mirror of https://github.com/axmolengine/axmol.git
Add new API Node::hitTest
This commit is contained in:
parent
1699dcc93d
commit
36042fdb55
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@ -635,6 +635,12 @@ void Node::setContentSize(const Size & size)
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}
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}
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}
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}
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bool Node::hitTest(const Vec2& worldPoint) const {
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auto p = this->convertToNodeSpace(worldPoint);
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auto& s = this->getContentSize();
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return Rect{0.f, 0.f, s.width, s.height}.containsPoint(p);
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}
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// isRunning getter
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// isRunning getter
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bool Node::isRunning() const
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bool Node::isRunning() const
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{
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{
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@ -562,6 +562,18 @@ public:
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virtual const Size& getContentSize() const;
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virtual const Size& getContentSize() const;
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/**
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* Returns the untransformed size of the node.
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*
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* @param worldPoint The coord in GL world space.
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*
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* @return Whether the worldPoint is inside this node
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*
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* @remark since adxe-1.0
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*/
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virtual bool hitTest(const Vec2& worldPoint) const;
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/**
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/**
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* Sets whether the node is visible.
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* Sets whether the node is visible.
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*
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*
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@ -64,6 +64,10 @@ THE SOFTWARE.
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#include "base/ccRandom.h"
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#include "base/ccRandom.h"
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#define CC_HALF_PI (M_PI * 0.5f)
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#define CC_DOUBLE_PI (M_PI * 2)
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/** @def CCRANDOM_MINUS1_1
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/** @def CCRANDOM_MINUS1_1
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returns a random float between -1 and 1
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returns a random float between -1 and 1
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*/
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*/
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@ -26,7 +26,6 @@ THE SOFTWARE.
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#include "CCArmature.h"
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#include "CCArmature.h"
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#include "CCBone.h"
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#include "CCBone.h"
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#include "CCArmatureDefine.h"
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#include "CCArmatureDefine.h"
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#include "CCUtilMath.h"
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#include "CCDatas.h"
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#include "CCDatas.h"
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using namespace cocos2d;
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using namespace cocos2d;
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@ -24,7 +24,6 @@ THE SOFTWARE.
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#include "CCBone.h"
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#include "CCBone.h"
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#include "CCArmature.h"
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#include "CCArmature.h"
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#include "CCUtilMath.h"
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#include "CCArmatureDataManager.h"
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#include "CCArmatureDataManager.h"
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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#include "CCDisplayManager.h"
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#include "CCDisplayManager.h"
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@ -32,7 +32,6 @@ THE SOFTWARE.
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#include "CCDataReaderHelper.h"
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#include "CCDataReaderHelper.h"
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#include "CCArmatureDataManager.h"
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#include "CCArmatureDataManager.h"
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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#include "CCUtilMath.h"
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#include "CCArmatureDefine.h"
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#include "CCArmatureDefine.h"
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#include "CCDatas.h"
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#include "CCDatas.h"
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@ -23,7 +23,6 @@ THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "CCDatas.h"
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#include "CCDatas.h"
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#include "CCUtilMath.h"
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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using namespace cocos2d;
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using namespace cocos2d;
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@ -25,7 +25,6 @@ THE SOFTWARE.
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#include "CCDisplayManager.h"
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#include "CCDisplayManager.h"
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#include "CCBone.h"
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#include "CCBone.h"
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#include "CCArmature.h"
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#include "CCArmature.h"
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#include "CCUtilMath.h"
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#include "CCSkin.h"
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#include "CCSkin.h"
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#include "2d/CCParticleSystemQuad.h"
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#include "2d/CCParticleSystemQuad.h"
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@ -379,16 +378,13 @@ bool DisplayManager::containPoint(Vec2 &point)
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* the contour point. If this step is also false, then we can say the bone not contain this point.
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* the contour point. If this step is also false, then we can say the bone not contain this point.
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*
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*
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*/
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*/
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Vec2 outPoint;
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Sprite *sprite = (Sprite *)_currentDecoDisplay->getDisplay();
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Sprite *sprite = (Sprite *)_currentDecoDisplay->getDisplay();
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Sprite *child = (Sprite *)sprite->getChildByTag(0);
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Sprite *child = (Sprite *)sprite->getChildByTag(0);
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if(nullptr != child)
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if(nullptr != child)
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sprite = child;
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sprite = child;
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if (nullptr != sprite)
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if (nullptr != sprite)
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ret = CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint);
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ret = sprite->hitTest(point);
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}
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}
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break;
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break;
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@ -23,7 +23,6 @@ THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "CCProcessBase.h"
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#include "CCProcessBase.h"
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#include "CCUtilMath.h"
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using namespace cocos2d;
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using namespace cocos2d;
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@ -23,7 +23,6 @@ THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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#include "CCUtilMath.h"
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using namespace cocos2d;
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using namespace cocos2d;
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@ -27,7 +27,6 @@ THE SOFTWARE.
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#include "CCArmatureAnimation.h"
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#include "CCArmatureAnimation.h"
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#include "CCBone.h"
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#include "CCBone.h"
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#include "CCArmature.h"
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#include "CCArmature.h"
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#include "CCUtilMath.h"
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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@ -1,80 +0,0 @@
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/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCUtilMath.h"
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using namespace cocos2d;
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namespace cocostudio {
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bool isSpriteContainPoint(Sprite *sprite, Vec2 point, Vec2 &outPoint)
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{
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outPoint = sprite->convertToNodeSpace(point);
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Size s = sprite->getContentSize();
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Rect r(0, 0, s.width, s.height);
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return r.containsPoint(outPoint);
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}
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bool isSpriteContainPoint(Sprite *sprite, Vec2 point)
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{
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Vec2 p;
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return isSpriteContainPoint(sprite, point, p);
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}
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Vec2 bezierTo(float t, Vec2 &point1, Vec2 &point2, Vec2 &point3)
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{
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Vec2 p;
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p.x = pow((1 - t), 2) * point1.x + 2 * t * (1 - t) * point2.x + pow(t, 2) * point3.x;
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p.y = pow((1 - t), 2) * point1.y + 2 * t * (1 - t) * point2.y + pow(t, 2) * point3.y;
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return p;
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}
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Vec2 bezierTo(float t, Vec2 &point1, Vec2 &point2, Vec2 &point3, Vec2 &point4)
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{
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Vec2 p;
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p.x = point1.x * pow((1 - t), 3) + 3 * t * point2.x * pow((1 - t), 2) + 3 * point3.x * pow(t, 2) * (1 - t) + point4.x * pow(t, 3);
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p.y = point1.y * pow((1 - t), 3) + 3 * t * point2.y * pow((1 - t), 2) + 3 * point3.y * pow(t, 2) * (1 - t) + point4.y * pow(t, 3);
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return p;
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}
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Vec2 circleTo(float t, Vec2 ¢er, float radius, float fromRadian, float radianDif)
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{
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Vec2 p;
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p.x = center.x + radius * cos(fromRadian + radianDif * t);
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p.y = center.y + radius * sin(fromRadian + radianDif * t);
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return p;
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}
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}
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@ -1,57 +0,0 @@
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/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCUTILMATH_H__
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#define __CCUTILMATH_H__
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#include "2d/CCSprite.h"
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#include "CCArmatureDefine.h"
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#include "CocosStudioExport.h"
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#include <math.h>
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namespace cocostudio {
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#define CC_DOUBLE_PI (M_PI*2)
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#define CC_HALF_PI (M_PI * 0.5f)
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//! hit test function
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bool CCS_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point);
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bool CCS_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint);
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#define CC_SPRITE_CONTAIN_POINT(sprite, point) isSpriteContainPoint((sprite), (point))
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#define CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint) isSpriteContainPoint((sprite), (point), outPoint)
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//! motion curve function
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cocos2d::Vec2 CCS_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3);
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cocos2d::Vec2 CCS_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4);
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cocos2d::Vec2 CCS_DLL circleTo(float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif);
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}
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#endif /*__CCUTILMATH_H__*/
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@ -21,7 +21,6 @@
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#include "CCArmatureDefine.h"
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#include "CCArmatureDefine.h"
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#include "CCDataReaderHelper.h"
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#include "CCDataReaderHelper.h"
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#include "CCTransformHelp.h"
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#include "CCTransformHelp.h"
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#include "CCUtilMath.h"
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#include "CCComBase.h"
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#include "CCComBase.h"
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#include "CCComAttribute.h"
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#include "CCComAttribute.h"
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#include "CCComAudio.h"
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#include "CCComAudio.h"
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