Fix the ordering of vertex attributes for CCProgressTimer.

This commit is contained in:
James Gregory 2013-04-22 22:10:58 -07:00
parent 130647d97f
commit 3829a5741b
1 changed files with 5 additions and 5 deletions

View File

@ -500,16 +500,16 @@ void CCProgressTimer::draw(void)
ccGLBindTexture2D( m_pSprite->getTexture()->getName() ); ccGLBindTexture2D( m_pSprite->getTexture()->getName() );
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
setGLBufferData(&m_pVertexData[0], (m_nVertexDataCount * sizeof(ccV2F_C4B_T2F)), 0); setGLBufferData((void*) m_pVertexData, (m_nVertexDataCount * sizeof(ccV2F_C4B_T2F)), 0);
int offset = 0; int offset = 0;
glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), (GLvoid*)offset); glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
offset += sizeof(ccVertex2F); offset += sizeof(ccVertex2F);
glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), (GLvoid*)offset); glVertexAttribPointer( kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
offset += sizeof(ccColor4F); offset += sizeof(ccColor4B);
glVertexAttribPointer( kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(m_pVertexData[0]), (GLvoid*)offset); glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid*)offset);
#else #else
glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]) , &m_pVertexData[0].vertices); glVertexAttribPointer( kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]) , &m_pVertexData[0].vertices);
glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), &m_pVertexData[0].texCoords); glVertexAttribPointer( kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(m_pVertexData[0]), &m_pVertexData[0].texCoords);