mirror of https://github.com/axmolengine/axmol.git
move light from 3d to base(Windows)
This commit is contained in:
parent
e8904454e9
commit
39deb73c3a
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@ -208,7 +208,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\3d\CCBillBoard.cpp" />
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<ClCompile Include="..\3d\CCBillBoard.cpp" />
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<ClCompile Include="..\3d\CCBundle3D.cpp" />
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<ClCompile Include="..\3d\CCBundle3D.cpp" />
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCLight3D.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
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<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
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@ -247,6 +246,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\base\CCEventTouch.cpp" />
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<ClCompile Include="..\base\CCEventTouch.cpp" />
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<ClCompile Include="..\base\ccFPSImages.c" />
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<ClCompile Include="..\base\ccFPSImages.c" />
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<ClCompile Include="..\base\CCIMEDispatcher.cpp" />
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<ClCompile Include="..\base\CCIMEDispatcher.cpp" />
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<ClCompile Include="..\base\CCLight.cpp" />
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<ClCompile Include="..\base\CCNS.cpp" />
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<ClCompile Include="..\base\CCNS.cpp" />
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<ClCompile Include="..\base\CCProfiling.cpp" />
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<ClCompile Include="..\base\CCProfiling.cpp" />
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<ClCompile Include="..\base\ccRandom.cpp" />
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<ClCompile Include="..\base\ccRandom.cpp" />
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@ -547,7 +547,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\3d\CCBundle3D.h" />
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<ClInclude Include="..\3d\CCBundle3D.h" />
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<ClInclude Include="..\3d\CCBundle3DData.h" />
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<ClInclude Include="..\3d\CCBundle3DData.h" />
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCLight3D.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
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<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
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@ -591,6 +590,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\base\ccFPSImages.h" />
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<ClInclude Include="..\base\ccFPSImages.h" />
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<ClInclude Include="..\base\CCIMEDelegate.h" />
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<ClInclude Include="..\base\CCIMEDelegate.h" />
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<ClInclude Include="..\base\CCIMEDispatcher.h" />
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<ClInclude Include="..\base\CCIMEDispatcher.h" />
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<ClInclude Include="..\base\CCLight.h" />
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<ClInclude Include="..\base\ccMacros.h" />
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<ClInclude Include="..\base\ccMacros.h" />
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<ClInclude Include="..\base\CCMap.h" />
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<ClInclude Include="..\base\CCMap.h" />
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<ClInclude Include="..\base\CCNS.h" />
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<ClInclude Include="..\base\CCNS.h" />
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@ -1165,15 +1165,15 @@
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<ClCompile Include="..\ui\UIEditBox\UIEditBoxImpl-win32.cpp">
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<ClCompile Include="..\ui\UIEditBox\UIEditBoxImpl-win32.cpp">
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<Filter>ui\UIWidgets\EditBox</Filter>
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<Filter>ui\UIWidgets\EditBox</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\3d\CCLight3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\ui\UIWebViewImpl-win32.cpp">
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<ClCompile Include="..\ui\UIWebViewImpl-win32.cpp">
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<Filter>ui\UIWidgets</Filter>
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<Filter>ui\UIWidgets</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\ui\UIWebView.cpp">
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<ClCompile Include="..\ui\UIWebView.cpp">
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<Filter>ui\UIWidgets</Filter>
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<Filter>ui\UIWidgets</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\base\CCLight.cpp">
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<Filter>base</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -2299,9 +2299,6 @@
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<ClInclude Include="..\ui\UIEditBox\UIEditBoxImpl-win32.h">
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<ClInclude Include="..\ui\UIEditBox\UIEditBoxImpl-win32.h">
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<Filter>ui\UIWidgets\EditBox</Filter>
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<Filter>ui\UIWidgets\EditBox</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\3d\CCLight3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\ui\UIWebViewImpl-win32.h">
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<ClInclude Include="..\ui\UIWebViewImpl-win32.h">
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<Filter>ui\UIWidgets</Filter>
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<Filter>ui\UIWidgets</Filter>
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</ClInclude>
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</ClInclude>
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@ -2311,6 +2308,9 @@
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<ClInclude Include="..\ui\UIWebView.h">
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<ClInclude Include="..\ui\UIWebView.h">
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<Filter>ui\UIWidgets</Filter>
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<Filter>ui\UIWidgets</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\base\CCLight.h">
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<Filter>base</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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<None Include="..\math\Mat4.inl">
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