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fix updateVerticesForLOD
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@ -1380,7 +1380,7 @@ void Terrain::Chunk::updateVerticesForLOD()
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}
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glBufferData(GL_ARRAY_BUFFER, sizeof(TerrainVertexData)*_currentVertices.size(), &_currentVertices[0], GL_STREAM_DRAW);
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_oldLod = _currentLod;
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}
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Terrain::Chunk::~Chunk()
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