mirror of https://github.com/axmolengine/axmol.git
Empty implementation of SimpleAudioEngine to satisfy compiler.
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@ -55,4 +55,26 @@ namespace CocosDenshion {
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SimpleAudioEngine::~SimpleAudioEngine() {
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}
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// Empty implementations. On Android, only subclasses are meant to be used
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void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { }
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { }
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void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { }
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void SimpleAudioEngine::pauseBackgroundMusic() { }
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void SimpleAudioEngine::resumeBackgroundMusic() { }
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void SimpleAudioEngine::rewindBackgroundMusic() { }
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bool SimpleAudioEngine::willPlayBackgroundMusic() { }
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bool SimpleAudioEngine::isBackgroundMusicPlaying() { }
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float SimpleAudioEngine::getBackgroundMusicVolume() { }
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void SimpleAudioEngine::setBackgroundMusicVolume(float volume) { }
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float SimpleAudioEngine::getEffectsVolume() { }
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void SimpleAudioEngine::setEffectsVolume(float volume) { }
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unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop) { }
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void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) { }
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void SimpleAudioEngine::pauseAllEffects() { }
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void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) { }
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void SimpleAudioEngine::resumeAllEffects() { }
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void SimpleAudioEngine::stopEffect(unsigned int nSoundId) { }
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void SimpleAudioEngine::stopAllEffects() { }
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void SimpleAudioEngine::preloadEffect(const char* pszFilePath) { }
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void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { }
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}
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