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Update CCActionObject.h Doxygen comments
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@ -57,7 +57,7 @@ public:
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void setName(const char* name);
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/**
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* Sets name for object
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* Gets name of object
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*
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* @return name of object
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*/
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@ -87,7 +87,7 @@ public:
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/**
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* Gets the time interval of frame.
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*
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* @return fTime the time interval of frame
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* @return the time interval of frame
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*/
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float getUnitTime();
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@ -101,14 +101,14 @@ public:
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/**
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* Gets the current time of frame.
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*
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* @return fTime the current time of frame
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* @return the current time of frame
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*/
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float getCurrentTime();
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/**
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* Gets the total time of frame.
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*
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* @return fTime the current time of frame
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* @return the total time of frame
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*/
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float getTotalTime();
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@ -127,7 +127,7 @@ public:
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/**
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* Play the action.
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*
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* @ Action Call Back
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* @param func Action Call Back
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*/
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void play(cocos2d::CallFunc* func);
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@ -144,14 +144,14 @@ public:
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/**
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* Adds a ActionNode to play the action.
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*
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* @node the ActionNode which will play the action
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* @param node the ActionNode which will play the action
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*/
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void addActionNode(ActionNode* node);
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/**
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* Removes a ActionNode which play the action.
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*
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* @node the ActionNode which play the action
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* @param node the ActionNode which play the action
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*/
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void removeActionNode(ActionNode* node);
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