Update CCActionObject.h Doxygen comments

This commit is contained in:
hanbihui 2014-05-26 12:02:14 +08:00
parent 76d0448b12
commit 332f75a57c
1 changed files with 7 additions and 7 deletions

View File

@ -57,7 +57,7 @@ public:
void setName(const char* name);
/**
* Sets name for object
* Gets name of object
*
* @return name of object
*/
@ -87,7 +87,7 @@ public:
/**
* Gets the time interval of frame.
*
* @return fTime the time interval of frame
* @return the time interval of frame
*/
float getUnitTime();
@ -101,14 +101,14 @@ public:
/**
* Gets the current time of frame.
*
* @return fTime the current time of frame
* @return the current time of frame
*/
float getCurrentTime();
/**
* Gets the total time of frame.
*
* @return fTime the current time of frame
* @return the total time of frame
*/
float getTotalTime();
@ -127,7 +127,7 @@ public:
/**
* Play the action.
*
* @ Action Call Back
* @param func Action Call Back
*/
void play(cocos2d::CallFunc* func);
@ -144,14 +144,14 @@ public:
/**
* Adds a ActionNode to play the action.
*
* @node the ActionNode which will play the action
* @param node the ActionNode which will play the action
*/
void addActionNode(ActionNode* node);
/**
* Removes a ActionNode which play the action.
*
* @node the ActionNode which play the action
* @param node the ActionNode which play the action
*/
void removeActionNode(ActionNode* node);