mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3681 from dumganhar/iss2087-new-event-dispatcher
issue #2087: Small fix for EventDispatcher. Adding EventDispatcher::destroyInstance method.[ci skip]
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commit
39259c0553
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@ -49,6 +49,7 @@ THE SOFTWARE.
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#include "actions/CCActionManager.h"
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#include "sprite_nodes/CCAnimationCache.h"
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#include "event_dispatcher/CCTouch.h"
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#include "event_dispatcher/CCEventDispatcher.h"
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#include "support/user_default/CCUserDefault.h"
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#include "shaders/ccGLStateCache.h"
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#include "shaders/CCShaderCache.h"
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@ -696,7 +697,8 @@ void Director::purgeDirector()
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// cocos2d-x specific data structures
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UserDefault::destroyInstance();
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NotificationCenter::destroyInstance();
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EventDispatcher::destroyInstance();
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GL::invalidateStateCache();
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CHECK_GL_ERROR_DEBUG();
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@ -126,6 +126,8 @@ Node::Node(void)
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, _isTransitionFinished(false)
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, _updateScriptHandler(0)
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, _componentContainer(NULL)
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, _eventPriority(0)
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, _oldEventPriority(0)
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{
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// set default scheduler and actionManager
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Director *director = Director::getInstance();
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@ -1307,9 +1309,11 @@ void Node::dissociateEventListener(EventListener* listener)
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void Node::removeAllEventListeners()
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{
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auto dispatcher = EventDispatcher::getInstance();
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for (auto& listener : _eventlisteners)
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{
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EventDispatcher::getInstance()->removeEventListener(listener);
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dispatcher->removeEventListener(listener);
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}
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}
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@ -1464,8 +1464,9 @@ protected:
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ComponentContainer *_componentContainer; ///< Dictionary of components
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int _eventPriority;
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static int _globalEventPriorityIndex;
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int _eventPriority; ///< The scene graph based priority of event listener.
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int _oldEventPriority; ///< The old scene graph based priority of event listener.
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static int _globalEventPriorityIndex; ///< The index of global event priority.
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};
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//#pragma mark - NodeRGBA
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@ -58,6 +58,8 @@ private:
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NS_CC_BEGIN
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static EventDispatcher* g_instance = nullptr;
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EventDispatcher::EventListenerItem::~EventListenerItem()
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{
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CC_SAFE_RELEASE(this->node);
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@ -73,12 +75,22 @@ EventDispatcher::EventDispatcher()
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EventDispatcher::~EventDispatcher()
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{
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removeAllListeners();
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}
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EventDispatcher* EventDispatcher::getInstance()
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{
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static EventDispatcher _instance;
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return &_instance;
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if (g_instance == nullptr)
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{
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g_instance = new EventDispatcher();
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}
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return g_instance;
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}
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void EventDispatcher::destroyInstance()
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{
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CC_SAFE_DELETE(g_instance);
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}
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void EventDispatcher::addEventListenerWithItem(EventListenerItem* item)
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@ -249,13 +261,15 @@ void EventDispatcher::setPriorityWithFixedValue(EventListener* listener, int fix
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}
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}
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void EventDispatcher::dispatchEvent(Event* event, bool toSortListeners)
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void EventDispatcher::dispatchEvent(Event* event, bool forceSortListeners)
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{
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if (_listeners == nullptr || !_isEnabled)
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return;
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if (toSortListeners)
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if (forceSortListeners)
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{
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sortAllEventListenerItemsForType(event->_type);
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}
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DispatchGuard guard(_inDispatch);
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@ -55,6 +55,9 @@ public:
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/** Gets the singleton of EventDispatcher */
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static EventDispatcher* getInstance();
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/** Destroys the singleton of EventDispatcher */
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static void destroyInstance();
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/** Adds a event listener for a specified event with the priority of scene graph.
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* @param listener The listener of a specified event.
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* @param node The priority of the listener is based on the draw order of this node.
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@ -98,7 +101,7 @@ public:
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* Also removes all EventListeners marked for deletion from the
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* event dispatcher list.
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*/
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void dispatchEvent(Event* event, bool toSortListeners = true);
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void dispatchEvent(Event* event, bool forceSortListeners = true);
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public:
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/** Destructor of EventDispatcher */
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@ -141,8 +144,8 @@ private:
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std::map<std::string, std::vector<EventListenerItem*>*>* _listeners;
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std::vector<EventListenerItem*> _toAddedListeners;
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int _inDispatch;
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bool _isEnabled;
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int _inDispatch; ///< Whether it's in dispatching event
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bool _isEnabled; ///< Whether to enable dispatching event
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};
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