mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3571 from dabingnn/new_shader_test
issue #2782 shader test sprite
This commit is contained in:
commit
31ce15ea46
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@ -101,6 +101,7 @@ Classes/RotateWorldTest/RotateWorldTest.cpp \
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Classes/SceneTest/SceneTest.cpp \
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Classes/SchedulerTest/SchedulerTest.cpp \
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Classes/ShaderTest/ShaderTest.cpp \
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Classes/ShaderTest/ShaderTest2.cpp \
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Classes/SpineTest/SpineTest.cpp \
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Classes/SpriteTest/SpriteTest.cpp \
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Classes/TextInputTest/TextInputTest.cpp \
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@ -0,0 +1,550 @@
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#include "ShaderTest2.h"
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#include "ShaderTest.h"
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#include "../testResource.h"
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#include "cocos2d.h"
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namespace ShaderTest2
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{
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static std::function<Layer*()> createFunctions[] =
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{
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CL(NormalSpriteTest),
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CL(GreyScaleSpriteTest),
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CL(BlurSpriteTest),
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CL(NoiseSpriteTest),
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CL(EdgeDetectionSpriteTest),
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CL(BloomSpriteTest),
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CL(CelShadingSpriteTest)
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};
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static unsigned int TEST_CASE_COUNT = sizeof(ShaderTest2::createFunctions) / sizeof(ShaderTest2::createFunctions[0]);
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static int sceneIdx=-1;
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Layer* createTest(int index)
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{
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auto layer = (createFunctions[index])();;
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if (layer)
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{
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layer->autorelease();
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}
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return layer;
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}
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Layer* nextAction();
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Layer* backAction();
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Layer* restartAction();
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Layer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % TEST_CASE_COUNT;
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return createTest(sceneIdx);
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}
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Layer* backAction()
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{
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sceneIdx--;
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if( sceneIdx < 0 )
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sceneIdx = TEST_CASE_COUNT -1;
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return createTest(sceneIdx);
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}
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Layer* restartAction()
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{
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return createTest(sceneIdx);
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}
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}
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ShaderTestDemo2::ShaderTestDemo2()
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{
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}
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void ShaderTestDemo2::backCallback(Object* sender)
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{
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auto s = new ShaderTestScene2();
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s->addChild( ShaderTest2::backAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ShaderTestDemo2::nextCallback(Object* sender)
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{
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auto s = new ShaderTestScene2();//CCScene::create();
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s->addChild( ShaderTest2::nextAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ShaderTestDemo2::restartCallback(Object* sender)
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{
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auto s = new ShaderTestScene2();
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s->addChild(ShaderTest2::restartAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void ShaderTestScene2::runThisTest()
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{
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auto layer = ShaderTest2::nextAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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template <class spriteType>
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class ShaderSpriteCreator
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{
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public:
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static spriteType* createSprite(const char* pszFileName)
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{
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spriteType* pRet = new spriteType();
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if (pRet && pRet->initWithFile(pszFileName))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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};
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class ShaderSprite : public Sprite
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{
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public:
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ShaderSprite();
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~ShaderSprite();
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bool initWithTexture(Texture2D* texture, const Rect& rect);
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void draw();
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void initProgram();
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void listenBackToForeground(Object *obj);
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protected:
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virtual void buildCustomUniforms() = 0;
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virtual void setCustomUniforms() = 0;
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protected:
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std::string _fragSourceFile;
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};
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ShaderSprite::ShaderSprite()
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{
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}
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ShaderSprite::~ShaderSprite()
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{
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NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
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}
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void ShaderSprite::listenBackToForeground(Object *obj)
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{
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setShaderProgram(NULL);
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initProgram();
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}
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bool ShaderSprite::initWithTexture(Texture2D* texture, const Rect& rect)
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{
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if( Sprite::initWithTexture(texture, rect) )
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{
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NotificationCenter::getInstance()->addObserver(this,
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callfuncO_selector(ShaderSprite::listenBackToForeground),
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EVNET_COME_TO_FOREGROUND,
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NULL);
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this->initProgram();
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return true;
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}
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return false;
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}
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void ShaderSprite::initProgram()
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{
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GLchar * fragSource = (GLchar*) String::createWithContentsOfFile(
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FileUtils::getInstance()->fullPathForFilename(_fragSourceFile.c_str()).c_str())->getCString();
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auto pProgram = new GLProgram();
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pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
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setShaderProgram(pProgram);
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pProgram->release();
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CHECK_GL_ERROR_DEBUG();
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getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION);
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getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::VERTEX_ATTRIB_COLOR);
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getShaderProgram()->addAttribute(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS);
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CHECK_GL_ERROR_DEBUG();
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getShaderProgram()->link();
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CHECK_GL_ERROR_DEBUG();
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getShaderProgram()->updateUniforms();
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CHECK_GL_ERROR_DEBUG();
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buildCustomUniforms();
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CHECK_GL_ERROR_DEBUG();
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}
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void ShaderSprite::draw()
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{
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GL::enableVertexAttribs(cocos2d::GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
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BlendFunc blend = getBlendFunc();
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GL::blendFunc(blend.src, blend.dst);
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getShaderProgram()->use();
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getShaderProgram()->setUniformsForBuiltins();
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setCustomUniforms();
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GL::bindTexture2D( getTexture()->getName());
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//
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// Attributes
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//
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#define kQuadSize sizeof(_quad.bl)
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long offset = (long)&_quad;
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// vertex
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int diff = offsetof( V3F_C4B_T2F, vertices);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
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// texCoods
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diff = offsetof( V3F_C4B_T2F, texCoords);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
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// color
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diff = offsetof( V3F_C4B_T2F, colors);
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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CC_INCREMENT_GL_DRAWS(1);
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}
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class NormalSprite : public ShaderSprite, public ShaderSpriteCreator<NormalSprite>
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{
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public:
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NormalSprite();
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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NormalSprite::NormalSprite()
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{
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_fragSourceFile = "Shaders/example_normal.fsh";
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}
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void NormalSprite::buildCustomUniforms()
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{
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}
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void NormalSprite::setCustomUniforms()
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{
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}
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class GreyScaleSprite : public ShaderSprite, public ShaderSpriteCreator<GreyScaleSprite>
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{
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public:
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GreyScaleSprite();
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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GreyScaleSprite::GreyScaleSprite()
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{
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_fragSourceFile = "Shaders/example_greyScale.fsh";
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}
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void GreyScaleSprite::buildCustomUniforms()
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{
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}
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void GreyScaleSprite::setCustomUniforms()
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{
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}
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class BlurSprite : public ShaderSprite, public ShaderSpriteCreator<BlurSprite>
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{
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public:
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BlurSprite();
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void setBlurSize(float f);
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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protected:
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Point blur_;
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GLfloat sub_[4];
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GLuint blurLocation;
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GLuint subLocation;
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};
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BlurSprite::BlurSprite()
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{
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_fragSourceFile = "Shaders/example_Blur.fsh";
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}
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void BlurSprite::buildCustomUniforms()
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{
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auto s = getTexture()->getContentSizeInPixels();
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blur_ = Point(1/s.width, 1/s.height);
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sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0;
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subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
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blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
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}
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void BlurSprite::setCustomUniforms()
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{
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getShaderProgram()->setUniformLocationWith2f(blurLocation, blur_.x, blur_.y);
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getShaderProgram()->setUniformLocationWith4fv(subLocation, sub_, 1);
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}
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void BlurSprite::setBlurSize(float f)
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{
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auto s = getTexture()->getContentSizeInPixels();
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blur_ = Point(1/s.width, 1/s.height);
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blur_ = blur_ * f;
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}
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class NoiseSprite : public ShaderSprite, public ShaderSpriteCreator<NoiseSprite>
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{
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public:
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NoiseSprite();
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private:
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GLfloat _resolution[2];
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GLuint _resolutionLoc;
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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NoiseSprite::NoiseSprite()
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{
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_fragSourceFile = "Shaders/example_Noisy.fsh";
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}
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void NoiseSprite::buildCustomUniforms()
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{
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_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
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}
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void NoiseSprite::setCustomUniforms()
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{
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_resolution[0] = getTexture()->getContentSizeInPixels().width;
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_resolution[1] = getTexture()->getContentSizeInPixels().height;
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getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
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}
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class EdgeDetectionSprite : public ShaderSprite, public ShaderSpriteCreator<EdgeDetectionSprite>
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{
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public:
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EdgeDetectionSprite();
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private:
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GLfloat _resolution[2];
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GLuint _resolutionLoc;
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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EdgeDetectionSprite::EdgeDetectionSprite()
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{
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_fragSourceFile = "Shaders/example_edgeDetection.fsh";
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}
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void EdgeDetectionSprite::buildCustomUniforms()
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{
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_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
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}
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void EdgeDetectionSprite::setCustomUniforms()
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{
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_resolution[0] = getTexture()->getContentSizeInPixels().width;
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_resolution[1] = getTexture()->getContentSizeInPixels().height;
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getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
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}
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class BloomSprite : public ShaderSprite, public ShaderSpriteCreator<BloomSprite>
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{
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public:
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BloomSprite();
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private:
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GLfloat _resolution[2];
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GLuint _resolutionLoc;
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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BloomSprite::BloomSprite()
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{
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_fragSourceFile = "Shaders/example_bloom.fsh";
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}
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void BloomSprite::buildCustomUniforms()
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{
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_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
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}
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void BloomSprite::setCustomUniforms()
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{
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_resolution[0] = getTexture()->getContentSizeInPixels().width;
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_resolution[1] = getTexture()->getContentSizeInPixels().height;
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getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
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}
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class CelShadingSprite : public ShaderSprite, public ShaderSpriteCreator<CelShadingSprite>
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{
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public:
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CelShadingSprite();
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private:
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GLfloat _resolution[2];
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GLuint _resolutionLoc;
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protected:
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virtual void buildCustomUniforms();
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virtual void setCustomUniforms();
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};
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CelShadingSprite::CelShadingSprite()
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{
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_fragSourceFile = "Shaders/example_celShading.fsh";
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}
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void CelShadingSprite::buildCustomUniforms()
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{
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_resolutionLoc = glGetUniformLocation( getShaderProgram()->getProgram(), "resolution");
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}
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void CelShadingSprite::setCustomUniforms()
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{
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_resolution[0] = getTexture()->getContentSizeInPixels().width;
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_resolution[1] = getTexture()->getContentSizeInPixels().height;
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getShaderProgram()->setUniformLocationWith2fv(_resolutionLoc, _resolution, 1);
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}
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NormalSpriteTest::NormalSpriteTest()
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{
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if (ShaderTestDemo2::init())
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{
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auto s = Director::getInstance()->getWinSize();
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NormalSprite* sprite = NormalSprite::createSprite("Images/powered.png");
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sprite->setPosition(Point(s.width/2, s.height/2));
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addChild(sprite);
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}
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}
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GreyScaleSpriteTest::GreyScaleSpriteTest()
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{
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if (ShaderTestDemo2::init())
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{
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auto s = Director::getInstance()->getWinSize();
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GreyScaleSprite* sprite = GreyScaleSprite::createSprite("Images/powered.png");
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sprite->setPosition(Point(s.width * 0.75, s.height/2));
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auto sprite2 = Sprite::create("Images/powered.png");
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sprite2->setPosition(Point(s.width * 0.25, s.height/2));
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addChild(sprite);
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addChild(sprite2);
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}
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||||
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}
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BlurSpriteTest::BlurSpriteTest()
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{
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if (ShaderTestDemo2::init())
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{
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auto s = Director::getInstance()->getWinSize();
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BlurSprite* sprite = BlurSprite::createSprite("Images/powered.png");
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sprite->setPosition(Point(s.width * 0.75, s.height/2));
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auto sprite2 = Sprite::create("Images/powered.png");
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sprite2->setPosition(Point(s.width * 0.25, s.height/2));
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addChild(sprite);
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||||
addChild(sprite2);
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||||
}
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||||
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||||
}
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||||
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||||
NoiseSpriteTest::NoiseSpriteTest()
|
||||
{
|
||||
if (ShaderTestDemo2::init())
|
||||
{
|
||||
auto s = Director::getInstance()->getWinSize();
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NoiseSprite* sprite = NoiseSprite::createSprite("Images/powered.png");
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sprite->setPosition(Point(s.width * 0.75, s.height/2));
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auto sprite2 = Sprite::create("Images/powered.png");
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sprite2->setPosition(Point(s.width * 0.25, s.height/2));
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||||
addChild(sprite);
|
||||
addChild(sprite2);
|
||||
}
|
||||
}
|
||||
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||||
EdgeDetectionSpriteTest::EdgeDetectionSpriteTest()
|
||||
{
|
||||
if (ShaderTestDemo2::init())
|
||||
{
|
||||
auto s = Director::getInstance()->getWinSize();
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||||
EdgeDetectionSprite* sprite = EdgeDetectionSprite::createSprite("Images/powered.png");
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||||
sprite->setPosition(Point(s.width * 0.75, s.height/2));
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||||
auto sprite2 = Sprite::create("Images/powered.png");
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||||
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
|
||||
addChild(sprite);
|
||||
addChild(sprite2);
|
||||
}
|
||||
}
|
||||
|
||||
BloomSpriteTest::BloomSpriteTest()
|
||||
{
|
||||
if (ShaderTestDemo2::init())
|
||||
{
|
||||
auto s = Director::getInstance()->getWinSize();
|
||||
BloomSprite* sprite = BloomSprite::createSprite("Images/stone.png");
|
||||
sprite->setPosition(Point(s.width * 0.75, s.height/2));
|
||||
auto sprite2 = Sprite::create("Images/stone.png");
|
||||
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
|
||||
addChild(sprite);
|
||||
addChild(sprite2);
|
||||
}
|
||||
}
|
||||
|
||||
CelShadingSpriteTest::CelShadingSpriteTest()
|
||||
{
|
||||
if (ShaderTestDemo2::init())
|
||||
{
|
||||
auto s = Director::getInstance()->getWinSize();
|
||||
CelShadingSprite* sprite = CelShadingSprite::createSprite("Images/stone.png");
|
||||
sprite->setPosition(Point(s.width * 0.75, s.height/2));
|
||||
auto sprite2 = Sprite::create("Images/stone.png");
|
||||
sprite2->setPosition(Point(s.width * 0.25, s.height/2));
|
||||
addChild(sprite);
|
||||
addChild(sprite2);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
#ifndef _SHADER_TEST2_H_
|
||||
#define _SHADER_TEST2_H_
|
||||
#include "../testBasic.h"
|
||||
#include "cocos-ext.h"
|
||||
#include "../BaseTest.h"
|
||||
|
||||
USING_NS_CC_EXT;
|
||||
|
||||
class ShaderTestDemo2 : public BaseTest
|
||||
{
|
||||
public:
|
||||
ShaderTestDemo2(void);
|
||||
virtual std::string title() { return "Shader Sprite!";}
|
||||
void restartCallback(Object* sender);
|
||||
void nextCallback(Object* sender);
|
||||
void backCallback(Object* sender);
|
||||
|
||||
CREATE_FUNC(ShaderTestDemo2);
|
||||
};
|
||||
|
||||
class ShaderTestScene2 : public TestScene
|
||||
{
|
||||
public:
|
||||
virtual void runThisTest();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class NormalSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
NormalSpriteTest();
|
||||
|
||||
virtual std::string subtitle() {return "NormalSpriteTest";}
|
||||
};
|
||||
|
||||
class GreyScaleSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
GreyScaleSpriteTest();
|
||||
|
||||
virtual std::string subtitle() {return "GreyScaleSpriteTest";}
|
||||
};
|
||||
|
||||
class BlurSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
BlurSpriteTest();
|
||||
|
||||
virtual std::string subtitle() {return "BlurSpriteTest";}
|
||||
};
|
||||
|
||||
class NoiseSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
NoiseSpriteTest();
|
||||
virtual std::string subtitle() {return "NoiseSpriteTest";}
|
||||
};
|
||||
|
||||
class EdgeDetectionSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
EdgeDetectionSpriteTest();
|
||||
virtual std::string subtitle() {return "EdgeDetectionSpriteTest";}
|
||||
};
|
||||
|
||||
class BloomSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
BloomSpriteTest();
|
||||
virtual std::string subtitle() {return "BloomSpriteTest";}
|
||||
};
|
||||
|
||||
class CelShadingSpriteTest : public ShaderTestDemo2
|
||||
{
|
||||
public:
|
||||
CelShadingSpriteTest();
|
||||
virtual std::string subtitle() {return "CelShadingSpriteTest";}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -70,6 +70,7 @@ struct {
|
|||
{ "SceneTest", [](){return new SceneTestScene();} },
|
||||
{ "SchedulerTest", [](){return new SchedulerTestScene(); } },
|
||||
{ "ShaderTest", []() { return new ShaderTestScene(); } },
|
||||
{ "ShaderTestSprite", []() { return new ShaderTestScene2(); } },
|
||||
{ "SpineTest", []() { return new SpineTestScene(); } },
|
||||
{ "SpriteTest", [](){return new SpriteTestScene(); } },
|
||||
{ "TextInputTest", [](){return new TextInputTestScene(); } },
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
#include "TextureCacheTest/TextureCacheTest.h"
|
||||
#include "NodeTest/NodeTest.h"
|
||||
#include "ShaderTest/ShaderTest.h"
|
||||
#include "ShaderTest/ShaderTest2.h"
|
||||
#include "ExtensionsTest/ExtensionsTest.h"
|
||||
#include "MutiTouchTest/MutiTouchTest.h"
|
||||
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
b42f9d96ee0eba96dc53ef311c3b9b273f4456b8
|
|
@ -85,6 +85,7 @@ SOURCES = ../Classes/AccelerometerTest/AccelerometerTest.cpp \
|
|||
../Classes/SceneTest/SceneTest.cpp \
|
||||
../Classes/SchedulerTest/SchedulerTest.cpp \
|
||||
../Classes/ShaderTest/ShaderTest.cpp \
|
||||
../Classes/ShaderTest/ShaderTest2.cpp \
|
||||
../Classes/SpriteTest/SpriteTest.cpp \
|
||||
../Classes/TextInputTest/TextInputTest.cpp \
|
||||
../Classes/Texture2dTest/Texture2dTest.cpp \
|
||||
|
|
|
@ -158,6 +158,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
|
|||
<ClCompile Include="..\Classes\FileUtilsTest\FileUtilsTest.cpp" />
|
||||
<ClCompile Include="..\Classes\LabelTest\LabelTestNew.cpp" />
|
||||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp" />
|
||||
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" />
|
||||
<ClCompile Include="..\Classes\SpineTest\SpineTest.cpp" />
|
||||
<ClCompile Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
|
||||
<ClCompile Include="..\Classes\VisibleRect.cpp" />
|
||||
|
@ -268,6 +269,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\libwebsockets\win32\lib\*.*" "$(O
|
|||
<ClInclude Include="..\Classes\ExtensionsTest\TableViewTest\TableViewTestScene.h" />
|
||||
<ClInclude Include="..\Classes\FileUtilsTest\FileUtilsTest.h" />
|
||||
<ClInclude Include="..\Classes\LabelTest\LabelTestNew.h" />
|
||||
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" />
|
||||
<ClInclude Include="..\Classes\SpineTest\SpineTest.h" />
|
||||
<ClInclude Include="..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
|
||||
<ClInclude Include="..\Classes\VisibleRect.h" />
|
||||
|
|
|
@ -558,6 +558,9 @@
|
|||
<ClCompile Include="..\Classes\PerformanceTest\PerformanceAllocTest.cpp">
|
||||
<Filter>Classes\PerformanceTest</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp">
|
||||
<Filter>Classes\ShaderTest</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="main.h">
|
||||
|
@ -1058,5 +1061,8 @@
|
|||
<ClInclude Include="..\Classes\LabelTest\LabelTestNew.h">
|
||||
<Filter>Classes\LabelTest</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h">
|
||||
<Filter>Classes\ShaderTest</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1 +1 @@
|
|||
a8dca053b75a8f2c203c97fd709636caa3b5c3ad
|
||||
9ee8407529629a345665ab3dccf235c1e7acff22
|
Loading…
Reference in New Issue