mirror of https://github.com/axmolengine/axmol.git
Fix the ordering of vertex attributes for CCProgressTimer.
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@ -500,16 +500,16 @@ void CCProgressTimer::draw(void)
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ccGLBindTexture2D( m_pSprite->getTexture()->getName() );
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#ifdef EMSCRIPTEN
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setGLBufferData(&m_pVertexData[0], (m_nVertexDataCount * sizeof(ccV2F_C4B_T2F)), 0);
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setGLBufferData((void*) m_pVertexData, (m_nVertexDataCount * sizeof(ccV2F_C4B_T2F)), 0);
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int offset = 0;
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glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), (GLvoid*)offset);
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glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
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offset += sizeof(ccVertex2F);
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glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), (GLvoid*)offset);
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glVertexAttribPointer( kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
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offset += sizeof(ccColor4F);
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glVertexAttribPointer( kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(m_pVertexData[0]), (GLvoid*)offset);
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offset += sizeof(ccColor4B);
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glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
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#else
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glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]) , &m_pVertexData[0].vertices);
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glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), &m_pVertexData[0].texCoords);
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