change function to const

This commit is contained in:
yangxiao 2014-08-07 15:57:15 +08:00
parent 579ae882e3
commit 34f6368ff7
2 changed files with 10 additions and 10 deletions

View File

@ -134,7 +134,7 @@ const Mat4& Camera::getProjectionMatrix() const
{
return _projection;
}
const Mat4& Camera::getViewMatrix()
const Mat4& Camera::getViewMatrix() const
{
Mat4 viewInv(getNodeToWorldTransform());
static int count = sizeof(float) * 16;
@ -183,7 +183,7 @@ void Camera::lookAt(const Vec3& lookAtPos, const Vec3& up)
setRotation3D(Vec3(CC_RADIANS_TO_DEGREES(fPitch),CC_RADIANS_TO_DEGREES(fYaw),CC_RADIANS_TO_DEGREES(fRoll)));
}
const Mat4& Camera::getViewProjectionMatrix()
const Mat4& Camera::getViewProjectionMatrix() const
{
getViewMatrix();
if (_viewProjectionDirty)
@ -201,7 +201,7 @@ void Camera::setAdditionalProjection(const Mat4& mat)
getViewProjectionMatrix();
}
void Camera::unproject(const Size& viewport, Vec3* src, Vec3* dst)
void Camera::unproject(const Size& viewport, Vec3* src, Vec3* dst) const
{
assert(dst);
Vec4 screen(src->x / viewport.width, ((viewport.height - src->y)) / viewport.height, src->z, 1.0f);

View File

@ -118,15 +118,15 @@ public:
*
* @return The camera view matrix.
*/
const Mat4& getViewMatrix();
const Mat4& getViewMatrix() const;
/**get view projection matrix*/
const Mat4& getViewProjectionMatrix();
const Mat4& getViewProjectionMatrix() const;
/**
* Convert the specified point of viewport from screenspace coordinate into the worldspace coordinate.
*/
void unproject(const Size& viewport, Vec3* src, Vec3* dst);
void unproject(const Size& viewport, Vec3* src, Vec3* dst) const;
//override
virtual void onEnter() override;
@ -145,9 +145,9 @@ protected:
Scene* _scene; //Scene camera belongs to
Mat4 _projection;
Mat4 _view;
Mat4 _viewInv;
Mat4 _viewProjection;
mutable Mat4 _view;
mutable Mat4 _viewInv;
mutable Mat4 _viewProjection;
Vec3 _up;
Camera::Type _type;
float _fieldOfView;
@ -155,7 +155,7 @@ protected:
float _aspectRatio;
float _nearPlane;
float _farPlane;
bool _viewProjectionDirty;
mutable bool _viewProjectionDirty;
unsigned short _cameraFlag; // camera flag
};