From 366c4ca9fb68032d81a92dea7157c7bdc61b29ff Mon Sep 17 00:00:00 2001 From: James Chen Date: Mon, 23 Dec 2013 11:48:22 +0800 Subject: [PATCH] Updates tools/tojs(tolua)/cocos2dx.ini. --- tools/tojs/cocos2dx.ini | 4 ++-- tools/tolua/cocos2dx.ini | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/tools/tojs/cocos2dx.ini b/tools/tojs/cocos2dx.ini index 9f17145f6a..1824658454 100644 --- a/tools/tojs/cocos2dx.ini +++ b/tools/tojs/cocos2dx.ini @@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/Simpl # what classes to produce code for. You can use regular expressions here. When testing the regular # expression, it will be enclosed in "^$", like this: "^Menu*$". -classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component __NodeRGBA __LayerRGBA +classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak TextFieldTTF EGLViewProtocol EGLView Component __NodeRGBA __LayerRGBA classes_need_extend = Node Layer.* Sprite MenuItemFont Scene DrawNode @@ -104,7 +104,7 @@ skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject . TextureCache::[addPVRTCImage], Timer::[getSelector createWithScriptHandler], *::[copyWith.* onEnter.* onExit.* ^description$ getObjectType onTouch.* onAcc.* onKey.* onRegisterTouchListener], - FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData], + FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile], Application::[^application.* ^run$], Camera::[getEyeXYZ getCenterXYZ getUpXYZ], ccFontDefinition::[*], diff --git a/tools/tolua/cocos2dx.ini b/tools/tolua/cocos2dx.ini index bea7b1f326..dbc4bb42a2 100644 --- a/tools/tolua/cocos2dx.ini +++ b/tools/tolua/cocos2dx.ini @@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/Simpl # what classes to produce code for. You can use regular expressions here. When testing the regular # expression, it will be enclosed in "^$", like this: "^Menu*$". -classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Object$ UserDefault EGLViewProtocol EGLView Image +classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Object$ UserDefault EGLViewProtocol EGLView Image # what should we skip? in the format ClassName::[function function] # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also @@ -99,7 +99,7 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS TextureCache::[addPVRTCImage], Timer::[getSelector createWithScriptHandler], *::[copyWith.* onEnter.* onExit.* ^description$ getObjectType (g|s)etDelegate onTouch.* onAcc.* onKey.* onRegisterTouchListener], - FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData], + FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData getDataFromFile], Application::[^application.* ^run$], Camera::[getEyeXYZ getCenterXYZ getUpXYZ], ccFontDefinition::[*],