mirror of https://github.com/axmolengine/axmol.git
fix compile: rename kOrientation to kCCTransitionOrientation
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@ -189,29 +189,29 @@ local function createTransition(index, t, scene)
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elseif index == Transition_Table.FadeWhiteTransition then
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scene = CCTransitionFade:create(t, scene, ccc3(255, 255, 255))
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elseif index == Transition_Table.FlipXLeftOver then
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scene = CCTransitionFlipX:create(t, scene, kOrientationLeftOver)
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scene = CCTransitionFlipX:create(t, scene, kCCTransitionOrientationLeftOver)
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elseif index == Transition_Table.FlipXRightOver then
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scene = CCTransitionFlipX:create(t, scene, kOrientationRightOver)
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scene = CCTransitionFlipX:create(t, scene, kCCTransitionOrientationRightOver)
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elseif index == Transition_Table.FlipYUpOver then
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scene = CCTransitionFlipY:create(t, scene, kOrientationUpOver)
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scene = CCTransitionFlipY:create(t, scene, kCCTransitionOrientationUpOver)
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elseif index == Transition_Table.FlipYDownOver then
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scene = CCTransitionFlipY:create(t, scene, kOrientationDownOver)
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scene = CCTransitionFlipY:create(t, scene, kCCTransitionOrientationDownOver)
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elseif index == Transition_Table.FlipAngularLeftOver then
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scene = CCTransitionFlipAngular:create(t, scene, kOrientationLeftOver)
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scene = CCTransitionFlipAngular:create(t, scene, kCCTransitionOrientationLeftOver)
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elseif index == Transition_Table.FlipAngularRightOver then
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scene = CCTransitionFlipAngular:create(t, scene, kOrientationRightOver)
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scene = CCTransitionFlipAngular:create(t, scene, kCCTransitionOrientationRightOver)
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elseif index == Transition_Table.ZoomFlipXLeftOver then
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scene = CCTransitionZoomFlipX:create(t, scene, kOrientationLeftOver)
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scene = CCTransitionZoomFlipX:create(t, scene, kCCTransitionOrientationLeftOver)
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elseif index == Transition_Table.ZoomFlipXRightOver then
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scene = CCTransitionZoomFlipX:create(t, scene, kOrientationRightOver)
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scene = CCTransitionZoomFlipX:create(t, scene, kCCTransitionOrientationRightOver)
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elseif index == Transition_Table.ZoomFlipYUpOver then
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scene = CCTransitionZoomFlipY:create(t, scene, kOrientationUpOver)
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scene = CCTransitionZoomFlipY:create(t, scene, kCCTransitionOrientationUpOver)
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elseif index == Transition_Table.ZoomFlipYDownOver then
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scene = CCTransitionZoomFlipY:create(t, scene, kOrientationDownOver)
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scene = CCTransitionZoomFlipY:create(t, scene, kCCTransitionOrientationDownOver)
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elseif index == Transition_Table.ZoomFlipAngularLeftOver then
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scene = CCTransitionZoomFlipAngular:create(t, scene, kOrientationLeftOver)
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scene = CCTransitionZoomFlipAngular:create(t, scene, kCCTransitionOrientationLeftOver)
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elseif index == Transition_Table.ZoomFlipAngularRightOver then
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scene = CCTransitionZoomFlipAngular:create(t, scene, kOrientationRightOver)
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scene = CCTransitionZoomFlipAngular:create(t, scene, kCCTransitionOrientationRightOver)
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elseif index == Transition_Table.CCTransitionShrinkGrow then
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scene = CCTransitionShrinkGrow:create(t, scene)
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elseif index == Transition_Table.CCTransitionRotoZoom then
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@ -1 +1 @@
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fb55025330e8a2805460df5913b0a398c9120ed2
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c893636df2a952d791291d26ca03022ee8fc29a6
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@ -1,13 +1,13 @@
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typedef enum {
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/// An horizontal orientation where the Left is nearer
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kOrientationLeftOver = 0,
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kCCTransitionOrientationLeftOver = 0,
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/// An horizontal orientation where the Right is nearer
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kOrientationRightOver = 1,
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kCCTransitionOrientationRightOver = 1,
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/// A vertical orientation where the Up is nearer
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kOrientationUpOver = 0,
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kCCTransitionOrientationUpOver = 0,
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/// A vertical orientation where the Bottom is nearer
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kOrientationDownOver = 1,
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kCCTransitionOrientationDownOver = 1,
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} tOrientation;
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class CCTransitionScene : public CCScene
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@ -77,32 +77,32 @@ class CCTransitionShrinkGrow : public CCScene
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class CCTransitionFlipX : public CCScene
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{
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static CCTransitionFlipX* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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static CCTransitionFlipX* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationRightOver);
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};
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class CCTransitionFlipY : public CCScene
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{
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static CCTransitionFlipY* create(float t, CCScene* s, tOrientation o = kOrientationUpOver);
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static CCTransitionFlipY* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationUpOver);
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};
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class CCTransitionFlipAngular : public CCScene
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{
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static CCTransitionFlipAngular* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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static CCTransitionFlipAngular* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationRightOver);
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};
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class CCTransitionZoomFlipX : public CCScene
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{
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static CCTransitionZoomFlipX* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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static CCTransitionZoomFlipX* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationRightOver);
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};
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class CCTransitionZoomFlipY : public CCScene
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{
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static CCTransitionZoomFlipY* create(float t, CCScene* s, tOrientation o = kOrientationUpOver);
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static CCTransitionZoomFlipY* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationUpOver);
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};
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class CCTransitionZoomFlipAngular : public CCScene
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{
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static CCTransitionZoomFlipAngular* create(float t, CCScene* s, tOrientation o = kOrientationRightOver);
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static CCTransitionZoomFlipAngular* create(float t, CCScene* s, tOrientation o = kCCTransitionOrientationRightOver);
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};
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class CCTransitionFade : public CCScene
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