Sprite3D Reader and tests

This commit is contained in:
Ray 2015-02-23 00:34:30 +08:00
parent 8eb201797d
commit 35e3e8d62d
15 changed files with 533 additions and 3 deletions

View File

@ -824,6 +824,10 @@
182C5CB41A95964C00C30D34 /* Node3DReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 182C5CB01A95964700C30D34 /* Node3DReader.cpp */; };
182C5CB51A95964F00C30D34 /* Node3DReader.h in Headers */ = {isa = PBXBuildFile; fileRef = 182C5CB11A95964700C30D34 /* Node3DReader.h */; };
182C5CB61A95965500C30D34 /* CSParse3DBinary_generated.h in Headers */ = {isa = PBXBuildFile; fileRef = 182C5CAD1A95961600C30D34 /* CSParse3DBinary_generated.h */; };
182C5CD61A98F30500C30D34 /* Sprite3DReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 182C5CD41A98F30500C30D34 /* Sprite3DReader.cpp */; };
182C5CD71A98F30500C30D34 /* Sprite3DReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 182C5CD41A98F30500C30D34 /* Sprite3DReader.cpp */; };
182C5CD81A98F30500C30D34 /* Sprite3DReader.h in Headers */ = {isa = PBXBuildFile; fileRef = 182C5CD51A98F30500C30D34 /* Sprite3DReader.h */; };
182C5CD91A98F30500C30D34 /* Sprite3DReader.h in Headers */ = {isa = PBXBuildFile; fileRef = 182C5CD51A98F30500C30D34 /* Sprite3DReader.h */; };
1A01C68418F57BE800EFE3A6 /* CCArray.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1A01C67618F57BE800EFE3A6 /* CCArray.cpp */; };
1A01C68518F57BE800EFE3A6 /* CCArray.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1A01C67618F57BE800EFE3A6 /* CCArray.cpp */; };
1A01C68618F57BE800EFE3A6 /* CCArray.h in Headers */ = {isa = PBXBuildFile; fileRef = 1A01C67718F57BE800EFE3A6 /* CCArray.h */; };
@ -2445,6 +2449,8 @@
182C5CAD1A95961600C30D34 /* CSParse3DBinary_generated.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CSParse3DBinary_generated.h; sourceTree = "<group>"; };
182C5CB01A95964700C30D34 /* Node3DReader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Node3DReader.cpp; path = Node3DReader/Node3DReader.cpp; sourceTree = "<group>"; };
182C5CB11A95964700C30D34 /* Node3DReader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Node3DReader.h; path = Node3DReader/Node3DReader.h; sourceTree = "<group>"; };
182C5CD41A98F30500C30D34 /* Sprite3DReader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Sprite3DReader.cpp; path = Sprite3DReader/Sprite3DReader.cpp; sourceTree = "<group>"; };
182C5CD51A98F30500C30D34 /* Sprite3DReader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Sprite3DReader.h; path = Sprite3DReader/Sprite3DReader.h; sourceTree = "<group>"; };
1A01C67618F57BE800EFE3A6 /* CCArray.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCArray.cpp; sourceTree = "<group>"; };
1A01C67718F57BE800EFE3A6 /* CCArray.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCArray.h; sourceTree = "<group>"; };
1A01C67818F57BE800EFE3A6 /* CCBool.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCBool.h; sourceTree = "<group>"; };
@ -3789,6 +3795,15 @@
name = Node3DReader;
sourceTree = "<group>";
};
182C5CD31A98F2F400C30D34 /* Sprite3DReader */ = {
isa = PBXGroup;
children = (
182C5CD41A98F30500C30D34 /* Sprite3DReader.cpp */,
182C5CD51A98F30500C30D34 /* Sprite3DReader.h */,
);
name = Sprite3DReader;
sourceTree = "<group>";
};
1A01C67518F57BE800EFE3A6 /* deprecated */ = {
isa = PBXGroup;
children = (
@ -5632,6 +5647,7 @@
50FCEB6818C72017004AD434 /* WidgetReader */ = {
isa = PBXGroup;
children = (
182C5CD31A98F2F400C30D34 /* Sprite3DReader */,
182C5CAF1A95961E00C30D34 /* Node3DReader */,
38F5263A1A48363B000DB7F7 /* ArmatureNodeReader */,
382384251A2590F9002C4610 /* NodeReader */,
@ -6461,6 +6477,7 @@
15AE187D19AAD33D00C27E9E /* CCBFileLoader.h in Headers */,
15AE181219AAD2F700C27E9E /* CCAnimation3D.h in Headers */,
B6877A681A8CA8A700643ABF /* CCPUParticle3DAffector.h in Headers */,
182C5CD81A98F30500C30D34 /* Sprite3DReader.h in Headers */,
1A5702F0180BCE750088DEC7 /* CCTMXLayer.h in Headers */,
50ABC01B1926664800A911A9 /* CCSAXParser.h in Headers */,
50ABBED51925AB6F00A911A9 /* utlist.h in Headers */,
@ -7171,6 +7188,7 @@
B6877AA91A8CA8A700643ABF /* CCPUParticle3DFlockCenteringAffectorTranslator.h in Headers */,
B68779EF1A8CA88500643ABF /* CCPUParticle3DSphereSurfaceEmitter.h in Headers */,
5034CA3E191D591100CE6051 /* ccShader_PositionColor.frag in Headers */,
182C5CD91A98F30500C30D34 /* Sprite3DReader.h in Headers */,
50ABBE301925AB6F00A911A9 /* ccConfig.h in Headers */,
15AE195819AAD35100C27E9E /* CCInputDelegate.h in Headers */,
50ABBDAC1925AB4100A911A9 /* CCRenderCommandPool.h in Headers */,
@ -7955,6 +7973,7 @@
50ABBE931925AB6F00A911A9 /* CCProfiling.cpp in Sources */,
15AE188819AAD33D00C27E9E /* CCControlButtonLoader.cpp in Sources */,
15AE18A419AAD33D00C27E9E /* CCScale9SpriteLoader.cpp in Sources */,
182C5CD61A98F30500C30D34 /* Sprite3DReader.cpp in Sources */,
15AE1B5719AADA9900C27E9E /* UISlider.cpp in Sources */,
B6877B161A8CA8A700643ABF /* CCPUParticle3DSineForceAffectorTranslator.cpp in Sources */,
1ABA68AE1888D700007D1BB4 /* CCFontCharMap.cpp in Sources */,
@ -8385,6 +8404,7 @@
50ABBE2C1925AB6F00A911A9 /* ccCArray.cpp in Sources */,
15AE193219AAD35100C27E9E /* CCActionNode.cpp in Sources */,
15AE195319AAD35100C27E9E /* CCDisplayFactory.cpp in Sources */,
182C5CD71A98F30500C30D34 /* Sprite3DReader.cpp in Sources */,
B687796B1A8CA84900643ABF /* CCPUParticle3DTranslateManager.cpp in Sources */,
50ABC0061926664800A911A9 /* CCThread-apple.mm in Sources */,
50ABBEB61925AB6F00A911A9 /* CCUserDefault-android.cpp in Sources */,

View File

@ -60,6 +60,7 @@
#include "cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
#include "cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
#include "cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/util.h"
@ -206,6 +207,7 @@ CSLoader::CSLoader()
CREATE_CLASS_NODE_READER_INFO(ArmatureNodeReader);
CREATE_CLASS_NODE_READER_INFO(Node3DReader);
CREATE_CLASS_NODE_READER_INFO(Sprite3DReader);
}
void CSLoader::purge()

View File

@ -57,8 +57,26 @@ struct ResourceData;
namespace flatbuffers {
struct Node3DOption;
struct Sprite3DOptions;
struct Particle3DOptions;
struct UserCameraOptions;
struct Vector2;
struct Vector3;
MANUALLY_ALIGNED_STRUCT(4) Vector2 {
private:
float x_;
float y_;
public:
Vector2(float x, float y)
: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)) { }
float x() const { return flatbuffers::EndianScalar(x_); }
float y() const { return flatbuffers::EndianScalar(y_); }
};
STRUCT_END(Vector2, 8);
MANUALLY_ALIGNED_STRUCT(4) Vector3 {
private:
float x_;
@ -124,6 +142,130 @@ inline flatbuffers::Offset<Node3DOption> CreateNode3DOption(flatbuffers::FlatBuf
return builder_.Finish();
}
struct Sprite3DOptions : private flatbuffers::Table {
const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
uint8_t runAction() const { return GetField<uint8_t>(8, 0); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
verifier.VerifyTable(node3DOption()) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
verifier.VerifyTable(fileData()) &&
VerifyField<uint8_t>(verifier, 8 /* runAction */) &&
verifier.EndTable();
}
};
struct Sprite3DOptionsBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
void add_runAction(uint8_t runAction) { fbb_.AddElement<uint8_t>(8, runAction, 0); }
Sprite3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Sprite3DOptionsBuilder &operator=(const Sprite3DOptionsBuilder &);
flatbuffers::Offset<Sprite3DOptions> Finish() {
auto o = flatbuffers::Offset<Sprite3DOptions>(fbb_.EndTable(start_, 3));
return o;
}
};
inline flatbuffers::Offset<Sprite3DOptions> CreateSprite3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0,
uint8_t runAction = 0) {
Sprite3DOptionsBuilder builder_(_fbb);
builder_.add_fileData(fileData);
builder_.add_node3DOption(node3DOption);
builder_.add_runAction(runAction);
return builder_.Finish();
}
struct Particle3DOptions : private flatbuffers::Table {
const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
const flatbuffers::ResourceData *fileData() const { return GetPointer<const flatbuffers::ResourceData *>(6); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
verifier.VerifyTable(node3DOption()) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 6 /* fileData */) &&
verifier.VerifyTable(fileData()) &&
verifier.EndTable();
}
};
struct Particle3DOptionsBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
void add_fileData(flatbuffers::Offset<flatbuffers::ResourceData> fileData) { fbb_.AddOffset(6, fileData); }
Particle3DOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Particle3DOptionsBuilder &operator=(const Particle3DOptionsBuilder &);
flatbuffers::Offset<Particle3DOptions> Finish() {
auto o = flatbuffers::Offset<Particle3DOptions>(fbb_.EndTable(start_, 2));
return o;
}
};
inline flatbuffers::Offset<Particle3DOptions> CreateParticle3DOptions(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
flatbuffers::Offset<flatbuffers::ResourceData> fileData = 0) {
Particle3DOptionsBuilder builder_(_fbb);
builder_.add_fileData(fileData);
builder_.add_node3DOption(node3DOption);
return builder_.Finish();
}
struct UserCameraOptions : private flatbuffers::Table {
const Node3DOption *node3DOption() const { return GetPointer<const Node3DOption *>(4); }
float fov() const { return GetField<float>(6, 60); }
float near() const { return GetField<float>(8, 1); }
float far() const { return GetField<float>(10, 1000); }
int32_t cameraFlag() const { return GetField<int32_t>(12, 0); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* node3DOption */) &&
verifier.VerifyTable(node3DOption()) &&
VerifyField<float>(verifier, 6 /* fov */) &&
VerifyField<float>(verifier, 8 /* near */) &&
VerifyField<float>(verifier, 10 /* far */) &&
VerifyField<int32_t>(verifier, 12 /* cameraFlag */) &&
verifier.EndTable();
}
};
struct UserCameraOptionsBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption) { fbb_.AddOffset(4, node3DOption); }
void add_fov(float fov) { fbb_.AddElement<float>(6, fov, 60); }
void add_near(float near) { fbb_.AddElement<float>(8, near, 1); }
void add_far(float far) { fbb_.AddElement<float>(10, far, 1000); }
void add_cameraFlag(int32_t cameraFlag) { fbb_.AddElement<int32_t>(12, cameraFlag, 0); }
UserCameraOptionsBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
UserCameraOptionsBuilder &operator=(const UserCameraOptionsBuilder &);
flatbuffers::Offset<UserCameraOptions> Finish() {
auto o = flatbuffers::Offset<UserCameraOptions>(fbb_.EndTable(start_, 5));
return o;
}
};
inline flatbuffers::Offset<UserCameraOptions> CreateUserCameraOptions(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
float fov = 60,
float near = 1,
float far = 1000,
int32_t cameraFlag = 0) {
UserCameraOptionsBuilder builder_(_fbb);
builder_.add_cameraFlag(cameraFlag);
builder_.add_far(far);
builder_.add_near(near);
builder_.add_fov(fov);
builder_.add_node3DOption(node3DOption);
return builder_.Finish();
}
inline const Node3DOption *GetNode3DOption(const void *buf) { return flatbuffers::GetRoot<Node3DOption>(buf); }
inline bool VerifyNode3DOptionBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Node3DOption>(); }

View File

@ -0,0 +1,236 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "Sprite3DReader.h"
#include "cocostudio/CSParseBinary_generated.h"
#include "cocostudio/CSParse3DBinary_generated.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include "cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "tinyxml2.h"
#include "flatbuffers/flatbuffers.h"
USING_NS_CC;
using namespace flatbuffers;
namespace cocostudio
{
IMPLEMENT_CLASS_NODE_READER_INFO(Sprite3DReader)
Sprite3DReader::Sprite3DReader()
{
}
Sprite3DReader::~Sprite3DReader()
{
}
static Sprite3DReader* _instanceSprite3DReader = nullptr;
Sprite3DReader* Sprite3DReader::getInstance()
{
if (!_instanceSprite3DReader)
{
_instanceSprite3DReader = new Sprite3DReader();
}
return _instanceSprite3DReader;
}
void Sprite3DReader::purge()
{
CC_SAFE_DELETE(_instanceSprite3DReader);
}
Vec2 Sprite3DReader::getVec2Attribute(const tinyxml2::XMLAttribute* attribute) const
{
if(!attribute)
return Vec2::ZERO;
Vec2 ret(Vec2::ZERO);
std::string attriname;
while (attribute)
{
attriname = attribute->Name();
std::string value = attribute->Value();
if (attriname == "ValueX")
{
ret.x = atof(value.c_str());
}
else if (attriname == "ValueY")
{
ret.y = atof(value.c_str());
}
attribute = attribute->Next();
}
return ret;
}
Offset<Table> Sprite3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
flatbuffers::FlatBufferBuilder *builder)
{
auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
bool runAction = false;
std::string path;
int resourceType = 0;
std::string attriname;
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
while(attribute)
{
attriname = attribute->Name();
std::string value = attribute->Value();
if(attriname == "RunAction3D")
{
runAction = value == "True" ? true : false;
break;
}
attribute = attribute->Next();
}
// FileData
const tinyxml2::XMLElement* child = objectData->FirstChildElement();
while (child)
{
std::string name = child->Name();
if (name == "FileData")
{
attribute = child->FirstAttribute();
while (attribute)
{
name = attribute->Name();
std::string value = attribute->Value();
if (name == "Path")
{
path = value;
}
else if (name == "Type")
{
if(value == "Normal")
{
resourceType = 1;
}
else if(value == "Default")
{
resourceType = 0;
}
}
attribute = attribute->Next();
}
}
child = child->NextSiblingElement();
}
auto options = CreateSprite3DOptions(*builder,
node3DOptions,
CreateResourceData(*builder,
builder->CreateString(path),
builder->CreateString(""),
resourceType),
runAction
);
return *(Offset<Table>*)(&options);
}
void Sprite3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
const flatbuffers::Table* sprite3DOptions)
{
Sprite3D* sprite3D = static_cast<Sprite3D*>(node);
auto options = (Sprite3DOptions*)sprite3DOptions;
bool runAction = options->runAction() != 0;
auto fileData = options->fileData();
std::string path = fileData->path()->c_str();
if(runAction && FileUtils::getInstance()->isFileExist(path))
{
Animation3D* animation = Animation3D::create(path);
if(animation)
{
Animate3D* animate = Animate3D::create(animation);
Action* action = RepeatForever::create(animate);
sprite3D->runAction(action);
}
}
auto nodeOptions = options->node3DOption()->nodeOptions();
GLubyte alpha = (GLubyte)nodeOptions->color()->a();
GLubyte red = (GLubyte)nodeOptions->color()->r();
GLubyte green = (GLubyte)nodeOptions->color()->g();
GLubyte blue = (GLubyte)nodeOptions->color()->b();
if (alpha != 255)
{
sprite3D->setOpacity(alpha);
}
if (red != 255 || green != 255 || blue != 255)
{
sprite3D->setColor(Color3B(red, green, blue));
}
auto node3DReader = Node3DReader::getInstance();
node3DReader->setPropsWithFlatBuffers(sprite3D, (Table*)(options->node3DOption()));
}
Node* Sprite3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *sprite3DOptions)
{
auto options = (Sprite3DOptions*)sprite3DOptions;
auto fileData = options->fileData();
std::string path = fileData->path()->c_str();
Sprite3D* ret = NULL;
if(!FileUtils::getInstance()->isFileExist(path))
{
ret = Sprite3D::create();
}
else
{
ret = Sprite3D::create(path);
}
setPropsWithFlatBuffers(ret, sprite3DOptions);
return ret;
}
}

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@ -0,0 +1,62 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_libs__Sprite3DReader__
#define __cocos2d_libs__Sprite3DReader__
#include "cocos2d.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocostudio/WidgetReader/NodeReaderProtocol.h"
#include "cocostudio/WidgetReader/NodeReaderDefine.h"
namespace tinyxml2
{
class XMLAttribute;
}
namespace cocostudio
{
class CC_STUDIO_DLL Sprite3DReader : public cocos2d::Ref, public NodeReaderProtocol
{
DECLARE_CLASS_NODE_READER_INFO
public:
Sprite3DReader();
~Sprite3DReader();
static Sprite3DReader* getInstance();
static void purge();
flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(const tinyxml2::XMLElement* objectData,
flatbuffers::FlatBufferBuilder* builder);
void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* sprite3DOptions);
cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* sprite3DOptions);
protected:
cocos2d::Vec2 getVec2Attribute(const tinyxml2::XMLAttribute* attribute) const;
};
}
#endif /* defined(__cocos2d_libs__SpriteReader__) */

View File

@ -38,7 +38,8 @@ static int sceneIdx = -1;
static std::function<Layer*()> createFunctions[] =
{
CL(CSNode3DTest)
CL(CSNode3DTest),
CL(CSSprite3DTest)
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
@ -138,7 +139,7 @@ CSNode3DTest::CSNode3DTest()
std::string CSNode3DTest::title() const
{
return "CocosStudio Node3D Test";
return "Node3DReader Test";
}
std::string CSNode3DTest::subtitle() const
@ -146,6 +147,36 @@ std::string CSNode3DTest::subtitle() const
return "CCNode in 3D space";
}
//------------------------------------------------------------------
//
// CSSprite3DTest
//
//------------------------------------------------------------------
CSSprite3DTest::CSSprite3DTest()
{
auto node = CSLoader::createNode("CocosStudio3DTest/Sprite3D.csb");
auto size = Director::getInstance()->getWinSize();
auto sprite3D = node->getChildByTag(8);
sprite3D->setPosition(size.width / 2, size.height / 2 - 50);
sprite3D->setColor(Color3B::WHITE);
sprite3D->setOpacity(255);
addChild(node);
}
std::string CSSprite3DTest::title() const
{
return "Sprite3DReader Test";
}
std::string CSSprite3DTest::subtitle() const
{
return "";
}
//------------------------------------------------------------------
//
// CS3DTestScene

View File

@ -58,6 +58,16 @@ public:
virtual std::string subtitle() const override;
};
class CSSprite3DTest : public CocosStudio3DTestDemo
{
public:
CREATE_FUNC(CSSprite3DTest);
CSSprite3DTest();
virtual std::string title() const override;
virtual std::string subtitle() const override;
};
class CS3DTestScene : public TestScene
{
public:

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@ -16,12 +16,39 @@ function CSNode3DTest.create()
return layer
end
----------------------------------------
----CSSprite3DTest
----------------------------------------
local CSSprite3DTest = {}
CSSprite3DTest.__index = CSSprite3DTest
function CSSprite3DTest.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("Testing Node3D")
local node = cc.CSLoader:createNode("CocosStudio3DTest/Sprite3D.csb");
local sprite3D = node:getChildByTag(8);
local size = cc.Director:getInstance():getWinSize();
sprite3D:setPosition(size.width / 2, size.height / 2 - 50);
sprite3D:setColor(cc.c3b(255, 255, 255));
sprite3D:setOpacity(255);
layer:addChild(node);
return layer
end
function CocosStudio3DTest()
local scene = cc.Scene:create()
Helper.createFunctionTable =
{
CSNode3DTest.create
CSNode3DTest.create,
CSSprite3DTest.create
}
scene:addChild(CSNode3DTest.create())