mirror of https://github.com/axmolengine/axmol.git
Merge pull request #128 from liuliang2004/transition
Modify the environment configuration
This commit is contained in:
commit
336b545f4f
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@ -213,7 +213,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\chipmunk\prebuilt\releas
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<ClCompile Include="..\3d\CCOBB.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCRay.cpp" />
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<ClCompile Include="..\3d\CCSequence3D.cpp" />
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<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
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@ -550,7 +549,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\chipmunk\prebuilt\releas
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<ClInclude Include="..\3d\CCOBB.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCRay.h" />
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<ClInclude Include="..\3d\CCSequence3D.h" />
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<ClInclude Include="..\3d\CCSkeleton3D.h" />
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<ClInclude Include="..\3d\CCSprite3D.h" />
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<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
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@ -1123,9 +1123,6 @@
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp">
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<Filter>cocosbuilder\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCSequence3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\ui\UIEditBox\UIEditBox.cpp">
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<Filter>ui\UIWidgets\EditBox</Filter>
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</ClCompile>
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@ -2245,9 +2242,6 @@
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h">
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<Filter>cocosbuilder\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCSequence3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\ui\UIEditBox\UIEditBox.h">
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<Filter>ui\UIWidgets\EditBox</Filter>
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</ClInclude>
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