mirror of https://github.com/axmolengine/axmol.git
Helper files copied from cocos2d-iphone
This commit is contained in:
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//
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// Javascript Bindigns helper file
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//
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// DO NOT ALTER THE ORDER
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require('jsb_constants_cocos2d.js');
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require('jsb_constants_chipmunk.js');
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require('jsb_constants_gl.js');
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require('jsb_constants_cocosbuilder.js');
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//
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// Chipmunk defines
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//
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cp.v = cc.p;
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cp._v = cc._p;
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cp.vzero = cp.v(0,0);
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// Vector: Compatibility with Chipmunk-JS
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cp.v.add = cp.vadd;
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cp.v.clamp = cp.vclamp;
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cp.v.cross = cp.vcross;
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cp.v.dist = cp.vdist;
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cp.v.distsq = cp.vdistsq;
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cp.v.dot = cp.vdot;
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cp.v.eql = cp.veql;
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cp.v.forangle = cp.vforangle;
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cp.v.len = cp.vlength;
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cp.v.lengthsq = cp.vlengthsq;
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cp.v.lerp = cp.vlerp;
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cp.v.lerpconst = cp.vlerpconst;
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cp.v.mult = cp.vmult;
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cp.v.near = cp.vnear;
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cp.v.neg = cp.vneg;
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cp.v.normalize = cp.vnormalize;
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cp.v.normalize_safe = cp.vnormalize_safe;
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cp.v.perp = cp.vperp;
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cp.v.project = cp.vproject;
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cp.v.rotate = cp.vrotate;
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cp.v.rperp = cp.vrperp;
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cp.v.slerp = cp.vslerp;
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cp.v.slerpconst = cp.vslerpconst;
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cp.v.sub = cp.vsub;
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cp.v.toangle = cp.vtoangle;
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cp.v.unrotate = cp.vunrotate;
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/// Initialize an offset box shaped polygon shape.
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cp.BoxShape2 = function(body, box)
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{
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var verts = [
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box.l, box.b,
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box.l, box.t,
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box.r, box.t,
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box.r, box.b
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];
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return new cp.PolyShape(body, verts, cp.vzero);
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};
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/// Initialize a box shaped polygon shape.
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cp.BoxShape = function(body, width, height)
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{
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var hw = width/2;
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var hh = height/2;
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return cp.BoxShape2(body, new cp.BB(-hw, -hh, hw, hh));
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};
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/// Initialize an static body
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cp.BodyStatic = function()
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{
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return new cp.Body(Infinity, Infinity);
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};
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// "Bounding Box" compatibility with Chipmunk-JS
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cp.BB = function(l, b, r, t)
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{
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return {l:l, b:b, r:r, t:t};
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};
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// helper function to create a BB
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cp.bb = function(l, b, r, t) {
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return new cp.BB(l, b, r, t);
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};
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//
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// Some properties
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//
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// "handle" needed in some cases
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Object.defineProperties(cp.Base.prototype,
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{
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"handle" : {
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get : function(){
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return this.getHandle();
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},
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enumerable : true,
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configurable : true
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}
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});
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// Properties, for Chipmunk-JS compatibility
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// Space properties
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Object.defineProperties(cp.Space.prototype,
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{
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"gravity" : {
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get : function(){
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return this.getGravity();
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},
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set : function(newValue){
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this.setGravity(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"iterations" : {
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get : function(){
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return this.getIterations();
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},
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set : function(newValue){
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this.setIterations(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"damping" : {
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get : function(){
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return this.getDamping();
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},
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set : function(newValue){
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this.setDamping(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"staticBody" : {
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get : function(){
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return this.getStaticBody();
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},
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enumerable : true,
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configurable : true
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},
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"idleSpeedThreshold" : {
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get : function(){
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return this.getIdleSpeedThreshold();
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},
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set : function(newValue){
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this.setIdleSpeedThreshold(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"sleepTimeThreshold": {
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get : function(){
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return this.getSleepTimeThreshold();
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},
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set : function(newValue){
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this.setSleepTimeThreshold(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"collisionSlop": {
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get : function(){
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return this.getCollisionSlop();
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},
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set : function(newValue){
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this.setCollisionSlop(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"collisionBias": {
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get : function(){
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return this.getCollisionBias();
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},
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set : function(newValue){
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this.setCollisionBias(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"collisionPersistence": {
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get : function(){
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return this.getCollisionPersistence();
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},
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set : function(newValue){
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this.setCollisionPersistence(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"enableContactGraph": {
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get : function(){
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return this.getEnableContactGraph();
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},
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set : function(newValue){
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this.setEnableContactGraph(newValue);
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},
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enumerable : true,
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configurable : true
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}
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});
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// Body properties
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Object.defineProperties(cp.Body.prototype,
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{
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"a" : {
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get : function(){
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return this.getAngle();
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},
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set : function(newValue){
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this.setAngle(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"w" : {
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get : function(){
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return this.getAngVel();
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},
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set : function(newValue){
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this.setAngVel(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"p" : {
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get : function(){
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return this.getPos();
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},
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set : function(newValue){
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this.setPos(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"v" : {
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get : function(){
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return this.getVel();
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},
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set : function(newValue){
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this.setVel(newValue);
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},
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enumerable : true,
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configurable : true
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},
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"i" : {
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get : function(){
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return this.getMoment();
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},
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set : function(newValue){
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this.setMoment(newValue);
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},
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enumerable : true,
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configurable : true
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}
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});
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//
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// cocos2d constants
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//
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cc.DIRECTOR_PROJECTION_2D = 0;
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cc.DIRECTOR_PROJECTION_3D = 1;
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cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
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cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
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cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
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cc.TEXTURE_PIXELFORMAT_A8 = 3;
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cc.TEXTURE_PIXELFORMAT_I8 = 4;
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cc.TEXTURE_PIXELFORMAT_AI88 = 5;
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cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
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cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
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cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
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cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
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cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
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cc.TEXT_ALIGNMENT_LEFT = 0;
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cc.TEXT_ALIGNMENT_CENTER = 1;
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cc.TEXT_ALIGNMENT_RIGHT = 2;
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cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
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cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
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cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
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cc.IMAGE_FORMAT_JPEG = 0;
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cc.IMAGE_FORMAT_PNG = 0;
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cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
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cc.PROGRESS_TIMER_TYPE_BAR = 1;
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cc.PARTICLE_TYPE_FREE = 0;
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cc.PARTICLE_TYPE_RELATIVE = 1;
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cc.PARTICLE_TYPE_GROUPED = 2;
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cc.PARTICLE_DURATION_INFINITY = -1;
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cc.PARTICLE_MODE_GRAVITY = 0;
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cc.PARTICLE_MODE_RADIUS = 1;
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cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
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cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
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cc.RED = {r:255, g:0, b:0};
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cc.GREEN = {r:0, g:255, b:0};
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cc.BLUE = {r:0, g:0, b:255};
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cc.BLACK = {r:0, g:0, b:0};
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cc.WHITE = {r:255, g:255, b:255};
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cc.POINT_ZERO = {x:0, y:0};
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cc._reuse_p0 = {x:0, y:0};
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cc._reuse_p1 = {x:0, y:0};
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cc._reuse_p_index = 0;
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cc._reuse_color3b = {r:255, g:255, b:255 };
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cc._reuse_color4b = {r:255, g:255, b:255, a:255 };
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cc._reuse_grid = cc.g(0,0);
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//
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// Color 3B
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//
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cc.c3b = function( r, g, b )
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{
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return {r:r, g:g, b:b };
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};
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cc._c3b = function( r, g, b )
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{
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cc._reuse_color3b.r = r;
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cc._reuse_color3b.g = g;
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cc._reuse_color3b.b = b;
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return cc._reuse_color3b;
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};
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// compatibility
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cc.c3 = cc.c3b;
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cc._c3 = cc._c3b;
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//
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// Color 4B
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//
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cc.c4b = function( r, g, b, a )
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{
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return {r:r, g:g, b:b, a:a };
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};
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cc._c4b = function( r, g, b, a )
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{
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cc._reuse_color4b.r = r;
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cc._reuse_color4b.g = g;
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cc._reuse_color4b.b = b;
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cc._reuse_color4b.a = a;
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return cc._reuse_color4b;
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};
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// compatibility
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cc.c4 = cc.c4b;
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cc._c4 = cc._c4b;
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//
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// Color 4F
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//
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cc.c4f = function( r, g, b, a )
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{
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return {r:r, g:g, b:b, a:a };
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};
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//
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// Point
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//
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cc.p = function( x, y )
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{
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return {x:x, y:y};
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};
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cc._p = function( x, y )
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{
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if( cc._reuse_p_index === 0 ) {
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cc._reuse_p0.x = x;
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cc._reuse_p0.y = y;
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cc._reuse_p_index = 1;
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return cc._reuse_p0;
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} else {
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cc._reuse_p1.x = x;
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cc._reuse_p1.y = y;
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cc._reuse_p_index = 0;
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return cc._reuse_p1;
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}
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};
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//
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// Grid
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//
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cc._g = function( x, y )
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{
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cc._reuse_grid.x = x;
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cc._reuse_grid.y = y;
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return cc._reuse_grid;
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};
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//
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// Size
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//
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cc.size = function(w,h)
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{
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return {width:w, height:h};
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};
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//
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// Rect
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//
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cc.rect = function(x,y,w,h)
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{
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return {x:x, y:y, width:w, height:h};
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};
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// dump config info, but only in debug mode
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cc.dumpConfig = function()
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{
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if( cc.config.debug ) {
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for( var i in cc.config )
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cc.log( i + " = " + cc.config[i] );
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}
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};
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//
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// MenuItemToggle
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//
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cc.MenuItemToggle.create = function( /* var args */) {
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var n = arguments.length;
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if (typeof arguments[n-1] === 'function') {
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var args = Array.prototype.slice.call(arguments);
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var func = args.pop();
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var obj = args.pop();
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// create it with arguments,
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var item = cc.MenuItemToggle._create.apply(this, args);
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// then set the callback
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item.setCallback(obj, func);
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return item;
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} else {
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return cc.MenuItemToggle._create.apply(this, arguments);
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}
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};
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/**
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* Associates a base class with a native superclass
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* @function
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* @param {object} jsobj subclass
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* @param {object} klass superclass
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*/
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cc.associateWithNative = function( jsobj, superclass ) {
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var native = new superclass();
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__associateObjWithNative( jsobj, native );
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};
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// XXX Should be done in native
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cc.rectIntersectsRect = function( rectA, rectB )
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{
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var bool = ! ( rectA.x > rectB.x + rectB.width ||
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rectA.x + rectA.width < rectB.x ||
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rectA.y > rectB.y +rectB.height ||
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rectA.y + rectA.height < rectB.y );
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return bool;
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};
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||||
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//
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// Array: for cocos2d-html5 compatibility
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//
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cc.ArrayRemoveObject = function (arr, delObj) {
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for (var i = 0; i < arr.length; i++) {
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if (arr[i] == delObj) {
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arr.splice(i, 1);
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}
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||||
}
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||||
};
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||||
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||||
//
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||||
// Google "subclasses"
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// borrowed from closure library
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//
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var goog = goog || {}; // Check to see if already defined in current scope
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goog.inherits = function (childCtor, parentCtor) {
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/** @constructor */
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function tempCtor() {};
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tempCtor.prototype = parentCtor.prototype;
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childCtor.superClass_ = parentCtor.prototype;
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childCtor.prototype = new tempCtor();
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childCtor.prototype.constructor = childCtor;
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|
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// Copy "static" method, but doesn't generate subclasses.
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// for( var i in parentCtor ) {
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// childCtor[ i ] = parentCtor[ i ];
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// }
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};
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goog.base = function(me, opt_methodName, var_args) {
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var caller = arguments.callee.caller;
|
||||
if (caller.superClass_) {
|
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// This is a constructor. Call the superclass constructor.
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||||
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
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||||
|
||||
// XXX: SpiderMonkey bindings extensions
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||||
// __associateObjWithNative( me, ret );
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return ret;
|
||||
}
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||||
|
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var args = Array.prototype.slice.call(arguments, 2);
|
||||
var foundCaller = false;
|
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for (var ctor = me.constructor;
|
||||
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
|
||||
if (ctor.prototype[opt_methodName] === caller) {
|
||||
foundCaller = true;
|
||||
} else if (foundCaller) {
|
||||
return ctor.prototype[opt_methodName].apply(me, args);
|
||||
}
|
||||
}
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|
||||
// If we did not find the caller in the prototype chain,
|
||||
// then one of two things happened:
|
||||
// 1) The caller is an instance method.
|
||||
// 2) This method was not called by the right caller.
|
||||
if (me[opt_methodName] === caller) {
|
||||
return me.constructor.prototype[opt_methodName].apply(me, args);
|
||||
} else {
|
||||
throw Error(
|
||||
'goog.base called from a method of one name ' +
|
||||
'to a method of a different name');
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Simple subclass
|
||||
//
|
||||
|
||||
cc.Class = function(){};
|
||||
|
||||
cc.Class.extend = function (prop) {
|
||||
var _super = this.prototype;
|
||||
|
||||
// Instantiate a base class (but only create the instance,
|
||||
// don't run the init constructor)
|
||||
initializing = true;
|
||||
var prototype = new this();
|
||||
initializing = false;
|
||||
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
|
||||
|
||||
// Copy the properties over onto the new prototype
|
||||
for (var name in prop) {
|
||||
// Check if we're overwriting an existing function
|
||||
prototype[name] = typeof prop[name] == "function" &&
|
||||
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
|
||||
(function (name, fn) {
|
||||
return function () {
|
||||
var tmp = this._super;
|
||||
|
||||
// Add a new ._super() method that is the same method
|
||||
// but on the super-class
|
||||
this._super = _super[name];
|
||||
|
||||
// The method only need to be bound temporarily, so we
|
||||
// remove it when we're done executing
|
||||
var ret = fn.apply(this, arguments);
|
||||
this._super = tmp;
|
||||
|
||||
return ret;
|
||||
};
|
||||
})(name, prop[name]) :
|
||||
prop[name];
|
||||
}
|
||||
|
||||
// The dummy class constructor
|
||||
function Class() {
|
||||
// All construction is actually done in the init method
|
||||
if (!initializing && this.ctor)
|
||||
this.ctor.apply(this, arguments);
|
||||
}
|
||||
|
||||
// Populate our constructed prototype object
|
||||
Class.prototype = prototype;
|
||||
|
||||
// Enforce the constructor to be what we expect
|
||||
Class.prototype.constructor = Class;
|
||||
|
||||
// And make this class extendable
|
||||
Class.extend = arguments.callee;
|
||||
|
||||
return Class;
|
||||
};
|
||||
|
||||
cc.Node.extend = cc.Class.extend;
|
||||
cc.Layer.extend = cc.Class.extend;
|
||||
cc.LayerGradient.extend = cc.Class.extend;
|
||||
cc.LayerColor.extend = cc.Class.extend;
|
||||
cc.Sprite.extend = cc.Class.extend;
|
||||
cc.MenuItemFont.extend = cc.Class.extend;
|
||||
cc.Scene.extend = cc.Class.extend;
|
|
@ -0,0 +1,118 @@
|
|||
//
|
||||
// CocosBuilder definitions
|
||||
//
|
||||
|
||||
cc.Reader = {};
|
||||
|
||||
var _ccbGlobalContext = this;
|
||||
|
||||
cc.Reader.load = function(file, owner, parentSize)
|
||||
{
|
||||
// Load the node graph using the correct function
|
||||
var reader = cc._Reader.create();
|
||||
var node;
|
||||
|
||||
if (owner && parentSize)
|
||||
{
|
||||
node = reader.load(file, owner, parentSize);
|
||||
}
|
||||
else if (owner)
|
||||
{
|
||||
node = reader.load(file,owner);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = reader.load(file);
|
||||
}
|
||||
|
||||
// Assign owner callbacks & member variables
|
||||
if (owner)
|
||||
{
|
||||
// Callbacks
|
||||
var ownerCallbackNames = reader.getOwnerCallbackNames();
|
||||
var ownerCallbackNodes = reader.getOwnerCallbackNodes();
|
||||
|
||||
for (var i = 0; i < ownerCallbackNames.length; i++)
|
||||
{
|
||||
var callbackName = ownerCallbackNames[i];
|
||||
var callbackNode = ownerCallbackNodes[i];
|
||||
|
||||
callbackNode.setCallback(owner, owner[callbackName]);
|
||||
}
|
||||
|
||||
// Variables
|
||||
var ownerOutletNames = reader.getOwnerOutletNames();
|
||||
var ownerOutletNodes = reader.getOwnerOutletNodes();
|
||||
|
||||
for (var i = 0; i < ownerOutletNames.length; i++)
|
||||
{
|
||||
var outletName = ownerOutletNames[i];
|
||||
var outletNode = ownerOutletNodes[i];
|
||||
|
||||
owner[outletName] = outletNode;
|
||||
}
|
||||
}
|
||||
|
||||
var nodesWithAnimationManagers = reader.getNodesWithAnimationManagers();
|
||||
var animationManagersForNodes = reader.getAnimationManagersForNodes();
|
||||
|
||||
// Attach animation managers to nodes and assign root node callbacks and member variables
|
||||
for (var i = 0; i < nodesWithAnimationManagers.length; i++)
|
||||
{
|
||||
var innerNode = nodesWithAnimationManagers[i];
|
||||
var animationManager = animationManagersForNodes[i];
|
||||
|
||||
innerNode.animationManager = animationManager;
|
||||
|
||||
var documentControllerName = animationManager.getDocumentControllerName();
|
||||
if (!documentControllerName) continue;
|
||||
|
||||
// Create a document controller
|
||||
var controller = new _ccbGlobalContext[documentControllerName]();
|
||||
controller.controllerName = documentControllerName;
|
||||
|
||||
innerNode.controller = controller;
|
||||
controller.rootNode = innerNode;
|
||||
|
||||
// Callbacks
|
||||
var documentCallbackNames = animationManager.getDocumentCallbackNames();
|
||||
var documentCallbackNodes = animationManager.getDocumentCallbackNodes();
|
||||
|
||||
for (var j = 0; j < documentCallbackNames.length; j++)
|
||||
{
|
||||
var callbackName = documentCallbackNames[j];
|
||||
var callbackNode = documentCallbackNodes[j];
|
||||
|
||||
callbackNode.setCallback(controller, controller[callbackName]);
|
||||
}
|
||||
|
||||
|
||||
// Variables
|
||||
var documentOutletNames = animationManager.getDocumentOutletNames();
|
||||
var documentOutletNodes = animationManager.getDocumentOutletNodes();
|
||||
|
||||
for (var j = 0; j < documentOutletNames.length; j++)
|
||||
{
|
||||
var outletName = documentOutletNames[j];
|
||||
var outletNode = documentOutletNodes[j];
|
||||
|
||||
controller[outletName] = outletNode;
|
||||
}
|
||||
|
||||
if (typeof(controller.onDidLoadFromCCB) == "function")
|
||||
{
|
||||
controller.onDidLoadFromCCB();
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
cc.Reader.loadAsScene = function(file, owner, parentSize)
|
||||
{
|
||||
var node = cc.Reader.load(file, owner, parentSize);
|
||||
var scene = cc.Scene.create();
|
||||
scene.addChild( node );
|
||||
|
||||
return scene;
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// OpenGL defines
|
||||
//
|
||||
|
||||
var gl = gl || {};
|
||||
gl.NEAREST = 0x2600;
|
||||
gl.LINEAR = 0x2601;
|
||||
gl.REPEAT = 0x2901;
|
||||
gl.CLAMP_TO_EDGE = 0x812F;
|
||||
gl.CLAMP_TO_BORDER = 0x812D;
|
||||
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
gl.ZERO = 0;
|
||||
gl.ONE = 1;
|
||||
gl.SRC_COLOR = 0x0300;
|
||||
gl.ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
gl.SRC_ALPHA = 0x0302;
|
||||
gl.ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
gl.DST_ALPHA = 0x0304;
|
||||
gl.ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
gl.DST_COLOR = 0x0306;
|
||||
gl.ONE_MINUS_DST_COLOR = 0x0307;
|
||||
gl.SRC_ALPHA_SATURATE = 0x0308;
|
Loading…
Reference in New Issue