mirror of https://github.com/axmolengine/axmol.git
add cpp-test for animation list and projected
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parent
df10a974fa
commit
3268dbc9fd
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@ -34,7 +34,17 @@ Layer *CreateAnimationLayer(int index)
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case TEST_TIMELINE_PERFORMACE:
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pLayer = new (std::nothrow) TestTimelinePerformance();
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break;
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case TEST_TIMELINEACTION_ANIMATIONLIST:
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pLayer = new (std::nothrow) TestTimelineAnimationList();
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break;
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case TEST_TIMELINEPROJECTNODE:
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pLayer = new (std::nothrow) TestTimelineProjectNode();
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break;
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case TEST_PROJECTNODEFORSIMALATOR:
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pLayer = new (std::nothrow) TestProjectNodeForSimulator;
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break;
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default:
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CCLOG("NONE OF THIS TEST LAYER");
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break;
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}
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@ -185,7 +195,8 @@ void ActionTimelineTestLayer::nextCallback(Ref *pSender)
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void ActionTimelineTestLayer::backCallback(Ref *pSender)
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{
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Scene *s = new (std::nothrow) ActionTimelineTestScene();
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s->addChild( BackAnimationTest() );
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auto a = BackAnimationTest();
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s->addChild( a);
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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@ -324,3 +335,71 @@ std::string TestTimelinePerformance::title() const
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return "Test ActionTimeline performance";
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}
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// TestTimelineAnimationList
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void TestTimelineAnimationList::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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Node* node = CSLoader::createNode("ActionTimeline/DemoPlayer.csb");
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ActionTimeline* action = CSLoader::createTimeline("ActionTimeline/DemoPlayer.csb");
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action->addAnimationInfo({"stand", 0, 40});
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action->addAnimationInfo({"walk", 41, 81});
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node->runAction(action);
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action->play("walk", true);
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node->setScale(0.2f);
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node->setPosition(150,100);
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addChild(node);
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}
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std::string TestTimelineAnimationList::title() const
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{
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return "Test ActionTimeline AnimationList";
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}
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//TestTimelineProjectNode
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//InnerActionFrame make InnerAction Play until action's duration or next InnerActionFrame
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void TestTimelineProjectNode::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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Node* node = CSLoader::createNode("ActionTimeline/TestAnimation.csb");
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ActionTimeline* action = CSLoader::createTimeline("ActionTimeline/TestAnimation.csb");
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node->runAction(action);
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action->gotoFrameAndPlay(0, true);
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node->setPosition(-300, -300);
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addChild(node);
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}
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std::string TestTimelineProjectNode::title() const
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{
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return "Test ActionTimeline ProjectNode";
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}
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//TestProjectNodeForSimulator
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//InnerActionFrame make InnerAction Play until action's duration or next InnerActionFrame
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void TestProjectNodeForSimulator::onEnter()
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{
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ActionTimelineTestLayer::onEnter();
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Node* node = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator("ActionTimeline/TestAnimation.csd");
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ActionTimeline* action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator("ActionTimeline/TestAnimation.csd");
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node->runAction(action);
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action->gotoFrameAndPlay(0, true);
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node->setPosition(-300, -300);
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addChild(node);
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// test for when ProjectNode file lost
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Node* lackProjectNodefileNode = CSLoader::getInstance()->createNodeWithFlatBuffersForSimulator("ActionTimeline/TestNullProjectNode.csd");
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ActionTimeline* lackProjectNodefileAction = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator("ActionTimeline/TestNullProjectNode.csd");
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lackProjectNodefileNode->runAction(lackProjectNodefileAction);
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lackProjectNodefileAction->gotoFrameAndPlay(0);
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addChild(lackProjectNodefileNode);
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}
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std::string TestProjectNodeForSimulator::title() const
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{
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return "Test ProjectNode for Simalator";
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}
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@ -25,7 +25,10 @@ enum {
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TEST_CHANGE_PLAY_SECTION,
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// TEST_TIMELINE_FRAME_EVENT,
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TEST_TIMELINE_PERFORMACE,
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TEST_TIMELINEACTION_ANIMATIONLIST,
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TEST_TIMELINEPROJECTNODE,
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TEST_PROJECTNODEFORSIMALATOR,
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TEST_ANIMATION_LAYER_COUNT
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};
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@ -85,4 +88,25 @@ public:
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virtual std::string title() const override;
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};
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class TestTimelineAnimationList : public ActionTimelineTestLayer
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{
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public:
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virtual void onEnter();
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virtual std::string title() const override;
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};
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class TestTimelineProjectNode : public ActionTimelineTestLayer
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{
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public:
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virtual void onEnter();
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virtual std::string title() const override;
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};
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class TestProjectNodeForSimulator : public ActionTimelineTestLayer
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{
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public:
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virtual void onEnter();
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virtual std::string title() const override;
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};
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#endif // __ANIMATION_SCENE_H__
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@ -0,0 +1,47 @@
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<GameProjectFile>
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<PropertyGroup Type="Node" Name="Animation" ID="2a4d9523-ddf0-453e-9409-3dbb8d333900" Version="2.1.0.0" />
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<Content ctype="GameProjectContent">
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<Content>
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<Animation Duration="20" Speed="1.0000">
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<Timeline ActionTag="-33769691" Property="Position">
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<PointFrame FrameIndex="0" X="-564.9990" Y="380.0005" />
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<PointFrame FrameIndex="20" X="57.8571" Y="-0.7137" />
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</Timeline>
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<Timeline ActionTag="-33769691" Property="Scale">
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<ScaleFrame FrameIndex="0" X="1.0000" Y="1.0000" />
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<ScaleFrame FrameIndex="20" X="1.0000" Y="1.0000" />
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</Timeline>
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<Timeline ActionTag="-33769691" Property="RotationSkew">
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<ScaleFrame FrameIndex="0" X="0.0000" Y="0.0000" />
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<ScaleFrame FrameIndex="20" X="0.0000" Y="0.0000" />
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</Timeline>
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</Animation>
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<AnimationList>
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<AnimationInfo Name="Move" StartIndex="0" EndIndex="20">
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<RenderColor A="150" R="255" G="240" B="245" />
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</AnimationInfo>
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</AnimationList>
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<ObjectData Name="Node" FrameEvent="" Tag="162" ctype="SingleNodeObjectData">
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<Position X="0.0000" Y="0.0000" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="0.0000" Y="0.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<Children>
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<NodeObjectData Name="Sprite_1" ActionTag="-33769691" FrameEvent="" Tag="163" ObjectIndex="1" LeftMargin="-587.9990" RightMargin="541.9990" TopMargin="-403.0005" BottomMargin="357.0005" ctype="SpriteObjectData">
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<Position X="-564.9990" Y="380.0005" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="46.0000" Y="46.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<FileData Type="Default" Path="Default/Sprite.png" />
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</NodeObjectData>
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</Children>
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</ObjectData>
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</Content>
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</Content>
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</GameProjectFile>
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<GameProjectFile>
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<PropertyGroup Type="Scene" Name="TestAnimation" ID="af6d0383-1faa-4b7f-bcf6-d5f4568374b6" Version="2.1.0.0" />
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<Content ctype="GameProjectContent">
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<Content>
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<Animation Duration="30" Speed="1.0000">
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<Timeline ActionTag="-762514418" Property="ActionValue">
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<InnerActionFrame FrameIndex="0" InnerActionType="LoopAction" CurrentAniamtionName="Move" SingleFrameIndex="0" />
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<InnerActionFrame FrameIndex="30" InnerActionType="SingleFrame" CurrentAniamtionName="Move" SingleFrameIndex="0" />
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</Timeline>
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</Animation>
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<ObjectData Name="Scene" FrameEvent="" Tag="164" ctype="SingleNodeObjectData">
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<Position X="0.0000" Y="0.0000" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="640.0000" Y="960.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<Children>
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<NodeObjectData Name="ProjectNode_1" ActionTag="-762514418" FrameEvent="" Tag="165" ObjectIndex="1" IconVisible="True" LeftMargin="714.5830" RightMargin="-74.5830" TopMargin="642.4999" BottomMargin="317.5002" ctype="ProjectNodeObjectData">
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<Position X="714.5830" Y="317.5002" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="0.0000" Y="0.0000" />
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<PrePosition X="1.1165" Y="0.3307" />
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<PreSize X="0.0000" Y="0.0000" />
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<FileData Type="Normal" Path="Animation.csd" />
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</NodeObjectData>
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</Children>
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</ObjectData>
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</Content>
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</Content>
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</GameProjectFile>
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<GameProjectFile>
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<PropertyGroup Type="Scene" Name="TestNullProjectNode" ID="691cf8eb-87a6-4100-b178-07ab0993261f" Version="2.1.0.0" />
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<Content ctype="GameProjectContent">
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<Content>
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<Animation Duration="0" Speed="1.0000" />
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<ObjectData Name="Scene" FrameEvent="" Tag="114" ctype="SingleNodeObjectData">
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<Position X="0.0000" Y="0.0000" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="640.0000" Y="960.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<Children>
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<NodeObjectData Name="ProjectNode_1" ActionTag="-181137099" FrameEvent="" Tag="146" ObjectIndex="1" IconVisible="True" ctype="ProjectNodeObjectData">
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<Position X="131.6666" Y="523.3334" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="0.0000" Y="0.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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</NodeObjectData>
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</Children>
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</ObjectData>
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</Content>
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</Content>
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</GameProjectFile>
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<GameProjectFile>
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<PropertyGroup Type="Node" Name="Animation" ID="2a4d9523-ddf0-453e-9409-3dbb8d333900" Version="2.1.0.0" />
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<Content ctype="GameProjectContent">
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<Content>
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<Animation Duration="20" Speed="1.0000">
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<Timeline ActionTag="-33769691" Property="Position">
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<PointFrame FrameIndex="0" X="-564.9990" Y="380.0005" />
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<PointFrame FrameIndex="20" X="57.8571" Y="-0.7137" />
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</Timeline>
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<Timeline ActionTag="-33769691" Property="Scale">
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<ScaleFrame FrameIndex="0" X="1.0000" Y="1.0000" />
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<ScaleFrame FrameIndex="20" X="1.0000" Y="1.0000" />
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</Timeline>
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<Timeline ActionTag="-33769691" Property="RotationSkew">
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<ScaleFrame FrameIndex="0" X="0.0000" Y="0.0000" />
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<ScaleFrame FrameIndex="20" X="0.0000" Y="0.0000" />
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</Timeline>
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</Animation>
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<AnimationList>
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<AnimationInfo Name="Move" StartIndex="0" EndIndex="20">
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<RenderColor A="150" R="255" G="240" B="245" />
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</AnimationInfo>
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</AnimationList>
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<ObjectData Name="Node" FrameEvent="" Tag="162" ctype="SingleNodeObjectData">
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<Position X="0.0000" Y="0.0000" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="0.0000" Y="0.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<Children>
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<NodeObjectData Name="Sprite_1" ActionTag="-33769691" FrameEvent="" Tag="163" ObjectIndex="1" LeftMargin="-587.9990" RightMargin="541.9990" TopMargin="-403.0005" BottomMargin="357.0005" ctype="SpriteObjectData">
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<Position X="-564.9990" Y="380.0005" />
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<Scale ScaleX="1.0000" ScaleY="1.0000" />
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<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
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<CColor A="255" R="255" G="255" B="255" />
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<Size X="46.0000" Y="46.0000" />
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<PrePosition X="0.0000" Y="0.0000" />
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<PreSize X="0.0000" Y="0.0000" />
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<FileData Type="Default" Path="Default/Sprite.png" />
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</NodeObjectData>
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</Children>
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</ObjectData>
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</Content>
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</Content>
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</GameProjectFile>
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