closed #3857: Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode.

For more details why I did this, please refer to http://www.cocos2d-x.org/issues/3857.
This commit is contained in:
James Chen 2014-01-26 14:19:42 +08:00
parent 04f2cc48a2
commit 2ff4a44324
3 changed files with 3 additions and 3 deletions

View File

@ -20,7 +20,7 @@
/* Define to 1 if SpiderMonkey should support the ability to perform
entirely too much GC. */
#define JS_GC_ZEAL 1
/* #undef JS_GC_ZEAL */
/* Define to 1 if the <endian.h> header is present and
useable. See jscpucfg.h. */

View File

@ -1 +1 @@
1267f1437ae315da4c23e0fc5e7e3f70b4b3c8e2
1541255b60cd30b2a7f3424c2ef7b1f85f8474b7

View File

@ -1 +1 @@
2385a209e3aa59896599e079658d761fd2985c9a
b49342959d039cb5961a5874f38ac882feadaf82