mirror of https://github.com/axmolengine/axmol.git
add callback for RenderTexture::saveToFile
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bed1ccf0f3
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3a7b673164
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@ -67,6 +67,7 @@ RenderTexture::RenderTexture()
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, _rtTextureRect(Rect::ZERO)
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, _fullRect(Rect::ZERO)
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, _fullviewPort(Rect::ZERO)
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, _saveFileCallback(nullptr)
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// Listen this event to save render texture before come to background.
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@ -415,33 +416,36 @@ void RenderTexture::visit(Renderer *renderer, const Mat4 &parentTransform, uint3
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_orderOfArrival = 0;
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}
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bool RenderTexture::saveToFile(const std::string& filename, bool isRGBA)
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bool RenderTexture::saveToFile(const std::string& filename, bool isRGBA, std::function<void (RenderTexture*, const std::string&)> callback)
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{
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std::string basename(filename);
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std::transform(basename.begin(), basename.end(), basename.begin(), ::tolower);
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if (basename.find(".png") != std::string::npos)
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{
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return saveToFile(filename, Image::Format::PNG, isRGBA);
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return saveToFile(filename, Image::Format::PNG, isRGBA, callback);
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}
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else if (basename.find(".jpg") != std::string::npos)
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{
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if (isRGBA) CCLOG("RGBA is not supported for JPG format.");
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return saveToFile(filename, Image::Format::JPG, false);
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return saveToFile(filename, Image::Format::JPG, false, callback);
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}
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else
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{
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CCLOG("Only PNG and JPG format are supported now!");
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}
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return saveToFile(filename, Image::Format::JPG, false);
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return saveToFile(filename, Image::Format::JPG, false, callback);
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}
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bool RenderTexture::saveToFile(const std::string& fileName, Image::Format format, bool isRGBA)
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bool RenderTexture::saveToFile(const std::string& fileName, Image::Format format, bool isRGBA, std::function<void (RenderTexture*, const std::string&)> callback)
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{
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CCASSERT(format == Image::Format::JPG || format == Image::Format::PNG,
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"the image can only be saved as JPG or PNG format");
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if (isRGBA && format == Image::Format::JPG) CCLOG("RGBA is not supported for JPG format");
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_saveFileCallback = callback;
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std::string fullpath = FileUtils::getInstance()->getWritablePath() + fileName;
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_saveToFileCommand.init(_globalZOrder);
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_saveToFileCommand.func = CC_CALLBACK_0(RenderTexture::onSaveToFile, this, fullpath, isRGBA);
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@ -457,7 +461,10 @@ void RenderTexture::onSaveToFile(const std::string& filename, bool isRGBA)
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{
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image->saveToFile(filename.c_str(), !isRGBA);
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}
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if(_saveFileCallback)
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{
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_saveFileCallback(this, filename);
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}
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CC_SAFE_DELETE(image);
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}
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@ -103,12 +103,12 @@ public:
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/** saves the texture into a file using JPEG format. The file will be saved in the Documents folder.
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Returns true if the operation is successful.
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*/
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bool saveToFile(const std::string& filename, bool isRGBA = true);
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bool saveToFile(const std::string& filename, bool isRGBA = true, std::function<void (RenderTexture*, const std::string&)> callback = nullptr);
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/** saves the texture into a file. The format could be JPG or PNG. The file will be saved in the Documents folder.
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Returns true if the operation is successful.
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*/
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bool saveToFile(const std::string& filename, Image::Format format, bool isRGBA = true);
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bool saveToFile(const std::string& filename, Image::Format format, bool isRGBA = true, std::function<void (RenderTexture*, const std::string&)> callback = nullptr);
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/** Listen "come to background" message, and save render texture.
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It only has effect on Android.
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@ -214,6 +214,7 @@ protected:
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CustomCommand _beginCommand;
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CustomCommand _endCommand;
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CustomCommand _saveToFileCommand;
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std::function<void (RenderTexture*, const std::string&)> _saveFileCallback;
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protected:
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//renderer caches and callbacks
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void onBegin();
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@ -135,25 +135,19 @@ void RenderTextureSave::saveImage(cocos2d::Ref *sender)
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char png[20];
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sprintf(png, "image-%d.png", counter);
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char jpg[20];
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sprintf(jpg, "image-%d.jpg", counter);
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_target->saveToFile(png, Image::Format::PNG);
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_target->saveToFile(jpg, Image::Format::JPG);
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std::string fileName = FileUtils::getInstance()->getWritablePath() + jpg;
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auto action1 = DelayTime::create(1);
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auto func = [&,fileName]()
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auto callback = [&](RenderTexture* rt, const std::string& path)
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{
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auto sprite = Sprite::create(fileName);
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auto sprite = Sprite::create(path);
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addChild(sprite);
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sprite->setScale(0.3f);
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sprite->setPosition(Vec2(40, 40));
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sprite->setRotation(counter * 3);
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};
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runAction(Sequence::create(action1, CallFunc::create(func), nullptr));
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_target->saveToFile(png, Image::Format::PNG, true, callback);
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CCLOG("Image saved %s and %s", png, jpg);
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CCLOG("Image saved %s", png);
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counter++;
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}
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