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@ -76,27 +76,27 @@ public:
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//
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/**
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* load mesh data from bundle
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* @param id The ID of the mesh, load the first Mesh in the bundle
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* @param id The ID of the mesh, load the first Mesh in the bundle if it is empty
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*/
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bool loadMeshData(const std::string& id, MeshData* meshdata);
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//
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/**
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* load skin data from bundle
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* @param id The ID of the skin, load the first Skin in the bundle
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* @param id The ID of the skin, load the first Skin in the bundle if it is empty
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*/
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bool loadSkinData(const std::string& id, SkinData* skindata);
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//
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/**
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* load material data from bundle
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* @param id The ID of the material, load the first Material in the bundle
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* @param id The ID of the material, load the first Material in the bundle if it is empty
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*/
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bool loadMaterialData(const std::string& id, MaterialData* materialdata);
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/**
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* load material data from bundle
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* @param id The ID of the animation, load the first animation in the bundle
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* @param id The ID of the animation, load the first animation in the bundle if it is empty
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*/
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bool loadAnimationData(const std::string& id, Animation3DData* animationdata);
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