fixed compile fail

This commit is contained in:
Dhilan007 2014-04-28 11:42:54 +08:00
parent 0133551f43
commit 35f83fc40a
7 changed files with 113 additions and 435 deletions

View File

@ -535,12 +535,9 @@ void RenderTexture::onBegin()
director->setProjection(director->getProjection());
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
kmMat4 modifiedProjection;
kmGLGetMatrix(KM_GL_PROJECTION, &modifiedProjection);
kmMat4Multiply(&modifiedProjection, CCEGLView::sharedOpenGLView()->getReverseOrientationMatrix(), &modifiedProjection);
kmGLMatrixMode(KM_GL_PROJECTION);
kmGLLoadMatrix(&modifiedProjection);
kmGLMatrixMode(KM_GL_MODELVIEW);
Matrix modifiedProjection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
modifiedProjection = CCEGLView::sharedOpenGLView()->getReverseOrientationMatrix() * modifiedProjection;
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION,modifiedProjection);
#endif
const Size& texSize = _texture->getContentSizeInPixels();

View File

@ -221,316 +221,19 @@
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View File

@ -58,9 +58,6 @@
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<ClCompile Include="renderer\CCFrustum.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\CCGroupCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
@ -547,48 +543,6 @@
<ClCompile Include="platform\winrt\sha1.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\aabb.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\mat3.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\mat4.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\GL\mat4stack.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\GL\matrix.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\neon_matrix_impl.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\plane.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\quaternion.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\ray2.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\utility.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\vec2.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\vec4.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\vec3.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\math\kazmath\kazmath\ray3.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="platform\winrt\pch.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
@ -619,6 +573,25 @@
<ClCompile Include="platform\winrt\inet_ntop_winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
<ClCompile Include="..\cocos2d.cpp" />
<ClCompile Include="..\math\MathUtil.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Matrix.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Quaternion.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vector2.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vector3.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vector4.cpp">
<Filter>math</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1048,9 +1021,6 @@
<ClInclude Include="renderer\CCCustomCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCFrustum.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\CCGroupCommand.h">
<Filter>renderer</Filter>
</ClInclude>
@ -1118,51 +1088,6 @@
<ClInclude Include="platform\winrt\sha1.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\aabb.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\kazmath.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\mat3.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\mat4.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\GL\mat4stack.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\GL\matrix.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\neon_matrix_impl.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\plane.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\quaternion.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\ray2.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\utility.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\vec4.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\vec3.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\vec2.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\math\kazmath\kazmath\ray3.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="platform\winrt\pch.h">
<Filter>platform\winrt</Filter>
</ClInclude>
@ -1208,5 +1133,52 @@
<ClInclude Include="platform\winrt\inet_ntop_winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="..\math\CCMath.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCMathBase.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\MathUtil.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Matrix.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Quaternion.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vector2.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vector3.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vector4.h">
<Filter>math</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\MathUtil.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\MathUtilNeon.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Matrix.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Quaternion.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vector2.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vector3.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vector4.inl">
<Filter>math</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -397,10 +397,9 @@ void GLView::UpdateWindowSize()
}
}
const kmMat4* GLView::getOrientationMatrix() const
const Matrix& GLView::getOrientationMatrix() const
{
const kmMat4* k = &m_orientationMatrix;
return &m_orientationMatrix;
return m_orientationMatrix;
};
@ -430,7 +429,7 @@ void GLView::UpdateOrientationMatrix()
}
}
cocos2d::Vector2 GLView::TransformToOrientation(Windows::Foundation::Vector2 p)
cocos2d::Point GLView::TransformToOrientation(Windows::Foundation::Point p)
{
cocos2d::Vector2 returnValue;

View File

@ -62,8 +62,8 @@ public:
virtual void swapBuffers();
virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
const kmMat4* getOrientationMatrix() const;
const kmMat4* getReverseOrientationMatrix () const {return &m_reverseOrientationMatrix;};
const Matrix& getOrientationMatrix() const;
const Matrix& getReverseOrientationMatrix () const {return m_reverseOrientationMatrix;};
Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() {return m_orientation;};
@ -147,12 +147,12 @@ private:
void UpdateWindowSize();
void UpdateOrientationMatrix();
cocos2d::Vector2 TransformToOrientation(Windows::Foundation::Vector2 point);
cocos2d::Vector2 TransformToOrientation(Windows::Foundation::Point point);
cocos2d::Vector2 GetPoint(Windows::UI::Core::PointerEventArgs^ args);
Windows::Foundation::Rect m_windowBounds;
Windows::Foundation::EventRegistrationToken m_eventToken;
Windows::Foundation::Vector2 m_lastPoint;
Windows::Foundation::Point m_lastPoint;
float m_width;
float m_height;
@ -163,8 +163,8 @@ private:
bool m_lastPointValid;
bool m_windowClosed;
bool m_windowVisible;
kmMat4 m_orientationMatrix;
kmMat4 m_reverseOrientationMatrix;
Matrix m_orientationMatrix;
Matrix m_reverseOrientationMatrix;
bool m_running;

View File

@ -272,6 +272,7 @@
<ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" />
<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\..\Classes\UnitTest\RefPtrTest.cpp" />
<ClCompile Include="..\..\Classes\UnitTest\UnitTest.cpp" />
<ClCompile Include="..\..\Classes\VisibleRect.cpp" />
<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
@ -466,6 +467,7 @@
<ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" />
<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\..\Classes\UnitTest\RefPtrTest.h" />
<ClInclude Include="..\..\Classes\UnitTest\UnitTest.h" />
<ClInclude Include="..\..\Classes\VisibleRect.h" />
<ClInclude Include="..\..\Classes\AppDelegate.h" />

View File

@ -834,6 +834,9 @@
<ClCompile Include="..\..\Classes\CurlTest\CurlTest.cpp">
<Filter>Classes\CurlTest</Filter>
</ClCompile>
<ClCompile Include="..\..\Classes\UnitTest\RefPtrTest.cpp">
<Filter>Classes\UnitTest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Classes\AppDelegate.h">
@ -1545,6 +1548,9 @@
<ClInclude Include="..\..\Classes\CurlTest\CurlTest.h">
<Filter>Classes\CurlTest</Filter>
</ClInclude>
<ClInclude Include="..\..\Classes\UnitTest\RefPtrTest.h">
<Filter>Classes\UnitTest</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />