Add Lua binding for Animation3D and Animate3D ,and add related test case

This commit is contained in:
samuele3hu 2014-06-19 14:05:38 +08:00
parent 56777e6d61
commit 3a350e11ae
3 changed files with 61 additions and 5 deletions

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@ -889,7 +889,7 @@
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;
SKIP_INSTALL = YES; SKIP_INSTALL = YES;
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua"; USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../3d $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
}; };
name = Debug; name = Debug;
}; };
@ -922,7 +922,7 @@
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx; SDKROOT = macosx;
SKIP_INSTALL = YES; SKIP_INSTALL = YES;
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua"; USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../3d $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
VALIDATE_PRODUCT = YES; VALIDATE_PRODUCT = YES;
}; };
name = Release; name = Release;

View File

@ -22,7 +22,7 @@ function Sprite3DBasicTest.addNewSpriteWithCoords(parent,x,y)
parent:addChild(sprite) parent:addChild(sprite)
sprite:setPosition(cc.p(x,y)) sprite:setPosition(cc.p(x,y))
local random = math.random(0, 1) local random = math.random()
local action = nil local action = nil
if random < 0.2 then if random < 0.2 then
action = cc.ScaleBy:create(3,2) action = cc.ScaleBy:create(3,2)
@ -58,6 +58,59 @@ function Sprite3DBasicTest.create()
return layer return layer
end end
----------------------------------------
----Sprite3DWithSkinTest
----------------------------------------
local Sprite3DWithSkinTest = {}
Sprite3DWithSkinTest.__index = Sprite3DWithSkinTest
function Sprite3DWithSkinTest.onTouchesEnd(touches, event)
for i = 1,table.getn(touches) do
local location = touches[i]:getLocation()
Sprite3DWithSkinTest.addNewSpriteWithCoords(Helper.currentLayer, location.x, location.y )
end
end
function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
local sprite = cc.Sprite3D:create("Sprite3DTest/girl.c3t")
sprite:setRotation3D({x = -90.0, y = 0.0, z = 0.0})
sprite:setPosition(cc.p(x, y))
parent:addChild(sprite)
local animation = cc.Animation3D:getOrCreate("Sprite3DTest/girl.c3t")
if nil ~= animation then
local animate = cc.Animate3D:create(animation)
if math.random() < (1/3) then
animate:setPlayBack(true)
end
local rand2 = math.random()
if rand2 < 1/3 then
animate:setSpeed(animate:getSpeed() + math.random())
elseif rand2 < 2/3 then
animate:setSpeed(animate:getSpeed() - 0.5 * math.random())
end
sprite:runAction(cc.RepeatForever:create(animate))
end
end
function Sprite3DWithSkinTest.create()
local layer = cc.Layer:create()
Helper.initWithLayer(layer)
Helper.titleLabel:setString("Testing Sprite3D for animation from c3t")
Helper.subtitleLabel:setString("Tap screen to add more sprite3D")
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(Sprite3DWithSkinTest.onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
Sprite3DWithSkinTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
return layer
end
function Sprite3DTest() function Sprite3DTest()
local scene = cc.Scene:create() local scene = cc.Scene:create()
@ -65,6 +118,7 @@ function Sprite3DTest()
Helper.createFunctionTable = Helper.createFunctionTable =
{ {
Sprite3DBasicTest.create, Sprite3DBasicTest.create,
Sprite3DWithSkinTest.create,
} }
scene:addChild(Sprite3DBasicTest.create()) scene:addChild(Sprite3DBasicTest.create())

View File

@ -22,7 +22,7 @@ cxxgenerator_headers =
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse # what headers to parse
headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h %(cocosdir)s/cocos/ui/CCProtectedNode.h headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h %(cocosdir)s/cocos/ui/CCProtectedNode.h %(cocosdir)s/cocos/3d/CCAnimation3D.h %(cocosdir)s/cocos/3d/CCAnimate3D.h
# what classes to produce code for. You can use regular expressions here. When testing the regular # what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$". # expression, it will be enclosed in "^$", like this: "^Menu*$".
@ -127,7 +127,9 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
LabelTTF::[*], LabelTTF::[*],
LabelBMFont::[*], LabelBMFont::[*],
Mesh::[create], Mesh::[create],
Sprite3D::[getSkin] Sprite3D::[getSkin],
Animation3D::[getBoneCurveByName],
Animation3DCache::[*]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame], rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection], ProgressTimer::[setReverseProgress=setReverseDirection],