mirror of https://github.com/axmolengine/axmol.git
Merge bouncing and non-bouncing logics as one.
This commit is contained in:
parent
6a0609a687
commit
31bf9f714d
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@ -57,10 +57,6 @@ _needCheckAutoScrollDestination(false),
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_bePressed(false),
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_slidTime(0.0f),
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_childFocusCancelOffset(5.0f),
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_leftBounceNeeded(false),
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_topBounceNeeded(false),
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_rightBounceNeeded(false),
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_bottomBounceNeeded(false),
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_bounceEnabled(false),
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_bouncing(false),
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_bounceOriginalSpeed(0.0f),
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@ -364,59 +360,61 @@ bool ScrollView::checkNeedBounce()
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{
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return false;
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}
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checkBounceBoundary();
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if (_topBounceNeeded || _bottomBounceNeeded || _leftBounceNeeded || _rightBounceNeeded)
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bool topBounceNeeded, bottomBounceNeeded, leftBounceNeeded, rightBounceNeeded;
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checkBounceBoundary(&topBounceNeeded, &bottomBounceNeeded, &leftBounceNeeded, &rightBounceNeeded);
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if (topBounceNeeded || bottomBounceNeeded || leftBounceNeeded || rightBounceNeeded)
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{
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if (_topBounceNeeded && _leftBounceNeeded)
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if (topBounceNeeded && leftBounceNeeded)
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{
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Vec2 scrollVector = Vec2(0.0f, _contentSize.height) - Vec2(_innerContainer->getLeftBoundary(), _innerContainer->getTopBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_topBounceNeeded && _rightBounceNeeded)
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else if (topBounceNeeded && rightBounceNeeded)
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{
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Vec2 scrollVector = Vec2(_contentSize.width, _contentSize.height) - Vec2(_innerContainer->getRightBoundary(), _innerContainer->getTopBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_bottomBounceNeeded && _leftBounceNeeded)
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else if (bottomBounceNeeded && leftBounceNeeded)
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{
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Vec2 scrollVector = Vec2::ZERO - Vec2(_innerContainer->getLeftBoundary(), _innerContainer->getBottomBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_bottomBounceNeeded && _rightBounceNeeded)
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else if (bottomBounceNeeded && rightBounceNeeded)
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{
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Vec2 scrollVector = Vec2(_contentSize.width, 0.0f) - Vec2(_innerContainer->getRightBoundary(), _innerContainer->getBottomBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_topBounceNeeded)
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else if (topBounceNeeded)
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{
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Vec2 scrollVector = Vec2(0.0f, _contentSize.height) - Vec2(0.0f, _innerContainer->getTopBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_bottomBounceNeeded)
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else if (bottomBounceNeeded)
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{
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Vec2 scrollVector = Vec2::ZERO - Vec2(0.0f, _innerContainer->getBottomBoundary());
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_leftBounceNeeded)
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else if (leftBounceNeeded)
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{
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Vec2 scrollVector = Vec2::ZERO - Vec2(_innerContainer->getLeftBoundary(), 0.0f);
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float orSpeed = scrollVector.getLength()/(0.2f);
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_bounceDir = scrollVector.getNormalized();
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startBounceChildren(orSpeed);
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}
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else if (_rightBounceNeeded)
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else if (rightBounceNeeded)
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{
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Vec2 scrollVector = Vec2(_contentSize.width, 0.0f) - Vec2(_innerContainer->getRightBoundary(), 0.0f);
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float orSpeed = scrollVector.getLength()/(0.2f);
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@ -428,47 +426,47 @@ bool ScrollView::checkNeedBounce()
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return false;
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}
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void ScrollView::checkBounceBoundary()
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void ScrollView::checkBounceBoundary(bool* pTopBounceNeeded, bool* pBottomBounceNeeded, bool* pLeftBounceNeeded, bool* pRightBounceNeeded)
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{
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos > _bottomBoundary)
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{
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scrollToBottomEvent();
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_bottomBounceNeeded = true;
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(*pBottomBounceNeeded) = true;
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}
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else
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{
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_bottomBounceNeeded = false;
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(*pBottomBounceNeeded) = false;
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}
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos < _topBoundary)
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{
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scrollToTopEvent();
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_topBounceNeeded = true;
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(*pTopBounceNeeded) = true;
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}
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else
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{
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_topBounceNeeded = false;
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(*pTopBounceNeeded) = false;
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}
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos < _rightBoundary)
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{
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scrollToRightEvent();
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_rightBounceNeeded = true;
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(*pRightBounceNeeded) = true;
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}
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else
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{
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_rightBounceNeeded = false;
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(*pRightBounceNeeded) = false;
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}
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos > _leftBoundary)
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{
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scrollToLeftEvent();
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_leftBounceNeeded = true;
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(*pLeftBounceNeeded) = true;
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}
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else
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{
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_leftBounceNeeded = false;
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(*pLeftBounceNeeded) = false;
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}
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}
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@ -482,10 +480,6 @@ void ScrollView::stopBounceChildren()
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{
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_bouncing = false;
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_bounceOriginalSpeed = 0.0f;
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_leftBounceNeeded = false;
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_rightBounceNeeded = false;
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_topBounceNeeded = false;
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_bottomBounceNeeded = false;
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}
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void ScrollView::startAutoScrollChildrenWithOriginalSpeed(const Vec2& dir, float v, bool attenuated, float acceleration)
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@ -849,245 +843,106 @@ bool ScrollView::checkCustomScrollDestination(float* touchOffsetX, float* touchO
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return scrollenabled;
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}
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bool ScrollView::handleTopBounce(float* offsetYResult, float touchOffsetY)
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bool ScrollView::handleTop(float* offsetYResult, float touchOffsetY)
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{
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float boundary = (_bounceEnabled ? _bounceTopBoundary : _topBoundary);
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY <= _bounceTopBoundary)
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if (icTopPos + touchOffsetY <= boundary)
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{
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(*offsetYResult) = _bounceTopBoundary - icTopPos;
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(*offsetYResult) = boundary - icTopPos;
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scrollToTopEvent();
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return false;
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}
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return true;
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}
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bool ScrollView::handleBottomBounce(float* offsetYResult, float touchOffsetY)
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bool ScrollView::handleBottom(float* offsetYResult, float touchOffsetY)
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{
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float boundary = (_bounceEnabled ? _bounceBottomBoundary : _bottomBoundary);
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY >= _bounceBottomBoundary)
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if (icBottomPos + touchOffsetY >= boundary)
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{
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(*offsetYResult) = _bounceBottomBoundary - icBottomPos;
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(*offsetYResult) = boundary - icBottomPos;
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scrollToBottomEvent();
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return false;
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}
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return true;
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}
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bool ScrollView::handleLeftBounce(float* offsetXResult, float touchOffsetX)
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bool ScrollView::handleLeft(float* offsetXResult, float touchOffsetX)
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{
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float boundary = (_bounceEnabled ? _bounceLeftBoundary : _leftBoundary);
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + touchOffsetX >= _bounceLeftBoundary)
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if (icLeftPos + touchOffsetX >= boundary)
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{
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(*offsetXResult) = _bounceLeftBoundary - icLeftPos;
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(*offsetXResult) = boundary - icLeftPos;
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scrollToLeftEvent();
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return false;
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}
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return true;
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}
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bool ScrollView::handleRightBounce(float* offsetXResult, float touchOffsetX)
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bool ScrollView::handleRight(float* offsetXResult, float touchOffsetX)
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{
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float boundary = (_bounceEnabled ? _bounceRightBoundary : _rightBoundary);
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + touchOffsetX <= _bounceRightBoundary)
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if (icRightPos + touchOffsetX <= boundary)
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{
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(*offsetXResult) = _bounceRightBoundary - icRightPos;
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(*offsetXResult) = boundary - icRightPos;
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scrollToRightEvent();
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return false;
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}
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return true;
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}
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bool ScrollView::scrollChildrenBouncing(float touchOffsetX, float touchOffsetY)
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{
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bool scrollenabled = true;
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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if(touchOffsetY > 0.0f) // up
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{
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if (touchOffsetX > 0.0f) // right
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{
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scrollenabled = handleLeftBounce(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX < 0.0f) // left
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{
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scrollenabled = handleRightBounce(&realOffsetX, touchOffsetX);
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}
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scrollenabled = handleBottomBounce(&realOffsetY, touchOffsetY);
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}
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else if (touchOffsetY < 0.0f) // down
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{
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if (touchOffsetX < 0.0f) // down left
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{
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scrollenabled = handleRightBounce(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX > 0.0f) // down right
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{
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scrollenabled = handleLeftBounce(&realOffsetX, touchOffsetX);
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}
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scrollenabled = handleTopBounce(&realOffsetY, touchOffsetY);
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}
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else {
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if (touchOffsetX < 0.0f) // left
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{
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scrollenabled = handleRightBounce(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX > 0.0f) // right
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{
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scrollenabled = handleLeftBounce(&realOffsetX, touchOffsetX);
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}
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}
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moveChildren(realOffsetX, realOffsetY);
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return scrollenabled;
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}
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bool ScrollView::scrollChildrenNoBouncing(float touchOffsetX, float touchOffsetY)
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{
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bool scrollenabled = true;
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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if (touchOffsetX > 0.0f && touchOffsetY > 0.0f) // up right
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{
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + touchOffsetX >= _leftBoundary)
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{
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realOffsetX = _leftBoundary - icLeftPos;
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scrollToLeftEvent();
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scrollenabled = false;
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}
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY >= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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scrollToBottomEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX < 0.0f && touchOffsetY > 0.0f) // up left
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{
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + touchOffsetX <= _rightBoundary)
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{
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realOffsetX = _rightBoundary - icRightPos;
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scrollToRightEvent();
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scrollenabled = false;
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}
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY >= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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scrollToBottomEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX < 0.0f && touchOffsetY < 0.0f) // down left
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{
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + touchOffsetX <= _rightBoundary)
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{
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realOffsetX = _rightBoundary - icRightPos;
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scrollToRightEvent();
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scrollenabled = false;
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}
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY <= _topBoundary)
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{
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realOffsetY = _topBoundary - icTopPos;
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scrollToTopEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX > 0.0f && touchOffsetY < 0.0f) // down right
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{
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + touchOffsetX >= _leftBoundary)
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{
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realOffsetX = _leftBoundary - icLeftPos;
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scrollToLeftEvent();
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scrollenabled = false;
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}
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY <= _topBoundary)
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{
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realOffsetY = _topBoundary - icTopPos;
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scrollToTopEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX == 0.0f && touchOffsetY > 0.0f) // up
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{
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float icBottomPos = _innerContainer->getBottomBoundary();
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if (icBottomPos + touchOffsetY >= _bottomBoundary)
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{
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realOffsetY = _bottomBoundary - icBottomPos;
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scrollToBottomEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX < 0.0f && touchOffsetY == 0.0f) // left
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{
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float icRightPos = _innerContainer->getRightBoundary();
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if (icRightPos + touchOffsetX <= _rightBoundary)
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{
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realOffsetX = _rightBoundary - icRightPos;
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scrollToRightEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX == 0.0f && touchOffsetY < 0.0f) // down
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{
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float icTopPos = _innerContainer->getTopBoundary();
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if (icTopPos + touchOffsetY <= _topBoundary)
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{
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realOffsetY = _topBoundary - icTopPos;
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scrollToTopEvent();
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scrollenabled = false;
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}
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}
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else if (touchOffsetX > 0.0f && touchOffsetY == 0.0f) // right
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{
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float icLeftPos = _innerContainer->getLeftBoundary();
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if (icLeftPos + touchOffsetX >= _leftBoundary)
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{
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realOffsetX = _leftBoundary - icLeftPos;
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scrollToLeftEvent();
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scrollenabled = false;
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}
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}
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moveChildren(realOffsetX, realOffsetY);
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return scrollenabled;
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}
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bool ScrollView::scrollChildren(float touchOffsetX, float touchOffsetY)
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{
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scrollingEvent();
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if(_direction == Direction::VERTICAL)
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{
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touchOffsetX = 0;
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}
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else if(_direction == Direction::HORIZONTAL)
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{
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touchOffsetY = 0;
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}
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if (_bounceEnabled)
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touchOffsetX = (_direction == Direction::VERTICAL ? 0 : touchOffsetX);
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touchOffsetY = (_direction == Direction::HORIZONTAL ? 0 : touchOffsetY);
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bool scrollenabled = true;
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float realOffsetX = touchOffsetX;
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float realOffsetY = touchOffsetY;
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if (touchOffsetY > 0.0f) // up
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{
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return scrollChildrenBouncing(touchOffsetX, touchOffsetY);
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if (touchOffsetX > 0.0f) // right
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{
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scrollenabled = handleLeft(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX < 0.0f) // left
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{
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scrollenabled = handleRight(&realOffsetX, touchOffsetX);
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}
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scrollenabled = handleBottom(&realOffsetY, touchOffsetY);
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}
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else if (touchOffsetY < 0.0f) // down
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{
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if (touchOffsetX < 0.0f) // left
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{
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scrollenabled = handleRight(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX > 0.0f) // right
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{
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scrollenabled = handleLeft(&realOffsetX, touchOffsetX);
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}
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scrollenabled = handleTop(&realOffsetY, touchOffsetY);
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}
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else
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{
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return scrollChildrenNoBouncing(touchOffsetX, touchOffsetY);
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if (touchOffsetX < 0.0f) // left
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{
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scrollenabled = handleRight(&realOffsetX, touchOffsetX);
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}
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else if (touchOffsetX > 0.0f) // right
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{
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scrollenabled = handleLeft(&realOffsetX, touchOffsetX);
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}
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}
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moveChildren(realOffsetX, realOffsetY);
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return scrollenabled;
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}
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void ScrollView::scrollToBottom(float second, bool attenuated)
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@ -421,7 +421,7 @@ protected:
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void moveChildren(float offsetX, float offsetY);
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void autoScrollChildren(float dt);
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void bounceChildren(float dt);
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void checkBounceBoundary();
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void checkBounceBoundary(bool* pTopBounceNeeded, bool* pBottomBounceNeeded, bool* pLeftBounceNeeded, bool* pRightBounceNeeded);
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bool checkNeedBounce();
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void startAutoScrollChildrenWithOriginalSpeed(const Vec2& dir, float v, bool attenuated, float acceleration);
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void startAutoScrollChildrenWithDestination(const Vec2& des, float second, bool attenuated);
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@ -433,17 +433,11 @@ protected:
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virtual bool scrollChildren(float touchOffsetX, float touchOffsetY);
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bool scrollChildrenBouncing(float touchOffsetX, float touchOffsetY);
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bool scrollChildrenNoBouncing(float touchOffsetX, float touchOffsetY);
|
||||
|
||||
|
||||
//
|
||||
bool handleTopBounce(float* offsetYResult, float touchOffsetY);
|
||||
bool handleBottomBounce(float* offsetYResult, float touchOffsetY);
|
||||
bool handleLeftBounce(float* offsetXResult, float touchOffsetX);
|
||||
bool handleRightBounce(float* offsetXResult, float touchOffsetX);
|
||||
|
||||
|
||||
bool handleTop(float* offsetYResult, float touchOffsetY);
|
||||
bool handleBottom(float* offsetYResult, float touchOffsetY);
|
||||
bool handleLeft(float* offsetXResult, float touchOffsetX);
|
||||
bool handleRight(float* offsetXResult, float touchOffsetX);
|
||||
|
||||
|
||||
bool bounceScrollChildren(float touchOffsetX, float touchOffsetY);
|
||||
|
@ -501,11 +495,6 @@ protected:
|
|||
Vec2 _moveChildPoint;
|
||||
float _childFocusCancelOffset;
|
||||
|
||||
bool _leftBounceNeeded;
|
||||
bool _topBounceNeeded;
|
||||
bool _rightBounceNeeded;
|
||||
bool _bottomBounceNeeded;
|
||||
|
||||
bool _bounceEnabled;
|
||||
bool _bouncing;
|
||||
Vec2 _bounceDir;
|
||||
|
|
Loading…
Reference in New Issue