Merge pull request #6577 from MSOpenTech/v3-wp8-fix

V3 wp8 fix
This commit is contained in:
minggo 2014-05-06 10:26:19 +08:00
commit 302ec843e7
25 changed files with 317 additions and 292 deletions

View File

@ -210,17 +210,36 @@
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@ -614,4 +616,7 @@
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View File

@ -76,9 +76,6 @@
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<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="CCFontCharMap.cpp"> <ClCompile Include="CCFontCharMap.cpp">
<Filter>label_nodes</Filter> <Filter>label_nodes</Filter>
</ClCompile> </ClCompile>
@ -525,9 +419,6 @@
<ClCompile Include="platform\winrt\CCStdC.cpp"> <ClCompile Include="platform\winrt\CCStdC.cpp">
<Filter>platform\winrt</Filter> <Filter>platform\winrt</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\CCConsole.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="platform\winrt\CCWinRTUtils.cpp"> <ClCompile Include="platform\winrt\CCWinRTUtils.cpp">
<Filter>platform\winrt</Filter> <Filter>platform\winrt</Filter>
</ClCompile> </ClCompile>
@ -592,6 +483,117 @@
<ClCompile Include="..\math\Vector4.cpp"> <ClCompile Include="..\math\Vector4.cpp">
<Filter>math</Filter> <Filter>math</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\base\base64.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCAutoreleasePool.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCConfiguration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCConsole.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCData.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCDataVisitor.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCDirector.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEvent.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventAcceleration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventCustom.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventDispatcher.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventKeyboard.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListener.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerAcceleration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerCustom.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerKeyboard.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerMouse.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventMouse.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCNS.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCProfiling.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCRef.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCScheduler.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccTypes.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCValue.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ZipUtils.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCBatchCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCCustomCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGroupCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCQuadCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCRenderCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCRenderer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\math\CCAffineTransform.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\CCGeometry.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\TransformUtils.cpp">
<Filter>math</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h"> <ClInclude Include="..\physics\CCPhysicsBody.h">
@ -621,42 +623,6 @@
<ClInclude Include="CCGrid.h"> <ClInclude Include="CCGrid.h">
<Filter>effects</Filter> <Filter>effects</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CCEventDispatcher.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventKeyboard.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventListener.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventListenerAcceleration.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventListenerCustom.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventListenerKeyboard.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventListenerTouch.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventTouch.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEvent.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventAcceleration.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventCustom.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCTouch.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="ccConfig.h"> <ClInclude Include="ccConfig.h">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude> </ClInclude>
@ -903,16 +869,7 @@
<ClInclude Include="CCParallaxNode.h"> <ClInclude Include="CCParallaxNode.h">
<Filter>tilemap_parallax_nodes</Filter> <Filter>tilemap_parallax_nodes</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CCConfiguration.h" />
<ClInclude Include="CCDirector.h" />
<ClInclude Include="ccFPSImages.h" /> <ClInclude Include="ccFPSImages.h" />
<ClInclude Include="CCScheduler.h" />
<ClInclude Include="base64.h">
<Filter>support</Filter>
</ClInclude>
<ClInclude Include="CCProfiling.h">
<Filter>support</Filter>
</ClInclude>
<ClInclude Include="ccUTF8.h"> <ClInclude Include="ccUTF8.h">
<Filter>support</Filter> <Filter>support</Filter>
</ClInclude> </ClInclude>
@ -922,9 +879,6 @@
<ClInclude Include="CCVertex.h"> <ClInclude Include="CCVertex.h">
<Filter>support</Filter> <Filter>support</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="TransformUtils.h">
<Filter>support</Filter>
</ClInclude>
<ClInclude Include="CCComponent.h"> <ClInclude Include="CCComponent.h">
<Filter>support\component</Filter> <Filter>support\component</Filter>
</ClInclude> </ClInclude>
@ -955,36 +909,6 @@
<ClInclude Include="..\..\external\unzip\unzip.h"> <ClInclude Include="..\..\external\unzip\unzip.h">
<Filter>support\zip_support</Filter> <Filter>support\zip_support</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ZipUtils.h">
<Filter>support\zip_support</Filter>
</ClInclude>
<ClInclude Include="..\base\CCAffineTransform.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCAutoreleasePool.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCData.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCDataVisitor.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCGeometry.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCNS.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCRef.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="CCEventListenerMouse.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="CCEventMouse.h">
<Filter>event_dispatcher</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h"> <ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter> <Filter>physics\chipmunk</Filter>
</ClInclude> </ClInclude>
@ -1003,48 +927,12 @@
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h"> <ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter> <Filter>physics\chipmunk</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\CCMap.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCValue.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCVector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="CCNodeGrid.h"> <ClInclude Include="CCNodeGrid.h">
<Filter>misc_nodes</Filter> <Filter>misc_nodes</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h"> <ClInclude Include="..\..\external\edtaa3func\edtaa3func.h">
<Filter>label_nodes</Filter> <Filter>label_nodes</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\CCCustomCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCGroupCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCMaterialManager.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCQuadCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCRenderCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCRenderCommandPool.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCRenderer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCRenderMaterial.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCBatchCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="CCFontCharMap.h"> <ClInclude Include="CCFontCharMap.h">
<Filter>label_nodes</Filter> <Filter>label_nodes</Filter>
</ClInclude> </ClInclude>
@ -1073,9 +961,6 @@
<ClInclude Include="platform\winrt\CCStdC.h"> <ClInclude Include="platform\winrt\CCStdC.h">
<Filter>platform\winrt</Filter> <Filter>platform\winrt</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\CCConsole.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="platform\winrt\CCWinRTUtils.h"> <ClInclude Include="platform\winrt\CCWinRTUtils.h">
<Filter>platform\winrt</Filter> <Filter>platform\winrt</Filter>
</ClInclude> </ClInclude>
@ -1157,6 +1042,138 @@
<ClInclude Include="..\math\Vector4.h"> <ClInclude Include="..\math\Vector4.h">
<Filter>math</Filter> <Filter>math</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\base\base64.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCAutoreleasePool.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccConfig.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCConfiguration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCConsole.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCData.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCDataVisitor.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCDirector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEvent.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventAcceleration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventCustom.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventDispatcher.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventKeyboard.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListener.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerAcceleration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerCustom.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerKeyboard.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerMouse.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventMouse.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventType.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccMacros.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCMap.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCNS.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCProfiling.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCRef.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCRefPtr.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCScheduler.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccTypes.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCValue.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCVector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ZipUtils.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCBatchCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCCustomCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGroupCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCQuadCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderCommandPool.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\math\CCAffineTransform.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCGeometry.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\TransformUtils.h">
<Filter>math</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\MathUtil.inl"> <None Include="..\math\MathUtil.inl">
@ -1181,4 +1198,9 @@
<Filter>math</Filter> <Filter>math</Filter>
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Text Include="..\base\CMakeLists.txt">
<Filter>base</Filter>
</Text>
</ItemGroup>
</Project> </Project>

View File

@ -28,7 +28,6 @@ THE SOFTWARE.
#include "CCStdC.h" #include "CCStdC.h"
#include "platform/CCCommon.h" #include "platform/CCCommon.h"
#include "CCGeometry.h"
#include "platform/CCGLViewProtocol.h" #include "platform/CCGLViewProtocol.h"
#include "InputEvent.h" #include "InputEvent.h"

View File

@ -25,7 +25,6 @@ THE SOFTWARE.
#include "CCEditBoxImplWp8.h" #include "CCEditBoxImplWp8.h"
#include "CCEditBox.h" #include "CCEditBox.h"
#include "CCGLView.h" #include "CCGLView.h"
#include "CCGeometry.h"
#include "CCScriptSupport.h" #include "CCScriptSupport.h"
#include "ccUTF8.h" #include "ccUTF8.h"

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