mirror of https://github.com/axmolengine/axmol.git
merge cocos
This commit is contained in:
commit
36d4f5564d
|
@ -1320,6 +1320,10 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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3E2BDADE19C030ED0055CDCD /* AudioEngine.h in Headers */ = {isa = PBXBuildFile; fileRef = 3E2BDADD19C030ED0055CDCD /* AudioEngine.h */; };
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||||||
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||||||
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||||||
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@ -4201,6 +4205,8 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
3E2BDADD19C030ED0055CDCD /* AudioEngine.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AudioEngine.h; sourceTree = "<group>"; };
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3E2BDADD19C030ED0055CDCD /* AudioEngine.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AudioEngine.h; sourceTree = "<group>"; };
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||||||
3E2BDAEB19C0436F0055CDCD /* AudioEngine.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = AudioEngine.cpp; sourceTree = "<group>"; };
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3E2BDAEB19C0436F0055CDCD /* AudioEngine.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = AudioEngine.cpp; sourceTree = "<group>"; };
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||||||
3E6176551960F89B00DE83F5 /* CCController-iOS.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = "CCController-iOS.mm"; path = "../base/CCController-iOS.mm"; sourceTree = "<group>"; };
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||||||
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@ -7937,6 +7943,8 @@
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||||||
B29594B81926D61F003EEF37 /* 3d */ = {
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B29594B81926D61F003EEF37 /* 3d */ = {
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||||||
isa = PBXGroup;
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isa = PBXGroup;
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||||||
children = (
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children = (
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||||||
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3E2A09C01BAA91B70086B878 /* CCMotionStreak3D.cpp */,
|
||||||
|
3E2A09C11BAA91B70086B878 /* CCMotionStreak3D.h */,
|
||||||
B603F1A61AC8EA0900A9579C /* CCTerrain.cpp */,
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B603F1A61AC8EA0900A9579C /* CCTerrain.cpp */,
|
||||||
B603F1A71AC8EA0900A9579C /* CCTerrain.h */,
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B603F1A71AC8EA0900A9579C /* CCTerrain.h */,
|
||||||
B6D38B861AC3AFAC00043997 /* CCSkybox.cpp */,
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B6D38B861AC3AFAC00043997 /* CCSkybox.cpp */,
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||||||
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@ -9160,6 +9168,7 @@
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||||||
B29A7DE519EE1B7700872B35 /* SkeletonAnimation.h in Headers */,
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B29A7DE519EE1B7700872B35 /* SkeletonAnimation.h in Headers */,
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||||||
50ABBE871925AB6F00A911A9 /* ccMacros.h in Headers */,
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50ABBE871925AB6F00A911A9 /* ccMacros.h in Headers */,
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||||||
B665E32C1AA80A6500DDB1C5 /* CCPUOnCountObserver.h in Headers */,
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B665E32C1AA80A6500DDB1C5 /* CCPUOnCountObserver.h in Headers */,
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||||||
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3E2A09C41BAA91B70086B878 /* CCMotionStreak3D.h in Headers */,
|
||||||
15B3708A19EE414C00ABE682 /* Manifest.h in Headers */,
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15B3708A19EE414C00ABE682 /* Manifest.h in Headers */,
|
||||||
50ABBE731925AB6F00A911A9 /* CCEventListenerMouse.h in Headers */,
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50ABBE731925AB6F00A911A9 /* CCEventListenerMouse.h in Headers */,
|
||||||
1A570063180BC5A10088DEC7 /* CCAction.h in Headers */,
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1A570063180BC5A10088DEC7 /* CCAction.h in Headers */,
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||||||
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@ -10222,6 +10231,7 @@
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||||||
B665E3A91AA80A6500DDB1C5 /* CCPURandomiser.h in Headers */,
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B665E3A91AA80A6500DDB1C5 /* CCPURandomiser.h in Headers */,
|
||||||
15AE19AF19AAD39700C27E9E /* PageViewReader.h in Headers */,
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15AE19AF19AAD39700C27E9E /* PageViewReader.h in Headers */,
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||||||
B6CAB29A1AF9AA1A00B9B856 /* btConcaveShape.h in Headers */,
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B6CAB29A1AF9AA1A00B9B856 /* btConcaveShape.h in Headers */,
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||||||
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3E2A09C51BAA91B70086B878 /* CCMotionStreak3D.h in Headers */,
|
||||||
B6CAB2AE1AF9AA1A00B9B856 /* btConvexPointCloudShape.h in Headers */,
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B6CAB2AE1AF9AA1A00B9B856 /* btConvexPointCloudShape.h in Headers */,
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||||||
B29A7DD419EE1B7700872B35 /* Skin.h in Headers */,
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B29A7DD419EE1B7700872B35 /* Skin.h in Headers */,
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||||||
B6CAB2221AF9AA1A00B9B856 /* btBoxBoxDetector.h in Headers */,
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B6CAB2221AF9AA1A00B9B856 /* btBoxBoxDetector.h in Headers */,
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||||||
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@ -11689,6 +11699,7 @@
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||||||
B6CAB2491AF9AA1A00B9B856 /* btConvexPlaneCollisionAlgorithm.cpp in Sources */,
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B6CAB2491AF9AA1A00B9B856 /* btConvexPlaneCollisionAlgorithm.cpp in Sources */,
|
||||||
B665E35A1AA80A6500DDB1C5 /* CCPUOnRandomObserver.cpp in Sources */,
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B665E35A1AA80A6500DDB1C5 /* CCPUOnRandomObserver.cpp in Sources */,
|
||||||
B6CAB2891AF9AA1A00B9B856 /* btCapsuleShape.cpp in Sources */,
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B6CAB2891AF9AA1A00B9B856 /* btCapsuleShape.cpp in Sources */,
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||||||
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3E2A09C21BAA91B70086B878 /* CCMotionStreak3D.cpp in Sources */,
|
||||||
B6CAB42F1AF9AA1A00B9B856 /* btWheelInfo.cpp in Sources */,
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B6CAB42F1AF9AA1A00B9B856 /* btWheelInfo.cpp in Sources */,
|
||||||
B29A7DFB19EE1B7700872B35 /* spine-cocos2dx.cpp in Sources */,
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B29A7DFB19EE1B7700872B35 /* spine-cocos2dx.cpp in Sources */,
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||||||
B6CAB3391AF9AA1A00B9B856 /* btTriangleShapeEx.cpp in Sources */,
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B6CAB3391AF9AA1A00B9B856 /* btTriangleShapeEx.cpp in Sources */,
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||||||
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@ -12487,6 +12498,7 @@
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||||||
B6CAB3741AF9AA1A00B9B856 /* btGjkEpa2.cpp in Sources */,
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B6CAB3741AF9AA1A00B9B856 /* btGjkEpa2.cpp in Sources */,
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||||||
B665E3DB1AA80A6600DDB1C5 /* CCPUScriptTranslator.cpp in Sources */,
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B665E3DB1AA80A6600DDB1C5 /* CCPUScriptTranslator.cpp in Sources */,
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||||||
B665E33B1AA80A6500DDB1C5 /* CCPUOnEventFlagObserver.cpp in Sources */,
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B665E33B1AA80A6500DDB1C5 /* CCPUOnEventFlagObserver.cpp in Sources */,
|
||||||
|
3E2A09C31BAA91B70086B878 /* CCMotionStreak3D.cpp in Sources */,
|
||||||
1A5702F3180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */,
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1A5702F3180BCE750088DEC7 /* CCTMXObjectGroup.cpp in Sources */,
|
||||||
382384221A2590DA002C4610 /* GameMapReader.cpp in Sources */,
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382384221A2590DA002C4610 /* GameMapReader.cpp in Sources */,
|
||||||
15AE1BAF19AADFDF00C27E9E /* UILayoutManager.cpp in Sources */,
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15AE1BAF19AADFDF00C27E9E /* UILayoutManager.cpp in Sources */,
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||||||
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@ -386,6 +386,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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||||||
<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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||||||
<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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||||||
<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
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<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
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||||||
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<ClCompile Include="..\3d\CCMotionStreak3D.cpp" />
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||||||
<ClCompile Include="..\3d\CCOBB.cpp" />
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<ClCompile Include="..\3d\CCOBB.cpp" />
|
||||||
<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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||||||
<ClCompile Include="..\3d\CCPlane.cpp" />
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<ClCompile Include="..\3d\CCPlane.cpp" />
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||||||
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@ -955,6 +956,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
|
||||||
<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
|
||||||
<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
|
||||||
<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
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<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
|
||||||
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<ClInclude Include="..\3d\CCMotionStreak3D.h" />
|
||||||
<ClInclude Include="..\3d\CCOBB.h" />
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<ClInclude Include="..\3d\CCOBB.h" />
|
||||||
<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
|
||||||
<ClInclude Include="..\3d\CCPlane.h" />
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<ClInclude Include="..\3d\CCPlane.h" />
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||||||
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@ -832,6 +832,9 @@
|
||||||
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp">
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<ClCompile Include="..\3d\CCSprite3DMaterial.cpp">
|
||||||
<Filter>3d</Filter>
|
<Filter>3d</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
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<ClCompile Include="..\3d\CCMotionStreak3D.cpp">
|
||||||
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<Filter>3d</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\extensions\assets-manager\AssetsManager.cpp">
|
<ClCompile Include="..\..\extensions\assets-manager\AssetsManager.cpp">
|
||||||
<Filter>extension\AssetsManager</Filter>
|
<Filter>extension\AssetsManager</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -2561,6 +2564,9 @@
|
||||||
<ClInclude Include="..\3d\CCSprite3DMaterial.h">
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<ClInclude Include="..\3d\CCSprite3DMaterial.h">
|
||||||
<Filter>3d</Filter>
|
<Filter>3d</Filter>
|
||||||
</ClInclude>
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</ClInclude>
|
||||||
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<ClInclude Include="..\3d\CCMotionStreak3D.h">
|
||||||
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<Filter>3d</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="..\3d\cocos3d.h">
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<ClInclude Include="..\3d\cocos3d.h">
|
||||||
<Filter>3d</Filter>
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<Filter>3d</Filter>
|
||||||
</ClInclude>
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</ClInclude>
|
||||||
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|
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@ -221,6 +221,7 @@
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.h" />
|
||||||
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMotionStreak3D.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.h" />
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.h" />
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||||||
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@ -849,6 +850,7 @@
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMesh.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshSkin.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.cpp" />
|
||||||
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMotionStreak3D.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.cpp" />
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCObjLoader.cpp" />
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCPlane.cpp" />
|
||||||
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|
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@ -39,6 +39,9 @@
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.h">
|
||||||
<Filter>3d</Filter>
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<Filter>3d</Filter>
|
||||||
</ClInclude>
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</ClInclude>
|
||||||
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMotionStreak3D.h">
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||||||
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<Filter>3d</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.h">
|
||||||
<Filter>3d</Filter>
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<Filter>3d</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
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@ -1910,6 +1913,9 @@
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMeshVertexIndexData.cpp">
|
||||||
<Filter>3d</Filter>
|
<Filter>3d</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCMotionStreak3D.cpp">
|
||||||
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<Filter>3d</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.cpp">
|
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCOBB.cpp">
|
||||||
<Filter>3d</Filter>
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<Filter>3d</Filter>
|
||||||
</ClCompile>
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</ClCompile>
|
||||||
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|
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@ -18,6 +18,7 @@ CCBundleReader.cpp \
|
||||||
CCMesh.cpp \
|
CCMesh.cpp \
|
||||||
CCMeshSkin.cpp \
|
CCMeshSkin.cpp \
|
||||||
CCMeshVertexIndexData.cpp \
|
CCMeshVertexIndexData.cpp \
|
||||||
|
CCMotionStreak3D.cpp \
|
||||||
CCSprite3DMaterial.cpp \
|
CCSprite3DMaterial.cpp \
|
||||||
CCObjLoader.cpp \
|
CCObjLoader.cpp \
|
||||||
CCSkeleton3D.cpp \
|
CCSkeleton3D.cpp \
|
||||||
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|
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@ -0,0 +1,411 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2011 ForzeField Studios S.L.
|
||||||
|
Copyright (c) 2010-2012 cocos2d-x.org
|
||||||
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN false EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include "3d/CCMotionStreak3D.h"
|
||||||
|
#include "math/CCVertex.h"
|
||||||
|
#include "base/CCDirector.h"
|
||||||
|
#include "renderer/CCTextureCache.h"
|
||||||
|
#include "renderer/ccGLStateCache.h"
|
||||||
|
#include "renderer/CCTexture2D.h"
|
||||||
|
#include "renderer/CCRenderer.h"
|
||||||
|
#include "renderer/CCGLProgramState.h"
|
||||||
|
#include "renderer/CCRenderState.h"
|
||||||
|
|
||||||
|
NS_CC_BEGIN
|
||||||
|
|
||||||
|
MotionStreak3D::MotionStreak3D()
|
||||||
|
: _startingPositionInitialized(false)
|
||||||
|
, _texture(nullptr)
|
||||||
|
, _blendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED)
|
||||||
|
, _stroke(0.0f)
|
||||||
|
, _fadeDelta(0.0f)
|
||||||
|
, _minSeg(0.0f)
|
||||||
|
, _maxPoints(0)
|
||||||
|
, _nuPoints(0)
|
||||||
|
, _previousNuPoints(0)
|
||||||
|
, _pointVertexes(nullptr)
|
||||||
|
, _pointState(nullptr)
|
||||||
|
, _vertices(nullptr)
|
||||||
|
, _colorPointer(nullptr)
|
||||||
|
, _texCoords(nullptr)
|
||||||
|
, _positionR2D(0.f, 0.f)
|
||||||
|
, _sweepAxis(0.f, 1.f, 0.f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
MotionStreak3D::~MotionStreak3D()
|
||||||
|
{
|
||||||
|
CC_SAFE_RELEASE(_texture);
|
||||||
|
CC_SAFE_FREE(_pointState);
|
||||||
|
CC_SAFE_FREE(_pointVertexes);
|
||||||
|
CC_SAFE_FREE(_vertices);
|
||||||
|
CC_SAFE_FREE(_colorPointer);
|
||||||
|
CC_SAFE_FREE(_texCoords);
|
||||||
|
}
|
||||||
|
|
||||||
|
MotionStreak3D* MotionStreak3D::create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path)
|
||||||
|
{
|
||||||
|
MotionStreak3D *ret = new (std::nothrow) MotionStreak3D();
|
||||||
|
if (ret && ret->initWithFade(fade, minSeg, stroke, color, path))
|
||||||
|
{
|
||||||
|
ret->autorelease();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
CC_SAFE_DELETE(ret);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
MotionStreak3D* MotionStreak3D::create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture)
|
||||||
|
{
|
||||||
|
MotionStreak3D *ret = new (std::nothrow) MotionStreak3D();
|
||||||
|
if (ret && ret->initWithFade(fade, minSeg, stroke, color, texture))
|
||||||
|
{
|
||||||
|
ret->autorelease();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
CC_SAFE_DELETE(ret);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MotionStreak3D::initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path)
|
||||||
|
{
|
||||||
|
CCASSERT(!path.empty(), "Invalid filename");
|
||||||
|
|
||||||
|
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(path);
|
||||||
|
return initWithFade(fade, minSeg, stroke, color, texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MotionStreak3D::initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture)
|
||||||
|
{
|
||||||
|
Node::setPosition(Vec2::ZERO);
|
||||||
|
setAnchorPoint(Vec2::ZERO);
|
||||||
|
ignoreAnchorPointForPosition(true);
|
||||||
|
_startingPositionInitialized = false;
|
||||||
|
|
||||||
|
_positionR.setZero();
|
||||||
|
_minSeg = (minSeg == -1.0f) ? stroke/5.0f : minSeg;
|
||||||
|
_minSeg *= _minSeg;
|
||||||
|
|
||||||
|
_stroke = stroke;
|
||||||
|
_fadeDelta = 1.0f/fade;
|
||||||
|
|
||||||
|
_maxPoints = (int)(fade*60.0f)+2;
|
||||||
|
_nuPoints = 0;
|
||||||
|
_pointState = (float *)malloc(sizeof(float) * _maxPoints);
|
||||||
|
_pointVertexes = (Vec3*)malloc(sizeof(Vec3) * _maxPoints);
|
||||||
|
|
||||||
|
_vertices = (Vec3*)malloc(sizeof(Vec3) * _maxPoints * 2);
|
||||||
|
_texCoords = (Tex2F*)malloc(sizeof(Tex2F) * _maxPoints * 2);
|
||||||
|
_colorPointer = (GLubyte*)malloc(sizeof(GLubyte) * _maxPoints * 2 * 4);
|
||||||
|
|
||||||
|
// Set blend mode
|
||||||
|
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
|
||||||
|
|
||||||
|
// shader state
|
||||||
|
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
|
||||||
|
|
||||||
|
setTexture(texture);
|
||||||
|
setColor(color);
|
||||||
|
scheduleUpdate();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setPosition(const Vec2& position)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized) {
|
||||||
|
_startingPositionInitialized = true;
|
||||||
|
}
|
||||||
|
_positionR = Vec3(position.x, position.y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setPosition(float x, float y)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized) {
|
||||||
|
_startingPositionInitialized = true;
|
||||||
|
}
|
||||||
|
_positionR.x = x;
|
||||||
|
_positionR.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setPosition3D(const Vec3& position)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized) {
|
||||||
|
_startingPositionInitialized = true;
|
||||||
|
}
|
||||||
|
_positionR = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Vec2& MotionStreak3D::getPosition() const
|
||||||
|
{
|
||||||
|
_positionR2D.x = _positionR.x;
|
||||||
|
_positionR2D.y = _positionR.y;
|
||||||
|
return _positionR2D;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::getPosition(float* x, float* y) const
|
||||||
|
{
|
||||||
|
*x = _positionR.x;
|
||||||
|
*y = _positionR.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float MotionStreak3D::getPositionX() const
|
||||||
|
{
|
||||||
|
return _positionR.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3 MotionStreak3D::getPosition3D() const
|
||||||
|
{
|
||||||
|
return Vec3(_positionR.x, _positionR.y, getPositionZ());
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setPositionX(float x)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized) {
|
||||||
|
_startingPositionInitialized = true;
|
||||||
|
}
|
||||||
|
_positionR.x = x;
|
||||||
|
}
|
||||||
|
|
||||||
|
float MotionStreak3D::getPositionY() const
|
||||||
|
{
|
||||||
|
return _positionR.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setPositionY(float y)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized) {
|
||||||
|
_startingPositionInitialized = true;
|
||||||
|
}
|
||||||
|
_positionR.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::tintWithColor(const Color3B& colors)
|
||||||
|
{
|
||||||
|
setColor(colors);
|
||||||
|
|
||||||
|
// Fast assignation
|
||||||
|
for(unsigned int i = 0; i<_nuPoints*2; i++)
|
||||||
|
{
|
||||||
|
*((Color3B*) (_colorPointer+i*4)) = colors;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D* MotionStreak3D::getTexture(void) const
|
||||||
|
{
|
||||||
|
return _texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setTexture(Texture2D *texture)
|
||||||
|
{
|
||||||
|
if (_texture != texture)
|
||||||
|
{
|
||||||
|
CC_SAFE_RETAIN(texture);
|
||||||
|
CC_SAFE_RELEASE(_texture);
|
||||||
|
_texture = texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setBlendFunc(const BlendFunc &blendFunc)
|
||||||
|
{
|
||||||
|
_blendFunc = blendFunc;
|
||||||
|
}
|
||||||
|
|
||||||
|
const BlendFunc& MotionStreak3D::getBlendFunc(void) const
|
||||||
|
{
|
||||||
|
return _blendFunc;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setOpacity(GLubyte opacity)
|
||||||
|
{
|
||||||
|
CCASSERT(false, "Set opacity no supported");
|
||||||
|
}
|
||||||
|
|
||||||
|
GLubyte MotionStreak3D::getOpacity(void) const
|
||||||
|
{
|
||||||
|
CCASSERT(false, "Opacity no supported");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::setOpacityModifyRGB(bool bValue)
|
||||||
|
{
|
||||||
|
CC_UNUSED_PARAM(bValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MotionStreak3D::isOpacityModifyRGB(void) const
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::update(float delta)
|
||||||
|
{
|
||||||
|
if (!_startingPositionInitialized)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
delta *= _fadeDelta;
|
||||||
|
|
||||||
|
unsigned int newIdx, newIdx2, i, i2;
|
||||||
|
unsigned int mov = 0;
|
||||||
|
|
||||||
|
// Update current points
|
||||||
|
for(i = 0; i<_nuPoints; i++)
|
||||||
|
{
|
||||||
|
_pointState[i]-=delta;
|
||||||
|
|
||||||
|
if(_pointState[i] <= 0)
|
||||||
|
mov++;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newIdx = i-mov;
|
||||||
|
|
||||||
|
if(mov>0)
|
||||||
|
{
|
||||||
|
// Move data
|
||||||
|
_pointState[newIdx] = _pointState[i];
|
||||||
|
|
||||||
|
// Move point
|
||||||
|
_pointVertexes[newIdx] = _pointVertexes[i];
|
||||||
|
|
||||||
|
// Move vertices
|
||||||
|
i2 = i*2;
|
||||||
|
newIdx2 = newIdx*2;
|
||||||
|
_vertices[newIdx2] = _vertices[i2];
|
||||||
|
_vertices[newIdx2+1] = _vertices[i2+1];
|
||||||
|
|
||||||
|
// Move color
|
||||||
|
i2 *= 4;
|
||||||
|
newIdx2 *= 4;
|
||||||
|
_colorPointer[newIdx2+0] = _colorPointer[i2+0];
|
||||||
|
_colorPointer[newIdx2+1] = _colorPointer[i2+1];
|
||||||
|
_colorPointer[newIdx2+2] = _colorPointer[i2+2];
|
||||||
|
_colorPointer[newIdx2+4] = _colorPointer[i2+4];
|
||||||
|
_colorPointer[newIdx2+5] = _colorPointer[i2+5];
|
||||||
|
_colorPointer[newIdx2+6] = _colorPointer[i2+6];
|
||||||
|
}else
|
||||||
|
newIdx2 = newIdx*8;
|
||||||
|
|
||||||
|
const GLubyte op = (GLubyte)(_pointState[newIdx] * 255.0f);
|
||||||
|
_colorPointer[newIdx2+3] = op;
|
||||||
|
_colorPointer[newIdx2+7] = op;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_nuPoints-=mov;
|
||||||
|
|
||||||
|
// Append new point
|
||||||
|
bool appendNewPoint = true;
|
||||||
|
if(_nuPoints >= _maxPoints)
|
||||||
|
{
|
||||||
|
appendNewPoint = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(_nuPoints>0)
|
||||||
|
{
|
||||||
|
bool a1 = (_pointVertexes[_nuPoints-1] - _positionR).lengthSquared() < _minSeg;
|
||||||
|
bool a2 = (_nuPoints == 1) ? false : ((_pointVertexes[_nuPoints-2] - _positionR).lengthSquared() < (_minSeg * 2.0f));
|
||||||
|
if(a1 || a2)
|
||||||
|
{
|
||||||
|
appendNewPoint = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(appendNewPoint)
|
||||||
|
{
|
||||||
|
_pointVertexes[_nuPoints] = _positionR;
|
||||||
|
_pointState[_nuPoints] = 1.0f;
|
||||||
|
|
||||||
|
// Color assignment
|
||||||
|
const unsigned int offset = _nuPoints*8;
|
||||||
|
*((Color3B*)(_colorPointer + offset)) = _displayedColor;
|
||||||
|
*((Color3B*)(_colorPointer + offset+4)) = _displayedColor;
|
||||||
|
|
||||||
|
// Opacity
|
||||||
|
_colorPointer[offset+3] = 255;
|
||||||
|
_colorPointer[offset+7] = 255;
|
||||||
|
|
||||||
|
// Generate polygon
|
||||||
|
{
|
||||||
|
float stroke = _stroke * 0.5f;
|
||||||
|
_vertices[_nuPoints * 2] = _pointVertexes[_nuPoints] + (_sweepAxis * stroke);
|
||||||
|
_vertices[_nuPoints * 2 + 1] = _pointVertexes[_nuPoints] - (_sweepAxis * stroke);
|
||||||
|
}
|
||||||
|
|
||||||
|
_nuPoints ++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updated Tex Coords only if they are different than previous step
|
||||||
|
if( _nuPoints && _previousNuPoints != _nuPoints ) {
|
||||||
|
float texDelta = 1.0f / _nuPoints;
|
||||||
|
for( i=0; i < _nuPoints; i++ ) {
|
||||||
|
_texCoords[i*2] = Tex2F(0, texDelta*i);
|
||||||
|
_texCoords[i*2+1] = Tex2F(1, texDelta*i);
|
||||||
|
}
|
||||||
|
|
||||||
|
_previousNuPoints = _nuPoints;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::reset()
|
||||||
|
{
|
||||||
|
_nuPoints = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::onDraw(const Mat4 &transform, uint32_t flags)
|
||||||
|
{
|
||||||
|
getGLProgram()->use();
|
||||||
|
getGLProgram()->setUniformsForBuiltins(transform);
|
||||||
|
|
||||||
|
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
|
||||||
|
GL::blendFunc( _blendFunc.src, _blendFunc.dst );
|
||||||
|
|
||||||
|
GL::bindTexture2D( _texture->getName() );
|
||||||
|
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
RenderState::StateBlock::_defaultState->setCullFace(false);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
RenderState::StateBlock::_defaultState->setDepthTest(true);
|
||||||
|
|
||||||
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, _vertices);
|
||||||
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, _texCoords);
|
||||||
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, _colorPointer);
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nuPoints*2);
|
||||||
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _nuPoints*2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
||||||
|
{
|
||||||
|
if(_nuPoints <= 1)
|
||||||
|
return;
|
||||||
|
_customCommand.init(_globalZOrder, transform, flags);
|
||||||
|
_customCommand.func = CC_CALLBACK_0(MotionStreak3D::onDraw, this, transform, flags);
|
||||||
|
renderer->addCommand(&_customCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
NS_CC_END
|
|
@ -0,0 +1,205 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2015 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
#ifndef __CC_MOTION_STREAK3D_H__
|
||||||
|
#define __CC_MOTION_STREAK3D_H__
|
||||||
|
|
||||||
|
#include "base/CCProtocols.h"
|
||||||
|
#include "2d/CCNode.h"
|
||||||
|
#include "renderer/CCCustomCommand.h"
|
||||||
|
|
||||||
|
NS_CC_BEGIN
|
||||||
|
|
||||||
|
class Texture2D;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @addtogroup _3d
|
||||||
|
* @{
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @class MotionStreak3D.
|
||||||
|
* @brief Creates a trailing path. It is created from a line segment sweeping along the path.
|
||||||
|
*/
|
||||||
|
class CC_DLL MotionStreak3D : public Node, public TextureProtocol
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename.
|
||||||
|
*
|
||||||
|
* @param fade The fade time, in seconds.
|
||||||
|
* @param minSeg The minimum segments.
|
||||||
|
* @param stroke The width of stroke.
|
||||||
|
* @param color The color of stroke.
|
||||||
|
* @param path The texture file name of stoke.
|
||||||
|
* @return An autoreleased MotionStreak3D object.
|
||||||
|
*/
|
||||||
|
static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
|
||||||
|
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture.
|
||||||
|
*
|
||||||
|
* @param fade The fade time, in seconds.
|
||||||
|
* @param minSeg The minimum segments.
|
||||||
|
* @param stroke The width of stroke.
|
||||||
|
* @param color The color of stroke.
|
||||||
|
* @param texture The texture name of stoke.
|
||||||
|
* @return An autoreleased MotionStreak3D object.
|
||||||
|
*/
|
||||||
|
static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
|
||||||
|
|
||||||
|
/** Color used for the tint.
|
||||||
|
*
|
||||||
|
* @param colors The color used for the tint.
|
||||||
|
*/
|
||||||
|
void tintWithColor(const Color3B& colors);
|
||||||
|
|
||||||
|
/** Remove all living segments of the ribbon.
|
||||||
|
*/
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
/** Get stroke.
|
||||||
|
*
|
||||||
|
* @return float stroke.
|
||||||
|
*/
|
||||||
|
inline float getStroke() const { return _stroke; }
|
||||||
|
/** Set stroke.
|
||||||
|
*
|
||||||
|
* @param stroke The width of stroke.
|
||||||
|
*/
|
||||||
|
inline void setStroke(float stroke) { _stroke = stroke; }
|
||||||
|
|
||||||
|
/** Is the starting position initialized or not.
|
||||||
|
*
|
||||||
|
* @return True if the starting position is initialized.
|
||||||
|
*/
|
||||||
|
inline bool isStartingPositionInitialized() const { return _startingPositionInitialized; }
|
||||||
|
/** Sets the starting position initialized or not.
|
||||||
|
*
|
||||||
|
* @param bStartingPositionInitialized True if initialized the starting position.
|
||||||
|
*/
|
||||||
|
inline void setStartingPositionInitialized(bool bStartingPositionInitialized)
|
||||||
|
{
|
||||||
|
_startingPositionInitialized = bStartingPositionInitialized;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Overrides
|
||||||
|
virtual void setPosition(const Vec2& position) override;
|
||||||
|
virtual void setPosition(float x, float y) override;
|
||||||
|
virtual void setPosition3D(const Vec3& position) override;
|
||||||
|
virtual void setRotation3D(const Vec3& rotation) override {}
|
||||||
|
virtual void setRotationQuat(const Quaternion& quat) override {}
|
||||||
|
|
||||||
|
virtual const Vec2& getPosition() const override;
|
||||||
|
virtual void getPosition(float* x, float* y) const override;
|
||||||
|
virtual void setPositionX(float x) override;
|
||||||
|
virtual void setPositionY(float y) override;
|
||||||
|
virtual float getPositionX(void) const override;
|
||||||
|
virtual float getPositionY(void) const override;
|
||||||
|
virtual Vec3 getPosition3D() const override;
|
||||||
|
/**
|
||||||
|
* @js NA
|
||||||
|
* @lua NA
|
||||||
|
*/
|
||||||
|
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
||||||
|
/**
|
||||||
|
* @lua NA
|
||||||
|
*/
|
||||||
|
virtual void update(float delta) override;
|
||||||
|
virtual Texture2D* getTexture() const override;
|
||||||
|
virtual void setTexture(Texture2D *texture) override;
|
||||||
|
/**
|
||||||
|
* @js NA
|
||||||
|
* @lua NA
|
||||||
|
*/
|
||||||
|
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
||||||
|
/**
|
||||||
|
* @js NA
|
||||||
|
* @lua NA
|
||||||
|
*/
|
||||||
|
virtual const BlendFunc& getBlendFunc() const override;
|
||||||
|
virtual GLubyte getOpacity() const override;
|
||||||
|
virtual void setOpacity(GLubyte opacity) override;
|
||||||
|
virtual void setOpacityModifyRGB(bool value) override;
|
||||||
|
virtual bool isOpacityModifyRGB() const override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the direction of sweeping line segment.
|
||||||
|
* @param sweepAxis Direction of sweeping line segment
|
||||||
|
*/
|
||||||
|
void setSweepAxis(const Vec3& sweepAxis) { _sweepAxis = sweepAxis.getNormalized(); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the direction of sweeping line segment
|
||||||
|
*/
|
||||||
|
const Vec3& getSweepAxis() const { return _sweepAxis; }
|
||||||
|
|
||||||
|
CC_CONSTRUCTOR_ACCESS:
|
||||||
|
MotionStreak3D();
|
||||||
|
virtual ~MotionStreak3D();
|
||||||
|
|
||||||
|
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
|
||||||
|
bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
|
||||||
|
|
||||||
|
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
|
||||||
|
bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//renderer callback
|
||||||
|
void onDraw(const Mat4 &transform, uint32_t flags);
|
||||||
|
|
||||||
|
bool _startingPositionInitialized;
|
||||||
|
|
||||||
|
/** texture used for the motion streak */
|
||||||
|
Texture2D* _texture;
|
||||||
|
BlendFunc _blendFunc;
|
||||||
|
Vec3 _positionR;
|
||||||
|
mutable Vec2 _positionR2D;
|
||||||
|
Vec3 _sweepAxis;
|
||||||
|
|
||||||
|
|
||||||
|
float _stroke;
|
||||||
|
float _fadeDelta;
|
||||||
|
float _minSeg;
|
||||||
|
|
||||||
|
unsigned int _maxPoints;
|
||||||
|
unsigned int _nuPoints;
|
||||||
|
unsigned int _previousNuPoints;
|
||||||
|
|
||||||
|
/** Pointers */
|
||||||
|
Vec3* _pointVertexes;
|
||||||
|
float* _pointState;
|
||||||
|
|
||||||
|
// Opengl
|
||||||
|
Vec3* _vertices;
|
||||||
|
GLubyte* _colorPointer;
|
||||||
|
Tex2F* _texCoords;
|
||||||
|
|
||||||
|
CustomCommand _customCommand;
|
||||||
|
|
||||||
|
private:
|
||||||
|
CC_DISALLOW_COPY_AND_ASSIGN(MotionStreak3D);
|
||||||
|
};
|
||||||
|
|
||||||
|
// end of _3d group
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
NS_CC_END
|
||||||
|
|
||||||
|
#endif //__CC_MOTION_STREAK3D_H__
|
|
@ -16,6 +16,7 @@ set(COCOS_3D_SRC
|
||||||
3d/CCMesh.cpp
|
3d/CCMesh.cpp
|
||||||
3d/CCMeshSkin.cpp
|
3d/CCMeshSkin.cpp
|
||||||
3d/CCMeshVertexIndexData.cpp
|
3d/CCMeshVertexIndexData.cpp
|
||||||
|
3d/CCMotionStreak3D.cpp
|
||||||
3d/CCOBB.cpp
|
3d/CCOBB.cpp
|
||||||
3d/CCObjLoader.cpp
|
3d/CCObjLoader.cpp
|
||||||
3d/CCPlane.cpp
|
3d/CCPlane.cpp
|
||||||
|
|
|
@ -292,6 +292,7 @@ THE SOFTWARE.
|
||||||
#include "3d/CCFrustum.h"
|
#include "3d/CCFrustum.h"
|
||||||
#include "3d/CCMesh.h"
|
#include "3d/CCMesh.h"
|
||||||
#include "3d/CCMeshSkin.h"
|
#include "3d/CCMeshSkin.h"
|
||||||
|
#include "3d/CCMotionStreak3D.h"
|
||||||
#include "3d/CCMeshVertexIndexData.h"
|
#include "3d/CCMeshVertexIndexData.h"
|
||||||
#include "3d/CCOBB.h"
|
#include "3d/CCOBB.h"
|
||||||
#include "3d/CCPlane.h"
|
#include "3d/CCPlane.h"
|
||||||
|
|
|
@ -0,0 +1,237 @@
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- @module MotionStreak3D
|
||||||
|
-- @extend Node,TextureProtocol
|
||||||
|
-- @parent_module cc
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Remove all living segments of the ribbon.
|
||||||
|
-- @function [parent=#MotionStreak3D] reset
|
||||||
|
-- @param self
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setTexture
|
||||||
|
-- @param self
|
||||||
|
-- @param #cc.Texture2D texture
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] getTexture
|
||||||
|
-- @param self
|
||||||
|
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Color used for the tint.<br>
|
||||||
|
-- param colors The color used for the tint.
|
||||||
|
-- @function [parent=#MotionStreak3D] tintWithColor
|
||||||
|
-- @param self
|
||||||
|
-- @param #color3b_table colors
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Get the direction of sweeping line segment
|
||||||
|
-- @function [parent=#MotionStreak3D] getSweepAxis
|
||||||
|
-- @param self
|
||||||
|
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- js NA<br>
|
||||||
|
-- lua NA
|
||||||
|
-- @function [parent=#MotionStreak3D] setBlendFunc
|
||||||
|
-- @param self
|
||||||
|
-- @param #cc.BlendFunc blendFunc
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Sets the starting position initialized or not.<br>
|
||||||
|
-- param bStartingPositionInitialized True if initialized the starting position.
|
||||||
|
-- @function [parent=#MotionStreak3D] setStartingPositionInitialized
|
||||||
|
-- @param self
|
||||||
|
-- @param #bool bStartingPositionInitialized
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- js NA<br>
|
||||||
|
-- lua NA
|
||||||
|
-- @function [parent=#MotionStreak3D] getBlendFunc
|
||||||
|
-- @param self
|
||||||
|
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Is the starting position initialized or not.<br>
|
||||||
|
-- return True if the starting position is initialized.
|
||||||
|
-- @function [parent=#MotionStreak3D] isStartingPositionInitialized
|
||||||
|
-- @param self
|
||||||
|
-- @return bool#bool ret (return value: bool)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Get stroke.<br>
|
||||||
|
-- return float stroke.
|
||||||
|
-- @function [parent=#MotionStreak3D] getStroke
|
||||||
|
-- @param self
|
||||||
|
-- @return float#float ret (return value: float)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- @overload self, float, float, float, color3b_table, cc.Texture2D
|
||||||
|
-- @overload self, float, float, float, color3b_table, string
|
||||||
|
-- @function [parent=#MotionStreak3D] initWithFade
|
||||||
|
-- @param self
|
||||||
|
-- @param #float fade
|
||||||
|
-- @param #float minSeg
|
||||||
|
-- @param #float stroke
|
||||||
|
-- @param #color3b_table color
|
||||||
|
-- @param #string path
|
||||||
|
-- @return bool#bool ret (return value: bool)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Set the direction of sweeping line segment.<br>
|
||||||
|
-- param sweepAxis Direction of sweeping line segment
|
||||||
|
-- @function [parent=#MotionStreak3D] setSweepAxis
|
||||||
|
-- @param self
|
||||||
|
-- @param #vec3_table sweepAxis
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- Set stroke.<br>
|
||||||
|
-- param stroke The width of stroke.
|
||||||
|
-- @function [parent=#MotionStreak3D] setStroke
|
||||||
|
-- @param self
|
||||||
|
-- @param #float stroke
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- @overload self, float, float, float, color3b_table, cc.Texture2D
|
||||||
|
-- @overload self, float, float, float, color3b_table, string
|
||||||
|
-- @function [parent=#MotionStreak3D] create
|
||||||
|
-- @param self
|
||||||
|
-- @param #float fade
|
||||||
|
-- @param #float minSeg
|
||||||
|
-- @param #float stroke
|
||||||
|
-- @param #color3b_table color
|
||||||
|
-- @param #string path
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D ret (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- js NA<br>
|
||||||
|
-- lua NA
|
||||||
|
-- @function [parent=#MotionStreak3D] draw
|
||||||
|
-- @param self
|
||||||
|
-- @param #cc.Renderer renderer
|
||||||
|
-- @param #mat4_table transform
|
||||||
|
-- @param #unsigned int flags
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setOpacityModifyRGB
|
||||||
|
-- @param self
|
||||||
|
-- @param #bool value
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setPositionY
|
||||||
|
-- @param self
|
||||||
|
-- @param #float y
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setRotation3D
|
||||||
|
-- @param self
|
||||||
|
-- @param #vec3_table rotation
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setPositionX
|
||||||
|
-- @param self
|
||||||
|
-- @param #float x
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setPosition3D
|
||||||
|
-- @param self
|
||||||
|
-- @param #vec3_table position
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] getPositionY
|
||||||
|
-- @param self
|
||||||
|
-- @return float#float ret (return value: float)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] getPositionX
|
||||||
|
-- @param self
|
||||||
|
-- @return float#float ret (return value: float)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] getPosition3D
|
||||||
|
-- @param self
|
||||||
|
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setOpacity
|
||||||
|
-- @param self
|
||||||
|
-- @param #unsigned char opacity
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- lua NA
|
||||||
|
-- @function [parent=#MotionStreak3D] update
|
||||||
|
-- @param self
|
||||||
|
-- @param #float delta
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] setRotationQuat
|
||||||
|
-- @param self
|
||||||
|
-- @param #cc.Quaternion quat
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] getOpacity
|
||||||
|
-- @param self
|
||||||
|
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- @overload self, float, float
|
||||||
|
-- @overload self, vec2_table
|
||||||
|
-- @function [parent=#MotionStreak3D] setPosition
|
||||||
|
-- @param self
|
||||||
|
-- @param #float x
|
||||||
|
-- @param #float y
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
-- @overload self, float, float
|
||||||
|
-- @overload self
|
||||||
|
-- @function [parent=#MotionStreak3D] getPosition
|
||||||
|
-- @param self
|
||||||
|
-- @param #float x
|
||||||
|
-- @param #float y
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] isOpacityModifyRGB
|
||||||
|
-- @param self
|
||||||
|
-- @return bool#bool ret (return value: bool)
|
||||||
|
|
||||||
|
--------------------------------
|
||||||
|
--
|
||||||
|
-- @function [parent=#MotionStreak3D] MotionStreak3D
|
||||||
|
-- @param self
|
||||||
|
-- @return MotionStreak3D#MotionStreak3D self (return value: cc.MotionStreak3D)
|
||||||
|
|
||||||
|
return nil
|
|
@ -1311,4 +1311,9 @@
|
||||||
-- @field [parent=#cc] TileMapAtlas#TileMapAtlas TileMapAtlas preloaded module
|
-- @field [parent=#cc] TileMapAtlas#TileMapAtlas TileMapAtlas preloaded module
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------------------------------------
|
||||||
|
-- the cc MotionStreak3D
|
||||||
|
-- @field [parent=#cc] MotionStreak3D#MotionStreak3D MotionStreak3D preloaded module
|
||||||
|
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
|
|
|
@ -94372,6 +94372,818 @@ int lua_register_cocos2dx_TileMapAtlas(lua_State* tolua_S)
|
||||||
g_typeCast["TileMapAtlas"] = "cc.TileMapAtlas";
|
g_typeCast["TileMapAtlas"] = "cc.TileMapAtlas";
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int lua_cocos2dx_MotionStreak3D_reset(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_reset'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_reset'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->reset();
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:reset",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_reset'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_setTexture(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_setTexture'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
cocos2d::Texture2D* arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 2, "cc.Texture2D",&arg0, "cc.MotionStreak3D:setTexture");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_setTexture'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->setTexture(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:setTexture",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_setTexture'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_getTexture(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_getTexture'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_getTexture'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cocos2d::Texture2D* ret = cobj->getTexture();
|
||||||
|
object_to_luaval<cocos2d::Texture2D>(tolua_S, "cc.Texture2D",(cocos2d::Texture2D*)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:getTexture",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_getTexture'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_tintWithColor(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_tintWithColor'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
cocos2d::Color3B arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_color3b(tolua_S, 2, &arg0, "cc.MotionStreak3D:tintWithColor");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_tintWithColor'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->tintWithColor(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:tintWithColor",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_tintWithColor'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_getSweepAxis(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_getSweepAxis'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_getSweepAxis'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const cocos2d::Vec3& ret = cobj->getSweepAxis();
|
||||||
|
vec3_to_luaval(tolua_S, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:getSweepAxis",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_getSweepAxis'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_setBlendFunc(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_setBlendFunc'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
cocos2d::BlendFunc arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "cc.MotionStreak3D:setBlendFunc");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_setBlendFunc'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->setBlendFunc(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:setBlendFunc",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_setBlendFunc'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_setStartingPositionInitialized(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_setStartingPositionInitialized'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
bool arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.MotionStreak3D:setStartingPositionInitialized");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_setStartingPositionInitialized'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->setStartingPositionInitialized(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:setStartingPositionInitialized",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_setStartingPositionInitialized'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_getBlendFunc(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_getBlendFunc'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_getBlendFunc'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
|
||||||
|
blendfunc_to_luaval(tolua_S, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:getBlendFunc",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_getBlendFunc'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_isStartingPositionInitialized(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_isStartingPositionInitialized'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_isStartingPositionInitialized'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
bool ret = cobj->isStartingPositionInitialized();
|
||||||
|
tolua_pushboolean(tolua_S,(bool)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:isStartingPositionInitialized",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_isStartingPositionInitialized'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_getStroke(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_getStroke'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_getStroke'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
double ret = cobj->getStroke();
|
||||||
|
tolua_pushnumber(tolua_S,(lua_Number)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:getStroke",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_getStroke'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_initWithFade(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_initWithFade'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
do{
|
||||||
|
if (argc == 5) {
|
||||||
|
double arg0;
|
||||||
|
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg1;
|
||||||
|
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg2;
|
||||||
|
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Color3B arg3;
|
||||||
|
ok &= luaval_to_color3b(tolua_S, 5, &arg3, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Texture2D* arg4;
|
||||||
|
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 6, "cc.Texture2D",&arg4, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
bool ret = cobj->initWithFade(arg0, arg1, arg2, arg3, arg4);
|
||||||
|
tolua_pushboolean(tolua_S,(bool)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}while(0);
|
||||||
|
ok = true;
|
||||||
|
do{
|
||||||
|
if (argc == 5) {
|
||||||
|
double arg0;
|
||||||
|
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg1;
|
||||||
|
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg2;
|
||||||
|
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Color3B arg3;
|
||||||
|
ok &= luaval_to_color3b(tolua_S, 5, &arg3, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
std::string arg4;
|
||||||
|
ok &= luaval_to_std_string(tolua_S, 6,&arg4, "cc.MotionStreak3D:initWithFade");
|
||||||
|
|
||||||
|
if (!ok) { break; }
|
||||||
|
bool ret = cobj->initWithFade(arg0, arg1, arg2, arg3, arg4);
|
||||||
|
tolua_pushboolean(tolua_S,(bool)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}while(0);
|
||||||
|
ok = true;
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:initWithFade",argc, 5);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_initWithFade'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_setSweepAxis(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_setSweepAxis'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
cocos2d::Vec3 arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_vec3(tolua_S, 2, &arg0, "cc.MotionStreak3D:setSweepAxis");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_setSweepAxis'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->setSweepAxis(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:setSweepAxis",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_setSweepAxis'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_setStroke(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertype(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cobj = (cocos2d::MotionStreak3D*)tolua_tousertype(tolua_S,1,0);
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!cobj)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_MotionStreak3D_setStroke'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 1)
|
||||||
|
{
|
||||||
|
double arg0;
|
||||||
|
|
||||||
|
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.MotionStreak3D:setStroke");
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_setStroke'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj->setStroke(arg0);
|
||||||
|
lua_settop(tolua_S, 1);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:setStroke",argc, 1);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_setStroke'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_create(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
bool ok = true;
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
if (!tolua_isusertable(tolua_S,1,"cc.MotionStreak3D",0,&tolua_err)) goto tolua_lerror;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (argc == 5)
|
||||||
|
{
|
||||||
|
double arg0;
|
||||||
|
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg1;
|
||||||
|
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg2;
|
||||||
|
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Color3B arg3;
|
||||||
|
ok &= luaval_to_color3b(tolua_S, 5, &arg3, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Texture2D* arg4;
|
||||||
|
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 6, "cc.Texture2D",&arg4, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::MotionStreak3D* ret = cocos2d::MotionStreak3D::create(arg0, arg1, arg2, arg3, arg4);
|
||||||
|
object_to_luaval<cocos2d::MotionStreak3D>(tolua_S, "cc.MotionStreak3D",(cocos2d::MotionStreak3D*)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
} while (0);
|
||||||
|
ok = true;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (argc == 5)
|
||||||
|
{
|
||||||
|
double arg0;
|
||||||
|
ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg1;
|
||||||
|
ok &= luaval_to_number(tolua_S, 3,&arg1, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
double arg2;
|
||||||
|
ok &= luaval_to_number(tolua_S, 4,&arg2, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::Color3B arg3;
|
||||||
|
ok &= luaval_to_color3b(tolua_S, 5, &arg3, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
std::string arg4;
|
||||||
|
ok &= luaval_to_std_string(tolua_S, 6,&arg4, "cc.MotionStreak3D:create");
|
||||||
|
if (!ok) { break; }
|
||||||
|
cocos2d::MotionStreak3D* ret = cocos2d::MotionStreak3D::create(arg0, arg1, arg2, arg3, arg4);
|
||||||
|
object_to_luaval<cocos2d::MotionStreak3D>(tolua_S, "cc.MotionStreak3D",(cocos2d::MotionStreak3D*)ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
} while (0);
|
||||||
|
ok = true;
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.MotionStreak3D:create",argc, 5);
|
||||||
|
return 0;
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_lerror:
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_create'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int lua_cocos2dx_MotionStreak3D_constructor(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
int argc = 0;
|
||||||
|
cocos2d::MotionStreak3D* cobj = nullptr;
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_Error tolua_err;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
argc = lua_gettop(tolua_S)-1;
|
||||||
|
if (argc == 0)
|
||||||
|
{
|
||||||
|
if(!ok)
|
||||||
|
{
|
||||||
|
tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_MotionStreak3D_constructor'", nullptr);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
cobj = new cocos2d::MotionStreak3D();
|
||||||
|
cobj->autorelease();
|
||||||
|
int ID = (int)cobj->_ID ;
|
||||||
|
int* luaID = &cobj->_luaID ;
|
||||||
|
toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"cc.MotionStreak3D");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.MotionStreak3D:MotionStreak3D",argc, 0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
#if COCOS2D_DEBUG >= 1
|
||||||
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_MotionStreak3D_constructor'.",&tolua_err);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int lua_cocos2dx_MotionStreak3D_finalize(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
printf("luabindings: finalizing LUA object (MotionStreak3D)");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int lua_register_cocos2dx_MotionStreak3D(lua_State* tolua_S)
|
||||||
|
{
|
||||||
|
tolua_usertype(tolua_S,"cc.MotionStreak3D");
|
||||||
|
tolua_cclass(tolua_S,"MotionStreak3D","cc.MotionStreak3D","cc.Node",nullptr);
|
||||||
|
|
||||||
|
tolua_beginmodule(tolua_S,"MotionStreak3D");
|
||||||
|
tolua_function(tolua_S,"new",lua_cocos2dx_MotionStreak3D_constructor);
|
||||||
|
tolua_function(tolua_S,"reset",lua_cocos2dx_MotionStreak3D_reset);
|
||||||
|
tolua_function(tolua_S,"setTexture",lua_cocos2dx_MotionStreak3D_setTexture);
|
||||||
|
tolua_function(tolua_S,"getTexture",lua_cocos2dx_MotionStreak3D_getTexture);
|
||||||
|
tolua_function(tolua_S,"tintWithColor",lua_cocos2dx_MotionStreak3D_tintWithColor);
|
||||||
|
tolua_function(tolua_S,"getSweepAxis",lua_cocos2dx_MotionStreak3D_getSweepAxis);
|
||||||
|
tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_MotionStreak3D_setBlendFunc);
|
||||||
|
tolua_function(tolua_S,"setStartingPositionInitialized",lua_cocos2dx_MotionStreak3D_setStartingPositionInitialized);
|
||||||
|
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_MotionStreak3D_getBlendFunc);
|
||||||
|
tolua_function(tolua_S,"isStartingPositionInitialized",lua_cocos2dx_MotionStreak3D_isStartingPositionInitialized);
|
||||||
|
tolua_function(tolua_S,"getStroke",lua_cocos2dx_MotionStreak3D_getStroke);
|
||||||
|
tolua_function(tolua_S,"initWithFade",lua_cocos2dx_MotionStreak3D_initWithFade);
|
||||||
|
tolua_function(tolua_S,"setSweepAxis",lua_cocos2dx_MotionStreak3D_setSweepAxis);
|
||||||
|
tolua_function(tolua_S,"setStroke",lua_cocos2dx_MotionStreak3D_setStroke);
|
||||||
|
tolua_function(tolua_S,"create", lua_cocos2dx_MotionStreak3D_create);
|
||||||
|
tolua_endmodule(tolua_S);
|
||||||
|
std::string typeName = typeid(cocos2d::MotionStreak3D).name();
|
||||||
|
g_luaType[typeName] = "cc.MotionStreak3D";
|
||||||
|
g_typeCast["MotionStreak3D"] = "cc.MotionStreak3D";
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
|
TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
|
||||||
{
|
{
|
||||||
tolua_open(tolua_S);
|
tolua_open(tolua_S);
|
||||||
|
@ -94613,6 +95425,7 @@ TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
|
||||||
lua_register_cocos2dx_EventListenerTouchOneByOne(tolua_S);
|
lua_register_cocos2dx_EventListenerTouchOneByOne(tolua_S);
|
||||||
lua_register_cocos2dx_ParticleRain(tolua_S);
|
lua_register_cocos2dx_ParticleRain(tolua_S);
|
||||||
lua_register_cocos2dx_Waves(tolua_S);
|
lua_register_cocos2dx_Waves(tolua_S);
|
||||||
|
lua_register_cocos2dx_MotionStreak3D(tolua_S);
|
||||||
lua_register_cocos2dx_EaseOut(tolua_S);
|
lua_register_cocos2dx_EaseOut(tolua_S);
|
||||||
lua_register_cocos2dx_MenuItemFont(tolua_S);
|
lua_register_cocos2dx_MenuItemFont(tolua_S);
|
||||||
lua_register_cocos2dx_TransitionFadeUp(tolua_S);
|
lua_register_cocos2dx_TransitionFadeUp(tolua_S);
|
||||||
|
|
|
@ -2089,6 +2089,22 @@ int register_all_cocos2dx(lua_State* tolua_S);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -234,6 +234,8 @@
|
||||||
"cocos/3d/CCMeshSkin.h",
|
"cocos/3d/CCMeshSkin.h",
|
||||||
"cocos/3d/CCMeshVertexIndexData.cpp",
|
"cocos/3d/CCMeshVertexIndexData.cpp",
|
||||||
"cocos/3d/CCMeshVertexIndexData.h",
|
"cocos/3d/CCMeshVertexIndexData.h",
|
||||||
|
"cocos/3d/CCMotionStreak3D.cpp",
|
||||||
|
"cocos/3d/CCMotionStreak3D.h",
|
||||||
"cocos/3d/CCOBB.cpp",
|
"cocos/3d/CCOBB.cpp",
|
||||||
"cocos/3d/CCOBB.h",
|
"cocos/3d/CCOBB.h",
|
||||||
"cocos/3d/CCObjLoader.cpp",
|
"cocos/3d/CCObjLoader.cpp",
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
#include "DrawNode3D.h"
|
#include "DrawNode3D.h"
|
||||||
#include "2d/CCCameraBackgroundBrush.h"
|
#include "2d/CCCameraBackgroundBrush.h"
|
||||||
#include "3d/CCSprite3DMaterial.h"
|
#include "3d/CCSprite3DMaterial.h"
|
||||||
|
#include "3d/CCMotionStreak3D.h"
|
||||||
|
|
||||||
#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
|
#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
|
||||||
|
|
||||||
|
@ -65,6 +66,7 @@ Sprite3DTests::Sprite3DTests()
|
||||||
ADD_TEST_CASE(Animate3DCallbackTest);
|
ADD_TEST_CASE(Animate3DCallbackTest);
|
||||||
ADD_TEST_CASE(CameraBackgroundClearTest);
|
ADD_TEST_CASE(CameraBackgroundClearTest);
|
||||||
ADD_TEST_CASE(Sprite3DVertexColorTest);
|
ADD_TEST_CASE(Sprite3DVertexColorTest);
|
||||||
|
ADD_TEST_CASE(MotionStreak3DTest);
|
||||||
};
|
};
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
@ -2470,3 +2472,47 @@ std::string CameraBackgroundClearTest::subtitle() const
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MotionStreak3DTest::MotionStreak3DTest()
|
||||||
|
{
|
||||||
|
auto s = Director::getInstance()->getWinSize();
|
||||||
|
|
||||||
|
auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
||||||
|
camera->setCameraFlag(CameraFlag::USER1);
|
||||||
|
camera->setPosition3D(Vec3(0.f, 50.f, 200.f));
|
||||||
|
camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
||||||
|
addChild(camera);
|
||||||
|
|
||||||
|
auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
||||||
|
sprite->setPosition(20.f, 0.f);
|
||||||
|
addChild(sprite);
|
||||||
|
|
||||||
|
auto streak = MotionStreak3D::create(1.0f, 1.0f, 5.f, Color3B(255, 255, 0), "Images/Icon.png");
|
||||||
|
addChild(streak);
|
||||||
|
|
||||||
|
setCameraMask(2);
|
||||||
|
|
||||||
|
_sprite = sprite;
|
||||||
|
_streak = streak;
|
||||||
|
scheduleUpdate();
|
||||||
|
}
|
||||||
|
std::string MotionStreak3DTest::title() const
|
||||||
|
{
|
||||||
|
return "MotionStreak3D Test";
|
||||||
|
}
|
||||||
|
std::string MotionStreak3DTest::subtitle() const
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
void MotionStreak3DTest::update(float delta)
|
||||||
|
{
|
||||||
|
static float t = 0;
|
||||||
|
t += delta;
|
||||||
|
float angle = t * M_PI;
|
||||||
|
float r = 20.f;
|
||||||
|
|
||||||
|
_sprite->setPosition3D(Vec3(r * cosf(angle), 0, r * sinf(angle)));
|
||||||
|
_streak->setPosition3D(_sprite->getPosition3D());
|
||||||
|
_streak->setSweepAxis(Vec3(cosf(angle), 0, sinf(angle)));
|
||||||
|
}
|
||||||
|
|
|
@ -35,6 +35,7 @@ namespace cocos2d {
|
||||||
class Ray;
|
class Ray;
|
||||||
class DrawNode3D;
|
class DrawNode3D;
|
||||||
class GLProgramState;
|
class GLProgramState;
|
||||||
|
class MotionStreak3D;
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_TEST_SUITE(Sprite3DTests);
|
DEFINE_TEST_SUITE(Sprite3DTests);
|
||||||
|
@ -568,4 +569,18 @@ protected:
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class MotionStreak3DTest : public Sprite3DTestDemo
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CREATE_FUNC(MotionStreak3DTest);
|
||||||
|
MotionStreak3DTest();
|
||||||
|
virtual std::string title() const override;
|
||||||
|
virtual std::string subtitle() const override;
|
||||||
|
virtual void update(float delta) override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cocos2d::Sprite3D* _sprite;
|
||||||
|
cocos2d::MotionStreak3D* _streak;
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -512,6 +512,38 @@ var S9FrameNameSpriteSheetRotatedInsetsScaled = S9SpriteTestDemo.extend({
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
var S9SpriteActionTest = S9SpriteTestDemo.extend({
|
||||||
|
|
||||||
|
_title:"Scale9Sprite from sprite sheet",
|
||||||
|
_subtitle:"Test Action for ccui.scale9Sprite : Rotate + Scale + Translate",
|
||||||
|
|
||||||
|
ctor:function() {
|
||||||
|
this._super();
|
||||||
|
|
||||||
|
var blocks = new cc.Scale9Sprite('blocks9.png');
|
||||||
|
|
||||||
|
blocks.x = winSize.width / 2;
|
||||||
|
blocks.y = winSize.height / 2;
|
||||||
|
|
||||||
|
this.addChild(blocks);
|
||||||
|
|
||||||
|
var delay = cc.delayTime(0.25);
|
||||||
|
|
||||||
|
var rotateBy = cc.rotateBy(2, 360);
|
||||||
|
var rotateByBack = rotateBy.reverse();
|
||||||
|
|
||||||
|
var ScaleTo = cc.scaleTo(2, -0.44, 0.47);
|
||||||
|
var ScaleToBack = cc.scaleTo(2, 1.0, 1.0);
|
||||||
|
|
||||||
|
var moveBy = cc.moveBy(1, cc.p(80, 80));
|
||||||
|
var moveByBack = moveBy.reverse();
|
||||||
|
|
||||||
|
blocks.runAction(cc.sequence(rotateBy, delay, rotateByBack));
|
||||||
|
blocks.runAction(cc.sequence(ScaleTo, delay.clone(), ScaleToBack));
|
||||||
|
blocks.runAction(cc.sequence(moveBy,moveByBack));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
var S9SpriteTestScene = TestScene.extend({
|
var S9SpriteTestScene = TestScene.extend({
|
||||||
runThisTest:function (num) {
|
runThisTest:function (num) {
|
||||||
sceneIdx = (num || num == 0) ? (num - 1) : -1;
|
sceneIdx = (num || num == 0) ? (num - 1) : -1;
|
||||||
|
@ -538,7 +570,8 @@ var arrayOfS9SpriteTest = [
|
||||||
S9FrameNameSpriteSheetInsetsScaled,
|
S9FrameNameSpriteSheetInsetsScaled,
|
||||||
S9FrameNameSpriteSheetRotatedInsets,
|
S9FrameNameSpriteSheetRotatedInsets,
|
||||||
S9FrameNameSpriteSheetRotatedInsetsScaled,
|
S9FrameNameSpriteSheetRotatedInsetsScaled,
|
||||||
S9_TexturePacker
|
S9_TexturePacker,
|
||||||
|
S9SpriteActionTest
|
||||||
];
|
];
|
||||||
|
|
||||||
var nextS9SpriteTest = function () {
|
var nextS9SpriteTest = function () {
|
||||||
|
|
Loading…
Reference in New Issue