added /bigobj to c++ command line options to fix arm builds

This commit is contained in:
Dale Stammen 2014-12-31 12:56:16 -08:00
parent 4d5d5c5a5d
commit 395b9fbaa7
1 changed files with 4 additions and 4 deletions

View File

@ -93,7 +93,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
@ -114,7 +114,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
@ -135,7 +135,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>
@ -156,7 +156,7 @@
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
<Link>