mirror of https://github.com/axmolengine/axmol.git
mLastTickInNanoSeconds is the renderStart
because: this.mLastTickInNanoSeconds = renderEnd - renderInterval; renderInterval = renderEnd - renderStart so: this.mLastTickInNanoSeconds = renderEnd - ( renderEnd - renderStart ); so: this.mLastTickInNanoSeconds = renderStart ; so: no need nanoTime() twice
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@ -100,11 +100,8 @@ public class Cocos2dxRenderer implements GLSurfaceView.Renderer {
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/*
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* Render time MUST be counted in, or the FPS will slower than appointed.
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*/
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final long renderStart = System.nanoTime();
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this.mLastTickInNanoSeconds = System.nanoTime();
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Cocos2dxRenderer.nativeRender();
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final long renderEnd = System.nanoTime();
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final long renderInterval = renderEnd - renderStart;
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this.mLastTickInNanoSeconds = renderEnd - renderInterval;
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}
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}
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