mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10946 from natural-law/v3
[ci skip] Update comments of some header files.
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@ -39,12 +39,19 @@ class NodeGrid;
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* @{
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*/
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/** @brief Base class for Grid actions */
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/**
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@class GridAction
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@brief Base class for Grid actions.
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@detail Grid actions are the actions take effect on GridBase.
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*/
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class CC_DLL GridAction : public ActionInterval
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{
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public:
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/** returns the grid */
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/**
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@brief Get the pointer of GridBase.
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@return The pointer of GridBase.
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*/
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virtual GridBase* getGrid();
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// overrides
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@ -60,8 +67,10 @@ CC_CONSTRUCTOR_ACCESS:
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GridAction() {}
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virtual ~GridAction() {}
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/**
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* initializes the action with size and duration
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* @param duration in seconds
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* @brief Initializes the action with size and duration.
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* @param duration The duration of the GridAction. It's a value in seconds.
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* @param gridSize The size of the GridAction should be.
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* @return Return true when the initialization success, otherwise return false.
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*/
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bool initWithDuration(float duration, const Size& gridSize);
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@ -78,15 +87,18 @@ private:
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/**
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@brief Base class for Grid3D actions.
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Grid3D actions can modify a non-tiled grid.
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@detail Grid3D actions can modify a non-tiled grid.
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*/
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class CC_DLL Grid3DAction : public GridAction
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{
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public:
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/** returns the grid */
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virtual GridBase* getGrid() override;
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/** returns the vertex than belongs to certain position in the grid
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/**
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* @brief Get the vertex that belongs to certain position in the grid.
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* @param position The position of the grid.
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* @return Return a pointer of vertex.
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* @js NA
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* @lua NA
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*/
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@ -98,7 +110,10 @@ public:
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*/
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CC_DEPRECATED_ATTRIBUTE inline Vec3 vertex(const Vec2& position) { return getVertex(position); }
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/** returns the non-transformed vertex than belongs to certain position in the grid
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/**
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* @brief Get the non-transformed vertex that belongs to certain position in the grid.
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* @param position The position of the grid.
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* @return Return a pointer of vertex.
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* @js NA
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* @lua NA
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*/
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@ -110,7 +125,10 @@ public:
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*/
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CC_DEPRECATED_ATTRIBUTE inline Vec3 originalVertex(const Vec2& position) { return getOriginalVertex(position); }
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/** sets a new vertex to a certain position of the grid
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/**
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* @brief Set a new vertex to a certain position of the grid.
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* @param position The position of the grid.
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* @param vertex The vertex will be used on the certain position of grid.
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* @js NA
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* @lua NA
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*/
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@ -124,17 +142,26 @@ public:
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}
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};
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/** @brief Base class for TiledGrid3D actions */
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/**
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@brief Base class for TiledGrid3D actions
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*/
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class CC_DLL TiledGrid3DAction : public GridAction
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{
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public:
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/** creates the action with size and duration
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/**
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* @brief Create the action with size and duration.
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* @param duration The duration of the action. It's a value in seconds.
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* @param gridSize Specify the grid size of the action.
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* @return A pointer of TiledGrid3DAction. If creation failed, return nil.
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* @js NA
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* @lua NA
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*/
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static TiledGrid3DAction* create(float duration, const Size& gridSize);
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/** returns the tile that belongs to a certain position of the grid
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/**
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* @brief Get the tile that belongs to a certain position of the grid.
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* @param position The position of the tile want to get.
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* @return A quadrilateral of the tile.
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* @js NA
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* @lua NA
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*/
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@ -146,19 +173,25 @@ public:
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*/
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CC_DEPRECATED_ATTRIBUTE Quad3 tile(const Vec2& position) { return getTile(position); }
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/** returns the non-transformed tile that belongs to a certain position of the grid
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/**
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* @brief Get the non-transformed tile that belongs to a certain position of the grid.
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* @param position The position of the tile want to get.
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* @return A quadrilateral of the tile.
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* @js NA
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* @lua NA
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*/
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Quad3 getOriginalTile(const Vec2& position) const;
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/** @deprecated Use getOriginalTile() instead
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/** @deprecated Use getOriginalTile() instead.
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* @js NA
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* @lua NA
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*/
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CC_DEPRECATED_ATTRIBUTE Quad3 originalTile(const Vec2& position) { return getOriginalTile(position); }
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/** sets a new tile to a certain position of the grid
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/**
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* @brief Set a new tile to a certain position of the grid.
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* @param position The position of the tile.
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* @param coords The quadrilateral of the new tile.
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* @js NA
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* @lua NA
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*/
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@ -175,23 +208,33 @@ public:
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}
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};
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/** @brief AccelDeccelAmplitude action */
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/**
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@brief AccelDeccelAmplitude action.
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*/
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class CC_DLL AccelDeccelAmplitude : public ActionInterval
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{
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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/**
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@brief Create the action with an inner action that has the amplitude property, and a duration time.
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@@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelDeccelAmplitude action.
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@return Return a pointer of AccelDeccelAmplitude action. When the creation failed, return nil.
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*/
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static AccelDeccelAmplitude* create(Action *action, float duration);
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/** get amplitude rate */
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/**
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@brief Get the value of amplitude rate.
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@return the value of amplitude rate.
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*/
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inline float getRate(void) const { return _rate; }
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/** set amplitude rate */
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value of amplitude rate.
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*/
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inline void setRate(float rate) { _rate = rate; }
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// Overrides
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virtual void startWithTarget(Node *target) override;
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/**
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* @param time in seconds
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*/
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virtual void update(float time) override;
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virtual AccelDeccelAmplitude* clone() const override;
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virtual AccelDeccelAmplitude* reverse() const override;
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@ -200,7 +243,12 @@ CC_CONSTRUCTOR_ACCESS:
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AccelDeccelAmplitude() {}
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virtual ~AccelDeccelAmplitude();
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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/**
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@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelDeccelAmplitude action.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithAction(Action *action, float duration);
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protected:
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@ -211,23 +259,33 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(AccelDeccelAmplitude);
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};
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/** @brief AccelAmplitude action */
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/**
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@brief AccelAmplitude action.
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*/
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class CC_DLL AccelAmplitude : public ActionInterval
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{
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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/**
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@brief Create the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelAmplitude action.
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@return Return a pointer of AccelAmplitude action. When the creation failed, return nil.
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*/
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static AccelAmplitude* create(Action *action, float duration);
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/** get amplitude rate */
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/**
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@brief Get the value of amplitude rate.
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@return The value of amplitude rate.
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*/
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inline float getRate() const { return _rate; }
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/** set amplitude rate */
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value of amplitude rate.
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*/
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inline void setRate(float rate) { _rate = rate; }
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// Overrides
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virtual void startWithTarget(Node *target) override;
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/**
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* @param time in seconds
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*/
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virtual void update(float time) override;
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virtual AccelAmplitude* clone() const override;
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virtual AccelAmplitude* reverse() const override;
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@ -246,23 +304,33 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(AccelAmplitude);
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};
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/** @brief DeccelAmplitude action */
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/**
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@brief DeccelAmplitude action
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*/
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class CC_DLL DeccelAmplitude : public ActionInterval
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{
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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/**
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@brief Creates the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the DeccelAmplitude action.
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@return Return a pointer of DeccelAmplitude. When the creation failed, return nil.
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*/
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static DeccelAmplitude* create(Action *action, float duration);
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/** get amplitude rate */
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/**
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@brief Get the value of amplitude rate.
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@return The value of amplitude rate.
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*/
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inline float getRate() const { return _rate; }
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/** set amplitude rate */
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value.
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*/
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inline void setRate(float rate) { _rate = rate; }
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// overrides
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virtual void startWithTarget(Node *target) override;
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/**
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* @param time in seconds
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*/
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virtual void update(float time) override;
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virtual DeccelAmplitude* clone() const override;
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virtual DeccelAmplitude* reverse() const override;
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@ -271,7 +339,12 @@ CC_CONSTRUCTOR_ACCESS:
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DeccelAmplitude() {}
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virtual ~DeccelAmplitude();
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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/**
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@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
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@param action The pointer of inner action.
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@param duration The duration of the DeccelAmplitude action.
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@return If the initilization sucess, return true; otherwise, return false.
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*/
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bool initWithAction(Action *action, float duration);
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protected:
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@ -282,7 +355,8 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(DeccelAmplitude);
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};
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/** @brief StopGrid action.
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/**
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@brief StopGrid action.
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@warning Don't call this action if another grid action is active.
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Call if you want to remove the the grid effect. Example:
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Sequence::actions(Lens::action(...), StopGrid::action(...), nullptr);
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@ -290,7 +364,10 @@ private:
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class CC_DLL StopGrid : public ActionInstant
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{
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public:
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/** Allocates and initializes the action */
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/**
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@brief Create a StopGrid Action.
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@return Return a pointer of StopGrid. When the creation failed, return nil.
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*/
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static StopGrid* create();
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// Overrides
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@ -311,11 +388,17 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(StopGrid);
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};
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/** @brief ReuseGrid action */
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/**
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@brief ReuseGrid action.
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*/
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class CC_DLL ReuseGrid : public ActionInstant
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{
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public:
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/** creates an action with the number of times that the current grid will be reused */
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/**
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@brief Create an action with the number of times that the current grid will be reused.
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@param times Specify times the grid will be reused.
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@return Return a pointer of ReuseGrid. When the creation failed, return nil.
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*/
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static ReuseGrid* create(int times);
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// Override
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@ -327,7 +410,11 @@ CC_CONSTRUCTOR_ACCESS:
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ReuseGrid() {}
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virtual ~ReuseGrid() {}
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/** initializes an action with the number of times that the current grid will be reused */
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/**
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@brief Initializes an action with the number of times that the current grid will be reused.
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@param times Specify times the grid will be reused.
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@return If the initialization sucess, return true; otherwise, return false.
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*/
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bool initWithTimes(int times);
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protected:
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@ -36,36 +36,62 @@ NS_CC_BEGIN
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*/
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/**
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@brief Waves3D action
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@brief Waves3D action.
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@detail This action is used for take effect on the target node as 3D waves.
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You can control the effect by these parameters:
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duration, grid size, waves count, amplitude.
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*/
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class CC_DLL Waves3D : public Grid3DAction
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{
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public:
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/** creates an action with duration, grid size, waves and amplitude */
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/**
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@brief Create an action with duration, grid size, waves and amplitude.
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@param duration Specify the duration of the Waves3D action. It's a value in seconds.
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@param gridSize Specify the size of the grid.
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@param waves Specify the waves count of the Waves3D action.
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@param amplitude Specify the amplitude of the Waves3D action.
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@return If the creation sucess, return a pointer of Waves3D action; otherwise, return nil.
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*/
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static Waves3D* create(float duration, const Size& gridSize, unsigned int waves, float amplitude);
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/** returns the amplitude of the effect */
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/**
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@brief Get the amplitude of the effect.
|
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@return Return the amplitude of the effect.
|
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*/
|
||||
inline float getAmplitude() const { return _amplitude; }
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/** sets the amplitude to the effect */
|
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/**
|
||||
@brief Set the amplitude to the effect.
|
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@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/** returns the amplitude rate */
|
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/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
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inline float getAmplitudeRate() const { return _amplitudeRate; }
|
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/** sets the ampliture rate */
|
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/**
|
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@brief Set the ampliture rate of the effect.
|
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@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
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virtual Waves3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
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||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Waves3D() {}
|
||||
virtual ~Waves3D() {}
|
||||
|
||||
/** initializes an action with duration, grid size, waves and amplitude */
|
||||
/**
|
||||
@brief Initializes an action with duration, grid size, waves and amplitude.
|
||||
@param duration Specify the duration of the Waves3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves3D action.
|
||||
@param amplitude Specify the amplitude of the Waves3D action.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -77,43 +103,62 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Waves3D);
|
||||
};
|
||||
|
||||
/** @brief FlipX3D action */
|
||||
/**
|
||||
@brief FlipX3D action.
|
||||
@detail This action is used for flipping the target node on the x axis.
|
||||
*/
|
||||
class CC_DLL FlipX3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with duration */
|
||||
/**
|
||||
@brief Create the action with duration.
|
||||
@param duration Specify the duration of the FilpX3D action. It's a value in seconds.
|
||||
@return If the creation sucess, return a pointer of FilpX3D action; otherwise, return nil.
|
||||
*/
|
||||
static FlipX3D* create(float duration);
|
||||
|
||||
// Override
|
||||
virtual FlipX3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
FlipX3D() {}
|
||||
virtual ~FlipX3D() {}
|
||||
|
||||
/** initializes the action with duration */
|
||||
/**
|
||||
@brief Initializes an action with duration.
|
||||
@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration);
|
||||
|
||||
/**
|
||||
@brief Initializes an action with duration and grid size.
|
||||
@param gridSize Specify the grid size of the FlipX3D action.
|
||||
@param duration Specify the duration of the FlipX3D action. It's a value in seconds.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
virtual bool initWithSize(const Size& gridSize, float duration);
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(FlipX3D);
|
||||
};
|
||||
|
||||
/** @brief FlipY3D action */
|
||||
/**
|
||||
@brief FlipY3D action.
|
||||
@detail This action is used for flipping the target node on the y axis.
|
||||
*/
|
||||
class CC_DLL FlipY3D : public FlipX3D
|
||||
{
|
||||
public:
|
||||
/** creates the action with duration */
|
||||
/**
|
||||
@brief Create the action with duration.
|
||||
@param duration Specify the duration of the FlipY3D action. It's a value in seconds.
|
||||
@return If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.
|
||||
*/
|
||||
static FlipY3D* create(float duration);
|
||||
|
||||
// Overrides
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
virtual FlipY3D* clone() const override;
|
||||
|
||||
|
@ -124,35 +169,72 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(FlipY3D);
|
||||
};
|
||||
|
||||
/** @brief Lens3D action */
|
||||
/**
|
||||
@brief Lens3D action.
|
||||
@detail This action is used for take effect on the target node as lens.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, center position of lens, radius of lens.
|
||||
Also you can change the lens effect value & whether effect is concave by the setter methods.
|
||||
*/
|
||||
class CC_DLL Lens3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with center position, radius, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, radius, a grid size and duration.
|
||||
@param duration Specify the duration of the Lens3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the lens.
|
||||
@param radius Specify the radius of the lens.
|
||||
@return If the creation sucess, return a pointer of Lens3D action; otherwise, return nil.
|
||||
*/
|
||||
static Lens3D* create(float duration, const Size& gridSize, const Vec2& position, float radius);
|
||||
|
||||
/** Get lens center position */
|
||||
/**
|
||||
@brief Get the value of lens effect. Default value is 0.7.
|
||||
@return The value of lens effect.
|
||||
*/
|
||||
inline float getLensEffect() const { return _lensEffect; }
|
||||
/** Set lens center position */
|
||||
|
||||
/**
|
||||
@brief Set the value of lens effect.
|
||||
@param lensEffect The value of lens effect will be set.
|
||||
*/
|
||||
inline void setLensEffect(float lensEffect) { _lensEffect = lensEffect; }
|
||||
/** Set whether lens is concave */
|
||||
|
||||
/**
|
||||
@brief Set whether lens is concave.
|
||||
@param concave Whether lens is concave.
|
||||
*/
|
||||
inline void setConcave(bool concave) { _concave = concave; }
|
||||
|
||||
|
||||
/**
|
||||
@brief Get the center position of lens effect.
|
||||
@return The center position of lens effect.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
|
||||
/**
|
||||
@brief Set the center position of lens effect.
|
||||
@param The center position will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
// Overrides
|
||||
virtual Lens3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Lens3D() {}
|
||||
virtual ~Lens3D() {}
|
||||
|
||||
/** initializes the action with center position, radius, a grid size and duration */
|
||||
/**
|
||||
@brief Initializes the action with center position, radius, grid size and duration.
|
||||
@param duration Specify the duration of the Lens3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the lens effect.
|
||||
@param radius Specify the radius of the lens effect.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, const Vec2& position, float radius);
|
||||
|
||||
protected:
|
||||
|
@ -170,36 +252,79 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Lens3D);
|
||||
};
|
||||
|
||||
/** @brief Ripple3D action */
|
||||
/**
|
||||
@brief Ripple3D action.
|
||||
@detail This action is used for take effect on the target node as ripple.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, center position of ripple,
|
||||
radius of ripple, waves count, amplitude.
|
||||
*/
|
||||
class CC_DLL Ripple3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with radius, number of waves, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, radius, number of waves, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the ripple effect.
|
||||
@param radius Specify the radius of the ripple effect.
|
||||
@param waves Specify the waves count of the ripple effect.
|
||||
@param amplitude Specify the amplitude of the ripple effect.
|
||||
@return If the creation sucess, return a pointer of Ripple3D action; otherwise, return nil.
|
||||
*/
|
||||
static Ripple3D* create(float duration, const Size& gridSize, const Vec2& position, float radius, unsigned int waves, float amplitude);
|
||||
|
||||
/** get center position */
|
||||
/**
|
||||
@brief Get the center position of ripple effect.
|
||||
@return The center position of ripple effect.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
/** set center position */
|
||||
/**
|
||||
@brief Set the center position of ripple effect.
|
||||
@param position The center position of ripple effect will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of ripple effect.
|
||||
@return The amplitude of ripple effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude of ripple effect.
|
||||
@param fAmplitude The amplitude of ripple effect.
|
||||
*/
|
||||
inline void setAmplitude(float fAmplitude) { _amplitude = fAmplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of ripple effect.
|
||||
@return The amplitude rate of ripple effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the amplitude rate of ripple effect.
|
||||
@param fAmplitudeRate The amplitude rate of ripple effect.
|
||||
*/
|
||||
inline void setAmplitudeRate(float fAmplitudeRate) { _amplitudeRate = fAmplitudeRate; }
|
||||
|
||||
// Override
|
||||
virtual Ripple3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Ripple3D() {}
|
||||
virtual ~Ripple3D() {}
|
||||
|
||||
/** initializes the action with radius, number of waves, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Ripple3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the ripple effect.
|
||||
@param radius Specify the radius of the ripple effect.
|
||||
@param waves Specify the waves count of the ripple effect.
|
||||
@param amplitude Specify the amplitude of the ripple effect.
|
||||
@return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, const Vec2& position, float radius, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -214,12 +339,24 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Ripple3D);
|
||||
};
|
||||
|
||||
/** @brief Shaky3D action */
|
||||
/**
|
||||
@brief Shaky3D action.
|
||||
@detail This action is used for take effect on the target node as shaky.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, range, whether shake on the z axis.
|
||||
*/
|
||||
class CC_DLL Shaky3D : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with a range, shake Z vertices, a grid and duration */
|
||||
static Shaky3D* create(float duration, const Size& gridSize, int range, bool shakeZ);
|
||||
/**
|
||||
@brief Create the action with a range, shake Z vertices, a grid and duration.
|
||||
@param duration Specify the duration of the Shaky3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param range Specify the range of the shaky effect.
|
||||
@param shakeZ Specify whether shake on the z axis.
|
||||
@return If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.
|
||||
*/
|
||||
static Shaky3D* create(float initWithDuration, const Size& gridSize, int range, bool shakeZ);
|
||||
|
||||
// Overrides
|
||||
virtual Shaky3D* clone() const override;
|
||||
|
@ -230,9 +367,13 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
virtual ~Shaky3D() {}
|
||||
|
||||
/**
|
||||
* initializes the action with a range, shake Z vertices, a grid and duration
|
||||
* @param duration in seconds
|
||||
*/
|
||||
@brief Initializes the action with a range, shake Z vertices, grid size and duration.
|
||||
@param duration Specify the duration of the Shaky3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param range Specify the range of the shaky effect.
|
||||
@param shakeZ Specify whether shake on the z axis.
|
||||
@return If the Initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ);
|
||||
|
||||
protected:
|
||||
|
@ -243,31 +384,63 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Shaky3D);
|
||||
};
|
||||
|
||||
/** @brief Liquid action */
|
||||
/**
|
||||
@brief Liquid action.
|
||||
@detail This action is used for take effect on the target node as liquid.
|
||||
You can create the action by these parameters:
|
||||
duration, grid size, waves count, amplitude of the liquid effect.
|
||||
*/
|
||||
class CC_DLL Liquid : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with amplitude, a grid and duration */
|
||||
/**
|
||||
@brief Create the action with amplitude, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Liquid action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Liquid action.
|
||||
@param amplitude Specify the amplitude of the Liquid action.
|
||||
@return If the creation sucess, return a pointer of Liquid action; otherwise, return nil.
|
||||
*/
|
||||
static Liquid* create(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
|
||||
virtual Liquid* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Liquid() {}
|
||||
virtual ~Liquid() {}
|
||||
|
||||
/** initializes the action with amplitude, a grid and duration */
|
||||
/**
|
||||
@brief Initializes the action with amplitude, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Liquid action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Liquid action.
|
||||
@param amplitude Specify the amplitude of the Liquid action.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
protected:
|
||||
|
@ -279,31 +452,68 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Liquid);
|
||||
};
|
||||
|
||||
/** @brief Waves action */
|
||||
/**
|
||||
@brief Waves action.
|
||||
@detail This action is used for take effect on the target node as waves.
|
||||
You can control the effect by these parameters:
|
||||
duration, grid size, waves count, amplitude,
|
||||
whether waves on horizontal and whether waves on vertical.
|
||||
*/
|
||||
class CC_DLL Waves : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
|
||||
/**
|
||||
@brief Create the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Waves action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves action.
|
||||
@param amplitude Specify the amplitude of the Waves action.
|
||||
@param horizontal Specify whether waves on horizontal.
|
||||
@param vertical Specify whether waves on vertical.
|
||||
@return If the creation sucess, return a pointer of Waves action; otherwise, return nil.
|
||||
*/
|
||||
static Waves* create(float duration, const Size& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
// Overrides
|
||||
virtual Waves* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Waves() {}
|
||||
virtual ~Waves() {}
|
||||
|
||||
/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
|
||||
/**
|
||||
@brief Initializes the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.
|
||||
@param duration Specify the duration of the Waves action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param waves Specify the waves count of the Waves action.
|
||||
@param amplitude Specify the amplitude of the Waves action.
|
||||
@param horizontal Specify whether waves on horizontal.
|
||||
@param vertical Specify whether waves on vertical.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
|
||||
|
||||
protected:
|
||||
|
@ -317,37 +527,77 @@ private:
|
|||
CC_DISALLOW_COPY_AND_ASSIGN(Waves);
|
||||
};
|
||||
|
||||
/** @brief Twirl action */
|
||||
/**
|
||||
@brief Twirl action.
|
||||
@detail This action is used for take effect on the target node as twirl.
|
||||
You can control the effect by these parameters:
|
||||
duration, grid size, center position, twirls count, amplitude.
|
||||
*/
|
||||
class CC_DLL Twirl : public Grid3DAction
|
||||
{
|
||||
public:
|
||||
/** creates the action with center position, number of twirls, amplitude, a grid size and duration */
|
||||
/**
|
||||
@brief Create the action with center position, number of twirls, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the twirl action.
|
||||
@param twirls Specify the twirls count of the Twirl action.
|
||||
@param amplitude Specify the amplitude of the Twirl action.
|
||||
@return If the creation sucess, return a pointer of Twirl action; otherwise, return nil.
|
||||
*/
|
||||
static Twirl* create(float duration, const Size& gridSize, Vec2 position, unsigned int twirls, float amplitude);
|
||||
|
||||
/** get twirl center */
|
||||
/**
|
||||
@brief Get the center position of twirl action.
|
||||
@return The center position of twirl action.
|
||||
*/
|
||||
inline const Vec2& getPosition() const { return _position; }
|
||||
/** set twirl center */
|
||||
/**
|
||||
@brief Set the center position of twirl action.
|
||||
@param position The center position of twirl action will be set.
|
||||
*/
|
||||
void setPosition(const Vec2& position);
|
||||
|
||||
/**
|
||||
@brief Get the amplitude of the effect.
|
||||
@return Return the amplitude of the effect.
|
||||
*/
|
||||
inline float getAmplitude() const { return _amplitude; }
|
||||
/**
|
||||
@brief Set the amplitude to the effect.
|
||||
@param amplitude The value of amplitude will be set.
|
||||
*/
|
||||
inline void setAmplitude(float amplitude) { _amplitude = amplitude; }
|
||||
|
||||
/**
|
||||
@brief Get the amplitude rate of the effect.
|
||||
@return Return the amplitude rate of the effect.
|
||||
*/
|
||||
inline float getAmplitudeRate() const { return _amplitudeRate; }
|
||||
/**
|
||||
@brief Set the ampliture rate of the effect.
|
||||
@param amplitudeRate The value of amplitude rate will be set.
|
||||
*/
|
||||
inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; }
|
||||
|
||||
|
||||
// Overrides
|
||||
virtual Twirl* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
Twirl() {}
|
||||
virtual ~Twirl() {}
|
||||
|
||||
/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
|
||||
|
||||
/**
|
||||
@brief Initializes the action with center position, number of twirls, amplitude, a grid size and duration.
|
||||
@param duration Specify the duration of the Twirl action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@param position Specify the center position of the twirl action.
|
||||
@param twirls Specify the twirls count of the Twirl action.
|
||||
@param amplitude Specify the amplitude of the Twirl action.
|
||||
@return If the initialization sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const Size& gridSize, Vec2 position, unsigned int twirls, float amplitude);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -37,10 +37,10 @@ NS_CC_BEGIN
|
|||
|
||||
/**
|
||||
@brief This action simulates a page turn from the bottom right hand corner of the screen.
|
||||
It's not much use by itself but is used by the PageTurnTransition.
|
||||
|
||||
Based on an original paper by L Hong et al.
|
||||
http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
|
||||
@detail It's not much use by itself but is used by the PageTurnTransition.
|
||||
Based on an original paper by L Hong et al.
|
||||
http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
|
||||
|
||||
@since v0.8.2
|
||||
*/
|
||||
|
@ -48,14 +48,17 @@ class CC_DLL PageTurn3D : public Grid3DAction
|
|||
{
|
||||
public:
|
||||
virtual GridBase* getGrid() override;
|
||||
/** create the action */
|
||||
|
||||
/**
|
||||
@brief Create an action with duration, grid size.
|
||||
@param duration Specify the duration of the PageTurn3D action. It's a value in seconds.
|
||||
@param gridSize Specify the size of the grid.
|
||||
@return If the creation sucess, return a pointer of PageTurn3D action; otherwise, return nil.
|
||||
*/
|
||||
static PageTurn3D* create(float duration, const Size& gridSize);
|
||||
|
||||
// Overrides
|
||||
virtual PageTurn3D* clone() const override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
};
|
||||
|
||||
|
|
|
@ -36,15 +36,19 @@ NS_CC_BEGIN
|
|||
*/
|
||||
|
||||
/**
|
||||
@brief Progress to percentage
|
||||
@brief Progress to percentage.
|
||||
@detail This action show the target node from current percentage to the specified percentage.
|
||||
You should specify the destination percentage when creating the action.
|
||||
@since v0.99.1
|
||||
*/
|
||||
class CC_DLL ProgressTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Creates and initializes with a duration and a percent
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes with a duration and a destination percentage.
|
||||
* @param duration Specify the duration of the ProgressTo action. It's a value in seconds.
|
||||
* @param percent Specify the destination percentage.
|
||||
* @return If the creation sucess, return a pointer of ProgressTo action; otherwise, return nil.
|
||||
*/
|
||||
static ProgressTo* create(float duration, float percent);
|
||||
|
||||
|
@ -54,9 +58,6 @@ public:
|
|||
virtual ProgressTo* clone() const override;
|
||||
virtual ProgressTo* reverse() const override;
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
|
@ -64,8 +65,10 @@ CC_CONSTRUCTOR_ACCESS:
|
|||
virtual ~ProgressTo() {}
|
||||
|
||||
/**
|
||||
* Initializes with a duration and a percent
|
||||
* @param duration in seconds
|
||||
* @brief Initializes with a duration and destination percentage.
|
||||
* @param duration Specify the duration of the ProgressTo action. It's a value in seconds.
|
||||
* @param percent Specify the destination percentage.
|
||||
* @return If the creation sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, float percent);
|
||||
|
||||
|
@ -78,15 +81,18 @@ private:
|
|||
};
|
||||
|
||||
/**
|
||||
@brief Progress from a percentage to another percentage
|
||||
@brief Progress from a percentage to another percentage.
|
||||
@since v0.99.1
|
||||
*/
|
||||
class CC_DLL ProgressFromTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Creates and initializes the action with a duration, a "from" percentage and a "to" percentage
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes the action with a duration, a "from" percentage and a "to" percentage.
|
||||
* @param duration Specify the duration of the ProgressFromTo action. It's a value in seconds.
|
||||
* @param fromPercentage Specify the source percentage.
|
||||
* @param toPercentage Specify the destination percentage.
|
||||
* @return If the creation sucess, return a pointer of ProgressFromTo action; otherwise, return nil.
|
||||
*/
|
||||
static ProgressFromTo* create(float duration, float fromPercentage, float toPercentage);
|
||||
|
||||
|
@ -96,16 +102,19 @@ public:
|
|||
virtual ProgressFromTo* clone() const override;
|
||||
virtual ProgressFromTo* reverse() const override;
|
||||
virtual void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param time in seconds
|
||||
*/
|
||||
virtual void update(float time) override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
ProgressFromTo() {}
|
||||
virtual ~ProgressFromTo() {}
|
||||
|
||||
/** Initializes the action with a duration, a "from" percentage and a "to" percentage */
|
||||
/**
|
||||
* @brief Initializes the action with a duration, a "from" percentage and a "to" percentage.
|
||||
* @param duration Specify the duration of the ProgressFromTo action. It's a value in seconds.
|
||||
* @param fromPercentage Specify the source percentage.
|
||||
* @param toPercentage Specify the destination percentage.
|
||||
* @return If the creation sucess, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, float fromPercentage, float toPercentage);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -35,6 +35,15 @@ NS_CC_BEGIN
|
|||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
@brief The delegate class for ActionTween.
|
||||
@detail If you want to use ActionTween on a node.
|
||||
You should implement the node follow these steps:
|
||||
1. The node should be inherit from ActionTweenDelegate.
|
||||
2. Override the virtual method updateTweenAction in the node.
|
||||
|
||||
Then once you running ActionTween on the node, the method updateTweenAction will be incoked.
|
||||
*/
|
||||
class CC_DLL ActionTweenDelegate
|
||||
{
|
||||
public:
|
||||
|
@ -43,6 +52,12 @@ public:
|
|||
* @lua NA
|
||||
*/
|
||||
virtual ~ActionTweenDelegate() {}
|
||||
|
||||
/**
|
||||
@brief The callback function when ActionTween is running.
|
||||
@param value The new value of the specified key.
|
||||
@param key The key of property which should be updated.
|
||||
*/
|
||||
virtual void updateTweenAction(float value, const std::string& key) = 0;
|
||||
};
|
||||
|
||||
|
@ -70,24 +85,29 @@ class CC_DLL ActionTween : public ActionInterval
|
|||
{
|
||||
public:
|
||||
/**
|
||||
* creates an initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration in seconds
|
||||
* @brief Create and initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration The duration of the ActionTween. It's a value in seconds.
|
||||
* @param key The key of property which should be updated.
|
||||
* @param from The value of the specified property when the action begin.
|
||||
* @param to The value of the specified property when the action end.
|
||||
* @return If the creation success, return a pointer of ActionTween; otherwise, return nil.
|
||||
*/
|
||||
static ActionTween* create(float duration, const std::string& key, float from, float to);
|
||||
|
||||
// Overrides
|
||||
void startWithTarget(Node *target) override;
|
||||
/**
|
||||
* @param dt in seconds
|
||||
*/
|
||||
void update(float dt) override;
|
||||
ActionTween* reverse() const override;
|
||||
ActionTween *clone() const override;
|
||||
|
||||
CC_CONSTRUCTOR_ACCESS:
|
||||
/**
|
||||
* initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration in seconds
|
||||
* @brief Initializes the action with the property name (key), and the from and to parameters.
|
||||
* @param duration The duration of the ActionTween. It's a value in seconds.
|
||||
* @param key The key of property which should be updated.
|
||||
* @param from The value of the specified property when the action begin.
|
||||
* @param to The value of the specified property when the action end.
|
||||
* @return If the initialization success, return true; otherwise, return false.
|
||||
*/
|
||||
bool initWithDuration(float duration, const std::string& key, float from, float to);
|
||||
|
||||
|
|
Loading…
Reference in New Issue