mirror of https://github.com/axmolengine/axmol.git
Code conforms with the cocos2d-x c++ guidelines
This commit is contained in:
parent
f8b9e9e445
commit
33a2d0451c
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@ -108,7 +108,7 @@ Speed* Speed::create(ActionInterval* action, float speed)
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bool Speed::initWithAction(ActionInterval *action, float speed)
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bool Speed::initWithAction(ActionInterval *action, float speed)
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{
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{
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CCASSERT(action != nullptr, "");
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CCASSERT(action != nullptr, "action must not be NULL");
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action->retain();
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action->retain();
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_innerAction = action;
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_innerAction = action;
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_speed = speed;
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_speed = speed;
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@ -121,7 +121,7 @@ Speed *Speed::clone() const
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auto a = new (std::nothrow) Speed();
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auto a = new (std::nothrow) Speed();
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a->initWithAction(_innerAction->clone(), _speed);
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a->initWithAction(_innerAction->clone(), _speed);
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a->autorelease();
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a->autorelease();
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return a;
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return a;
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}
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}
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void Speed::startWithTarget(Node* target)
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void Speed::startWithTarget(Node* target)
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@ -198,7 +198,7 @@ Follow* Follow::reverse() const
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bool Follow::initWithTarget(Node *followedNode, const Rect& rect/* = Rect::ZERO*/)
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bool Follow::initWithTarget(Node *followedNode, const Rect& rect/* = Rect::ZERO*/)
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{
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{
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CCASSERT(followedNode != nullptr, "");
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CCASSERT(followedNode != nullptr, "FollowedNode can't be NULL");
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followedNode->retain();
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followedNode->retain();
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_followedNode = followedNode;
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_followedNode = followedNode;
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@ -244,7 +244,8 @@ public:
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inline bool isBoundarySet() const { return _boundarySet; }
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inline bool isBoundarySet() const { return _boundarySet; }
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/** alter behavior - turn on/off boundary */
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/** alter behavior - turn on/off boundary */
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inline void setBoudarySet(bool value) { _boundarySet = value; }
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inline void setBoundarySet(bool value) { _boundarySet = value; }
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CC_DEPRECATED_ATTRIBUTE inline void setBoudarySet(bool value) { setBoundarySet(value); }
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//
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//
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// Override
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// Override
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@ -498,7 +498,7 @@ void Label::setMaxLineWidth(unsigned int maxLineWidth)
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}
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}
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}
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}
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void Label::setDimensions(unsigned int width,unsigned int height)
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void Label::setDimensions(unsigned int width, unsigned int height)
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{
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{
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if (height != _labelHeight || width != _labelWidth)
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if (height != _labelHeight || width != _labelWidth)
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{
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{
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@ -982,7 +982,7 @@ SpriteFrame* Sprite::getSpriteFrame() const
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CC_SIZE_POINTS_TO_PIXELS(_contentSize));
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CC_SIZE_POINTS_TO_PIXELS(_contentSize));
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}
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}
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SpriteBatchNode* Sprite::getBatchNode()
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SpriteBatchNode* Sprite::getBatchNode() const
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{
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{
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return _batchNode;
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return _batchNode;
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}
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}
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@ -167,7 +167,7 @@ public:
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* @return The SpriteBatchNode object if this sprite is rendered by SpriteBatchNode,
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* @return The SpriteBatchNode object if this sprite is rendered by SpriteBatchNode,
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* nullptr if the sprite isn't used batch node.
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* nullptr if the sprite isn't used batch node.
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*/
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*/
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virtual SpriteBatchNode* getBatchNode(void);
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virtual SpriteBatchNode* getBatchNode() const;
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/**
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/**
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* Sets the batch node to sprite
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* Sets the batch node to sprite
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* @warning This method is not recommended for game developers. Sample code for using batch node
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* @warning This method is not recommended for game developers. Sample code for using batch node
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@ -183,7 +183,6 @@ public:
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/// @} end of BatchNode methods
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/// @} end of BatchNode methods
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/// @{
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/// @{
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/// @name Texture / Frame methods
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/// @name Texture / Frame methods
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@ -378,7 +378,7 @@ void SpriteBatchNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t f
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renderer->addCommand(&_batchCommand);
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renderer->addCommand(&_batchCommand);
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}
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}
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void SpriteBatchNode::increaseAtlasCapacity(void)
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void SpriteBatchNode::increaseAtlasCapacity()
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{
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{
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// if we're going beyond the current TextureAtlas's capacity,
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// if we're going beyond the current TextureAtlas's capacity,
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// all the previously initialized sprites will need to redo their texture coords
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// all the previously initialized sprites will need to redo their texture coords
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@ -574,7 +574,7 @@ void SpriteBatchNode::removeSpriteFromAtlas(Sprite *sprite)
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}
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}
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}
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}
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void SpriteBatchNode::updateBlendFunc(void)
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void SpriteBatchNode::updateBlendFunc()
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{
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{
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if (! _textureAtlas->getTexture()->hasPremultipliedAlpha())
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if (! _textureAtlas->getTexture()->hasPremultipliedAlpha())
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{
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{
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@ -594,12 +594,12 @@ void SpriteBatchNode::setBlendFunc(const BlendFunc &blendFunc)
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_blendFunc = blendFunc;
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_blendFunc = blendFunc;
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}
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}
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const BlendFunc& SpriteBatchNode::getBlendFunc(void) const
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const BlendFunc& SpriteBatchNode::getBlendFunc() const
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{
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{
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return _blendFunc;
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return _blendFunc;
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}
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}
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Texture2D* SpriteBatchNode::getTexture(void) const
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Texture2D* SpriteBatchNode::getTexture() const
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{
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{
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return _textureAtlas->getTexture();
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return _textureAtlas->getTexture();
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}
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}
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@ -79,7 +79,7 @@ public:
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/** returns the TextureAtlas object */
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/** returns the TextureAtlas object */
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inline TextureAtlas* getTextureAtlas(void) { return _textureAtlas; }
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inline TextureAtlas* getTextureAtlas() { return _textureAtlas; }
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/** sets the TextureAtlas object */
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/** sets the TextureAtlas object */
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inline void setTextureAtlas(TextureAtlas* textureAtlas)
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inline void setTextureAtlas(TextureAtlas* textureAtlas)
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@ -69,7 +69,7 @@ SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect,
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return spriteFrame;
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return spriteFrame;
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}
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}
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SpriteFrame::SpriteFrame(void)
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SpriteFrame::SpriteFrame()
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: _rotated(false)
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: _rotated(false)
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, _texture(nullptr)
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, _texture(nullptr)
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{
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{
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@ -123,7 +123,7 @@ bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rec
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return true;
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return true;
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}
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}
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SpriteFrame::~SpriteFrame(void)
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SpriteFrame::~SpriteFrame()
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{
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{
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CCLOGINFO("deallocing SpriteFrame: %p", this);
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CCLOGINFO("deallocing SpriteFrame: %p", this);
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_RELEASE(_texture);
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@ -182,7 +182,7 @@ void SpriteFrame::setTexture(Texture2D * texture)
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}
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}
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}
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}
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Texture2D* SpriteFrame::getTexture(void)
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Texture2D* SpriteFrame::getTexture()
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{
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{
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if( _texture ) {
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if( _texture ) {
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return _texture;
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return _texture;
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@ -79,35 +79,35 @@ public:
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inline const Rect& getRectInPixels() const { return _rectInPixels; }
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inline const Rect& getRectInPixels() const { return _rectInPixels; }
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void setRectInPixels(const Rect& rectInPixels);
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void setRectInPixels(const Rect& rectInPixels);
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inline bool isRotated(void) const { return _rotated; }
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inline bool isRotated() const { return _rotated; }
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inline void setRotated(bool rotated) { _rotated = rotated; }
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inline void setRotated(bool rotated) { _rotated = rotated; }
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/** get rect of the frame */
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/** get rect of the frame */
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inline const Rect& getRect(void) const { return _rect; }
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inline const Rect& getRect() const { return _rect; }
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/** set rect of the frame */
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/** set rect of the frame */
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void setRect(const Rect& rect);
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void setRect(const Rect& rect);
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/** get offset of the frame */
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/** get offset of the frame */
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const Vec2& getOffsetInPixels(void) const;
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const Vec2& getOffsetInPixels() const;
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/** set offset of the frame */
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/** set offset of the frame */
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void setOffsetInPixels(const Vec2& offsetInPixels);
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void setOffsetInPixels(const Vec2& offsetInPixels);
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/** get original size of the trimmed image */
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/** get original size of the trimmed image */
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inline const Size& getOriginalSizeInPixels(void) const { return _originalSizeInPixels; }
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inline const Size& getOriginalSizeInPixels() const { return _originalSizeInPixels; }
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/** set original size of the trimmed image */
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/** set original size of the trimmed image */
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inline void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
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inline void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
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/** get original size of the trimmed image */
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/** get original size of the trimmed image */
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inline const Size& getOriginalSize(void) const { return _originalSize; }
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inline const Size& getOriginalSize() const { return _originalSize; }
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/** set original size of the trimmed image */
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/** set original size of the trimmed image */
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inline void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; }
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inline void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; }
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/** get texture of the frame */
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/** get texture of the frame */
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Texture2D* getTexture(void);
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Texture2D* getTexture();
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/** set texture of the frame, the texture is retained */
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/** set texture of the frame, the texture is retained */
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void setTexture(Texture2D* pobTexture);
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void setTexture(Texture2D* pobTexture);
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const Vec2& getOffset(void) const;
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const Vec2& getOffset() const;
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void setOffset(const Vec2& offsets);
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void setOffset(const Vec2& offsets);
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// Overrides
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// Overrides
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@ -117,12 +117,12 @@ CC_CONSTRUCTOR_ACCESS:
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/**
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/**
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* @lua NA
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* @lua NA
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*/
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*/
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SpriteFrame(void);
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SpriteFrame();
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/**
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/**
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* @lua NA
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* @lua NA
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*/
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*/
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virtual ~SpriteFrame(void);
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virtual ~SpriteFrame();
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/** Initializes a SpriteFrame with a texture, rect in points.
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/** Initializes a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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It is assumed that the frame was not trimmed.
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/** @deprecated Use destroyInstance() instead */
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/** @deprecated Use destroyInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static void purgeSharedSpriteFrameCache() { return SpriteFrameCache::destroyInstance(); }
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CC_DEPRECATED_ATTRIBUTE static void purgeSharedSpriteFrameCache() { return SpriteFrameCache::destroyInstance(); }
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protected:
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// MARMALADE: Made this protected not private, as deriving from this class is pretty useful
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SpriteFrameCache(){}
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public:
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/**
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/**
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* @js NA
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* @js NA
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* @lua NA
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* @lua NA
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virtual ~SpriteFrameCache();
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virtual ~SpriteFrameCache();
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bool init();
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bool init();
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public:
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/** Adds multiple Sprite Frames from a plist file.
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/** Adds multiple Sprite Frames from a plist file.
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* A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png
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* A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png
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* If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method.
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* If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method.
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/** @deprecated use getSpriteFrameByName() instead */
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/** @deprecated use getSpriteFrameByName() instead */
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CC_DEPRECATED_ATTRIBUTE SpriteFrame* spriteFrameByName(const std::string&name) { return getSpriteFrameByName(name); }
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CC_DEPRECATED_ATTRIBUTE SpriteFrame* spriteFrameByName(const std::string&name) { return getSpriteFrameByName(name); }
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private:
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protected:
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// MARMALADE: Made this protected not private, as deriving from this class is pretty useful
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SpriteFrameCache(){}
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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*/
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void addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D *texture);
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void addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D *texture);
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*/
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*/
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void removeSpriteFramesFromDictionary(ValueMap& dictionary);
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void removeSpriteFramesFromDictionary(ValueMap& dictionary);
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protected:
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Map<std::string, SpriteFrame*> _spriteFrames;
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Map<std::string, SpriteFrame*> _spriteFrames;
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ValueMap _spriteFramesAliases;
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ValueMap _spriteFramesAliases;
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std::set<std::string>* _loadedFileNames;
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std::set<std::string>* _loadedFileNames;
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void removeChild(Node* child, bool cleanup) override;
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void removeChild(Node* child, bool cleanup) override;
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virtual std::string getDescription() const override;
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virtual std::string getDescription() const override;
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private:
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protected:
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Vec2 getPositionForIsoAt(const Vec2& pos);
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Vec2 getPositionForIsoAt(const Vec2& pos);
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Vec2 getPositionForOrthoAt(const Vec2& pos);
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Vec2 getPositionForOrthoAt(const Vec2& pos);
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Vec2 getPositionForHexAt(const Vec2& pos);
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Vec2 getPositionForHexAt(const Vec2& pos);
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// index
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// index
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ssize_t atlasIndexForExistantZ(int z);
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ssize_t atlasIndexForExistantZ(int z);
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ssize_t atlasIndexForNewZ(int z);
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ssize_t atlasIndexForNewZ(int z);
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protected:
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//! name of the layer
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//! name of the layer
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std::string _layerName;
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std::string _layerName;
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//! TMX Layer supports opacity
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//! TMX Layer supports opacity
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unsigned char _opacity;
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unsigned char _opacity;
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//! Only used when vertexZ is used
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//! Only used when vertexZ is used
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int _vertexZvalue;
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int _vertexZvalue;
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bool _useAutomaticVertexZ;
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bool _useAutomaticVertexZ;
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//! used for optimization
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//! used for optimization
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Sprite *_reusedTile;
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Sprite *_reusedTile;
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ccCArray *_atlasIndexArray;
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ccCArray *_atlasIndexArray;
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// used for retina display
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// used for retina display
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float _contentScaleFactor;
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float _contentScaleFactor;
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/** size of the layer in tiles */
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/** size of the layer in tiles */
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Size _layerSize;
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Size _layerSize;
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@ -240,7 +240,7 @@ void TextFieldTTF::deleteBackward()
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if (_delegate && _delegate->onTextFieldDeleteBackward(this, _inputText.c_str() + len - deleteLen, static_cast<int>(deleteLen)))
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if (_delegate && _delegate->onTextFieldDeleteBackward(this, _inputText.c_str() + len - deleteLen, static_cast<int>(deleteLen)))
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{
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{
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// delegate doesn't wan't to delete backwards
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// delegate doesn't want to delete backwards
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return;
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return;
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}
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}
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// place holder text property
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// place holder text property
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// place holder text displayed when there is no text in the text field.
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// place holder text displayed when there is no text in the text field.
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virtual void setPlaceHolder(const std::string& text);
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virtual void setPlaceHolder(const std::string& text);
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virtual const std::string& getPlaceHolder(void) const;
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virtual const std::string& getPlaceHolder() const;
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virtual void setSecureTextEntry(bool value);
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virtual void setSecureTextEntry(bool value);
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virtual bool isSecureTextEntry();
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virtual bool isSecureTextEntry();
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float getWeight() const { return _weight; }
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float getWeight() const { return _weight; }
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void setWeight(float weight);
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void setWeight(float weight);
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/** animate transistion time */
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/** animate transition time */
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static float getTransitionTime() { return _transTime; }
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static float getTransitionTime() { return _transTime; }
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/**get & set play reverse, these are deprecated, use set negative speed instead*/
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/**get & set play reverse, these are deprecated, use set negative speed instead*/
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Curve* getBoneCurveByName(const std::string& name) const;
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Curve* getBoneCurveByName(const std::string& name) const;
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CC_CONSTRUCTOR_ACCESS:
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CC_CONSTRUCTOR_ACCESS:
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Animation3D();
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Animation3D();
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virtual ~Animation3D();
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virtual ~Animation3D();
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/**init Animation3D from bundle data*/
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/**init Animation3D from bundle data*/
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bool init(const Animation3DData& data);
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bool init(const Animation3DData& data);
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protected:
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protected:
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|
||||||
std::unordered_map<std::string, Curve*> _boneCurves;//bone curves map, key bone name, value AnimationCurve
|
std::unordered_map<std::string, Curve*> _boneCurves;//bone curves map, key bone name, value AnimationCurve
|
||||||
|
|
||||||
|
float _duration; //animation duration
|
||||||
float _duration; //animation duration
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -58,7 +58,7 @@ CC_CONSTRUCTOR_ACCESS:
|
||||||
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Bone3D* _attachBone;
|
Bone3D* _attachBone;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -53,10 +53,8 @@ public:
|
||||||
|
|
||||||
void addCallbacks(const std::function<void()> &callback);
|
void addCallbacks(const std::function<void()> &callback);
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
|
|
||||||
void readDataTask();
|
void readDataTask();
|
||||||
|
|
||||||
void invokingCallbacks();
|
void invokingCallbacks();
|
||||||
|
|
||||||
//pcm data related stuff
|
//pcm data related stuff
|
||||||
|
|
|
@ -53,13 +53,13 @@ using namespace cocos2d;
|
||||||
using namespace cocos2d::experimental;
|
using namespace cocos2d::experimental;
|
||||||
|
|
||||||
AudioCache::AudioCache()
|
AudioCache::AudioCache()
|
||||||
: _pcmData(nullptr)
|
: _dataSize(0)
|
||||||
, _dataSize(0)
|
, _pcmData(nullptr)
|
||||||
, _bytesOfRead(0)
|
, _bytesOfRead(0)
|
||||||
, _exitReadDataTask(false)
|
|
||||||
, _queBufferFrames(0)
|
, _queBufferFrames(0)
|
||||||
, _queBufferBytes(0)
|
, _queBufferBytes(0)
|
||||||
, _alBufferReady(false)
|
, _alBufferReady(false)
|
||||||
|
, _exitReadDataTask(false)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,11 +128,10 @@ namespace cocos2d {
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioEngineImpl::AudioEngineImpl()
|
AudioEngineImpl::AudioEngineImpl()
|
||||||
: _lazyInitLoop(true)
|
: _threadPool(nullptr)
|
||||||
, _threadPool(nullptr)
|
, _lazyInitLoop(true)
|
||||||
, _currentAudioID(0)
|
, _currentAudioID(0)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioEngineImpl::~AudioEngineImpl()
|
AudioEngineImpl::~AudioEngineImpl()
|
||||||
|
|
|
@ -36,15 +36,14 @@ using namespace cocos2d;
|
||||||
using namespace cocos2d::experimental;
|
using namespace cocos2d::experimental;
|
||||||
|
|
||||||
AudioPlayer::AudioPlayer()
|
AudioPlayer::AudioPlayer()
|
||||||
: _exitThread(false)
|
: _audioCache(nullptr)
|
||||||
, _streamingSource(false)
|
|
||||||
, _timeDirty(false)
|
|
||||||
, _currTime(0.0f)
|
|
||||||
, _finishCallbak(nullptr)
|
, _finishCallbak(nullptr)
|
||||||
, _ready(false)
|
, _ready(false)
|
||||||
, _audioCache(nullptr)
|
, _currTime(0.0f)
|
||||||
{
|
, _streamingSource(false)
|
||||||
|
, _exitThread(false)
|
||||||
|
, _timeDirty(false)
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioPlayer::~AudioPlayer()
|
AudioPlayer::~AudioPlayer()
|
||||||
|
|
|
@ -162,7 +162,7 @@ public:
|
||||||
SocketIO::SIODelegate* getDelegate() { return _delegate; };
|
SocketIO::SIODelegate* getDelegate() { return _delegate; };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Disconnect from the endpoint, onClose will be called on the delegate when comlpete
|
* @brief Disconnect from the endpoint, onClose will be called on the delegate when complete
|
||||||
*/
|
*/
|
||||||
void disconnect();
|
void disconnect();
|
||||||
/**
|
/**
|
||||||
|
@ -174,7 +174,7 @@ public:
|
||||||
*/
|
*/
|
||||||
void emit(std::string eventname, std::string args);
|
void emit(std::string eventname, std::string args);
|
||||||
/**
|
/**
|
||||||
* @brief Used to resgister a socket.io event callback
|
* @brief Used to register a socket.io event callback
|
||||||
* Event argument should be passed using CC_CALLBACK2(&Base::function, this)
|
* Event argument should be passed using CC_CALLBACK2(&Base::function, this)
|
||||||
*/
|
*/
|
||||||
void on(const std::string& eventName, SIOEvent e);
|
void on(const std::string& eventName, SIOEvent e);
|
||||||
|
|
|
@ -176,13 +176,13 @@ static Layer* restartSpriteTestAction()
|
||||||
|
|
||||||
Camera3DTestDemo::Camera3DTestDemo(void)
|
Camera3DTestDemo::Camera3DTestDemo(void)
|
||||||
: BaseTest()
|
: BaseTest()
|
||||||
, _camera(nullptr)
|
|
||||||
, _incRot(nullptr)
|
, _incRot(nullptr)
|
||||||
|
, _camera(nullptr)
|
||||||
, _decRot(nullptr)
|
, _decRot(nullptr)
|
||||||
,_bZoomOut(false)
|
, _bZoomOut(false)
|
||||||
,_bZoomIn(false)
|
, _bZoomIn(false)
|
||||||
,_bRotateLeft(false)
|
, _bRotateLeft(false)
|
||||||
,_bRotateRight(false)
|
, _bRotateRight(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
Camera3DTestDemo::~Camera3DTestDemo(void)
|
Camera3DTestDemo::~Camera3DTestDemo(void)
|
||||||
|
|
|
@ -790,8 +790,7 @@ void AttributeComponentTest::defaultPlay()
|
||||||
}
|
}
|
||||||
|
|
||||||
TriggerTest::TriggerTest()
|
TriggerTest::TriggerTest()
|
||||||
: _node(nullptr)
|
: _touchListener(nullptr)
|
||||||
, _touchListener(nullptr)
|
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -223,10 +223,9 @@ public:
|
||||||
cocos2d::Node* createGameScene();
|
cocos2d::Node* createGameScene();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
cocos2d::Node *_node;
|
void defaultPlay();
|
||||||
|
|
||||||
cocos2d::EventListener* _touchListener;
|
cocos2d::EventListener* _touchListener;
|
||||||
private:
|
|
||||||
void defaultPlay();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __HELLOWORLD_SCENE_H__
|
#endif // __HELLOWORLD_SCENE_H__
|
||||||
|
|
|
@ -77,7 +77,6 @@ void Light::updateLightState()
|
||||||
}
|
}
|
||||||
|
|
||||||
NotificationCenterTest::NotificationCenterTest()
|
NotificationCenterTest::NotificationCenterTest()
|
||||||
: _showImage(false)
|
|
||||||
{
|
{
|
||||||
auto s = Director::getInstance()->getWinSize();
|
auto s = Director::getInstance()->getWinSize();
|
||||||
|
|
||||||
|
|
|
@ -11,8 +11,6 @@ public:
|
||||||
void toggleSwitch(cocos2d::Ref *sender);
|
void toggleSwitch(cocos2d::Ref *sender);
|
||||||
void connectToSwitch(cocos2d::Ref *sender);
|
void connectToSwitch(cocos2d::Ref *sender);
|
||||||
void doNothing(cocos2d::Ref *sender);
|
void doNothing(cocos2d::Ref *sender);
|
||||||
private:
|
|
||||||
bool _showImage;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void runNotificationCenterTest();
|
void runNotificationCenterTest();
|
||||||
|
|
|
@ -1350,17 +1350,14 @@ public:
|
||||||
Sprite::onExit();
|
Sprite::onExit();
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
EventListenerTouchOneByOne* _eventListener;
|
||||||
EventListenerTouchOneByOne * _eventListener;
|
TappedCallback _tappedCallback;
|
||||||
int _fixedPriority;
|
|
||||||
TappedCallback _tappedCallback;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
DanglingNodePointersTest::DanglingNodePointersTest()
|
DanglingNodePointersTest::DanglingNodePointersTest()
|
||||||
{
|
{
|
||||||
#if CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS == 1 && COCOS2D_DEBUG > 0
|
#if CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS == 1 && COCOS2D_DEBUG > 0
|
||||||
|
|
||||||
Vec2 origin = Director::getInstance()->getVisibleOrigin();
|
Vec2 origin = Director::getInstance()->getVisibleOrigin();
|
||||||
Size size = Director::getInstance()->getVisibleSize();
|
Size size = Director::getInstance()->getVisibleSize();
|
||||||
|
|
||||||
|
|
|
@ -155,8 +155,8 @@ std::string Parallax2::title() const
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
Issue2572::Issue2572()
|
Issue2572::Issue2572()
|
||||||
: _preListSize(0)
|
: _preListSize(0)
|
||||||
, _printCount(0)
|
|
||||||
, _moveTimer(0.0f)
|
, _moveTimer(0.0f)
|
||||||
|
, _printCount(0)
|
||||||
, _addTimer(0.0f)
|
, _addTimer(0.0f)
|
||||||
{
|
{
|
||||||
_addChildStep = 1.0f;
|
_addChildStep = 1.0f;
|
||||||
|
|
Loading…
Reference in New Issue