mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' into wp8-shader-fix
This commit is contained in:
commit
32a5a2cbb8
19
AUTHORS
19
AUTHORS
|
@ -938,6 +938,7 @@ Developers:
|
|||
Fixed compiling error on WP8.
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||||
Added method for custom precompiled shader program loading on WP8
|
||||
Enable screen orientation change handling on WP8
|
||||
Enabled GLProgramState restoring on render recreated on WP8
|
||||
|
||||
chareice
|
||||
Make `setup.py` work on zsh
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||||
|
@ -1032,6 +1033,21 @@ Developers:
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|||
|
||||
coldfog
|
||||
Fix bug that ActionManagerEx::initWithBinary can only load one UI animation
|
||||
|
||||
timur-losev
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||||
Fix a bug that GLProgramCache::addGLProgram() can not replace existing program
|
||||
|
||||
TimothyZhang
|
||||
Fixed a potential memory leak in GLProgram::setGLProgram()
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||||
|
||||
ahlwong
|
||||
Fix Label Kerning on Single Characters
|
||||
|
||||
Svenito
|
||||
Add greater than operator to Vec2
|
||||
|
||||
liamcindy
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||||
update ui button size changed logic
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||||
|
||||
Retired Core Developers:
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||||
WenSheng Yang
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||||
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@ -1044,9 +1060,6 @@ Retired Core Developers:
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|||
|
||||
RongHong Huang (flyingpaper)
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||||
Author of cocos2d-xna and spent all his time on wp7.
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||||
|
||||
timur-losev
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||||
Fix a bug that GLProgramCache::addGLProgram() can not replace existing program
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||||
|
||||
Cocos2d-x can not grow so fast without the active community.
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||||
Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
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||||
|
|
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@ -1,7 +1,13 @@
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|||
cocos2d-x-3.3 ??
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||||
[FIX] WP/WinRT: Windows 8.1 universal app support; `UIEditBox` support
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||||
[NEW] Vec2: added greater than operator
|
||||
|
||||
[FIX] GrawNode: drawPoint() may cause crash
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||||
[FIX] GLProgramCache: doesn't release old program with the same key before adding a new one
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||||
[FIX] GLProgramState: enabled GLProgramState restoring on render recreated on WP8
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||||
[FIX] Label: label shifting when outline feature enabled
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||||
[FIX] Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted
|
||||
[FIX] Sprite3D: did not create attached sprite from cache
|
||||
[FIX] WP/WinRT: Windows 8.1 universal app support; `UIEditBox` support
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||||
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||||
cocos2d-x-3.3-rc0 Oct.21 2014
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||||
[NEW] 3d: added light support: direction light, point light, spot light and ambient light
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||||
|
|
|
@ -346,9 +346,8 @@ void DrawNode::onDraw(const Mat4 &transform, uint32_t flags)
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|||
// texcood
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||||
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
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||||
}
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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||||
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||||
glDrawArrays(GL_TRIANGLES, 0, _bufferCount);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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||||
|
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _bufferCount);
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CHECK_GL_ERROR_DEBUG();
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@ -382,9 +381,7 @@ void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t flags)
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, texCoords));
|
||||
}
|
||||
glLineWidth(2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboGLLine);
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||||
glDrawArrays(GL_LINES, 0, _bufferCountGLLine);
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||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLLine);
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
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@ -399,15 +396,28 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
|
|||
glProgram->setUniformLocationWith4fv(glProgram->getUniformLocation("u_color"), (GLfloat*) &_pointColor.r, 1);
|
||||
glProgram->setUniformLocationWith1f(glProgram->getUniformLocation("u_pointSize"), _pointSize);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
|
||||
|
||||
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR);
|
||||
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
|
||||
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
|
||||
if (_dirtyGLPoint)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacityGLPoint, _bufferGLPoint, GL_STREAM_DRAW);
|
||||
|
||||
_dirtyGLPoint = false;
|
||||
}
|
||||
|
||||
if (Configuration::getInstance()->supportsShareableVAO())
|
||||
{
|
||||
GL::bindVAO(_vaoGLPoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
|
||||
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR);
|
||||
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
|
||||
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, colors));
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vboGLPoint);
|
||||
}
|
||||
|
||||
glDrawArrays(GL_POINTS, 0, _bufferCountGLPoint);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLPoint);
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
@ -415,6 +425,8 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
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|||
|
||||
void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Color4F &color)
|
||||
{
|
||||
ensureCapacityGLPoint(1);
|
||||
|
||||
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
|
||||
V2F_C4B_T2F a = {position, Color4B(color), Tex2F(0.0, 0.0) };
|
||||
*point = a;
|
||||
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@ -423,6 +435,7 @@ void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Colo
|
|||
_pointColor = color;
|
||||
|
||||
_bufferCountGLPoint += 1;
|
||||
_dirtyGLPoint = true;
|
||||
}
|
||||
|
||||
void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color)
|
||||
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@ -440,6 +453,7 @@ void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, con
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|||
_pointColor = color;
|
||||
|
||||
_bufferCountGLPoint += numberOfPoints;
|
||||
_dirtyGLPoint = true;
|
||||
}
|
||||
|
||||
void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
|
||||
|
|
|
@ -387,13 +387,16 @@ bool LabelTextFormatter::createStringSprites(Label *theLabel)
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|||
log("WARNING: can't find letter definition in font file for letter: %c", c);
|
||||
continue;
|
||||
}
|
||||
|
||||
nextFontPositionX += charAdvance + kernings[i] + theLabel->_additionalKerning;
|
||||
|
||||
nextFontPositionX += charAdvance + kernings[i];
|
||||
|
||||
if (longestLine < nextFontPositionX)
|
||||
{
|
||||
longestLine = nextFontPositionX;
|
||||
}
|
||||
|
||||
// check longest line before adding additional kerning
|
||||
nextFontPositionX += theLabel->_additionalKerning;
|
||||
}
|
||||
|
||||
float lastCharWidth = tempDefinition.width * contentScaleFactor;
|
||||
|
|
|
@ -418,6 +418,15 @@ public:
|
|||
* @return True if this vector is less than the given vector, false otherwise.
|
||||
*/
|
||||
inline bool operator<(const Vec2& v) const;
|
||||
|
||||
/**
|
||||
* Determines if this vector is greater than the given vector.
|
||||
*
|
||||
* @param v The vector to compare against.
|
||||
*
|
||||
* @return True if this vector is greater than the given vector, false otherwise.
|
||||
*/
|
||||
inline bool operator>(const Vec2& v) const;
|
||||
|
||||
/**
|
||||
* Determines if this vector is equal to the given vector.
|
||||
|
|
|
@ -82,6 +82,15 @@ inline bool Vec2::operator<(const Vec2& v) const
|
|||
return x < v.x;
|
||||
}
|
||||
|
||||
inline bool Vec2::operator>(const Vec2& v) const
|
||||
{
|
||||
if (x == v.x)
|
||||
{
|
||||
return y > v.y;
|
||||
}
|
||||
return x > v.x;
|
||||
}
|
||||
|
||||
inline bool Vec2::operator==(const Vec2& v) const
|
||||
{
|
||||
return x==v.x && y==v.y;
|
||||
|
|
|
@ -438,9 +438,16 @@ GLProgram* GLProgramCache::getGLProgram(const std::string &key)
|
|||
|
||||
void GLProgramCache::addGLProgram(GLProgram* program, const std::string &key)
|
||||
{
|
||||
// release old one
|
||||
auto prev = getProgram(key);
|
||||
if( prev == program )
|
||||
return;
|
||||
|
||||
_programs.erase(key);
|
||||
CC_SAFE_RELEASE_NULL(prev);
|
||||
|
||||
if (program)
|
||||
program->retain();
|
||||
|
||||
program->retain();
|
||||
_programs[key] = program;
|
||||
}
|
||||
|
||||
|
|
|
@ -279,7 +279,7 @@ GLProgramState::GLProgramState()
|
|||
, _textureUnitIndex(1)
|
||||
, _uniformAttributeValueDirty(true)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
||||
/** listen the event that renderer was recreated on Android/WP8 */
|
||||
CCLOG("create rendererRecreatedListener for GLProgramState");
|
||||
_backToForegroundlistener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom*) { _uniformAttributeValueDirty = true; });
|
||||
|
@ -289,7 +289,7 @@ GLProgramState::GLProgramState()
|
|||
|
||||
GLProgramState::~GLProgramState()
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
||||
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundlistener);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -217,8 +217,8 @@ protected:
|
|||
int _textureUnitIndex;
|
||||
uint32_t _vertexAttribsFlags;
|
||||
GLProgram *_glprogram;
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
|
||||
EventListenerCustom* _backToForegroundlistener;
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -2922,7 +2922,7 @@ void ccvector_std_string_to_luaval(lua_State* L, const std::vector<std::string>&
|
|||
|
||||
int index = 1;
|
||||
|
||||
for (const std::string value : inValue)
|
||||
for (const std::string& value : inValue)
|
||||
{
|
||||
lua_pushnumber(L, (lua_Number)index);
|
||||
lua_pushstring(L, value.c_str());
|
||||
|
|
|
@ -194,16 +194,7 @@ void Button::ignoreContentAdaptWithSize(bool ignore)
|
|||
{
|
||||
if (_unifySize)
|
||||
{
|
||||
if (_scale9Enabled)
|
||||
{
|
||||
ProtectedNode::setContentSize(_customSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
Size s = getVirtualRendererSize();
|
||||
ProtectedNode::setContentSize(s);
|
||||
}
|
||||
onSizeChanged();
|
||||
this->updateContentSize();
|
||||
return;
|
||||
}
|
||||
if (!_scale9Enabled || (_scale9Enabled && !ignore))
|
||||
|
@ -249,7 +240,17 @@ void Button::loadTextureNormal(const std::string& normal,TextureResType texType)
|
|||
updateFlippedY();
|
||||
this->updateChildrenDisplayedRGBA();
|
||||
|
||||
updateContentSizeWithTextureSize(_normalTextureSize);
|
||||
if (_unifySize )
|
||||
{
|
||||
if (!_scale9Enabled)
|
||||
{
|
||||
updateContentSizeWithTextureSize(this->getNormalSize());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
updateContentSizeWithTextureSize(_normalTextureSize);
|
||||
}
|
||||
_normalTextureLoaded = true;
|
||||
_normalTextureAdaptDirty = true;
|
||||
}
|
||||
|
@ -434,7 +435,15 @@ void Button::onPressStateChangedToNormal()
|
|||
_buttonClickedRenderer->setScale(_pressedTextureScaleXInSize, _pressedTextureScaleYInSize);
|
||||
|
||||
_titleRenderer->stopAllActions();
|
||||
_titleRenderer->runAction(zoomAction->clone());
|
||||
if (_unifySize)
|
||||
{
|
||||
Action *zoomTitleAction = ScaleTo::create(ZOOM_ACTION_TIME_STEP, 1, 1);
|
||||
_titleRenderer->runAction(zoomTitleAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
_titleRenderer->runAction(zoomAction->clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -449,8 +458,16 @@ void Button::onPressStateChangedToNormal()
|
|||
_buttonNormalRenderer->setScale(_normalTextureScaleXInSize, _normalTextureScaleYInSize);
|
||||
|
||||
_titleRenderer->stopAllActions();
|
||||
_titleRenderer->setScaleX(_normalTextureScaleXInSize);
|
||||
_titleRenderer->setScaleY(_normalTextureScaleYInSize);
|
||||
if (_unifySize)
|
||||
{
|
||||
_titleRenderer->setScaleX(1.0f);
|
||||
_titleRenderer->setScaleY(1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
_titleRenderer->setScaleX(_normalTextureScaleXInSize);
|
||||
_titleRenderer->setScaleY(_normalTextureScaleYInSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -474,6 +491,15 @@ void Button::onPressStateChangedToPressed()
|
|||
_titleRenderer->stopAllActions();
|
||||
//we must call zoomAction->clone here
|
||||
_titleRenderer->runAction(zoomAction->clone());
|
||||
if (_unifySize)
|
||||
{
|
||||
Action *zoomTitleAction = ScaleTo::create(ZOOM_ACTION_TIME_STEP, 1 + _zoomScale, 1 + _zoomScale);
|
||||
_titleRenderer->runAction(zoomTitleAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
_titleRenderer->runAction(zoomAction->clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -491,8 +517,16 @@ void Button::onPressStateChangedToPressed()
|
|||
_buttonNormalRenderer->setScale(_normalTextureScaleXInSize +_zoomScale, _normalTextureScaleYInSize + _zoomScale);
|
||||
|
||||
_titleRenderer->stopAllActions();
|
||||
_titleRenderer->setScaleX(_normalTextureScaleXInSize + _zoomScale);
|
||||
_titleRenderer->setScaleY(_normalTextureScaleYInSize + _zoomScale);
|
||||
if (_unifySize)
|
||||
{
|
||||
_titleRenderer->setScaleX(1.0f + _zoomScale);
|
||||
_titleRenderer->setScaleY(1.0f + _zoomScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
_titleRenderer->setScaleX(_normalTextureScaleXInSize + _zoomScale);
|
||||
_titleRenderer->setScaleY(_normalTextureScaleYInSize + _zoomScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -532,9 +566,23 @@ void Button::updateTitleLocation()
|
|||
|
||||
void Button::updateContentSize()
|
||||
{
|
||||
if (_ignoreSize) {
|
||||
this->setContentSize(getVirtualRendererSize());
|
||||
}
|
||||
if (_unifySize)
|
||||
{
|
||||
if (_scale9Enabled)
|
||||
{
|
||||
ProtectedNode::setContentSize(_customSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
Size s = getNormalSize();
|
||||
ProtectedNode::setContentSize(s);
|
||||
}
|
||||
onSizeChanged();
|
||||
return;
|
||||
}
|
||||
if (_ignoreSize) {
|
||||
this->setContentSize(getVirtualRendererSize());
|
||||
}
|
||||
}
|
||||
|
||||
void Button::onSizeChanged()
|
||||
|
@ -567,6 +615,10 @@ void Button::adaptRenderers()
|
|||
|
||||
Size Button::getVirtualRendererSize() const
|
||||
{
|
||||
if (_unifySize)
|
||||
{
|
||||
return this->getNormalSize();
|
||||
}
|
||||
Size titleSize = _titleRenderer->getContentSize();
|
||||
if (!_normalTextureLoaded && _titleRenderer->getString().size() > 0) {
|
||||
return titleSize;
|
||||
|
@ -596,11 +648,8 @@ Node* Button::getVirtualRenderer()
|
|||
|
||||
void Button::normalTextureScaleChangedWithSize()
|
||||
{
|
||||
if (_unifySize)
|
||||
{
|
||||
_buttonNormalRenderer->setPreferredSize(_contentSize);
|
||||
}
|
||||
else if (_ignoreSize)
|
||||
|
||||
if (_ignoreSize && !_unifySize)
|
||||
{
|
||||
if (!_scale9Enabled)
|
||||
{
|
||||
|
@ -638,11 +687,8 @@ void Button::normalTextureScaleChangedWithSize()
|
|||
|
||||
void Button::pressedTextureScaleChangedWithSize()
|
||||
{
|
||||
if (_unifySize)
|
||||
{
|
||||
_buttonClickedRenderer->setPreferredSize(_contentSize);
|
||||
}
|
||||
else if (_ignoreSize)
|
||||
|
||||
if (_ignoreSize && !_unifySize)
|
||||
{
|
||||
if (!_scale9Enabled)
|
||||
{
|
||||
|
@ -679,11 +725,8 @@ void Button::pressedTextureScaleChangedWithSize()
|
|||
|
||||
void Button::disabledTextureScaleChangedWithSize()
|
||||
{
|
||||
if (_unifySize)
|
||||
{
|
||||
_buttonDisableRenderer->setPreferredSize(_contentSize);
|
||||
}
|
||||
else if (_ignoreSize)
|
||||
|
||||
if (_ignoreSize && !_unifySize)
|
||||
{
|
||||
if (!_scale9Enabled)
|
||||
{
|
||||
|
@ -784,9 +827,11 @@ void Button::setTitleFontName(const std::string& fontName)
|
|||
{
|
||||
_titleRenderer->requestSystemFontRefresh();
|
||||
}
|
||||
_titleRenderer->setSystemFontSize(_fontSize);
|
||||
_type = FontType::SYSTEM;
|
||||
}
|
||||
_fontName = fontName;
|
||||
this->updateContentSize();
|
||||
}
|
||||
|
||||
Label* Button::getTitleRenderer()const
|
||||
|
@ -829,6 +874,24 @@ void Button::copySpecialProperties(Widget *widget)
|
|||
setPressedActionEnabled(button->_pressedActionEnabled);
|
||||
setZoomScale(button->_zoomScale);
|
||||
}
|
||||
|
||||
}
|
||||
Size Button::getNormalSize() const
|
||||
{
|
||||
Size titleSize;
|
||||
if (_titleRenderer != nullptr)
|
||||
{
|
||||
titleSize = _titleRenderer->getContentSize();
|
||||
}
|
||||
Size imageSize;
|
||||
if (_buttonNormalRenderer != nullptr)
|
||||
{
|
||||
imageSize = _buttonNormalRenderer->getContentSize();
|
||||
}
|
||||
float width = titleSize.width > imageSize.width ? titleSize.width : imageSize.width;
|
||||
float height = titleSize.height > imageSize.height ? titleSize.height : imageSize.height;
|
||||
|
||||
return Size(width,height);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -234,6 +234,7 @@ protected:
|
|||
virtual Widget* createCloneInstance() override;
|
||||
virtual void copySpecialProperties(Widget* model) override;
|
||||
|
||||
virtual Size getNormalSize() const;
|
||||
protected:
|
||||
Scale9Sprite* _buttonNormalRenderer;
|
||||
Scale9Sprite* _buttonClickedRenderer;
|
||||
|
|
|
@ -375,6 +375,10 @@ DrawNodeTest::DrawNodeTest()
|
|||
|
||||
// Draw triangle
|
||||
draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
|
||||
|
||||
for (int i = 0; i < 100; i++) {
|
||||
draw->drawPoint(Vec2(i*7, 5), 5, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
||||
}
|
||||
}
|
||||
|
||||
string DrawNodeTest::title() const
|
||||
|
|
|
@ -1259,7 +1259,7 @@ void Sprite3DWithOBBPerfromanceTest::addNewOBBWithCoords(Vec2 p)
|
|||
|
||||
void Sprite3DWithOBBPerfromanceTest::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
|
||||
{
|
||||
for (auto touch: touches)
|
||||
for (const auto& touch: touches)
|
||||
{
|
||||
auto location = touch->getLocationInView();
|
||||
auto obbSize = _obb.size();
|
||||
|
@ -1287,7 +1287,7 @@ void Sprite3DWithOBBPerfromanceTest::onTouchesEnded(const std::vector<Touch*>& t
|
|||
|
||||
void Sprite3DWithOBBPerfromanceTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
|
||||
{
|
||||
for (auto touch: touches)
|
||||
for (const auto& touch: touches)
|
||||
{
|
||||
auto location = touch->getLocation();
|
||||
auto obbSize = _obb.size();
|
||||
|
@ -1447,8 +1447,7 @@ void Sprite3DWithOBBPerfromanceTest::calculateRayByLocationInView(Ray* ray, cons
|
|||
{
|
||||
auto dir = Director::getInstance();
|
||||
auto view = dir->getWinSize();
|
||||
Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
|
||||
Vec3 src = Vec3(location.x, location.y, -1);
|
||||
Vec3 nearPoint;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
|
@ -108,10 +108,8 @@
|
|||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\cocos2d" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\cocosdenshion" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\network" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\external\lua\luasocket\*.lua" "$(ProjectDir)..\..\" /e /Y</Command>
|
||||
<Command>if not exist "$(ProjectDir)..\..\src\cocos" mkdir "$(ProjectDir)..\..\src\cocos"
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script" "$(ProjectDir)..\..\src\cocos" /e /Y</Command>
|
||||
</PreBuildEvent>
|
||||
<PreLinkEvent>
|
||||
<Command>
|
||||
|
@ -162,10 +160,8 @@ xcopy "$(ProjectDir)..\..\..\..\external\lua\luasocket\*.lua" "$(ProjectDir)..\.
|
|||
</Command>
|
||||
</PreLinkEvent>
|
||||
<PreBuildEvent>
|
||||
<Command>xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\cocos2d" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\cocosdenshion" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script\network" "$(ProjectDir)..\..\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\external\lua\luasocket\*.lua" "$(ProjectDir)..\..\" /e /Y</Command>
|
||||
<Command>if not exist "$(ProjectDir)..\..\src\cocos" mkdir "$(ProjectDir)..\..\src\cocos"
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua-bindings\script" "$(ProjectDir)..\..\src\cocos" /e /Y</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -185,4 +181,4 @@ xcopy "$(ProjectDir)..\..\..\..\external\lua\luasocket\*.lua" "$(ProjectDir)..\.
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue