mirror of https://github.com/axmolengine/axmol.git
fix windows & win8 & wp8 compile error
This commit is contained in:
parent
9a3c2dc6a4
commit
34629f1014
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@ -222,6 +222,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\3d\CCAABB.cpp" />
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<ClCompile Include="..\3d\CCAnimate3D.cpp" />
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<ClCompile Include="..\3d\CCAnimation3D.cpp" />
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<ClCompile Include="..\3d\CCAttachNode.cpp" />
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@ -229,7 +230,9 @@
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCOBB.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCRay.cpp" />
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<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
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@ -280,6 +283,7 @@
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<ClCompile Include="..\base\CCModuleManager.cpp" />
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<ClCompile Include="..\base\CCNS.cpp" />
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<ClCompile Include="..\base\CCProfiling.cpp" />
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<ClCompile Include="..\base\ccRandom.cpp" />
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<ClCompile Include="..\base\CCRef.cpp" />
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<ClCompile Include="..\base\CCScheduler.cpp" />
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<ClCompile Include="..\base\CCScriptSupport.cpp" />
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@ -442,6 +446,7 @@
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<ClInclude Include="..\..\external\unzip\ioapi.h" />
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<ClInclude Include="..\..\external\unzip\unzip.h" />
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<ClInclude Include="..\..\external\xxhash\xxhash.h" />
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<ClInclude Include="..\3d\CCAABB.h" />
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<ClInclude Include="..\3d\CCAnimate3D.h" />
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<ClInclude Include="..\3d\CCAnimation3D.h" />
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<ClInclude Include="..\3d\CCAnimationCurve.h" />
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@ -451,7 +456,9 @@
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCOBB.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCRay.h" />
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<ClInclude Include="..\3d\CCSkeleton3D.h" />
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<ClInclude Include="..\3d\CCSprite3D.h" />
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<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
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@ -495,6 +502,7 @@
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<ClInclude Include="..\base\CCPlatformMacros.h" />
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<ClInclude Include="..\base\CCProfiling.h" />
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<ClInclude Include="..\base\CCProtocols.h" />
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<ClInclude Include="..\base\ccRandom.h" />
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<ClInclude Include="..\base\CCRef.h" />
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<ClInclude Include="..\base\CCRefPtr.h" />
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<ClInclude Include="..\base\CCScheduler.h" />
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@ -650,6 +650,18 @@
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<ClCompile Include="..\base\CCModuleManager.cpp">
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<Filter>base</Filter>
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</ClCompile>
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<ClCompile Include="..\base\ccRandom.cpp">
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<Filter>base</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCAABB.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCOBB.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCRay.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1328,6 +1340,18 @@
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<ClInclude Include="..\base\CCModuleManager.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\base\ccRandom.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCAABB.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCOBB.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCRay.h">
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<Filter>3d</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -213,6 +213,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClCompile Include="..\base\CCModuleManager.cpp" />
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<ClCompile Include="..\base\CCNS.cpp" />
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<ClCompile Include="..\base\CCProfiling.cpp" />
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<ClCompile Include="..\base\ccRandom.cpp" />
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<ClCompile Include="..\base\CCRef.cpp" />
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<ClCompile Include="..\base\CCScheduler.cpp" />
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<ClCompile Include="..\base\CCScriptSupport.cpp" />
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@ -399,6 +400,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClInclude Include="..\base\CCPlatformMacros.h" />
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<ClInclude Include="..\base\CCProfiling.h" />
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<ClInclude Include="..\base\CCProtocols.h" />
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<ClInclude Include="..\base\ccRandom.h" />
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<ClInclude Include="..\base\CCRef.h" />
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<ClInclude Include="..\base\CCRefPtr.h" />
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<ClInclude Include="..\base\CCScheduler.h" />
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@ -586,6 +586,9 @@
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<ClCompile Include="..\base\CCModuleManager.cpp">
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<Filter>base</Filter>
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</ClCompile>
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<ClCompile Include="..\base\ccRandom.cpp">
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<Filter>base</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1189,6 +1192,9 @@
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<ClInclude Include="..\base\CCModuleManager.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\base\ccRandom.h">
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<Filter>base</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -32,7 +32,7 @@ THE SOFTWARE.
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NS_CC_BEGIN
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class RandomHelper {
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class CC_DLL RandomHelper {
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public:
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template<typename T>
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static inline T random_real(T min, T max) {
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@ -185,6 +185,7 @@
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<ClCompile Include="..\..\..\..\cocos\platform\wp8-xaml\cpp\EditBoxEvent.cpp" />
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<ClCompile Include="..\..\Classes\BaseTest.cpp" />
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<ClCompile Include="..\..\Classes\BugsTest\Bug-Child.cpp" />
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<ClCompile Include="..\..\Classes\Camera3DTest\Camera3DTest.cpp" />
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<ClCompile Include="..\..\Classes\ChipmunkTest\ChipmunkTest.cpp" />
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<ClCompile Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.cpp" />
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<ClCompile Include="..\..\Classes\ConfigurationTest\ConfigurationTest.cpp" />
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@ -228,6 +229,7 @@
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<ClCompile Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.cpp" />
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<ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" />
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<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
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<ClCompile Include="..\..\Classes\Sprite3DTest\DrawNode3D.cpp" />
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<ClCompile Include="..\..\Classes\Sprite3DTest\Sprite3DTest.cpp" />
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<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
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<ClCompile Include="..\..\Classes\TileMapTest\TileMapTest2.cpp" />
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@ -383,6 +385,7 @@
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<ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MobileBalanced.h" />
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<ClInclude Include="..\..\Classes\Box2DTestBed\Tests\MotorJoint.h" />
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<ClInclude Include="..\..\Classes\BugsTest\Bug-Child.h" />
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<ClInclude Include="..\..\Classes\Camera3DTest\Camera3DTest.h" />
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<ClInclude Include="..\..\Classes\ChipmunkTest\ChipmunkTest.h" />
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<ClInclude Include="..\..\Classes\ClippingNodeTest\ClippingNodeTest.h" />
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<ClInclude Include="..\..\Classes\ConfigurationTest\ConfigurationTest.h" />
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@ -429,6 +432,7 @@
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<ClInclude Include="..\..\Classes\ReleasePoolTest\ReleasePoolTest.h" />
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<ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" />
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<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
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<ClInclude Include="..\..\Classes\Sprite3DTest\DrawNode3D.h" />
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<ClInclude Include="..\..\Classes\Sprite3DTest\Sprite3DTest.h" />
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<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
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<ClInclude Include="..\..\Classes\TileMapTest\TileMapTest2.h" />
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@ -325,6 +325,9 @@
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<Filter Include="Classes\ExtensionsTest\CocoStudioActionTimelineTest">
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<UniqueIdentifier>{dff38415-43e7-4aff-98ec-c6094899d142}</UniqueIdentifier>
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</Filter>
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<Filter Include="Classes\Camera3DTest">
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<UniqueIdentifier>{d17dc00f-2b4d-46af-a1ff-c3f4d937d621}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\Classes\AppDelegate.cpp">
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@ -858,6 +861,12 @@
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<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp">
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<Filter>Classes\UITest\CocosStudioGUITest</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Classes\Sprite3DTest\DrawNode3D.cpp">
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<Filter>Classes\Sprite3DTest</Filter>
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</ClCompile>
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<ClCompile Include="..\..\Classes\Camera3DTest\Camera3DTest.cpp">
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<Filter>Classes\Camera3DTest</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\Classes\AppDelegate.h">
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@ -1590,6 +1599,12 @@
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<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.h">
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<Filter>Classes\UITest\CocosStudioGUITest</Filter>
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</ClInclude>
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<ClInclude Include="..\..\Classes\Sprite3DTest\DrawNode3D.h">
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<Filter>Classes\Sprite3DTest</Filter>
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</ClInclude>
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<ClInclude Include="..\..\Classes\Camera3DTest\Camera3DTest.h">
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<Filter>Classes\Camera3DTest</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />
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