Refactor BackGround to Background

This commit is contained in:
pandamicro 2015-08-21 10:27:19 +08:00
parent 3e2001bdb1
commit 350182c1aa
14 changed files with 114 additions and 114 deletions

View File

@ -3603,10 +3603,10 @@
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B6DD36D71B8564EC0044745A /* CCCameraBackgroundBrush.h in Headers */ = {isa = PBXBuildFile; fileRef = B6DD36D41B8564EC0044745A /* CCCameraBackgroundBrush.h */; };
B6DD36D81B8564EC0044745A /* CCCameraBackgroundBrush.h in Headers */ = {isa = PBXBuildFile; fileRef = B6DD36D41B8564EC0044745A /* CCCameraBackgroundBrush.h */; };
C50306691B60B583001E6D43 /* CCBoneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C50306631B60B583001E6D43 /* CCBoneNode.cpp */; };
C503066A1B60B583001E6D43 /* CCBoneNode.h in Headers */ = {isa = PBXBuildFile; fileRef = C50306641B60B583001E6D43 /* CCBoneNode.h */; };
C503066B1B60B583001E6D43 /* CCSkeletonNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C50306651B60B583001E6D43 /* CCSkeletonNode.cpp */; };
@ -5550,8 +5550,8 @@
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@ -7333,8 +7333,8 @@
46A169A11807B037005B8026 /* 2d */ = {
isa = PBXGroup;
children = (
B6DD36D31B8564EC0044745A /* CCCameraBackGroundBrush.cpp */,
B6DD36D41B8564EC0044745A /* CCCameraBackGroundBrush.h */,
B6DD36D31B8564EC0044745A /* CCCameraBackgroundBrush.cpp */,
B6DD36D41B8564EC0044745A /* CCCameraBackgroundBrush.h */,
3EACC99C19F5014D00EB3C5E /* CCCamera.cpp */,
3EACC99D19F5014D00EB3C5E /* CCCamera.h */,
3EACC99E19F5014D00EB3C5E /* CCLight.cpp */,
@ -9338,7 +9338,7 @@
15AE1BDD19AAE01E00C27E9E /* CCControlUtils.h in Headers */,
B6CAB3271AF9AA1A00B9B856 /* btGImpactBvh.h in Headers */,
15AE198D19AAD36E00C27E9E /* CheckBoxReader.h in Headers */,
B6DD36D71B8564EC0044745A /* CCCameraBackGroundBrush.h in Headers */,
B6DD36D71B8564EC0044745A /* CCCameraBackgroundBrush.h in Headers */,
B29A7E0919EE1B7700872B35 /* AttachmentLoader.h in Headers */,
1A01C68818F57BE800EFE3A6 /* CCBool.h in Headers */,
B29A7E3319EE1B7700872B35 /* SlotData.h in Headers */,
@ -10819,7 +10819,7 @@
B29A7DDA19EE1B7700872B35 /* SkeletonRenderer.h in Headers */,
15AE194119AAD35100C27E9E /* CCBone.h in Headers */,
D0FD035A1A3B51AA00825BB5 /* CCAllocatorStrategyDefault.h in Headers */,
B6DD36D81B8564EC0044745A /* CCCameraBackGroundBrush.h in Headers */,
B6DD36D81B8564EC0044745A /* CCCameraBackgroundBrush.h in Headers */,
50ABBD471925AB0000A911A9 /* CCVertex.h in Headers */,
B6CAB4D81AF9AA1A00B9B856 /* SpuLocalSupport.h in Headers */,
B6CAB2921AF9AA1A00B9B856 /* btCollisionShape.h in Headers */,
@ -11051,7 +11051,7 @@
B6CAB2811AF9AA1A00B9B856 /* btBoxShape.cpp in Sources */,
50ABBE311925AB6F00A911A9 /* CCConfiguration.cpp in Sources */,
B665E3821AA80A6500DDB1C5 /* CCPUPathFollower.cpp in Sources */,
B6DD36D51B8564EC0044745A /* CCCameraBackGroundBrush.cpp in Sources */,
B6DD36D51B8564EC0044745A /* CCCameraBackgroundBrush.cpp in Sources */,
1A01C6A418F58F7500EFE3A6 /* CCNotificationCenter.cpp in Sources */,
15AE1A5D19AAD40300C27E9E /* b2Body.cpp in Sources */,
15AE1BDA19AAE01E00C27E9E /* CCControlSwitch.cpp in Sources */,
@ -12062,7 +12062,7 @@
3EACC9A519F5014D00EB3C5E /* CCLight.cpp in Sources */,
15AE1B7A19AADA9A00C27E9E /* UIScrollView.cpp in Sources */,
1A570076180BC5A10088DEC7 /* CCActionGrid3D.cpp in Sources */,
B6DD36D61B8564EC0044745A /* CCCameraBackGroundBrush.cpp in Sources */,
B6DD36D61B8564EC0044745A /* CCCameraBackgroundBrush.cpp in Sources */,
B6CAB38C1AF9AA1A00B9B856 /* btPolyhedralContactClipping.cpp in Sources */,
B6CAB3A41AF9AA1A00B9B856 /* btConeTwistConstraint.cpp in Sources */,
15AE19B219AAD39700C27E9E /* SliderReader.cpp in Sources */,

View File

@ -25,7 +25,7 @@
****************************************************************************/
#include "2d/CCCamera.h"
#include "2d/CCCameraBackGroundBrush.h"
#include "2d/CCCameraBackgroundBrush.h"
#include "base/CCDirector.h"
#include "platform/CCGLView.h"
#include "2d/CCScene.h"
@ -97,7 +97,7 @@ Camera::Camera()
, _fbo(nullptr)
{
_frustum.setClipZ(true);
_clearBrush = CameraBackGroundBrush::createDepthBrush(1.f);
_clearBrush = CameraBackgroundBrush::createDepthBrush(1.f);
_clearBrush->retain();
}
@ -406,7 +406,7 @@ void Camera::clearBackground()
{
if (_clearBrush)
{
_clearBrush->drawBackGround(this);
_clearBrush->drawBackground(this);
}
}
@ -474,7 +474,7 @@ void Camera::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t par
return Node::visit(renderer, parentTransform, parentFlags);
}
void Camera::setBackGroundBrush(CameraBackGroundBrush* clearBrush)
void Camera::setBackgroundBrush(CameraBackgroundBrush* clearBrush)
{
CC_SAFE_RETAIN(clearBrush);
CC_SAFE_RELEASE(_clearBrush);

View File

@ -36,7 +36,7 @@ THE SOFTWARE.
NS_CC_BEGIN
class Scene;
class CameraBackGroundBrush;
class CameraBackgroundBrush;
/**
* Note:
@ -237,7 +237,7 @@ public:
*/
static Camera* getDefaultCamera();
/**
Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackGroundBrush to modify the default behavior
Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackgroundBrush to modify the default behavior
*/
void clearBackground();
/**
@ -260,15 +260,15 @@ public:
bool isViewProjectionUpdated() const {return _viewProjectionUpdated;}
/**
* set the background brush. See CameraBackGroundBrush for more information.
* set the background brush. See CameraBackgroundBrush for more information.
* @param clearBrush Brush used to clear the background
*/
void setBackGroundBrush(CameraBackGroundBrush* clearBrush);
void setBackgroundBrush(CameraBackgroundBrush* clearBrush);
/**
* Get clear brush
*/
CameraBackGroundBrush* getBackGroundBrush() const { return _clearBrush; }
CameraBackgroundBrush* getBackgroundBrush() const { return _clearBrush; }
virtual void visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
@ -312,7 +312,7 @@ protected:
int8_t _depth; //camera depth, the depth of camera with CameraFlag::DEFAULT flag is 0 by default, a camera with larger depth is drawn on top of camera with smaller detph
static Camera* _visitingCamera;
CameraBackGroundBrush* _clearBrush; //brush used to clear the back ground
CameraBackgroundBrush* _clearBrush; //brush used to clear the back ground
experimental::Viewport _viewport;

View File

@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "2d/CCCameraBackGroundBrush.h"
#include "2d/CCCameraBackgroundBrush.h"
#include "2d/CCCamera.h"
#include "base/ccMacros.h"
#include "base/CCConfiguration.h"
@ -44,64 +44,64 @@
NS_CC_BEGIN
CameraBackGroundBrush::CameraBackGroundBrush()
CameraBackgroundBrush::CameraBackgroundBrush()
: _glProgramState(nullptr)
{
}
CameraBackGroundBrush::~CameraBackGroundBrush()
CameraBackgroundBrush::~CameraBackgroundBrush()
{
CC_SAFE_RELEASE(_glProgramState);
}
CameraBackGroundBrush* CameraBackGroundBrush::createNoneBrush()
CameraBackgroundBrush* CameraBackgroundBrush::createNoneBrush()
{
auto ret = new (std::nothrow) CameraBackGroundBrush();
auto ret = new (std::nothrow) CameraBackgroundBrush();
ret->init();
ret->autorelease();
return ret;
}
CameraBackGroundColorBrush* CameraBackGroundBrush::createColorBrush(const Color4F& color, float depth)
CameraBackgroundColorBrush* CameraBackgroundBrush::createColorBrush(const Color4F& color, float depth)
{
return CameraBackGroundColorBrush::create(color, depth);
return CameraBackgroundColorBrush::create(color, depth);
}
CameraBackGroundDepthBrush* CameraBackGroundBrush::createDepthBrush(float depth)
CameraBackgroundDepthBrush* CameraBackgroundBrush::createDepthBrush(float depth)
{
return CameraBackGroundDepthBrush::create(depth);
return CameraBackgroundDepthBrush::create(depth);
}
CameraBackGroundSkyBoxBrush* CameraBackGroundBrush::createSkyboxBrush(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z)
CameraBackgroundSkyBoxBrush* CameraBackgroundBrush::createSkyboxBrush(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z)
{
return CameraBackGroundSkyBoxBrush::create(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
return CameraBackgroundSkyBoxBrush::create(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
}
//////////////////////////////////////////////////////////////////////////////////////////
CameraBackGroundDepthBrush::CameraBackGroundDepthBrush()
CameraBackgroundDepthBrush::CameraBackgroundDepthBrush()
: _depth(0.f)
, _clearColor(GL_FALSE)
{
}
CameraBackGroundDepthBrush::~CameraBackGroundDepthBrush()
CameraBackgroundDepthBrush::~CameraBackgroundDepthBrush()
{
}
CameraBackGroundDepthBrush* CameraBackGroundDepthBrush::create(float depth)
CameraBackgroundDepthBrush* CameraBackgroundDepthBrush::create(float depth)
{
auto ret = new (std::nothrow) CameraBackGroundDepthBrush();
auto ret = new (std::nothrow) CameraBackgroundDepthBrush();
ret->_depth = depth;
ret->init();
ret->autorelease();
return ret;
}
bool CameraBackGroundDepthBrush::init()
bool CameraBackgroundDepthBrush::init()
{
auto shader = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_CAMERA_CLEAR);
_glProgramState = GLProgramState::getOrCreateWithGLProgram(shader);
@ -121,7 +121,7 @@ bool CameraBackGroundDepthBrush::init()
return true;
}
void CameraBackGroundDepthBrush::drawBackGround(Camera* camera)
void CameraBackgroundDepthBrush::drawBackground(Camera* camera)
{
GLboolean oldDepthTest;
GLint oldDepthFunc;
@ -192,25 +192,25 @@ void CameraBackGroundDepthBrush::drawBackGround(Camera* camera)
//////////////////////////////////////////////////////////////////////////////////////////
CameraBackGroundColorBrush::CameraBackGroundColorBrush()
CameraBackgroundColorBrush::CameraBackgroundColorBrush()
: _color(0.f, 0.f, 0.f, 0.f)
{
}
CameraBackGroundColorBrush::~CameraBackGroundColorBrush()
CameraBackgroundColorBrush::~CameraBackgroundColorBrush()
{
}
void CameraBackGroundColorBrush::setColor(const Color4F& color)
void CameraBackgroundColorBrush::setColor(const Color4F& color)
{
_quad.bl.colors = _quad.br.colors = _quad.tl.colors = _quad.tr.colors = Color4B(color);
}
CameraBackGroundColorBrush* CameraBackGroundColorBrush::create(const Color4F& color, float depth)
CameraBackgroundColorBrush* CameraBackgroundColorBrush::create(const Color4F& color, float depth)
{
auto ret = new (std::nothrow) CameraBackGroundColorBrush();
auto ret = new (std::nothrow) CameraBackgroundColorBrush();
ret->init();
ret->_clearColor = GL_TRUE;
ret->setColor(color);
@ -221,7 +221,7 @@ CameraBackGroundColorBrush* CameraBackGroundColorBrush::create(const Color4F& co
}
/////////////////////////////////////////////////////////////////////////////////////////////
CameraBackGroundSkyBoxBrush::CameraBackGroundSkyBoxBrush()
CameraBackgroundSkyBoxBrush::CameraBackgroundSkyBoxBrush()
: _vao(0)
, _vertexBuffer(0)
, _indexBuffer(0)
@ -238,7 +238,7 @@ CameraBackGroundSkyBoxBrush::CameraBackGroundSkyBoxBrush()
#endif
}
CameraBackGroundSkyBoxBrush::~CameraBackGroundSkyBoxBrush()
CameraBackgroundSkyBoxBrush::~CameraBackgroundSkyBoxBrush()
{
CC_SAFE_RELEASE(_texture);
@ -256,7 +256,7 @@ CameraBackGroundSkyBoxBrush::~CameraBackGroundSkyBoxBrush()
}
}
CameraBackGroundSkyBoxBrush* CameraBackGroundSkyBoxBrush::create(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z)
CameraBackgroundSkyBoxBrush* CameraBackgroundSkyBoxBrush::create(const std::string& positive_x, const std::string& negative_x, const std::string& positive_y, const std::string& negative_y, const std::string& positive_z, const std::string& negative_z)
{
auto texture = TextureCube::create(positive_x, negative_x, positive_y, negative_y, positive_z, negative_z);
if (texture == nullptr)
@ -269,7 +269,7 @@ CameraBackGroundSkyBoxBrush* CameraBackGroundSkyBoxBrush::create(const std::stri
tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
texture->setTexParameters(tRepeatParams);
auto ret = new(std::nothrow)CameraBackGroundSkyBoxBrush();
auto ret = new(std::nothrow)CameraBackgroundSkyBoxBrush();
ret->init();
ret->setTexture(texture);
@ -278,9 +278,9 @@ CameraBackGroundSkyBoxBrush* CameraBackGroundSkyBoxBrush::create(const std::stri
return ret;
}
CameraBackGroundSkyBoxBrush* CameraBackGroundSkyBoxBrush::create()
CameraBackgroundSkyBoxBrush* CameraBackgroundSkyBoxBrush::create()
{
auto ret = new(std::nothrow)CameraBackGroundSkyBoxBrush();
auto ret = new(std::nothrow)CameraBackgroundSkyBoxBrush();
ret->init();
@ -288,7 +288,7 @@ CameraBackGroundSkyBoxBrush* CameraBackGroundSkyBoxBrush::create()
return ret;
}
void CameraBackGroundSkyBoxBrush::drawBackGround(Camera* camera)
void CameraBackgroundSkyBoxBrush::drawBackground(Camera* camera)
{
Mat4 cameraModelMat = camera->getNodeToWorldTransform();
@ -342,7 +342,7 @@ void CameraBackGroundSkyBoxBrush::drawBackGround(Camera* camera)
CHECK_GL_ERROR_DEBUG();
}
bool CameraBackGroundSkyBoxBrush::init()
bool CameraBackgroundSkyBoxBrush::init()
{
auto shader = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_SKYBOX);
_glProgramState = GLProgramState::create(shader);
@ -354,7 +354,7 @@ bool CameraBackGroundSkyBoxBrush::init()
return true;
}
void CameraBackGroundSkyBoxBrush::initBuffer()
void CameraBackgroundSkyBoxBrush::initBuffer()
{
if (_vertexBuffer)
glDeleteBuffers(1, &_vertexBuffer);
@ -407,7 +407,7 @@ void CameraBackGroundSkyBoxBrush::initBuffer()
}
}
void CameraBackGroundSkyBoxBrush::setTexture(TextureCube* texture)
void CameraBackgroundSkyBoxBrush::setTexture(TextureCube* texture)
{
CC_SAFE_RETAIN(texture);
CC_SAFE_RELEASE(_texture);

View File

@ -34,9 +34,9 @@
NS_CC_BEGIN
class CameraBackGroundColorBrush;
class CameraBackGroundDepthBrush;
class CameraBackGroundSkyBoxBrush;
class CameraBackgroundColorBrush;
class CameraBackgroundDepthBrush;
class CameraBackgroundSkyBoxBrush;
class GLProgramState;
class Camera;
@ -45,18 +45,18 @@ class Camera;
* Defines a brush to clear the background of camera.
* There are 4 types of brush. None brush do nothing, Depth brush clear background with given depth, Color brush clear background with given color and depth, Skybox brush clear the background with a skybox. Camera uses depth brush by default.
*/
class CC_DLL CameraBackGroundBrush : public Ref
class CC_DLL CameraBackgroundBrush : public Ref
{
public:
/**
* Brush types. There are 4 types of brush. See CameraBackGroundDepthBrush, CameraBackGroundColorBrush, CameraBackGroundSkyBoxBrush for more information.
* Brush types. There are 4 types of brush. See CameraBackgroundDepthBrush, CameraBackgroundColorBrush, CameraBackgroundSkyBoxBrush for more information.
*/
enum class BrushType
{
NONE, //none brush
DEPTH, // depth brush. See CameraBackGroundDepthBrush
COLOR, // color brush. See CameraBackGroundColorBrush
SKYBOX, // skybox brush. See CameraBackGroundSkyBoxBrush
DEPTH, // depth brush. See CameraBackgroundDepthBrush
COLOR, // color brush. See CameraBackgroundColorBrush
SKYBOX, // skybox brush. See CameraBackgroundSkyBoxBrush
};
/**
@ -69,14 +69,14 @@ public:
* Creates a none brush, it does nothing when clear the background
* @return Created brush.
*/
static CameraBackGroundBrush* createNoneBrush();
static CameraBackgroundBrush* createNoneBrush();
/**
* Creates a depth brush, which clears depth buffer with a given depth.
* @param depth Depth used to clear depth buffer
* @return Created brush
*/
static CameraBackGroundDepthBrush* createDepthBrush(float depth = 1.f);
static CameraBackgroundDepthBrush* createDepthBrush(float depth = 1.f);
/**
* Creates a color brush
@ -84,7 +84,7 @@ public:
* @param depth Depth used to clear depth buffer
* @return Created brush
*/
static CameraBackGroundColorBrush* createColorBrush(const Color4F& color, float depth);
static CameraBackgroundColorBrush* createColorBrush(const Color4F& color, float depth);
/** Creates a Skybox brush with 6 textures.
@ -96,17 +96,17 @@ public:
@param negative_z texture for the rear side of the texture cube face.
@return A new brush inited with given parameters.
*/
static CameraBackGroundSkyBoxBrush* createSkyboxBrush(const std::string& positive_x, const std::string& negative_x,
static CameraBackgroundSkyBoxBrush* createSkyboxBrush(const std::string& positive_x, const std::string& negative_x,
const std::string& positive_y, const std::string& negative_y,
const std::string& positive_z, const std::string& negative_z);
/**
* draw the background
*/
virtual void drawBackGround(Camera* camera) {}
virtual void drawBackground(Camera* camera) {}
CC_CONSTRUCTOR_ACCESS:
CameraBackGroundBrush();
virtual ~CameraBackGroundBrush();
CameraBackgroundBrush();
virtual ~CameraBackgroundBrush();
protected:
virtual bool init() { return true; }
@ -117,7 +117,7 @@ protected:
/**
* Depth brush clear depth buffer with given depth
*/
class CC_DLL CameraBackGroundDepthBrush : public CameraBackGroundBrush
class CC_DLL CameraBackgroundDepthBrush : public CameraBackgroundBrush
{
public:
/**
@ -125,7 +125,7 @@ public:
* @param depth Depth used to clear the depth buffer
* @return Created brush
*/
static CameraBackGroundDepthBrush* create(float depth);
static CameraBackgroundDepthBrush* create(float depth);
/**
* Get brush type. Should be BrushType::DEPTH
@ -136,7 +136,7 @@ public:
/**
* Draw background
*/
virtual void drawBackGround(Camera* camera) override;
virtual void drawBackground(Camera* camera) override;
/**
* Set depth
@ -145,8 +145,8 @@ public:
void setDepth(float depth) { _depth = depth; }
CC_CONSTRUCTOR_ACCESS:
CameraBackGroundDepthBrush();
virtual ~CameraBackGroundDepthBrush();
CameraBackgroundDepthBrush();
virtual ~CameraBackgroundDepthBrush();
protected:
virtual bool init() override;
@ -161,7 +161,7 @@ protected:
/**
* Color brush clear buffer with given depth and color
*/
class CC_DLL CameraBackGroundColorBrush : public CameraBackGroundDepthBrush
class CC_DLL CameraBackgroundColorBrush : public CameraBackgroundDepthBrush
{
public:
/**
@ -176,7 +176,7 @@ public:
* @param depth Depth used to clear the depth buffer
* @return Created brush
*/
static CameraBackGroundColorBrush* create(const Color4F& color, float depth);
static CameraBackgroundColorBrush* create(const Color4F& color, float depth);
/**
* Set clear color
@ -185,8 +185,8 @@ public:
void setColor(const Color4F& color);
CC_CONSTRUCTOR_ACCESS:
CameraBackGroundColorBrush();
virtual ~CameraBackGroundColorBrush();
CameraBackgroundColorBrush();
virtual ~CameraBackgroundColorBrush();
protected:
@ -200,7 +200,7 @@ class EventListenerCustom;
/**
* Skybox brush clear buffer with a skybox
*/
class CC_DLL CameraBackGroundSkyBoxBrush : public CameraBackGroundBrush
class CC_DLL CameraBackgroundSkyBoxBrush : public CameraBackgroundBrush
{
public:
/**
@ -218,13 +218,13 @@ public:
@param negative_z texture for the rear side of the texture cube face.
@return A new brush inited with given parameters.
*/
static CameraBackGroundSkyBoxBrush* create(const std::string& positive_x, const std::string& negative_x,
static CameraBackgroundSkyBoxBrush* create(const std::string& positive_x, const std::string& negative_x,
const std::string& positive_y, const std::string& negative_y,
const std::string& positive_z, const std::string& negative_z);
/** Creates a Skybox brush with 6 textures.
*/
static CameraBackGroundSkyBoxBrush* create();
static CameraBackgroundSkyBoxBrush* create();
/**
* Set skybox texutre
* @param texture Skybox texture
@ -234,11 +234,11 @@ public:
/**
* Draw background
*/
virtual void drawBackGround(Camera* camera) override;
virtual void drawBackground(Camera* camera) override;
CC_CONSTRUCTOR_ACCESS:
CameraBackGroundSkyBoxBrush();
virtual ~CameraBackGroundSkyBoxBrush();
CameraBackgroundSkyBoxBrush();
virtual ~CameraBackgroundSkyBoxBrush();
/**
* init Skybox.

View File

@ -24,7 +24,7 @@ set(COCOS_2D_SRC
2d/CCAnimation.cpp
2d/CCAtlasNode.cpp
2d/CCCamera.cpp
2d/CCCameraBackGroundBrush.cpp
2d/CCCameraBackgroundBrush.cpp
2d/CCClippingNode.cpp
2d/CCClippingRectangleNode.cpp
2d/CCComponentContainer.cpp

View File

@ -681,7 +681,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCAutoPolygon.cpp" />
<ClCompile Include="CCCamera.cpp" />
<ClCompile Include="CCCameraBackGroundBrush.cpp" />
<ClCompile Include="CCCameraBackgroundBrush.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRectangleNode.cpp" />
<ClCompile Include="CCComponent.cpp" />
@ -1297,7 +1297,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCAutoPolygon.h" />
<ClInclude Include="CCCamera.h" />
<ClInclude Include="CCCameraBackGroundBrush.h" />
<ClInclude Include="CCCameraBackgroundBrush.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRectangleNode.h" />
<ClInclude Include="CCComponent.h" />

View File

@ -1931,7 +1931,7 @@
<ClCompile Include="..\network\CCDownloaderImpl.cpp">
<Filter>network\Source Files</Filter>
</ClCompile>
<ClCompile Include="CCCameraBackGroundBrush.cpp">
<ClCompile Include="CCCameraBackgroundBrush.cpp">
<Filter>2d</Filter>
</ClCompile>
</ItemGroup>
@ -3768,7 +3768,7 @@
<ClInclude Include="..\network\CCIDownloaderImpl.h">
<Filter>network\Header Files</Filter>
</ClInclude>
<ClInclude Include="CCCameraBackGroundBrush.h">
<ClInclude Include="CCCameraBackgroundBrush.h">
<Filter>2d</Filter>
</ClInclude>
</ItemGroup>

View File

@ -584,7 +584,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAtlasNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCamera.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackGroundBrush.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingRectangleNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCComponent.h" />
@ -1179,7 +1179,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAtlasNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCamera.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackGroundBrush.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingRectangleNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCComponent.cpp" />

View File

@ -1867,7 +1867,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.h">
<Filter>cocostudio\reader\WidgetReader\GameNodeDReader</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackGroundBrush.h">
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.h">
<Filter>2d</Filter>
</ClInclude>
</ItemGroup>
@ -3567,7 +3567,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\GameNode3DReader\GameNode3DReader.cpp">
<Filter>cocostudio\reader\WidgetReader\GameNodeDReader</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackGroundBrush.cpp">
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.cpp">
<Filter>2d</Filter>
</ClCompile>
</ItemGroup>

View File

@ -35,7 +35,7 @@ cocos2d.cpp \
2d/CCAnimationCache.cpp \
2d/CCAtlasNode.cpp \
2d/CCCamera.cpp \
2d/CCCameraBackGroundBrush.cpp \
2d/CCCameraBackgroundBrush.cpp \
2d/CCClippingNode.cpp \
2d/CCClippingRectangleNode.cpp \
2d/CCComponent.cpp \

View File

@ -138,7 +138,7 @@ THE SOFTWARE.
// 2d utils
#include "2d/CCCamera.h"
#include "2d/CCCameraBackGroundBrush.h"
#include "2d/CCCameraBackgroundBrush.h"
#include "2d/CCGrabber.h"
#include "2d/CCGrid.h"
#include "2d/CCLight.h"

View File

@ -25,7 +25,7 @@
#include "Sprite3DTest.h"
#include "DrawNode3D.h"
#include "2d/CCCameraBackGroundBrush.h"
#include "2d/CCCameraBackgroundBrush.h"
#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
@ -62,7 +62,7 @@ Sprite3DTests::Sprite3DTests()
ADD_TEST_CASE(Sprite3DClippingTest);
ADD_TEST_CASE(Sprite3DTestMeshLight);
ADD_TEST_CASE(Animate3DCallbackTest);
ADD_TEST_CASE(CameraBackGroundClearTest);
ADD_TEST_CASE(CameraBackgroundClearTest);
};
//------------------------------------------------------------------
@ -2723,11 +2723,11 @@ std::string Sprite3DTestMeshLight::subtitle() const
return "";
}
CameraBackGroundClearTest::CameraBackGroundClearTest()
CameraBackgroundClearTest::CameraBackgroundClearTest()
{
TTFConfig ttfConfig("fonts/arial.ttf", 20);
auto label1 = Label::createWithTTF(ttfConfig,"Clear Mode");
auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(CameraBackGroundClearTest::switch_CameraClearMode,this) );
auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(CameraBackgroundClearTest::switch_CameraClearMode,this) );
item1->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height*4 ) );
@ -2752,36 +2752,36 @@ CameraBackGroundClearTest::CameraBackGroundClearTest()
_label->setPosition(s.width / 2.f , VisibleRect::top().y * 0.8f);
}
void CameraBackGroundClearTest::switch_CameraClearMode(cocos2d::Ref* sender)
void CameraBackgroundClearTest::switch_CameraClearMode(cocos2d::Ref* sender)
{
auto type = _camera->getBackGroundBrush()->getBrushType();
if (type == CameraBackGroundBrush::BrushType::NONE)
auto type = _camera->getBackgroundBrush()->getBrushType();
if (type == CameraBackgroundBrush::BrushType::NONE)
{
_camera->setBackGroundBrush(CameraBackGroundBrush::createDepthBrush(1.f));
_camera->setBackgroundBrush(CameraBackgroundBrush::createDepthBrush(1.f));
_label->setString("Depth Clear Brush");
}
else if (type == CameraBackGroundBrush::BrushType::DEPTH)
else if (type == CameraBackgroundBrush::BrushType::DEPTH)
{
_camera->setBackGroundBrush(CameraBackGroundBrush::createColorBrush(Color4F(1.f, 0.f, 0.f, 1.f), 1.f));
_camera->setBackgroundBrush(CameraBackgroundBrush::createColorBrush(Color4F(1.f, 0.f, 0.f, 1.f), 1.f));
_label->setString("Color Clear Brush");
}
else if (type == CameraBackGroundBrush::BrushType::COLOR)
else if (type == CameraBackgroundBrush::BrushType::COLOR)
{
_camera->setBackGroundBrush(CameraBackGroundBrush::createSkyboxBrush("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg","Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg","Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg"));
_camera->setBackgroundBrush(CameraBackgroundBrush::createSkyboxBrush("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg","Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg","Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg"));
_label->setString("Skybox Clear Brush");
}
else if (type == CameraBackGroundBrush::BrushType::SKYBOX)
else if (type == CameraBackgroundBrush::BrushType::SKYBOX)
{
_camera->setBackGroundBrush(CameraBackGroundBrush::createNoneBrush());
_camera->setBackgroundBrush(CameraBackgroundBrush::createNoneBrush());
_label->setString("None Clear Brush");
}
}
std::string CameraBackGroundClearTest::title() const
std::string CameraBackgroundClearTest::title() const
{
return "Camera Background Clear Brush";
}
std::string CameraBackGroundClearTest::subtitle() const
std::string CameraBackgroundClearTest::subtitle() const
{
return "";
}

View File

@ -592,11 +592,11 @@ protected:
cocos2d::Sprite3D* _sprite;
};
class CameraBackGroundClearTest : public Sprite3DTestDemo
class CameraBackgroundClearTest : public Sprite3DTestDemo
{
public:
CREATE_FUNC(CameraBackGroundClearTest);
CameraBackGroundClearTest();
CREATE_FUNC(CameraBackgroundClearTest);
CameraBackgroundClearTest();
virtual std::string title() const override;
virtual std::string subtitle() const override;