mirror of https://github.com/axmolengine/axmol.git
Added testing Model Number
This commit is contained in:
parent
71d722854c
commit
34070677ad
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@ -1165,6 +1165,9 @@
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp">
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<Filter>cocosbuilder\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCBillBoard.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -2290,6 +2293,9 @@
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h">
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<Filter>cocosbuilder\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCBillBoard.h">
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<Filter>3d</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -33,12 +33,20 @@
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NS_CC_BEGIN
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BillBorad::BillBorad()
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: _zDepthInView(0.0f)
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//, _vertexBuffer(nullptr)
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//, _indexBuffer(nullptr)
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{
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}
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BillBorad::~BillBorad()
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{
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//if (_vertexBuffer)
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// _vertexBuffer->release();
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//if (_indexBuffer)
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// _indexBuffer->release();
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}
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BillBorad* BillBorad::createWithTexture(Texture2D *texture)
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@ -46,7 +54,7 @@ BillBorad* BillBorad::createWithTexture(Texture2D *texture)
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BillBorad *billborad = new (std::nothrow) BillBorad();
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if (billborad && billborad->initWithTexture(texture))
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{
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billborad->genRenderInformation();
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//billborad->genRenderInformation();
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billborad->autorelease();
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return billborad;
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}
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@ -60,7 +68,7 @@ BillBorad* BillBorad::create(const std::string& filename)
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BillBorad *billborad = new (std::nothrow) BillBorad();
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if (billborad && billborad->initWithFile(filename))
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{
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billborad->genRenderInformation();
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//billborad->genRenderInformation();
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billborad->autorelease();
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return billborad;
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}
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@ -73,7 +81,7 @@ BillBorad* BillBorad::create(const std::string& filename, const Rect& rect)
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BillBorad *billborad = new (std::nothrow) BillBorad();
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if (billborad && billborad->initWithFile(filename, rect))
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{
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billborad->genRenderInformation();
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//billborad->genRenderInformation();
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billborad->autorelease();
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return billborad;
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}
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@ -86,7 +94,7 @@ BillBorad* BillBorad::create()
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BillBorad *billborad = new (std::nothrow) BillBorad();
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if (billborad && billborad->init())
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{
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billborad->genRenderInformation();
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//billborad->genRenderInformation();
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billborad->autorelease();
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return billborad;
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}
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@ -97,38 +105,44 @@ BillBorad* BillBorad::create()
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void BillBorad::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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auto camera = Camera::getVisitingCamera();
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if (memcmp(_preViewMat.m, camera->getViewMatrix().m, sizeof(float) * 16) != 0)
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{
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Mat4 viewInverseMat = camera->getInverseViewMatrix();
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viewInverseMat.m[12] = viewInverseMat.m[13] = viewInverseMat.m[14] = 0;
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Mat4 transMat = transform;
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transMat *= viewInverseMat;
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Mat4 modelViewMat = camera->getViewMatrix() * transform;
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_preViewMat = camera->getViewMatrix();
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_zDepthInView = -modelViewMat.m[14];
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_mv = viewInverseMat;
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}
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//// Don't do calculate the culling if the transform was not updated
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//_insideBounds = (flags & FLAGS_TRANSFORM_DIRTY) ? renderer->checkVisibility(transMat, _contentSize) : _insideBounds;
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//if(_insideBounds)
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{
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Mat4 modelViewMat = camera->getViewMatrix() * transMat;
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_quadCommand.init(-modelViewMat.m[14], _texture->getName(), getGLProgramState(), _blendFunc, &_quad, 1, transMat);
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_meshCommand.init(-modelViewMat.m[14], _texture->getName(), getGLProgramState(), _blendFunc, _vertexBuffer->getVBO(), _indexBuffer->getVBO(), GL_TRIANGLES, GL_UNSIGNED_SHORT, _indexBuffer->getIndexNumber(), transMat);
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renderer->addTransparentCommand(&_meshCommand);
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_quadCommand.init(_zDepthInView, _texture->getName(), getGLProgramState(), _blendFunc, &_quad, 1, transform * _mv);
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//_meshCommand.init(-modelViewMat.m[14], _texture->getName(), getGLProgramState(), _blendFunc, _vertexBuffer->getVBO(), _indexBuffer->getVBO(), GL_TRIANGLES, GL_UNSIGNED_SHORT, _indexBuffer->getIndexNumber(), transMat);
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renderer->addTransparentCommand(&_quadCommand);
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}
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}
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void BillBorad::genRenderInformation()
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{
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_vertexBuffer = VertexBuffer::create(sizeof(_quad), 1);
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_vertexBuffer->updateVertices((void*)&_quad, 1, 0);
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std::vector<unsigned short> indices;
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indices.push_back(0);indices.push_back(1);indices.push_back(2);
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indices.push_back(3);indices.push_back(2);indices.push_back(1);
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_indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, indices.size());
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_indexBuffer->updateIndices((void*)&indices, (int)indices.size(), 0);
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#define kQuadSize sizeof(_quad.bl)
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getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, vertices));
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getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, colors));
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getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_TEX_COORD, 2, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, texCoords));
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}
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//void BillBorad::genRenderInformation()
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//{
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// _vertexBuffer = VertexBuffer::create(sizeof(_quad), 1);
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// _vertexBuffer->updateVertices((void*)&_quad, 1, 0);
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// _vertexBuffer->retain();
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//
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// std::vector<unsigned short> indices;
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// indices.push_back(0);indices.push_back(1);indices.push_back(2);
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// indices.push_back(3);indices.push_back(2);indices.push_back(1);
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// _indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, indices.size());
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// _indexBuffer->updateIndices((void*)&indices[0], (int)indices.size(), 0);
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// _indexBuffer->retain();
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//
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//#define kQuadSize sizeof(_quad.bl)
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// setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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// getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, vertices));
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// getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, colors));
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// getGLProgramState()->setVertexAttribPointer(GLProgram::ATTRIBUTE_NAME_TEX_COORD, 2, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, texCoords));
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//}
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NS_CC_END
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@ -30,8 +30,8 @@
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NS_CC_BEGIN
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class VertexBuffer;
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class IndexBuffer;
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//class VertexBuffer;
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//class IndexBuffer;
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/**
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* Inherit from Sprite, achieve BillBorad.
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@ -90,13 +90,16 @@ CC_CONSTRUCTOR_ACCESS:
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protected:
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void genRenderInformation();
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//void genRenderInformation();
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protected:
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MeshCommand _meshCommand;
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VertexBuffer *_vertexBuffer;
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IndexBuffer *_indexBuffer;
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// MeshCommand _meshCommand;
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// VertexBuffer *_vertexBuffer;
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// IndexBuffer *_indexBuffer;
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Mat4 _preViewMat;
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Mat4 _mv;
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float _zDepthInView;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(BillBorad);
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@ -1530,9 +1530,7 @@ void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
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}
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BillBoardTest::BillBoardTest()
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: _billborad(nullptr)
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, _billboradAni(nullptr)
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, _camera(nullptr)
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: _camera(nullptr)
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesMoved = CC_CALLBACK_2(BillBoardTest::onTouchesMoved, this);
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@ -1549,24 +1547,33 @@ BillBoardTest::BillBoardTest()
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_layerBillBorad->addChild(_camera);
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}
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addNewBillBoradWithCoords(Vec3(20,5,0));
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addNewAniBillBoradWithCoords(Vec3(-20,0,0));
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_camera->setPosition3D(Vec3(0, 130, 130));
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_camera->lookAt(Vec3(0,0,0), Vec3(0,1,0));
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(0,1,0,1));
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}
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//draw z
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,1,0,1));
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}
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//draw y
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//line->drawLine(Vec3(0, -50, 0),Vec3(0,0,0),Color4F(0,0.5,0,1));
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//line->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
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_layerBillBorad->addChild(line);
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addNewBillBoradWithCoords(Vec3(20,5,0));
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addNewBillBoradWithCoords(Vec3(60,5,0));
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addNewBillBoradWithCoords(Vec3(100,5,0));
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addNewBillBoradWithCoords(Vec3(140,5,0));
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addNewBillBoradWithCoords(Vec3(180,5,0));
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addNewAniBillBoradWithCoords(Vec3(-20,0,0));
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addNewAniBillBoradWithCoords(Vec3(-60,0,0));
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addNewAniBillBoradWithCoords(Vec3(-100,0,0));
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addNewAniBillBoradWithCoords(Vec3(-140,0,0));
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addNewAniBillBoradWithCoords(Vec3(-180,0,0));
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_camera->setPosition3D(Vec3(0, 130, 330));
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_camera->lookAt(Vec3(0,0,200), Vec3(0,1,0));
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//for( int j =-20; j<=20 ;j++)
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//{
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// line->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(0,1,0,1));
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//}
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////draw z
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//for( int j =-20; j<=20 ;j++)
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//{
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// line->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,1,0,1));
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//}
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////draw y
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////line->drawLine(Vec3(0, -50, 0),Vec3(0,0,0),Color4F(0,0.5,0,1));
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////line->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
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//_layerBillBorad->addChild(line);
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto label1 = Label::createWithTTF(ttfConfig,"rotate+");
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@ -1597,60 +1604,24 @@ std::string BillBoardTest::subtitle() const
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}
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void BillBoardTest::addNewBillBoradWithCoords(Vec3 p)
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{
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for (unsigned int i = 0; i < 100; ++i)
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std::string imgs[3] = {"Images/Icon.png", "Images/r2.png"};
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for (unsigned int i = 0; i < 10; ++i)
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{
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auto billborad = BillBorad::create("Images/Icon.png");
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billborad->setScale(CCRANDOM_0_1() * 5.0f);
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auto billborad = BillBorad::create(imgs[(unsigned int)(CCRANDOM_0_1() * 1 + 0.5)]);
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billborad->setScale(0.5f);
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_layerBillBorad->addChild(billborad);
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billborad->setPosition3D(Vec3(p.x + CCRANDOM_MINUS1_1() * 200, p.y + CCRANDOM_MINUS1_1() * 200, p.z + CCRANDOM_MINUS1_1() * 200));
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billborad->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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billborad->setOpacity(CCRANDOM_0_1() * 255);
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billborad->setPosition3D(Vec3(p.x, p.y, 30 * i));
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billborad->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billborad->setOpacity(CCRANDOM_0_1() * 128 + 128);
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}
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//_billborad = BillBorad::create("Images/Icon.png");
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//_billborad->setScale(0.5f);
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//_layerBillBorad->addChild(_billborad,10);
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//_billborad->setPosition(Vec2( p.x,p.y ));
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//_billborad->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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//_billborad->setOpacity(200);
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//auto billborad1 = BillBorad::create("Images/Icon.png");
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//billborad1->setScale(0.5f);
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//_layerBillBorad->addChild(billborad1,10);
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//billborad1->setPosition3D(Vec3(p.x,p.y,p.z - 130));
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//billborad1->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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//billborad1->setOpacity(200);
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//auto billborad2 = BillBorad::create("Images/Icon.png");
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//billborad2->setScale(0.5f);
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//_layerBillBorad->addChild(billborad2,10);
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//billborad2->setPosition3D(Vec3(p.x,p.y,p.z + 50));
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//billborad2->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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//billborad2->setOpacity(200);
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//auto billborad3 = BillBorad::create("Images/Icon.png");
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//billborad3->setScale(0.5f);
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//_layerBillBorad->addChild(billborad3,10);
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//billborad3->setPosition3D(Vec3(p.x,p.y,p.z + 90));
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//billborad3->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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//billborad3->setOpacity(200);
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//auto billborad4 = BillBorad::create("Images/Icon.png");
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//billborad4->setScale(0.5f);
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//_layerBillBorad->addChild(billborad4,10);
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//billborad4->setPosition3D(Vec3(p.x,p.y,p.z - 60));
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//billborad4->setBlendFunc(cocos2d::BlendFunc::ALPHA_PREMULTIPLIED);
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//billborad4->setOpacity(200);
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}
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void BillBoardTest::addNewAniBillBoradWithCoords(Vec3 p)
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{
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for (unsigned int i = 0; i < 100; ++i)
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for (unsigned int i = 0; i < 10; ++i)
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{
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auto billboradAni = BillBorad::create("Images/grossini.png");
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billboradAni->setScale(CCRANDOM_0_1() * 5.0f);
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billboradAni->setPosition3D(Vec3(p.x + CCRANDOM_MINUS1_1() * 200, p.y + CCRANDOM_MINUS1_1() * 200, p.z + CCRANDOM_MINUS1_1() * 200));
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billboradAni->setScale(0.5f);
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billboradAni->setPosition3D(Vec3(p.x, p.y, 30 * i));
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_layerBillBorad->addChild(billboradAni);
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auto animation = Animation::create();
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@ -1666,108 +1637,9 @@ void BillBoardTest::addNewAniBillBoradWithCoords(Vec3 p)
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auto action = Animate::create(animation);
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billboradAni->runAction(RepeatForever::create(action));
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billboradAni->setOpacity(CCRANDOM_0_1() * 255);
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billboradAni->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billboradAni->setOpacity(CCRANDOM_0_1() * 128 + 128);
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}
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//auto billboradAni1 = BillBorad::create("Images/grossini.png");
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//billboradAni1->setScale(0.5f);
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//billboradAni1->setPosition3D(Vec3(p.x, p.y, p.z - 130));
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//_layerBillBorad->addChild(billboradAni1,10);
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//
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//auto animation1 = Animation::create();
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//for( int i=1;i<15;i++)
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//{
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// char szName1[100] = {0};
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// sprintf(szName1, "Images/grossini_dance_%02d.png", i);
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// animation1->addSpriteFrameWithFile(szName1);
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//}
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//// should last 2.8 seconds. And there are 14 frames.
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//animation1->setDelayPerUnit(2.8f / 14.0f);
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//animation1->setRestoreOriginalFrame(true);
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//auto action1 = Animate::create(animation1);
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//billboradAni1->runAction(RepeatForever::create(action1));
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//billboradAni1->setOpacity(alpha);
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//auto billboradAni2 = BillBorad::create("Images/grossini.png");
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//billboradAni2->setScale(0.5f);
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//billboradAni2->setPosition3D(Vec3(p.x, p.y, p.z - 60));
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//_layerBillBorad->addChild(billboradAni2,10);
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//
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//auto animation2 = Animation::create();
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//for( int i=1;i<15;i++)
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//{
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// char szName2[100] = {0};
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// sprintf(szName2, "Images/grossini_dance_%02d.png", i);
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// animation2->addSpriteFrameWithFile(szName2);
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//}
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//// should last 2.8 seconds. And there are 14 frames.
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//animation2->setDelayPerUnit(2.8f / 14.0f);
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//animation2->setRestoreOriginalFrame(true);
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//auto action2 = Animate::create(animation2);
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//billboradAni2->runAction(RepeatForever::create(action2));
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//billboradAni2->setOpacity(alpha);
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//_billboradAni = BillBorad::create("Images/grossini.png");
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//_billboradAni->setScale(0.5f);
|
||||
//_billboradAni->setPosition3D( p );
|
||||
//_layerBillBorad->addChild(_billboradAni,10);
|
||||
//
|
||||
//auto animation = Animation::create();
|
||||
//for( int i=1;i<15;i++)
|
||||
//{
|
||||
// char szName[100] = {0};
|
||||
// sprintf(szName, "Images/grossini_dance_%02d.png", i);
|
||||
// animation->addSpriteFrameWithFile(szName);
|
||||
//}
|
||||
//// should last 2.8 seconds. And there are 14 frames.
|
||||
//animation->setDelayPerUnit(2.8f / 14.0f);
|
||||
//animation->setRestoreOriginalFrame(true);
|
||||
|
||||
//auto action = Animate::create(animation);
|
||||
//_billboradAni->runAction(RepeatForever::create(action));
|
||||
//_billboradAni->setOpacity(alpha);
|
||||
|
||||
//auto billboradAni3 = BillBorad::create("Images/grossini.png");
|
||||
//billboradAni3->setScale(0.5f);
|
||||
//billboradAni3->setPosition3D(Vec3(p.x, p.y, p.z + 50));
|
||||
//_layerBillBorad->addChild(billboradAni3,10);
|
||||
//
|
||||
//auto animation3 = Animation::create();
|
||||
//for( int i=1;i<15;i++)
|
||||
//{
|
||||
// char szName3[100] = {0};
|
||||
// sprintf(szName3, "Images/grossini_dance_%02d.png", i);
|
||||
// animation3->addSpriteFrameWithFile(szName3);
|
||||
//}
|
||||
//// should last 2.8 seconds. And there are 14 frames.
|
||||
//animation3->setDelayPerUnit(2.8f / 14.0f);
|
||||
//animation3->setRestoreOriginalFrame(true);
|
||||
|
||||
//auto action3 = Animate::create(animation3);
|
||||
//billboradAni3->runAction(RepeatForever::create(action3));
|
||||
//billboradAni3->setOpacity(alpha);
|
||||
|
||||
//auto billboradAni4 = BillBorad::create("Images/grossini.png");
|
||||
//billboradAni4->setScale(0.5f);
|
||||
//billboradAni4->setPosition3D(Vec3(p.x, p.y, p.z + 90));
|
||||
//_layerBillBorad->addChild(billboradAni4,10);
|
||||
//
|
||||
//auto animation4 = Animation::create();
|
||||
//for( int i=1;i<15;i++)
|
||||
//{
|
||||
// char szName4[100] = {0};
|
||||
// sprintf(szName4, "Images/grossini_dance_%02d.png", i);
|
||||
// animation4->addSpriteFrameWithFile(szName4);
|
||||
//}
|
||||
//// should last 2.8 seconds. And there are 14 frames.
|
||||
//animation4->setDelayPerUnit(2.8f / 14.0f);
|
||||
//animation4->setRestoreOriginalFrame(true);
|
||||
|
||||
//auto action4 = Animate::create(animation4);
|
||||
//billboradAni4->runAction(RepeatForever::create(action4));
|
||||
//billboradAni4->setOpacity(alpha);
|
||||
}
|
||||
void BillBoardTest::update(float dt)
|
||||
{
|
||||
|
|
|
@ -344,8 +344,6 @@ public:
|
|||
void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);
|
||||
|
||||
protected:
|
||||
BillBorad* _billborad;
|
||||
BillBorad* _billboradAni;
|
||||
Camera* _camera;
|
||||
Layer* _layerBillBorad;
|
||||
|
||||
|
|
Loading…
Reference in New Issue