mirror of https://github.com/axmolengine/axmol.git
don't delete rendering thread. SpiderMonkey needs to stay on same thread
This commit is contained in:
parent
883f250f6a
commit
38c9490f4d
|
@ -51,10 +51,11 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
|
|||
mRenderSurface(EGL_NO_SURFACE),
|
||||
mCustomRenderSurfaceSize(0,0),
|
||||
mUseCustomRenderSurfaceSize(false),
|
||||
m_coreInput(nullptr),
|
||||
m_dpi(0.0f),
|
||||
m_deviceLost(false),
|
||||
m_orientation(DisplayOrientations::Landscape)
|
||||
mCoreInput(nullptr),
|
||||
mDpi(0.0f),
|
||||
mDeviceLost(false),
|
||||
mVisible(false),
|
||||
mOrientation(DisplayOrientations::Landscape)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
|
@ -77,7 +78,7 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
|
|||
currentDisplayInformation->OrientationChanged +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &OpenGLESPage::OnOrientationChanged);
|
||||
|
||||
m_orientation = currentDisplayInformation->CurrentOrientation;
|
||||
mOrientation = currentDisplayInformation->CurrentOrientation;
|
||||
|
||||
this->Loaded +=
|
||||
ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
|
||||
|
@ -111,23 +112,23 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
|
|||
auto workItemHandler = ref new WorkItemHandler([this](IAsyncAction ^)
|
||||
{
|
||||
// The CoreIndependentInputSource will raise pointer events for the specified device types on whichever thread it's created on.
|
||||
m_coreInput = swapChainPanel->CreateCoreIndependentInputSource(
|
||||
mCoreInput = swapChainPanel->CreateCoreIndependentInputSource(
|
||||
Windows::UI::Core::CoreInputDeviceTypes::Mouse |
|
||||
Windows::UI::Core::CoreInputDeviceTypes::Touch |
|
||||
Windows::UI::Core::CoreInputDeviceTypes::Pen
|
||||
);
|
||||
|
||||
// Register for pointer events, which will be raised on the background thread.
|
||||
m_coreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
|
||||
m_coreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
|
||||
m_coreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
|
||||
mCoreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
|
||||
mCoreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
|
||||
mCoreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
|
||||
|
||||
// Begin processing input messages as they're delivered.
|
||||
m_coreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
|
||||
mCoreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
|
||||
});
|
||||
|
||||
// Run task on a dedicated high priority background thread.
|
||||
m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
||||
mInputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
|
||||
}
|
||||
|
||||
OpenGLESPage::~OpenGLESPage()
|
||||
|
@ -141,29 +142,30 @@ void OpenGLESPage::OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::Rou
|
|||
// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
|
||||
CreateRenderSurface();
|
||||
StartRenderLoop();
|
||||
mVisible = true;
|
||||
}
|
||||
|
||||
void OpenGLESPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
|
||||
mRenderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLESPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
|
||||
mRenderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLESPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
|
||||
mRenderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,9 +174,9 @@ void OpenGLESPage::OnKeyPressed(CoreWindow^ sender, KeyEventArgs^ e)
|
|||
if (!e->KeyStatus.WasKeyDown)
|
||||
{
|
||||
//log("OpenGLESPage::OnKeyPressed %d", e->VirtualKey);
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
|
||||
mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -192,9 +194,9 @@ void OpenGLESPage::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEven
|
|||
void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
|
||||
{
|
||||
//log("OpenGLESPage::OnKeyReleased %d", e->VirtualKey);
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
|
||||
mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,18 +204,20 @@ void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
|
|||
void OpenGLESPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
|
||||
m_orientation = sender->CurrentOrientation;
|
||||
mOrientation = sender->CurrentOrientation;
|
||||
}
|
||||
|
||||
void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
|
||||
{
|
||||
if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
|
||||
{
|
||||
StartRenderLoop();
|
||||
std::unique_lock<std::mutex> locker(mSleepMutex);
|
||||
mVisible = true;
|
||||
mSleepCondition.notify_one();
|
||||
}
|
||||
else
|
||||
{
|
||||
StopRenderLoop();
|
||||
mVisible = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -230,15 +234,14 @@ void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Wi
|
|||
*/
|
||||
void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
|
||||
{
|
||||
if (m_renderer)
|
||||
if (mRenderer)
|
||||
{
|
||||
m_renderer->QueueBackButtonEvent();
|
||||
mRenderer->QueueBackButtonEvent();
|
||||
args->Handled = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void OpenGLESPage::OnSwapChainPanelSizeChanged(Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
|
||||
{
|
||||
// Size change events occur outside of the render thread. A lock is required when updating
|
||||
|
@ -291,19 +294,13 @@ void OpenGLESPage::DestroyRenderSurface()
|
|||
|
||||
void OpenGLESPage::RecoverFromLostDevice()
|
||||
{
|
||||
// Stop the render loop, reset OpenGLES, recreate the render surface
|
||||
// and start the render loop again to recover from a lost device.
|
||||
|
||||
StopRenderLoop();
|
||||
|
||||
{
|
||||
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
|
||||
DestroyRenderSurface();
|
||||
mOpenGLES->Reset();
|
||||
CreateRenderSurface();
|
||||
}
|
||||
|
||||
StartRenderLoop();
|
||||
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
|
||||
DestroyRenderSurface();
|
||||
mOpenGLES->Reset();
|
||||
CreateRenderSurface();
|
||||
std::unique_lock<std::mutex> locker(mSleepMutex);
|
||||
mDeviceLost = false;
|
||||
mSleepCondition.notify_one();
|
||||
}
|
||||
|
||||
void OpenGLESPage::TerminateApp()
|
||||
|
@ -316,7 +313,6 @@ void OpenGLESPage::TerminateApp()
|
|||
mOpenGLES->DestroySurface(mRenderSurface);
|
||||
mOpenGLES->Cleanup();
|
||||
}
|
||||
|
||||
}
|
||||
Windows::UI::Xaml::Application::Current->Exit();
|
||||
}
|
||||
|
@ -330,45 +326,60 @@ void OpenGLESPage::StartRenderLoop()
|
|||
}
|
||||
|
||||
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
|
||||
m_dpi = currentDisplayInformation->LogicalDpi;
|
||||
mDpi = currentDisplayInformation->LogicalDpi;
|
||||
|
||||
auto dispatcher = Windows::UI::Xaml::Window::Current->CoreWindow->Dispatcher;
|
||||
|
||||
// Create a task for rendering that will be run on a background thread.
|
||||
auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this, dispatcher](Windows::Foundation::IAsyncAction ^ action)
|
||||
{
|
||||
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
|
||||
|
||||
mOpenGLES->MakeCurrent(mRenderSurface);
|
||||
|
||||
GLsizei panelWidth = 0;
|
||||
GLsizei panelHeight = 0;
|
||||
GetSwapChainPanelSize(&panelWidth, &panelHeight);
|
||||
|
||||
if (m_renderer.get() == nullptr)
|
||||
if (mRenderer.get() == nullptr)
|
||||
{
|
||||
m_renderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, m_dpi, m_orientation, dispatcher, swapChainPanel);
|
||||
mRenderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, mDpi, mOrientation, dispatcher, swapChainPanel);
|
||||
}
|
||||
|
||||
if (m_deviceLost)
|
||||
{
|
||||
m_deviceLost = false;
|
||||
m_renderer->DeviceLost();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_renderer->Resume();
|
||||
}
|
||||
mRenderer->Resume();
|
||||
|
||||
|
||||
while (action->Status == Windows::Foundation::AsyncStatus::Started && !m_deviceLost)
|
||||
while (action->Status == Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
GetSwapChainPanelSize(&panelWidth, &panelHeight);
|
||||
m_renderer.get()->Draw(panelWidth, panelHeight, m_dpi, m_orientation);
|
||||
|
||||
// run on main UI thread
|
||||
if (m_renderer->AppShouldExit())
|
||||
if (!mVisible)
|
||||
{
|
||||
mRenderer->Pause();
|
||||
}
|
||||
|
||||
// wait until app is visible again or thread is cancelled
|
||||
while (!mVisible)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(mSleepMutex);
|
||||
mSleepCondition.wait(lock);
|
||||
|
||||
if (action->Status != Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
return; // thread was cancelled. Exit thread
|
||||
}
|
||||
|
||||
if (mVisible)
|
||||
{
|
||||
mRenderer->Resume();
|
||||
}
|
||||
else // spurious wake up
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GetSwapChainPanelSize(&panelWidth, &panelHeight);
|
||||
mRenderer.get()->Draw(panelWidth, panelHeight, mDpi, mOrientation);
|
||||
|
||||
if (mRenderer->AppShouldExit())
|
||||
{
|
||||
// run on main UI thread
|
||||
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this]()
|
||||
{
|
||||
TerminateApp();
|
||||
|
@ -376,17 +387,19 @@ void OpenGLESPage::StartRenderLoop()
|
|||
|
||||
return;
|
||||
}
|
||||
else if (mOpenGLES->SwapBuffers(mRenderSurface) != GL_TRUE)
|
||||
|
||||
EGLBoolean result = GL_FALSE;
|
||||
{
|
||||
// The call to eglSwapBuffers might not be successful (i.e. due to Device Lost)
|
||||
critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
|
||||
result = mOpenGLES->SwapBuffers(mRenderSurface);
|
||||
}
|
||||
|
||||
if (result != GL_TRUE)
|
||||
{
|
||||
// The call to eglSwapBuffers was not be successful (i.e. due to Device Lost)
|
||||
// If the call fails, then we must reinitialize EGL and the GL resources.
|
||||
|
||||
m_deviceLost = true;
|
||||
|
||||
if (m_renderer)
|
||||
{
|
||||
m_renderer->Pause();
|
||||
}
|
||||
mRenderer->Pause();
|
||||
mDeviceLost = true;
|
||||
|
||||
// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
|
||||
swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
|
||||
|
@ -394,13 +407,28 @@ void OpenGLESPage::StartRenderLoop()
|
|||
RecoverFromLostDevice();
|
||||
}, CallbackContext::Any));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
// wait until OpenGL is reset or thread is cancelled
|
||||
while (mDeviceLost)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(mSleepMutex);
|
||||
mSleepCondition.wait(lock);
|
||||
|
||||
if (m_renderer)
|
||||
{
|
||||
m_renderer->Pause();
|
||||
if (action->Status != Windows::Foundation::AsyncStatus::Started)
|
||||
{
|
||||
return; // thread was cancelled. Exit thread
|
||||
}
|
||||
|
||||
if (!mDeviceLost)
|
||||
{
|
||||
// restart cocos2d-x
|
||||
mRenderer->DeviceLost();
|
||||
}
|
||||
else // spurious wake up
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -413,6 +441,8 @@ void OpenGLESPage::StopRenderLoop()
|
|||
if (mRenderLoopWorker)
|
||||
{
|
||||
mRenderLoopWorker->Cancel();
|
||||
std::unique_lock<std::mutex> locker(mSleepMutex);
|
||||
mSleepCondition.notify_one();
|
||||
mRenderLoopWorker = nullptr;
|
||||
}
|
||||
}
|
|
@ -21,6 +21,8 @@
|
|||
#include "OpenGLES.h"
|
||||
#include "OpenGLESPage.g.h"
|
||||
#include <memory>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include "Cocos2dRenderer.h"
|
||||
|
||||
|
@ -51,7 +53,7 @@ namespace cocos2d
|
|||
void StopRenderLoop();
|
||||
|
||||
OpenGLES* mOpenGLES;
|
||||
std::shared_ptr<cocos2d::Cocos2dRenderer> m_renderer;
|
||||
std::shared_ptr<cocos2d::Cocos2dRenderer> mRenderer;
|
||||
|
||||
Windows::Foundation::Size mSwapChainPanelSize;
|
||||
Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
|
||||
|
@ -64,8 +66,8 @@ namespace cocos2d
|
|||
Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
|
||||
|
||||
// Track user input on a background worker thread.
|
||||
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
|
||||
Windows::Foundation::IAsyncAction^ mInputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ mCoreInput;
|
||||
|
||||
// Independent input handling functions.
|
||||
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
|
@ -77,9 +79,12 @@ namespace cocos2d
|
|||
|
||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
|
||||
float m_dpi;
|
||||
bool m_deviceLost;
|
||||
Windows::Graphics::Display::DisplayOrientations m_orientation;
|
||||
float mDpi;
|
||||
bool mDeviceLost;
|
||||
bool mVisible;
|
||||
Windows::Graphics::Display::DisplayOrientations mOrientation;
|
||||
|
||||
std::mutex mSleepMutex;
|
||||
std::condition_variable mSleepCondition;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
//
|
||||
// pch.h
|
||||
// Header for standard system include files.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "mozilla\Char16.h"
|
||||
#include "cocos2d.h"
|
||||
#include "cocos-ext.h"
|
||||
|
||||
|
Loading…
Reference in New Issue