mirror of https://github.com/axmolengine/axmol.git
added /bigobj to c++ command line options to fix arm builds
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395b9fbaa7
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@ -93,7 +93,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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@ -114,7 +114,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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@ -135,7 +135,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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@ -156,7 +156,7 @@
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<CompileAsWinRT>true</CompileAsWinRT>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\jpeg\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\tiff\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\png\include\$(COCOS2D_PLATFORM);$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zm256 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm256 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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