Add new API Node::hitTest

This commit is contained in:
halx99 2021-07-15 17:01:57 +08:00
parent 1699dcc93d
commit 36042fdb55
14 changed files with 23 additions and 150 deletions

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@ -635,6 +635,12 @@ void Node::setContentSize(const Size & size)
}
}
bool Node::hitTest(const Vec2& worldPoint) const {
auto p = this->convertToNodeSpace(worldPoint);
auto& s = this->getContentSize();
return Rect{0.f, 0.f, s.width, s.height}.containsPoint(p);
}
// isRunning getter
bool Node::isRunning() const
{

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@ -562,6 +562,18 @@ public:
virtual const Size& getContentSize() const;
/**
* Returns the untransformed size of the node.
*
* @param worldPoint The coord in GL world space.
*
* @return Whether the worldPoint is inside this node
*
* @remark since adxe-1.0
*/
virtual bool hitTest(const Vec2& worldPoint) const;
/**
* Sets whether the node is visible.
*

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@ -64,6 +64,10 @@ THE SOFTWARE.
#include "base/ccRandom.h"
#define CC_HALF_PI (M_PI * 0.5f)
#define CC_DOUBLE_PI (M_PI * 2)
/** @def CCRANDOM_MINUS1_1
returns a random float between -1 and 1
*/

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@ -26,7 +26,6 @@ THE SOFTWARE.
#include "CCArmature.h"
#include "CCBone.h"
#include "CCArmatureDefine.h"
#include "CCUtilMath.h"
#include "CCDatas.h"
using namespace cocos2d;

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@ -24,7 +24,6 @@ THE SOFTWARE.
#include "CCBone.h"
#include "CCArmature.h"
#include "CCUtilMath.h"
#include "CCArmatureDataManager.h"
#include "CCTransformHelp.h"
#include "CCDisplayManager.h"

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@ -32,7 +32,6 @@ THE SOFTWARE.
#include "CCDataReaderHelper.h"
#include "CCArmatureDataManager.h"
#include "CCTransformHelp.h"
#include "CCUtilMath.h"
#include "CCArmatureDefine.h"
#include "CCDatas.h"

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@ -23,7 +23,6 @@ THE SOFTWARE.
****************************************************************************/
#include "CCDatas.h"
#include "CCUtilMath.h"
#include "CCTransformHelp.h"
using namespace cocos2d;

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@ -25,7 +25,6 @@ THE SOFTWARE.
#include "CCDisplayManager.h"
#include "CCBone.h"
#include "CCArmature.h"
#include "CCUtilMath.h"
#include "CCSkin.h"
#include "2d/CCParticleSystemQuad.h"
@ -379,16 +378,13 @@ bool DisplayManager::containPoint(Vec2 &point)
* the contour point. If this step is also false, then we can say the bone not contain this point.
*
*/
Vec2 outPoint;
Sprite *sprite = (Sprite *)_currentDecoDisplay->getDisplay();
Sprite *child = (Sprite *)sprite->getChildByTag(0);
if(nullptr != child)
sprite = child;
if (nullptr != sprite)
ret = CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint);
ret = sprite->hitTest(point);
}
break;

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@ -23,7 +23,6 @@ THE SOFTWARE.
****************************************************************************/
#include "CCProcessBase.h"
#include "CCUtilMath.h"
using namespace cocos2d;

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@ -23,7 +23,6 @@ THE SOFTWARE.
****************************************************************************/
#include "CCTransformHelp.h"
#include "CCUtilMath.h"
using namespace cocos2d;

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@ -27,7 +27,6 @@ THE SOFTWARE.
#include "CCArmatureAnimation.h"
#include "CCBone.h"
#include "CCArmature.h"
#include "CCUtilMath.h"
#include "CCTransformHelp.h"

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@ -1,80 +0,0 @@
/****************************************************************************
Copyright (c) 2013-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCUtilMath.h"
using namespace cocos2d;
namespace cocostudio {
bool isSpriteContainPoint(Sprite *sprite, Vec2 point, Vec2 &outPoint)
{
outPoint = sprite->convertToNodeSpace(point);
Size s = sprite->getContentSize();
Rect r(0, 0, s.width, s.height);
return r.containsPoint(outPoint);
}
bool isSpriteContainPoint(Sprite *sprite, Vec2 point)
{
Vec2 p;
return isSpriteContainPoint(sprite, point, p);
}
Vec2 bezierTo(float t, Vec2 &point1, Vec2 &point2, Vec2 &point3)
{
Vec2 p;
p.x = pow((1 - t), 2) * point1.x + 2 * t * (1 - t) * point2.x + pow(t, 2) * point3.x;
p.y = pow((1 - t), 2) * point1.y + 2 * t * (1 - t) * point2.y + pow(t, 2) * point3.y;
return p;
}
Vec2 bezierTo(float t, Vec2 &point1, Vec2 &point2, Vec2 &point3, Vec2 &point4)
{
Vec2 p;
p.x = point1.x * pow((1 - t), 3) + 3 * t * point2.x * pow((1 - t), 2) + 3 * point3.x * pow(t, 2) * (1 - t) + point4.x * pow(t, 3);
p.y = point1.y * pow((1 - t), 3) + 3 * t * point2.y * pow((1 - t), 2) + 3 * point3.y * pow(t, 2) * (1 - t) + point4.y * pow(t, 3);
return p;
}
Vec2 circleTo(float t, Vec2 &center, float radius, float fromRadian, float radianDif)
{
Vec2 p;
p.x = center.x + radius * cos(fromRadian + radianDif * t);
p.y = center.y + radius * sin(fromRadian + radianDif * t);
return p;
}
}

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@ -1,57 +0,0 @@
/****************************************************************************
Copyright (c) 2013-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCUTILMATH_H__
#define __CCUTILMATH_H__
#include "2d/CCSprite.h"
#include "CCArmatureDefine.h"
#include "CocosStudioExport.h"
#include <math.h>
namespace cocostudio {
#define CC_DOUBLE_PI (M_PI*2)
#define CC_HALF_PI (M_PI * 0.5f)
//! hit test function
bool CCS_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point);
bool CCS_DLL isSpriteContainPoint(cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint);
#define CC_SPRITE_CONTAIN_POINT(sprite, point) isSpriteContainPoint((sprite), (point))
#define CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint) isSpriteContainPoint((sprite), (point), outPoint)
//! motion curve function
cocos2d::Vec2 CCS_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3);
cocos2d::Vec2 CCS_DLL bezierTo(float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4);
cocos2d::Vec2 CCS_DLL circleTo(float t, cocos2d::Vec2 &center, float radius, float fromRadian, float radianDif);
}
#endif /*__CCUTILMATH_H__*/

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@ -21,7 +21,6 @@
#include "CCArmatureDefine.h"
#include "CCDataReaderHelper.h"
#include "CCTransformHelp.h"
#include "CCUtilMath.h"
#include "CCComBase.h"
#include "CCComAttribute.h"
#include "CCComAudio.h"