mirror of https://github.com/axmolengine/axmol.git
fixed compile fail
This commit is contained in:
parent
0133551f43
commit
35f83fc40a
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@ -535,12 +535,9 @@ void RenderTexture::onBegin()
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director->setProjection(director->getProjection());
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director->setProjection(director->getProjection());
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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kmMat4 modifiedProjection;
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Matrix modifiedProjection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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kmGLGetMatrix(KM_GL_PROJECTION, &modifiedProjection);
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modifiedProjection = CCEGLView::sharedOpenGLView()->getReverseOrientationMatrix() * modifiedProjection;
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kmMat4Multiply(&modifiedProjection, CCEGLView::sharedOpenGLView()->getReverseOrientationMatrix(), &modifiedProjection);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION,modifiedProjection);
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadMatrix(&modifiedProjection);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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#endif
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#endif
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const Size& texSize = _texture->getContentSizeInPixels();
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const Size& texSize = _texture->getContentSizeInPixels();
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@ -221,316 +221,19 @@
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<ClCompile Include="..\base\CCValue.cpp" />
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<ClCompile Include="..\base\CCValue.cpp" />
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<ClCompile Include="..\base\etc1.cpp" />
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<ClCompile Include="..\base\etc1.cpp" />
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<ClCompile Include="..\base\s3tc.cpp" />
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<ClCompile Include="..\base\s3tc.cpp" />
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<ClCompile Include="..\cocos2d.cpp" />
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<ClCompile Include="..\deprecated\CCArray.cpp" />
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<ClCompile Include="..\deprecated\CCArray.cpp" />
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<ClCompile Include="..\deprecated\CCDeprecated.cpp" />
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<ClCompile Include="..\deprecated\CCDeprecated.cpp" />
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<ClCompile Include="..\deprecated\CCDictionary.cpp" />
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<ClCompile Include="..\deprecated\CCDictionary.cpp" />
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<ClCompile Include="..\deprecated\CCNotificationCenter.cpp" />
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<ClCompile Include="..\deprecated\CCNotificationCenter.cpp" />
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<ClCompile Include="..\deprecated\CCSet.cpp" />
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<ClCompile Include="..\deprecated\CCSet.cpp" />
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<ClCompile Include="..\deprecated\CCString.cpp" />
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<ClCompile Include="..\deprecated\CCString.cpp" />
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<ClCompile Include="..\math\kazmath\kazmath\aabb.c">
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<ClCompile Include="..\math\MathUtil.cpp" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<ClCompile Include="..\math\Matrix.cpp" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<ClCompile Include="..\math\Quaternion.cpp" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<ClCompile Include="..\math\Vector2.cpp" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<ClCompile Include="..\math\Vector3.cpp" />
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<ClCompile Include="..\math\Vector4.cpp" />
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\GL\mat4stack.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\GL\matrix.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\mat3.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\mat4.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\neon_matrix_impl.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\plane.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\quaternion.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\ray2.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\ray3.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\math\kazmath\kazmath\utility.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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||||||
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|
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||||||
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|
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||||||
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|
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||||||
|
@ -655,7 +358,6 @@
|
||||||
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|
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -701,7 +403,6 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -1048,9 +1021,6 @@
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|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\mat4.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\GL\mat4stack.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\GL\matrix.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\neon_matrix_impl.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\plane.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\quaternion.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\ray2.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\utility.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\vec4.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\vec3.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\vec2.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\math\kazmath\kazmath\ray3.h">
|
|
||||||
<Filter>kazmath</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="platform\winrt\pch.h">
|
<ClInclude Include="platform\winrt\pch.h">
|
||||||
<Filter>platform\winrt</Filter>
|
<Filter>platform\winrt</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
@ -1208,5 +1133,52 @@
|
||||||
<ClInclude Include="platform\winrt\inet_ntop_winrt.h">
|
<ClInclude Include="platform\winrt\inet_ntop_winrt.h">
|
||||||
<Filter>platform\winrt</Filter>
|
<Filter>platform\winrt</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\CCMath.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\CCMathBase.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\MathUtil.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\Matrix.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\Quaternion.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\Vector2.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\Vector3.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\math\Vector4.h">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\math\MathUtil.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\MathUtilNeon.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\Matrix.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\Quaternion.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\Vector2.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\Vector3.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\math\Vector4.inl">
|
||||||
|
<Filter>math</Filter>
|
||||||
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -397,10 +397,9 @@ void GLView::UpdateWindowSize()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const kmMat4* GLView::getOrientationMatrix() const
|
const Matrix& GLView::getOrientationMatrix() const
|
||||||
{
|
{
|
||||||
const kmMat4* k = &m_orientationMatrix;
|
return m_orientationMatrix;
|
||||||
return &m_orientationMatrix;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -430,7 +429,7 @@ void GLView::UpdateOrientationMatrix()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cocos2d::Vector2 GLView::TransformToOrientation(Windows::Foundation::Vector2 p)
|
cocos2d::Point GLView::TransformToOrientation(Windows::Foundation::Point p)
|
||||||
{
|
{
|
||||||
cocos2d::Vector2 returnValue;
|
cocos2d::Vector2 returnValue;
|
||||||
|
|
||||||
|
|
|
@ -62,8 +62,8 @@ public:
|
||||||
virtual void swapBuffers();
|
virtual void swapBuffers();
|
||||||
virtual void setViewPortInPoints(float x , float y , float w , float h);
|
virtual void setViewPortInPoints(float x , float y , float w , float h);
|
||||||
virtual void setScissorInPoints(float x , float y , float w , float h);
|
virtual void setScissorInPoints(float x , float y , float w , float h);
|
||||||
const kmMat4* getOrientationMatrix() const;
|
const Matrix& getOrientationMatrix() const;
|
||||||
const kmMat4* getReverseOrientationMatrix () const {return &m_reverseOrientationMatrix;};
|
const Matrix& getReverseOrientationMatrix () const {return m_reverseOrientationMatrix;};
|
||||||
|
|
||||||
Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() {return m_orientation;};
|
Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() {return m_orientation;};
|
||||||
|
|
||||||
|
@ -147,12 +147,12 @@ private:
|
||||||
void UpdateWindowSize();
|
void UpdateWindowSize();
|
||||||
void UpdateOrientationMatrix();
|
void UpdateOrientationMatrix();
|
||||||
|
|
||||||
cocos2d::Vector2 TransformToOrientation(Windows::Foundation::Vector2 point);
|
cocos2d::Vector2 TransformToOrientation(Windows::Foundation::Point point);
|
||||||
cocos2d::Vector2 GetPoint(Windows::UI::Core::PointerEventArgs^ args);
|
cocos2d::Vector2 GetPoint(Windows::UI::Core::PointerEventArgs^ args);
|
||||||
|
|
||||||
Windows::Foundation::Rect m_windowBounds;
|
Windows::Foundation::Rect m_windowBounds;
|
||||||
Windows::Foundation::EventRegistrationToken m_eventToken;
|
Windows::Foundation::EventRegistrationToken m_eventToken;
|
||||||
Windows::Foundation::Vector2 m_lastPoint;
|
Windows::Foundation::Point m_lastPoint;
|
||||||
|
|
||||||
float m_width;
|
float m_width;
|
||||||
float m_height;
|
float m_height;
|
||||||
|
@ -163,8 +163,8 @@ private:
|
||||||
bool m_lastPointValid;
|
bool m_lastPointValid;
|
||||||
bool m_windowClosed;
|
bool m_windowClosed;
|
||||||
bool m_windowVisible;
|
bool m_windowVisible;
|
||||||
kmMat4 m_orientationMatrix;
|
Matrix m_orientationMatrix;
|
||||||
kmMat4 m_reverseOrientationMatrix;
|
Matrix m_reverseOrientationMatrix;
|
||||||
|
|
||||||
|
|
||||||
bool m_running;
|
bool m_running;
|
||||||
|
|
|
@ -272,6 +272,7 @@
|
||||||
<ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" />
|
<ClCompile Include="..\..\Classes\ShaderTest\ShaderTest2.cpp" />
|
||||||
<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
|
<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
|
||||||
<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
|
<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
|
||||||
|
<ClCompile Include="..\..\Classes\UnitTest\RefPtrTest.cpp" />
|
||||||
<ClCompile Include="..\..\Classes\UnitTest\UnitTest.cpp" />
|
<ClCompile Include="..\..\Classes\UnitTest\UnitTest.cpp" />
|
||||||
<ClCompile Include="..\..\Classes\VisibleRect.cpp" />
|
<ClCompile Include="..\..\Classes\VisibleRect.cpp" />
|
||||||
<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
|
<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
|
||||||
|
@ -466,6 +467,7 @@
|
||||||
<ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" />
|
<ClInclude Include="..\..\Classes\ShaderTest\ShaderTest2.h" />
|
||||||
<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
|
<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
|
||||||
<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
|
<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
|
||||||
|
<ClInclude Include="..\..\Classes\UnitTest\RefPtrTest.h" />
|
||||||
<ClInclude Include="..\..\Classes\UnitTest\UnitTest.h" />
|
<ClInclude Include="..\..\Classes\UnitTest\UnitTest.h" />
|
||||||
<ClInclude Include="..\..\Classes\VisibleRect.h" />
|
<ClInclude Include="..\..\Classes\VisibleRect.h" />
|
||||||
<ClInclude Include="..\..\Classes\AppDelegate.h" />
|
<ClInclude Include="..\..\Classes\AppDelegate.h" />
|
||||||
|
|
|
@ -834,6 +834,9 @@
|
||||||
<ClCompile Include="..\..\Classes\CurlTest\CurlTest.cpp">
|
<ClCompile Include="..\..\Classes\CurlTest\CurlTest.cpp">
|
||||||
<Filter>Classes\CurlTest</Filter>
|
<Filter>Classes\CurlTest</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\Classes\UnitTest\RefPtrTest.cpp">
|
||||||
|
<Filter>Classes\UnitTest</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\Classes\AppDelegate.h">
|
<ClInclude Include="..\..\Classes\AppDelegate.h">
|
||||||
|
@ -1545,6 +1548,9 @@
|
||||||
<ClInclude Include="..\..\Classes\CurlTest\CurlTest.h">
|
<ClInclude Include="..\..\Classes\CurlTest\CurlTest.h">
|
||||||
<Filter>Classes\CurlTest</Filter>
|
<Filter>Classes\CurlTest</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\Classes\UnitTest\RefPtrTest.h">
|
||||||
|
<Filter>Classes\UnitTest</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />
|
<None Include="..\..\..\..\external\curl\prebuilt\wp8\arm\libcurl.dll" />
|
||||||
|
|
Loading…
Reference in New Issue