Merge pull request #3290 from samuele3hu/DrawNode

issue #2426:Add Drawprimitives and DrawNode lua binding and modify releated test sample
This commit is contained in:
James Chen 2013-07-26 20:44:59 -07:00
commit 301f5218ff
10 changed files with 131 additions and 53 deletions

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@ -1,8 +1,8 @@
require "DrawPrimitives"
local function drawPrimitivesMainLayer()
local kItemTagBasic = 1000
local testCount = 1
local testCount = 2
local maxCases = testCount
local curCase = 0
local size = CCDirector:getInstance():getWinSize()
@ -86,60 +86,69 @@ local function drawPrimitivesMainLayer()
glNode:setAnchorPoint(CCPoint(0.5, 0.5))
local function primitivesDraw()
ccDrawLine(VisibleRect:leftBottom(), VisibleRect:rightTop() )
CCDrawPrimitives.ccDrawLine(VisibleRect:leftBottom(), VisibleRect:rightTop() )
gl.lineWidth( 5.0 )
ccDrawColor4B(255,0,0,255)
ccDrawLine( VisibleRect:leftTop(), VisibleRect:rightBottom() )
CCDrawPrimitives.ccDrawColor4B(255,0,0,255)
CCDrawPrimitives.ccDrawLine( VisibleRect:leftTop(), VisibleRect:rightBottom() )
ccPointSize(64)
ccDrawColor4B(0, 0, 255, 128)
ccDrawPoint(VisibleRect:center())
CCDrawPrimitives.ccPointSize(64)
CCDrawPrimitives.ccDrawColor4B(0, 0, 255, 128)
CCDrawPrimitives.ccDrawPoint(VisibleRect:center())
local points = {CCPoint(60,60), CCPoint(70,70), CCPoint(60,70), CCPoint(70,60) }
ccPointSize(4)
ccDrawColor4B(0,255,255,255)
ccDrawPoints(points,4)
CCDrawPrimitives.ccPointSize(4)
CCDrawPrimitives.ccDrawColor4B(0,255,255,255)
CCDrawPrimitives.ccDrawPoints(points,4)
gl.lineWidth(16)
ccDrawColor4B(0, 255, 0, 255)
ccDrawCircle( VisibleRect:center(), 100, 0, 10, false)
CCDrawPrimitives.ccDrawColor4B(0, 255, 0, 255)
CCDrawPrimitives.ccDrawCircle( VisibleRect:center(), 100, 0, 10, false)
gl.lineWidth(2)
ccDrawColor4B(0, 255, 255, 255)
ccDrawCircle( VisibleRect:center(), 50, math.pi / 2, 50, true)
CCDrawPrimitives.ccDrawColor4B(0, 255, 255, 255)
CCDrawPrimitives.ccDrawCircle( VisibleRect:center(), 50, math.pi / 2, 50, true)
gl.lineWidth(2)
ccDrawColor4B(255, 0, 255, 255)
ccDrawSolidCircle( VisibleRect:center() + CCPoint(140,0), 40, math.rad(90), 50, 1.0, 1.0)
CCDrawPrimitives.ccDrawColor4B(255, 0, 255, 255)
CCDrawPrimitives.ccDrawSolidCircle( VisibleRect:center() + CCPoint(140,0), 40, math.rad(90), 50, 1.0, 1.0)
ccDrawColor4B(255, 255, 0, 255)
gl.lineWidth(10)
CCDrawPrimitives.ccDrawColor4B(255, 255, 0, 255)
local yellowPoints = { CCPoint(0,0), CCPoint(50,50), CCPoint(100,50), CCPoint(100,100), CCPoint(50,100)}
ccDrawPoly( yellowPoints, 5, false)
CCDrawPrimitives.ccDrawPoly( yellowPoints, 5, false)
gl.lineWidth(1)
local filledVertices = { CCPoint(0,120), CCPoint(50,120), CCPoint(50,170), CCPoint(25,200), CCPoint(0,170) }
local colorFilled = { 0.5, 0.5, 1, 1 }
ccDrawSolidPoly(filledVertices, 5, colorFilled)
CCDrawPrimitives.ccDrawSolidPoly(filledVertices, 5, Color4F(0.5, 0.5, 1, 1))
ccDrawColor4B(255, 0, 255, 255)
gl.lineWidth(2)
CCDrawPrimitives.ccDrawColor4B(255, 0, 255, 255)
local closePoints= { CCPoint(30,130), CCPoint(30,230), CCPoint(50,200) }
ccDrawPoly( closePoints, 3, true)
CCDrawPrimitives.ccDrawPoly( closePoints, 3, true)
ccDrawQuadBezier(VisibleRect:leftTop(), VisibleRect:center(), VisibleRect:rightTop(), 50)
CCDrawPrimitives.ccDrawQuadBezier(VisibleRect:leftTop(), VisibleRect:center(), VisibleRect:rightTop(), 50)
ccDrawCubicBezier(VisibleRect:center(), CCPoint(VisibleRect:center().x + 30, VisibleRect:center().y + 50), CCPoint(VisibleRect:center().x + 60,VisibleRect:center().y - 50), VisibleRect:right(), 100)
CCDrawPrimitives.ccDrawCubicBezier(VisibleRect:center(), CCPoint(VisibleRect:center().x + 30, VisibleRect:center().y + 50), CCPoint(VisibleRect:center().x + 60,VisibleRect:center().y - 50), VisibleRect:right(), 100)
local solidvertices = {CCPoint(60,160), CCPoint(70,190), CCPoint(100,190), CCPoint(90,160)}
local colorsolid= { 1, 1, 0, 1 }
ccDrawSolidPoly( solidvertices, 4, colorsolid )
CCDrawPrimitives.ccDrawSolidPoly( solidvertices, 4, Color4F(1, 1, 0, 1) )
local array = CCPointArray:create(20)
array:addControlPoint(CCPoint(0, 0))
array:addControlPoint(CCPoint(size.width / 2 - 30, 0))
array:addControlPoint(CCPoint(size.width / 2 - 30, size.height - 80))
array:addControlPoint(CCPoint(0, size.height - 80))
array:addControlPoint(CCPoint(0, 0))
CCDrawPrimitives.ccDrawCatmullRom( array, 5)
CCDrawPrimitives.ccDrawCardinalSpline( array, 0,100)
gl.lineWidth(1)
ccDrawColor4B(255,255,255,255)
ccPointSize(1)
CCDrawPrimitives.ccDrawColor4B(255,255,255,255)
CCDrawPrimitives.ccPointSize(1)
end
glNode:registerScriptDrawHandler(primitivesDraw)
@ -149,9 +158,54 @@ local function drawPrimitivesMainLayer()
return layer
end
local function createDrawNodeTest()
local layer = CCLayer:create()
InitTitle(layer)
local draw = CCDrawNode:create()
layer:addChild(draw, 10)
--Draw 10 circles
for i=1, 10 do
draw:drawDot(CCPoint(size.width/2, size.height/2), 10*(10-i), Color4F(math.random(0,1), math.random(0,1), math.random(0,1), 1))
end
--Draw polygons
points = { CCPoint(size.height/4, 0), CCPoint(size.width, size.height / 5), CCPoint(size.width / 3 * 2, size.height) }
draw:drawPolygon(points, table.getn(points), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,1))
local o = 80
local w = 20
local h = 50
local star1 = { CCPoint( o + w, o - h), CCPoint(o + w * 2, o), CCPoint(o + w * 2 + h, o + w), CCPoint(o + w * 2, o + w * 2) }
draw:drawPolygon(star1, table.getn(star1), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1))
o = 180
w = 20
h = 50
local star2 = {
CCPoint(o, o), CCPoint(o + w, o - h), CCPoint(o + w * 2, o), --lower spike
CCPoint(o + w * 2 + h, o + w ), CCPoint(o + w * 2, o + w * 2), --right spike
CCPoint(o + w, o + w * 2 + h), CCPoint(o, o + w * 2), --top spike
CCPoint(o - h, o + w), --left spike
};
draw:drawPolygon(star2, table.getn(star2), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1))
draw:drawSegment(CCPoint(20,size.height), CCPoint(20,size.height/2), 10, Color4F(0, 1, 0, 1))
draw:drawSegment(CCPoint(10,size.height/2), CCPoint(size.width/2, size.height/2), 40, Color4F(1, 0, 1, 0.5))
return layer
end
local function createLayerByCurCase(curCase)
if 0 == curCase then
return createDrawPrimitivesEffect()
elseif 1 == curCase then
return createDrawNodeTest()
end
end

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@ -28,6 +28,7 @@
#include "CCScheduler.h"
#include "LuaScriptHandlerMgr.h"
#include "GUI/CCControlExtension/CCControl.h"
#include "LuaOpengl.h"
NS_CC_BEGIN
@ -613,6 +614,7 @@ void LuaEngine::extendLuaObject()
extendWebsocket(lua_S);
extendGLNode(lua_S);
extendScrollView(lua_S);
extendDrawNode(lua_S);
_stack->clean();
}
@ -756,4 +758,20 @@ void LuaEngine::extendScrollView(lua_State* lua_S)
lua_rawset(lua_S,-3);
}
}
void LuaEngine::extendDrawNode(lua_State* lua_S)
{
if (NULL == lua_S)
return;
lua_pushstring(lua_S,"CCDrawNode");
lua_rawget(lua_S,LUA_REGISTRYINDEX);
if (lua_istable(lua_S,-1))
{
lua_pushstring(lua_S,"drawPolygon");
lua_pushcfunction(lua_S,tolua_Cocos2d_CCDrawNode_drawPolygon00);
lua_rawset(lua_S,-3);
}
}
NS_CC_END

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@ -145,6 +145,7 @@ private:
void extendWebsocket(lua_State* lua_S);
void extendGLNode(lua_State* lua_S);
void extendScrollView(lua_State* lua_S);
void extendDrawNode(lua_State* lua_S);
private:
static LuaEngine* _defaultEngine;
LuaStack *_stack;

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@ -1 +1 @@
ab4c02a68cfeccde64ff6b990aba6925d8e7787d
8afb042695f24ec222ea28a558b08174d9119ea9

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@ -1 +1 @@
d515328a92ac0cf64fb7b1ee9d1b0b200d36c473
2efea3ea5a42e9f65134e21718f66987bfc7d7c7

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@ -15,6 +15,7 @@ class GLNode:public cocos2d::Node
virtual void draw();
};
TOLUA_API int tolua_Cocos2d_CCDrawNode_drawPolygon00(lua_State* tolua_S);
TOLUA_API int tolua_opengl_open(lua_State* tolua_S);

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@ -0,0 +1,22 @@
class CCDrawNode : public CCNode
{
static CCDrawNode* create();
CCDrawNode();
virtual ~CCDrawNode();
virtual bool init();
void drawDot(const CCPoint &pos, float radius, const Color4F &color);
void drawSegment(const CCPoint &from, const CCPoint &to, float radius, const Color4F &color);
void clear();
const BlendFunc& getBlendFunc() const;
void setBlendFunc(const BlendFunc &blendFunc);
virtual void draw();
};

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@ -1,19 +0,0 @@
void ccDrawPoint(CCPoint point);
void ccDrawPoints(const CCPoint *points, unsigned int numberOfPoints);
void ccDrawLine(CCPoint origin, CCPoint destination);
void ccDrawRect(CCPoint origin, CCPoint destination);
void ccDrawSolidRect(CCPoint origin, CCPoint destination, Color4F color);
void ccDrawPoly(const CCPoint *vertices, unsigned int numOfVertices, bool closePolygon);
void ccDrawSolidPoly(const CCPoint* poli, unsigned int numberOfPoints, Color4F color);
void ccDrawCircle(const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float xScale = 1.0f, float yScale = 1.0f);
void ccDrawQuadBezier(CCPoint origin, CCPoint control, CCPoint destination, unsigned int segments);
void ccDrawCubicBezier(CCPoint origin, CCPoint control1, CCPoint control2, CCPoint destination, unsigned int segments);
void ccDrawCatmullRom(CCPointArray* arrayOfControlPoints, unsigned int segments);
void ccDrawCardinalSpline(CCPointArray* config, float tension, unsigned int segments);
void ccDrawColor4B(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
void ccDrawColor4F(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
void ccPointSize(GLfloat pointSize);
// glew.h API:
// void glLineWidth(GLfloat width);

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@ -13,7 +13,6 @@ $pfile "CCEGLViewProtocol.pkg"
$pfile "CCProtocols.pkg"
$pfile "CCFileUtils.pkg"
$pfile "CCDrawingPrimitives.pkg"
$pfile "CCAffineTransform.pkg"
$pfile "CCApplication.pkg"
$pfile "CCTouchDispatcher.pkg"
@ -86,3 +85,4 @@ $pfile "CCControlPotentiometer.pkg"
$pfile "CCControlStepper.pkg"
$pfile "CCEditBox.pkg"
$pfile "CCInteger.pkg"
$pfile "CCDrawNode.pkg"

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@ -198,6 +198,7 @@ local CCObjectTypes = {
"CCControlSwitch",
"CCEditBox",
"CCInteger",
"CCDrawNode",
}
-- register CCObject types