mirror of https://github.com/axmolengine/axmol.git
closed #3857: Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode.
For more details why I did this, please refer to http://www.cocos2d-x.org/issues/3857.
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@ -20,7 +20,7 @@
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/* Define to 1 if SpiderMonkey should support the ability to perform
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entirely too much GC. */
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#define JS_GC_ZEAL 1
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/* #undef JS_GC_ZEAL */
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/* Define to 1 if the <endian.h> header is present and
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useable. See jscpucfg.h. */
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@ -1 +1 @@
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1541255b60cd30b2a7f3424c2ef7b1f85f8474b7
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@ -1 +1 @@
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2385a209e3aa59896599e079658d761fd2985c9a
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b49342959d039cb5961a5874f38ac882feadaf82
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