mirror of https://github.com/axmolengine/axmol.git
change QuadCommand variable to class member.
This commit is contained in:
parent
9bd609a8fb
commit
2fb0179293
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@ -34,7 +34,7 @@ THE SOFTWARE.
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#include "CCDirector.h"
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#include "TransformUtils.h"
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#include "CCRenderer.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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// external
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#include "kazmath/GL/matrix.h"
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@ -151,8 +151,7 @@ void AtlasNode::draw(void)
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auto shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
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QuadCommand* cmd = new QuadCommand();
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cmd->init(0,
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_quadCommand.init(0,
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_vertexZ,
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_textureAtlas->getTexture()->getName(),
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shader,
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@ -161,7 +160,7 @@ void AtlasNode::draw(void)
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_textureAtlas->getTotalQuads(),
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_modelViewTransform);
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Director::getInstance()->getRenderer()->addCommand(cmd);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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}
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@ -30,6 +30,7 @@ THE SOFTWARE.
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "ccTypes.h"
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#include "renderer/CCQuadCommand.h"
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NS_CC_BEGIN
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@ -130,6 +131,8 @@ protected:
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GLint _uniformColor;
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// This varible is only used for LabelAtlas FPS display. So plz don't modify its value.
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bool _ignoreContentScaleFactor;
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// quad command
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QuadCommand _quadCommand;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(AtlasNode);
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@ -42,7 +42,7 @@
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#include "platform/CCFileUtils.h"
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#include "kazmath/GL/matrix.h"
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#include "CCProfiling.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "CCRenderer.h"
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NS_CC_BEGIN
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@ -392,8 +392,7 @@ void ParticleBatchNode::draw(void)
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kmMat4 mv;
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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QuadCommand* cmd = new QuadCommand();
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cmd->init(0,
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_quadCommand.init(0,
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_vertexZ,
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_textureAtlas->getTexture()->getName(),
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shader,
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@ -401,7 +400,7 @@ void ParticleBatchNode::draw(void)
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_textureAtlas->getQuads(),
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_textureAtlas->getTotalQuads(),
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mv);
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Director::getInstance()->getRenderer()->addCommand(cmd);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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CC_PROFILER_STOP("CCParticleBatchNode - draw");
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}
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@ -31,6 +31,7 @@
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "renderer/CCQuadCommand.h"
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NS_CC_BEGIN
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@ -140,6 +141,8 @@ private:
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private:
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/** the blend function used for drawing the quads */
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BlendFunc _blendFunc;
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// quad command
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QuadCommand _quadCommand;
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};
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// end of particle_nodes group
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@ -39,7 +39,7 @@ THE SOFTWARE.
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#include "CCEventType.h"
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#include "CCConfiguration.h"
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#include "CCRenderer.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "CCCustomCommand.h"
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// extern
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@ -443,9 +443,8 @@ void ParticleSystemQuad::draw()
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auto shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
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QuadCommand* cmd = new QuadCommand();
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cmd->init(0, _vertexZ, _texture->getName(), shader, _blendFunc, _quads, _particleIdx, _modelViewTransform);
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Director::getInstance()->getRenderer()->addCommand(cmd);
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_quadCommand.init(0, _vertexZ, _texture->getName(), shader, _blendFunc, _quads, _particleIdx, _modelViewTransform);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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}
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}
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@ -28,6 +28,7 @@ THE SOFTWARE.
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#define __CC_PARTICLE_SYSTEM_QUAD_H__
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#include "CCParticleSystem.h"
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#include "renderer/CCQuadCommand.h"
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NS_CC_BEGIN
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@ -151,6 +152,8 @@ protected:
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GLuint _buffersVBO[2]; //0: vertex 1: indices
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kmMat4 _transformMatrix;
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QuadCommand _quadCommand; // quad command
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystemQuad);
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};
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@ -45,7 +45,7 @@ THE SOFTWARE.
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#include "TransformUtils.h"
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#include "CCProfiling.h"
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#include "CCRenderer.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "CCFrustum.h"
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// external
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@ -671,8 +671,7 @@ void Sprite::updateTransform(void)
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void Sprite::draw(void)
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{
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//TODO implement z order
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QuadCommand* renderCommand = new QuadCommand();
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renderCommand->init(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, &_quad, 1, _modelViewTransform);
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_quadCommand.init(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, &_quad, 1, _modelViewTransform);
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// if(!culling())
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// {
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@ -680,7 +679,7 @@ void Sprite::draw(void)
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// }
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// else
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{
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Director::getInstance()->getRenderer()->addCommand(renderCommand);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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}
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}
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@ -37,6 +37,7 @@ THE SOFTWARE.
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#include "CCGLBufferedNode.h"
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#endif // EMSCRIPTEN
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#include "CCPhysicsBody.h"
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#include "renderer/CCQuadCommand.h"
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#include "kazmath/kazmath.h"
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NS_CC_BEGIN
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@ -545,6 +546,7 @@ protected:
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//
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BlendFunc _blendFunc; /// It's required for TextureProtocol inheritance
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Texture2D* _texture; /// Texture2D object that is used to render the sprite
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QuadCommand _quadCommand; /// quad command
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//
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// Shared data
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@ -43,7 +43,7 @@ THE SOFTWARE.
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#include "CCLayer.h"
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#include "CCScene.h"
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#include "CCRenderer.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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// external
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#include "kazmath/GL/matrix.h"
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@ -360,8 +360,7 @@ void SpriteBatchNode::draw()
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kmMat4 mv;
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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QuadCommand* cmd = new QuadCommand();
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cmd->init(0,
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_quadCommand.init(0,
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_vertexZ,
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_textureAtlas->getTexture()->getName(),
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shader,
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@ -369,7 +368,7 @@ void SpriteBatchNode::draw()
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_textureAtlas->getQuads(),
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_textureAtlas->getTotalQuads(),
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mv);
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Director::getInstance()->getRenderer()->addCommand(cmd);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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}
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void SpriteBatchNode::increaseAtlasCapacity(void)
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@ -34,6 +34,7 @@ THE SOFTWARE.
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#include "CCProtocols.h"
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#include "CCTextureAtlas.h"
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#include "ccMacros.h"
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#include "renderer/CCQuadCommand.h"
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NS_CC_BEGIN
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@ -187,6 +188,7 @@ protected:
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TextureAtlas *_textureAtlas;
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BlendFunc _blendFunc;
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QuadCommand _quadCommand; // quad command
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// all descendants: children, grand children, etc...
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// There is not need to retain/release these objects, since they are already retained by _children
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@ -23,7 +23,7 @@
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****************************************************************************/
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "ccGLStateCache.h"
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NS_CC_BEGIN
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@ -108,7 +108,6 @@ public:
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void pushBackCommand(QuadCommand* ptr)
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{
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delete ptr;
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}
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};
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@ -26,7 +26,7 @@
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#include "CCShaderCache.h"
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#include "ccGLStateCache.h"
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#include "CCCustomCommand.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "CCGroupCommand.h"
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#include "CCConfiguration.h"
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#include "CCNotificationCenter.h"
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@ -28,7 +28,7 @@ THE SOFTWARE.
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#include "cocostudio/CCDataReaderHelper.h"
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#include "cocostudio/CCDatas.h"
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#include "cocostudio/CCSkin.h"
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#include "CCQuadCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "CCRenderer.h"
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#include "CCGroupCommand.h"
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@ -219,9 +219,8 @@ void Skin::draw()
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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//TODO implement z order
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QuadCommand* renderCommand = new QuadCommand();
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renderCommand->init(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, &_quad, 1, mv);
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Director::getInstance()->getRenderer()->addCommand(renderCommand);
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_quadCommand.init(0, _vertexZ, _texture->getName(), _shaderProgram, _blendFunc, &_quad, 1, mv);
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Director::getInstance()->getRenderer()->addCommand(&_quadCommand);
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}
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void Skin::setBone(Bone *bone)
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@ -27,6 +27,7 @@ THE SOFTWARE.
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#include "cocostudio/CCArmatureDefine.h"
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#include "cocostudio/CCBone.h"
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#include "renderer/CCQuadCommand.h"
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namespace cocostudio {
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@ -74,6 +75,7 @@ protected:
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Armature *_armature;
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kmMat4 _skinTransform;
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std::string _displayName;
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cocos2d::QuadCommand _quadCommand; // quad command
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};
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}
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