issue #2768:Add Armature lua binding and releated test samples

This commit is contained in:
samuele3hu 2013-09-09 10:20:32 +08:00
parent 850efa5eac
commit 357466bab2
6 changed files with 975 additions and 7 deletions

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@ -56,4 +56,11 @@
#include "CCDeprecated-ext.h" #include "CCDeprecated-ext.h"
#include "CCArmature/CCArmature.h"
#include "CCArmature/animation/CCArmatureAnimation.h"
#include "CCArmature/display/CCSkin.h"
#include "CCArmature/CCBone.h"
#include "CCArmature/utils/CCArmatureDataManager.h"
#include "CCArmature/datas/CCDatas.h"
#endif /* __COCOS2D_EXT_H__ */ #endif /* __COCOS2D_EXT_H__ */

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@ -0,0 +1,815 @@
local itemTagBasic = 1000
local winSize = cc.Director:getInstance():getWinSize()
local scheduler = cc.Director:getInstance():getScheduler()
local ArmatureTestIndex =
{
TEST_COCOSTUDIO_WITH_SKELETON = 1,
TEST_COCOSTUDIO_WITHOUT_SKELETON = 2,
TEST_DRAGON_BONES_2_0 = 3,
TEST_PERFORMANCE = 4,
TEST_CHANGE_ZORDER = 5,
TEST_ANIMATION_EVENT = 6,
TEST_PARTICLE_DISPLAY = 7,
TEST_USE_DIFFERENT_PICTURE = 8,
TEST_BOUDINGBOX = 9,
TEST_ANCHORPOINT = 10,
TEST_ARMATURE_NESTING = 11,
}
local armatureSceneIdx = ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON
local ArmatureTestScene = class("ArmatureTestScene")
ArmatureTestScene.__index = ArmatureTestScene
function ArmatureTestScene.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, ArmatureTestScene)
return target
end
function ArmatureTestScene:runThisTest()
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/TestBone0.png", "armature/TestBone0.plist", "armature/TestBone.json")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Cowboy0.png", "armature/Cowboy0.plist", "armature/Cowboy.json")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/knight.png", "armature/knight.plist", "armature/knight.xml")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/weapon.png", "armature/weapon.plist", "armature/weapon.xml")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/robot.png", "armature/robot.plist", "armature/robot.xml")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/cyborg.png", "armature/cyborg.plist", "armature/cyborg.xml")
cc.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/Dragon.png", "armature/Dragon.plist", "armature/Dragon.xml")
armatureSceneIdx = ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON
self:addChild(restartArmatureTest())
end
function ArmatureTestScene.create()
local scene = ArmatureTestScene.extend(cc.Scene:create())
local bg = cc.Sprite:create("armature/bg.jpg")
bg:setPosition(VisibleRect:center())
local scaleX = VisibleRect:getVisibleRect().width / bg:getContentSize().width
local scaleY = VisibleRect:getVisibleRect().height / bg:getContentSize().height
bg:setScaleX(scaleX)
bg:setScaleY(scaleY)
scene:addChild(bg)
return scene
end
function ArmatureTestScene.toMainMenuCallback()
cc.ArmatureDataManager:purgeArmatureSystem()
end
local ArmatureTestLayer = class("ArmatureTestLayer")
ArmatureTestLayer.__index = ArmatureTestLayer
function ArmatureTestLayer:onEnter()
end
function ArmatureTestLayer.title(idx)
if ArmatureTestIndex.TEST_COCOSTUDIO_WITH_SKELETON == idx then
return "Test Export From CocoStudio With Skeleton Effect"
elseif ArmatureTestIndex.TEST_COCOSTUDIO_WITHOUT_SKELETON == idx then
return "Test Export From CocoStudio Without Skeleton Effect"
elseif ArmatureTestIndex.TEST_DRAGON_BONES_2_0 == idx then
return "Test Export From DragonBones version 2.0"
elseif ArmatureTestIndex.TEST_PERFORMANCE == idx then
return "Test Performance"
elseif ArmatureTestIndex.TEST_CHANGE_ZORDER == idx then
return "Test Change ZOrder Of Different Armature"
elseif ArmatureTestIndex.TEST_ANIMATION_EVENT == idx then
return "Test Armature Animation Event"
elseif ArmatureTestIndex.TEST_PARTICLE_DISPLAY == idx then
return "Test Particle Display"
elseif ArmatureTestIndex.TEST_USE_DIFFERENT_PICTURE == idx then
return "Test One Armature Use Different Picture"
elseif ArmatureTestIndex.TEST_BOUDINGBOX == idx then
return "Test BoundingBox"
elseif ArmatureTestIndex.TEST_ANCHORPOINT == idx then
return "Test Set AnchorPoint"
elseif ArmatureTestIndex.TEST_ARMATURE_NESTING == idx then
return "Test Armature Nesting"
end
end
function ArmatureTestLayer.subTitle(idx)
if ArmatureTestIndex.TEST_PERFORMANCE == idx then
return "Current Armature Count : "
elseif ArmatureTestIndex.TEST_PARTICLE_DISPLAY == idx then
return "Touch to change animation"
elseif ArmatureTestIndex.TEST_USE_DIFFERENT_PICTURE == idx then
return "weapon and armature are in different picture"
else
return ""
end
end
function ArmatureTestLayer.create()
local layer = ArmatureTestLayer.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
function ArmatureTestLayer.backCallback()
local newScene = ArmatureTestScene.create()
newScene:addChild(backArmatureTest())
cc.Director:getInstance():replaceScene(newScene)
end
function ArmatureTestLayer.restartCallback()
local newScene = ArmatureTestScene.create()
newScene:addChild(restartArmatureTest())
cc.Director:getInstance():replaceScene(newScene)
end
function ArmatureTestLayer.nextCallback()
local newScene = ArmatureTestScene.create()
newScene:addChild(nextArmatureTest())
cc.Director:getInstance():replaceScene(newScene)
end
function ArmatureTestLayer:createMenu()
local menu = cc.Menu:create()
local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
item1:registerScriptTapHandler(self.backCallback)
menu:addChild(item1,itemTagBasic)
local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
item2:registerScriptTapHandler(self.restartCallback)
menu:addChild(item2,itemTagBasic)
local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
menu:addChild(item3,itemTagBasic)
item3:registerScriptTapHandler(self.nextCallback)
local size = cc.Director:getInstance():getWinSize()
item1:setPosition(cc.p(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(cc.p(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(cc.p(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
menu:setPosition(cc.p(0, 0))
self:addChild(menu)
end
function ArmatureTestLayer.toExtensionMenu()
local scene = ExtensionsTestMain()
if scene ~= nil then
cc.Director:getInstance():replaceScene(scene)
end
end
function ArmatureTestLayer:createToExtensionMenu()
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local menuItemFont = cc.MenuItemFont:create("Back")
menuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25))
menuItemFont:registerScriptTapHandler(ArmatureTestLayer.toExtensionMenu)
local backMenu = cc.Menu:create()
backMenu:addChild(menuItemFont)
backMenu:setPosition(cc.p(0, 0))
self:addChild(backMenu,10)
end
function ArmatureTestLayer:creatTitleAndSubTitle(idx)
local title = cc.LabelTTF:create(ArmatureTestLayer.title(idx),"Arial",18)
title:setColor(cc.c3b(0,0,0))
self:addChild(title, 1, 10000)
title:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 30))
local subTitle = nil
if "" ~= ArmatureTestLayer.subTitle(idx) then
local subTitle = cc.LabelTTF:create(ArmatureTestLayer.subTitle(idx), "Arial", 18)
subTitle:setColor(cc.c3b(0,0,0))
self:addChild(subTitle, 1, 10001)
subTitle:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 60) )
end
end
local TestCSWithSkeleton = class("TestCSWithSkeleton",ArmatureTestLayer)
TestCSWithSkeleton.__index = TestCSWithSkeleton
function TestCSWithSkeleton.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestCSWithSkeleton)
return target
end
function TestCSWithSkeleton:onEnter()
local armature = cc.Armature:create("Cowboy")
armature:getAnimation():playByIndex(0)
armature:setScale(0.2)
armature:setAnchorPoint(cc.p(0.5, 0.5))
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2))
self:addChild(armature)
end
function TestCSWithSkeleton.create()
local layer = TestCSWithSkeleton.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestCSWithoutSkeleton = class("TestCSWithoutSkeleton",ArmatureTestLayer)
TestCSWithoutSkeleton.__index = TestCSWithoutSkeleton
function TestCSWithoutSkeleton.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestCSWithoutSkeleton)
return target
end
function TestCSWithoutSkeleton:onEnter()
local armature = cc.Armature:create("TestBone")
armature:getAnimation():playByIndex(0)
armature:setScale(0.2)
armature:setAnchorPoint(cc.p(0.5, 0.5))
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2))
self:addChild(armature)
end
function TestCSWithoutSkeleton.create()
local layer = TestCSWithoutSkeleton.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestDragonBones20 = class("TestDragonBones20",ArmatureTestLayer)
TestDragonBones20.__index = TestDragonBones20
function TestDragonBones20.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestDragonBones20)
return target
end
function TestDragonBones20:onEnter()
local armature = cc.Armature:create("Dragon")
armature:getAnimation():playByIndex(1)
armature:getAnimation():setAnimationScale(0.4)
armature:setScale(0.6)
armature:setAnchorPoint(cc.p(0.5, 0.5))
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2))
self:addChild(armature)
end
function TestDragonBones20.create()
local layer = TestDragonBones20.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestPerformance = class("TestPerformance",ArmatureTestLayer)
TestPerformance.__index = TestPerformance
TestPerformance.armatureCount = 0
TestPerformance.times = 0
TestPerformance.testPerformanceEntry = 0
TestPerformance.selfLayer = nil
function TestPerformance.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestPerformance)
return target
end
function TestPerformance.update(delta)
TestPerformance.times = TestPerformance.times + delta
if TestPerformance.times > 0.25 then
TestPerformance.time = 0
local armature = cc.Armature:create("Knight_f/Knight")
armature:getAnimation():playByIndex(0)
armature:setPosition(cc.p(50 + TestPerformance.armatureCount * 5, winSize.height / 2))
armature:setScale(0.6)
TestPerformance.armatureCount = TestPerformance.armatureCount + 1
TestPerformance.selfLayer:addChild(armature,TestPerformance.armatureCount)
local subTitle = tolua.cast(TestPerformance.selfLayer:getChildByTag(10001),"LabelTTF")
if nil ~= subTitle then
local info = ArmatureTestLayer.subTitle(ArmatureTestIndex.TEST_PERFORMANCE) .. TestPerformance.armatureCount
subTitle:setString(info)
end
end
end
function TestPerformance.onEnterOrExit(tag)
if tag == "enter" then
TestPerformance.testPerformanceEntry = scheduler:scheduleScriptFunc(TestPerformance.update, 0.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(TestPerformance.testPerformanceEntry)
end
end
function TestPerformance:onEnter()
TestPerformance.armatureCount = 0
TestPerformance.times = 0
TestPerformance.selfLayer = nil
self:registerScriptHandler(self.onEnterOrExit)
end
function TestPerformance.create()
local layer = TestPerformance.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
TestPerformance.selfLayer = layer
end
return layer
end
local TestCSWithoutSkeleton = class("TestCSWithoutSkeleton",ArmatureTestLayer)
TestCSWithoutSkeleton.__index = TestCSWithoutSkeleton
function TestCSWithoutSkeleton.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestCSWithoutSkeleton)
return target
end
function TestCSWithoutSkeleton:onEnter()
local armature = cc.Armature:create("TestBone")
armature:getAnimation():playByIndex(0)
armature:setScale(0.2)
armature:setAnchorPoint(cc.p(0.5, 0.5))
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2))
self:addChild(armature)
end
function TestCSWithoutSkeleton.create()
local layer = TestCSWithoutSkeleton.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestChangeZorder = class("TestChangeZorder",ArmatureTestLayer)
TestChangeZorder.__index = TestChangeZorder
TestChangeZorder.currentTag = -1
function TestChangeZorder.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestChangeZorder)
return target
end
function TestChangeZorder:onEnter()
self.currentTag = -1
local armature = cc.Armature:create("Knight_f/Knight")
armature:getAnimation():playByIndex(0)
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100 ))
armature:setScale(0.6)
self.currentTag = self.currentTag + 1
self:addChild(armature, self.currentTag, self.currentTag)
armature = cc.Armature:create("TestBone")
armature:getAnimation():playByIndex(0)
armature:setScale(0.24)
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100))
self.currentTag = self.currentTag + 1
self:addChild(armature, self.currentTag, self.currentTag)
armature = cc.Armature:create("Dragon")
armature:getAnimation():playByIndex(0)
armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100))
armature:setScale(0.6)
self.currentTag = self.currentTag + 1
self:addChild(armature, self.currentTag, self.currentTag)
local function changeZorder(dt)
local node = self:getChildByTag(self.currentTag)
node:setZOrder(math.random(0,1) * 3)
self.currentTag = (self.currentTag + 1) % 3
end
schedule(self,changeZorder, 1)
end
function TestChangeZorder.create()
local layer = TestChangeZorder.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
--UNDO callback
local TestAnimationEvent = class("TestAnimationEvent",ArmatureTestLayer)
TestAnimationEvent.__index = TestAnimationEvent
function TestAnimationEvent.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestAnimationEvent)
return target
end
function TestAnimationEvent:onEnter()
local armature = cc.Armature:create("Cowboy")
armature:getAnimation():play("Fire")
armature:setScaleX(-0.24)
armature:setScaleY(0.24)
armature:setPosition(cc.p(VisibleRect:left().x + 50, VisibleRect:left().y))
--armature:getAnimation()->MovementEventSignal.connect(this, &TestAnimationEvent::animationEvent)
self:addChild(armature)
end
function TestAnimationEvent.create()
local layer = TestAnimationEvent.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestParticleDisplay = class("TestParticleDisplay",ArmatureTestLayer)
TestParticleDisplay.__index = TestParticleDisplay
TestParticleDisplay.animationID = 0
TestParticleDisplay.armature = nil
function TestParticleDisplay.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestParticleDisplay)
return target
end
function TestParticleDisplay:onEnter()
self:setTouchEnabled(true)
self.animationID = 0
self.armature = cc.Armature:create("robot")
self.armature:getAnimation():playByIndex(0)
self.armature:setPosition(VisibleRect:center())
self.armature:setScale(0.48)
self:addChild(self.armature)
local displayData = cc.ParticleDisplayData:create()
displayData:setParam("Particles/SmallSun.plist")
local bone = cc.Bone:create("p1")
bone:addDisplay(displayData, 0)
bone:changeDisplayByIndex(0, true)
bone:setIgnoreMovementBoneData(true)
bone:setZOrder(100)
bone:setScale(1.2)
self.armature:addBone(bone, "bady-a3")
bone = cc.Bone:create("p2")
bone:addDisplay(displayData, 0)
bone:changeDisplayByIndex(0, true)
bone:setIgnoreMovementBoneData(true)
bone:setZOrder(100)
bone:setScale(1.2)
self.armature:addBone(bone, "bady-a30")
local function onTouchBegan(x, y)
self.animationID = (self.animationID + 1) % self.armature:getAnimation():getMovementCount()
self.armature:getAnimation():playByIndex(self.animationID)
return false
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x,y)
end
end
self:registerScriptTouchHandler(onTouch)
end
function TestParticleDisplay.create()
local layer = TestParticleDisplay.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestUseMutiplePicture = class("TestUseMutiplePicture",ArmatureTestLayer)
TestUseMutiplePicture.__index = TestUseMutiplePicture
TestUseMutiplePicture.displayIndex = 0
TestUseMutiplePicture.armature = nil
function TestUseMutiplePicture.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestUseMutiplePicture)
return target
end
function TestUseMutiplePicture:onEnter()
self:setTouchEnabled(true)
self.displayIndex = 1
self.armature = cc.Armature:create("Knight_f/Knight")
self.armature:getAnimation():playByIndex(0)
self.armature:setPosition(cc.p(VisibleRect:left().x + 70, VisibleRect:left().y))
self.armature:setScale(1.2)
self:addChild(self.armature)
local weapon =
{
"weapon_f-sword.png",
"weapon_f-sword2.png",
"weapon_f-sword3.png",
"weapon_f-sword4.png",
"weapon_f-sword5.png",
"weapon_f-knife.png",
"weapon_f-hammer.png",
};
local spriteDisplayData = cc.SpriteDisplayData:create()
local i = 1
for i = 1,table.getn(weapon) do
spriteDisplayData:setParam(weapon[i])
self.armature:getBone("weapon"):addDisplay(spriteDisplayData, i - 1)
end
local function onTouchBegan(x, y)
self.displayIndex = (self.displayIndex + 1) % (table.getn(weapon) - 1)
self.armature:getBone("weapon"):changeDisplayByIndex(self.displayIndex, true)
return false
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x,y)
end
end
self:registerScriptTouchHandler(onTouch)
end
function TestUseMutiplePicture.create()
local layer = TestUseMutiplePicture.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestBoundingBox = class("TestBoundingBox",ArmatureTestLayer)
TestBoundingBox.__index = TestBoundingBox
function TestBoundingBox.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestBoundingBox)
return target
end
function TestBoundingBox:onEnter()
local armature = cc.Armature:create("Cowboy")
armature:getAnimation():playByIndex(0)
armature:setPosition(VisibleRect:center())
armature:setScale(0.2)
self:addChild(armature)
end
function TestBoundingBox.create()
local layer = TestBoundingBox.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestAnchorPoint = class("TestAnchorPoint",ArmatureTestLayer)
TestAnchorPoint.__index = TestAnchorPoint
function TestAnchorPoint.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestAnchorPoint)
return target
end
function TestAnchorPoint:onEnter()
local i = 1
for i = 1 , 5 do
local armature = cc.Armature:create("Cowboy")
armature:getAnimation():playByIndex(0);
armature:setPosition(VisibleRect:center())
armature:setScale(0.2)
self:addChild(armature, 0, i - 1)
end
self:getChildByTag(0):setAnchorPoint(cc.p(0,0))
self:getChildByTag(1):setAnchorPoint(cc.p(0,1))
self:getChildByTag(2):setAnchorPoint(cc.p(1,0))
self:getChildByTag(3):setAnchorPoint(cc.p(1,1))
self:getChildByTag(4):setAnchorPoint(cc.p(0.5,0.5))
end
function TestAnchorPoint.create()
local layer = TestAnchorPoint.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local TestArmatureNesting = class("TestArmatureNesting",ArmatureTestLayer)
TestArmatureNesting.__index = TestArmatureNesting
TestArmatureNesting.weaponIndex = 0
TestArmatureNesting.armature = nil
function TestArmatureNesting.extend(target)
local t = tolua.getpeer(target)
if not t then
t = {}
tolua.setpeer(target, t)
end
setmetatable(t, TestArmatureNesting)
return target
end
function TestArmatureNesting:onEnter()
self:setTouchEnabled(true)
self.weaponIndex = 0
self.armature = cc.Armature:create("cyborg")
self.armature:getAnimation():playByIndex(1)
self.armature:setPosition(VisibleRect:center())
self.armature:setScale(1.2)
self.armature:getAnimation():setAnimationScale(0.4)
self:addChild(self.armature)
local function onTouchBegan(x, y)
self.weaponIndex = (self.weaponIndex + 1) % 4
self.armature:getBone("armInside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex)
self.armature:getBone("armOutside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex)
return false
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x,y)
end
end
self:registerScriptTouchHandler(onTouch)
end
function TestArmatureNesting.create()
local layer = TestArmatureNesting.extend(cc.Layer:create())
if nil ~= layer then
layer:createMenu()
layer:createToExtensionMenu()
layer:onEnter()
layer:creatTitleAndSubTitle(armatureSceneIdx)
end
return layer
end
local armatureSceneArr =
{
TestCSWithSkeleton.create,
TestCSWithoutSkeleton.create,
TestDragonBones20.create,
TestPerformance.create,
TestChangeZorder.create,
TestAnimationEvent.create,
TestParticleDisplay.create,
TestUseMutiplePicture.create,
TestBoundingBox.create,
TestAnchorPoint.create,
TestArmatureNesting.create,
}
function nextArmatureTest()
armatureSceneIdx = armatureSceneIdx + 1
armatureSceneIdx = armatureSceneIdx % table.getn(armatureSceneArr)
if 0 == armatureSceneIdx then
armatureSceneIdx = table.getn(armatureSceneArr)
end
return armatureSceneArr[armatureSceneIdx]()
end
function backArmatureTest()
armatureSceneIdx = armatureSceneIdx - 1
if armatureSceneIdx <= 0 then
armatureSceneIdx = armatureSceneIdx + table.getn(armatureSceneArr)
end
return armatureSceneArr[armatureSceneIdx]()
end
function restartArmatureTest()
return armatureSceneArr[armatureSceneIdx]()
end
local function addFileInfo()
end
function runArmatureTest()
local newScene = ArmatureTestScene.create()
newScene:runThisTest()
return newScene
end

View File

@ -1,5 +1,6 @@
require "luaScript/ExtensionTest/CocosBuilderTest" require "luaScript/ExtensionTest/CocosBuilderTest"
require "luaScript/ExtensionTest/WebProxyTest" require "luaScript/ExtensionTest/WebProxyTest"
require "luaScript/ExtensionTest/ArmatureTest"
local LINE_SPACE = 40 local LINE_SPACE = 40
local kItemTagBasic = 1000 local kItemTagBasic = 1000
@ -13,7 +14,8 @@ local ExtensionTestEnum =
TEST_EDITBOX = 4, TEST_EDITBOX = 4,
TEST_TABLEVIEW = 5, TEST_TABLEVIEW = 5,
TEST_SCROLLVIEW = 6, TEST_SCROLLVIEW = 6,
TEST_MAX_COUNT = 7, TEST_ARMATURE = 7,
TEST_MAX_COUNT = 8,
} }
local testsName = local testsName =
@ -25,6 +27,7 @@ local testsName =
"EditBoxTest", "EditBoxTest",
"TableViewTest", "TableViewTest",
"ScrollViewTest", "ScrollViewTest",
"ArmatureTest",
} }
@ -1190,6 +1193,7 @@ local CreateExtensionsTestTable =
runEditBoxTest, runEditBoxTest,
runTableViewTest, runTableViewTest,
runScrollViewTest, runScrollViewTest,
runArmatureTest,
} }
@ -1240,6 +1244,44 @@ local function ExtensionsMainLayer()
layer:addChild(menu) layer:addChild(menu)
-- handling touch events
local beginPos = {x = 0, y = 0}
local function onTouchBegan(x, y)
beginPos = {x = x, y = y}
return true
end
local function onTouchMoved(x, y)
local nMoveY = y - beginPos.y
local curPosx, curPosy = menu:getPosition()
local nextPosy = curPosy + nMoveY
local winSize = cc.Director:getInstance():getWinSize()
if nextPosy < 0 then
menu:setPosition(0, 0)
return
end
if nextPosy > ((ExtensionTestEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height) then
menu:setPosition(0, ((ExtensionTestEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height))
return
end
menu:setPosition(curPosx, nextPosy)
beginPos = {x = x, y = y}
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x, y)
elseif eventType == "moved" then
return onTouchMoved(x, y)
end
end
layer:setTouchEnabled(true)
layer:registerScriptTouchHandler(onTouch)
return layer return layer
end end

View File

@ -1 +1 @@
a9fdccd58c6cf8ce3cb5d00ea294ef9ff216d439 2412d119adc08bbb78bebb1bc2e66d0d40b8b146

View File

@ -1329,6 +1329,102 @@ static void extendTableView(lua_State* L)
} }
} }
static int lua_cocos2dx_extension_Bone_setIgnoreMovementBoneData(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
armature::Bone* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"Bone",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<armature::Bone*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_extension_Bone_setIgnoreMovementBoneData'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!tolua_isboolean(L, 2, 0, &tolua_err))
goto tolua_lerror;
#endif
bool ignore = (bool)tolua_toboolean(L, 2, 0);
self->setIgnoreMovementBoneData(ignore);
return 0;
}
CCLOG("'setIgnoreMovementBoneData' function of Bone has wrong number of arguments: %d, was expecting %d\n", argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'setIgnoreMovementBoneData'.",&tolua_err);
return 0;
#endif
}
static int lua_cocos2dx_extension_Bone_getIgnoreMovementBoneData(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
armature::Bone* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"Bone",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<armature::Bone*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_extension_Bone_getIgnoreMovementBoneData'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (0 == argc)
{
tolua_pushboolean(L, self->getIgnoreMovementBoneData());
return 1;
}
CCLOG("'getIgnoreMovementBoneData' function of Bone has wrong number of arguments: %d, was expecting %d\n", argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'getIgnoreMovementBoneData'.",&tolua_err);
return 0;
#endif
}
static void extendBone(lua_State* L)
{
lua_pushstring(L, "Bone");
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_istable(L,-1))
{
tolua_function(L, "setIgnoreMovementBoneData", lua_cocos2dx_extension_Bone_setIgnoreMovementBoneData);
tolua_function(L, "getIgnoreMovementBoneData", lua_cocos2dx_extension_Bone_getIgnoreMovementBoneData);
}
}
int register_all_cocos2dx_extension_manual(lua_State* tolua_S) int register_all_cocos2dx_extension_manual(lua_State* tolua_S)
{ {
extendScrollView(tolua_S); extendScrollView(tolua_S);
@ -1337,5 +1433,6 @@ int register_all_cocos2dx_extension_manual(lua_State* tolua_S)
extendCCBReader(tolua_S); extendCCBReader(tolua_S);
extendCCBAnimationManager(tolua_S); extendCCBAnimationManager(tolua_S);
extendTableView(tolua_S); extendTableView(tolua_S);
extendBone(tolua_S);
return 0; return 0;
} }

View File

@ -26,7 +26,7 @@ headers = %(cocosdir)s/extensions/cocos-ext.h
# what classes to produce code for. You can use regular expressions here. When testing the regular # what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$". # expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = CCBReader.* CCBAnimationManager.* Scale9Sprite Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ EditBox$ classes = CCBReader.* CCBAnimationManager.* Scale9Sprite Control.* ControlButton.* ScrollView$ TableView$ TableViewCell$ EditBox$ Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$
# what should we skip? in the format ClassName::[function function] # what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -45,9 +45,16 @@ skip = CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getC
TableView::[create (g|s)etDataSource$ (g|s)etDelegate], TableView::[create (g|s)etDataSource$ (g|s)etDelegate],
Control::[removeHandleOfControlEvent addHandleOfControlEvent], Control::[removeHandleOfControlEvent addHandleOfControlEvent],
ControlUtils::[*], ControlUtils::[*],
ControlSwitchSprite::[*] ControlSwitchSprite::[*],
ArmatureDataManager::[CCArmatureDataManager ~CCArmatureDataManager],
Armature::[createBone updateBlendType getCPBody setCPBody (s|g)etBlendFunc],
Skin::[getSkinData setSkinData],
ArmatureAnimation::[updateHandler updateFrameData frameEvent],
Bone::[(s|g)etIgnoreMovementBoneData]
rename_functions = CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager]
rename_functions = CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
ArmatureDataManager::[sharedArmatureDataManager=getInstance]
rename_classes = CCBReader::_Reader, rename_classes = CCBReader::_Reader,
CCBAnimationManager::AnimationManager CCBAnimationManager::AnimationManager
@ -59,11 +66,11 @@ remove_prefix =
classes_have_no_parents = classes_have_no_parents =
# base classes which will be skipped when their sub-classes found them. # base classes which will be skipped when their sub-classes found them.
base_classes_to_skip = Object base_classes_to_skip = Object ProcessBase
# classes that create no constructor # classes that create no constructor
# Set is special and we will use a hand-written constructor # Set is special and we will use a hand-written constructor
abstract_classes = abstract_classes = ArmatureDataManager
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'. # Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no script_control_cpp = no