Change 2 spaces to 4 spaces indentation

This commit is contained in:
mogemimi 2016-05-19 03:34:04 +09:00
parent 03be0de2fa
commit 3a80e7d8fb
2 changed files with 271 additions and 271 deletions

View File

@ -33,7 +33,7 @@ FMOD_RESULT F_CALLBACK channelCallback(FMOD_CHANNELCONTROL *channelcontrol,
void *commandData1, void *commandData2)
{
if(controltype == FMOD_CHANNELCONTROL_CHANNEL && callbacktype == FMOD_CHANNELCONTROL_CALLBACK_END){
if(controltype == FMOD_CHANNELCONTROL_CHANNEL && callbacktype == FMOD_CHANNELCONTROL_CALLBACK_END){
g_AudioEngineImpl->onSoundFinished((FMOD::Channel *)channelcontrol);
}else{
}
@ -45,262 +45,262 @@ AudioEngineImpl::AudioEngineImpl(){
}
AudioEngineImpl::~AudioEngineImpl(){
FMOD_RESULT result;
result = pSystem->close();
ERRCHECKWITHEXIT(result);
result = pSystem->release();
ERRCHECKWITHEXIT(result);
FMOD_RESULT result;
result = pSystem->close();
ERRCHECKWITHEXIT(result);
result = pSystem->release();
ERRCHECKWITHEXIT(result);
}
bool AudioEngineImpl::init(){
FMOD_RESULT result;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&pSystem);
ERRCHECKWITHEXIT(result);
FMOD_RESULT result;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&pSystem);
ERRCHECKWITHEXIT(result);
result = pSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO);
ERRCHECKWITHEXIT(result);
result = pSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO);
ERRCHECKWITHEXIT(result);
result = pSystem->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECKWITHEXIT(result);
result = pSystem->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECKWITHEXIT(result);
mapChannelInfo.clear();
mapSound.clear();
mapChannelInfo.clear();
mapSound.clear();
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false);
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false);
g_AudioEngineImpl = this;
g_AudioEngineImpl = this;
return true;
return true;
}
int AudioEngineImpl::play2d(const std::string &fileFullPath ,bool loop ,float volume){
int id = preload(fileFullPath, nullptr);
if(id >= 0){
mapChannelInfo[id].loop=loop;
mapChannelInfo[id].channel->setPaused(true);
mapChannelInfo[id].volume = volume;
AudioEngine::_audioIDInfoMap[id].state = AudioEngine::AudioState::PAUSED;
resume(id);
}
return id;
int id = preload(fileFullPath, nullptr);
if(id >= 0){
mapChannelInfo[id].loop=loop;
mapChannelInfo[id].channel->setPaused(true);
mapChannelInfo[id].volume = volume;
AudioEngine::_audioIDInfoMap[id].state = AudioEngine::AudioState::PAUSED;
resume(id);
}
return id;
}
void AudioEngineImpl::setVolume(int audioID,float volume){
try{
mapChannelInfo[audioID].channel->setVolume(volume);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setVolume: invalid audioID: %d\n", audioID);
}
try{
mapChannelInfo[audioID].channel->setVolume(volume);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setVolume: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop){
try{
mapChannelInfo[audioID].channel->setLoopCount(loop?-1:0);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setLoop: invalid audioID: %d\n", audioID);
}
try{
mapChannelInfo[audioID].channel->setLoopCount(loop?-1:0);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setLoop: invalid audioID: %d\n", audioID);
}
}
bool AudioEngineImpl::pause(int audioID){
try{
mapChannelInfo[audioID].channel->setPaused(true);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::pause: invalid audioID: %d\n", audioID);
return false;
}
try{
mapChannelInfo[audioID].channel->setPaused(true);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::pause: invalid audioID: %d\n", audioID);
return false;
}
}
bool AudioEngineImpl::resume(int audioID){
try{
try{
if(!mapChannelInfo[audioID].channel){
FMOD::Channel *channel = nullptr;
FMOD::ChannelGroup *channelgroup = nullptr;
//starts the sound in pause mode, use the channel to unpause
FMOD_RESULT result = pSystem->playSound(mapChannelInfo[audioID].sound, channelgroup, true, &channel);
if(ERRCHECK(result)){
return false;
}
channel->setMode(mapChannelInfo[audioID].loop?FMOD_LOOP_NORMAL:FMOD_LOOP_OFF);
channel->setLoopCount(mapChannelInfo[audioID].loop?-1:0);
channel->setVolume(mapChannelInfo[audioID].volume);
channel->setUserData((void *)mapChannelInfo[audioID].id);
mapChannelInfo[audioID].channel = channel;
if(!mapChannelInfo[audioID].channel){
FMOD::Channel *channel = nullptr;
FMOD::ChannelGroup *channelgroup = nullptr;
//starts the sound in pause mode, use the channel to unpause
FMOD_RESULT result = pSystem->playSound(mapChannelInfo[audioID].sound, channelgroup, true, &channel);
if(ERRCHECK(result)){
return false;
}
channel->setMode(mapChannelInfo[audioID].loop?FMOD_LOOP_NORMAL:FMOD_LOOP_OFF);
channel->setLoopCount(mapChannelInfo[audioID].loop?-1:0);
channel->setVolume(mapChannelInfo[audioID].volume);
channel->setUserData((void *)mapChannelInfo[audioID].id);
mapChannelInfo[audioID].channel = channel;
}
mapChannelInfo[audioID].channel->setPaused(false);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::resume: invalid audioID: %d\n", audioID);
return false;
}
mapChannelInfo[audioID].channel->setPaused(false);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::resume: invalid audioID: %d\n", audioID);
return false;
}
}
bool AudioEngineImpl::stop(int audioID){
try{
mapChannelInfo[audioID].channel->stop();
mapChannelInfo[audioID].channel = nullptr;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::stop: invalid audioID: %d\n", audioID);
return false;
}
try{
mapChannelInfo[audioID].channel->stop();
mapChannelInfo[audioID].channel = nullptr;
return true;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::stop: invalid audioID: %d\n", audioID);
return false;
}
}
void AudioEngineImpl::stopAll(){
for (auto it = mapChannelInfo.begin(); it != mapChannelInfo.end(); ++it) {
ChannelInfo & audioRef = it->second;
audioRef.channel->stop();
audioRef.channel = nullptr;
}
for (auto it = mapChannelInfo.begin(); it != mapChannelInfo.end(); ++it) {
ChannelInfo & audioRef = it->second;
audioRef.channel->stop();
audioRef.channel = nullptr;
}
}
float AudioEngineImpl::getDuration(int audioID){
try{
FMOD::Sound * sound = mapChannelInfo[audioID].sound;
unsigned int length;
FMOD_RESULT result = sound->getLength(&length, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float duration = (float)length / 1000.0f;
return duration;
try{
FMOD::Sound * sound = mapChannelInfo[audioID].sound;
unsigned int length;
FMOD_RESULT result = sound->getLength(&length, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float duration = (float)length / 1000.0f;
return duration;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::getDuration: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
printf("AudioEngineImpl::getDuration: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
}
float AudioEngineImpl::getCurrentTime(int audioID){
try{
unsigned int position;
FMOD_RESULT result = mapChannelInfo[audioID].channel->getPosition(&position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float currenttime = position /1000.0f;
return currenttime;
try{
unsigned int position;
FMOD_RESULT result = mapChannelInfo[audioID].channel->getPosition(&position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float currenttime = position /1000.0f;
return currenttime;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::getCurrentTime: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
printf("AudioEngineImpl::getCurrentTime: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time){
try{
unsigned int position = (unsigned int)(time * 1000.0f);
FMOD_RESULT result = mapChannelInfo[audioID].channel->setPosition(position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
try{
unsigned int position = (unsigned int)(time * 1000.0f);
FMOD_RESULT result = mapChannelInfo[audioID].channel->setPosition(position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setCurrentTime: invalid audioID: %d\n", audioID);
}
printf("AudioEngineImpl::setCurrentTime: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback){
try{
FMOD::Channel * channel = mapChannelInfo[audioID].channel;
mapChannelInfo[audioID].callback = callback;
FMOD_RESULT result = channel->setCallback(channelCallback);
ERRCHECK(result);
try{
FMOD::Channel * channel = mapChannelInfo[audioID].channel;
mapChannelInfo[audioID].callback = callback;
FMOD_RESULT result = channel->setCallback(channelCallback);
ERRCHECK(result);
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::setFinishCallback: invalid audioID: %d\n", audioID);
}
printf("AudioEngineImpl::setFinishCallback: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::onSoundFinished(FMOD::Channel * channel){
size_t id;
size_t id;
try{
void * data;
channel->getUserData(&data);
id = (size_t) data;
if(mapChannelInfo[id].callback){
mapChannelInfo[id].callback(id, mapChannelInfo[id].path);
}
mapChannelInfo[id].channel = nullptr;
void * data;
channel->getUserData(&data);
id = (size_t) data;
if(mapChannelInfo[id].callback){
mapChannelInfo[id].callback(id, mapChannelInfo[id].path);
}
mapChannelInfo[id].channel = nullptr;
}catch(const std::out_of_range& oor){
printf("AudioEngineImpl::onSoundFinished: invalid audioID: %d\n", id);
}
printf("AudioEngineImpl::onSoundFinished: invalid audioID: %d\n", id);
}
}
void AudioEngineImpl::uncache(const std::string& path){
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
if(it!=mapSound.end()){
FMOD::Sound * sound = it->second;
if(sound){
sound->release();
}
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
if(it!=mapSound.end()){
FMOD::Sound * sound = it->second;
if(sound){
sound->release();
}
mapSound.erase(it);
}
}
void AudioEngineImpl::uncacheAll(){
for (auto it = mapSound.cbegin(); it != mapSound.cend(); ++it) {
auto sound = it->second;
if(sound){
sound->release();
}
for (auto it = mapSound.cbegin(); it != mapSound.cend(); ++it) {
auto sound = it->second;
if(sound){
sound->release();
}
}
mapSound.clear();
}
int AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool isSuccess)> callback){
FMOD::Sound * sound = findSound(filePath);
if(!sound){
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
FMOD_RESULT result = pSystem->createSound(fullPath.c_str(), FMOD_LOOP_OFF, 0, &sound);
if (ERRCHECK(result)){
printf("sound effect in %s could not be preload\n", filePath.c_str());
if(callback){
callback(false);
}
return -1;
FMOD::Sound * sound = findSound(filePath);
if(!sound){
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
FMOD_RESULT result = pSystem->createSound(fullPath.c_str(), FMOD_LOOP_OFF, 0, &sound);
if (ERRCHECK(result)){
printf("sound effect in %s could not be preload\n", filePath.c_str());
if(callback){
callback(false);
}
return -1;
}
mapSound[fullPath] = sound;
}
mapSound[fullPath] = sound;
}
int id = mapChannelInfo.size() + 1;
auto& chanelInfo = mapChannelInfo[id];
chanelInfo.sound = sound;
chanelInfo.id = (size_t) id;
chanelInfo.channel = nullptr;
chanelInfo.callback = nullptr;
chanelInfo.path = filePath;
//we are going to use UserData to store pointer to Channel when playing
chanelInfo.sound->setUserData((void *)id);
int id = mapChannelInfo.size() + 1;
auto& chanelInfo = mapChannelInfo[id];
chanelInfo.sound = sound;
chanelInfo.id = (size_t) id;
chanelInfo.channel = nullptr;
chanelInfo.callback = nullptr;
chanelInfo.path = filePath;
//we are going to use UserData to store pointer to Channel when playing
chanelInfo.sound->setUserData((void *)id);
if(callback){
callback(true);
}
return id;
if(callback){
callback(true);
}
return id;
}
void AudioEngineImpl::update(float dt){
pSystem->update();
pSystem->update();
}
FMOD::Sound * AudioEngineImpl::findSound(const std::string &path){
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
return (it!=mapSound.end())?(it->second):nullptr;
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
return (it!=mapSound.end())?(it->second):nullptr;
}
FMOD::Channel * AudioEngineImpl::getChannel(FMOD::Sound *sound){
size_t id;
void * data;
sound->getUserData(&data);
id = (size_t) data;
return mapChannelInfo[id].channel;
size_t id;
void * data;
sound->getUserData(&data);
id = (size_t) data;
return mapChannelInfo[id].channel;
}

View File

@ -9,50 +9,50 @@ using namespace cocos2d::experimental;
struct SimpleAudioEngineLinux{
SimpleAudioEngine * engine = nullptr;
int musicid;
float effectsvolume;
std::string musicpath;
SimpleAudioEngine * engine = nullptr;
int musicid;
float effectsvolume;
std::string musicpath;
};
SimpleAudioEngineLinux * g_SimpleAudioEngineLinux = nullptr;
SimpleAudioEngineLinux * g_SimpleAudioEngineLinux = nullptr;
SimpleAudioEngine* SimpleAudioEngine::getInstance(){
if(!g_SimpleAudioEngineLinux){
g_SimpleAudioEngineLinux = new SimpleAudioEngineLinux();
g_SimpleAudioEngineLinux->engine = new SimpleAudioEngine();
}
return g_SimpleAudioEngineLinux->engine;
if(!g_SimpleAudioEngineLinux){
g_SimpleAudioEngineLinux = new SimpleAudioEngineLinux();
g_SimpleAudioEngineLinux->engine = new SimpleAudioEngine();
}
return g_SimpleAudioEngineLinux->engine;
}
void SimpleAudioEngine::end(){
void SimpleAudioEngine::end(){
if(g_SimpleAudioEngineLinux){
delete g_SimpleAudioEngineLinux->engine;
delete g_SimpleAudioEngineLinux;
delete g_SimpleAudioEngineLinux->engine;
delete g_SimpleAudioEngineLinux;
}
g_SimpleAudioEngineLinux = nullptr;
}
g_SimpleAudioEngineLinux = nullptr;
}
SimpleAudioEngine::SimpleAudioEngine(){
g_SimpleAudioEngineLinux->musicid = -1;
g_SimpleAudioEngineLinux->effectsvolume = 1.0f;
}
SimpleAudioEngine::SimpleAudioEngine(){
g_SimpleAudioEngineLinux->musicid = -1;
g_SimpleAudioEngineLinux->effectsvolume = 1.0f;
}
SimpleAudioEngine::~SimpleAudioEngine(){
SimpleAudioEngine::~SimpleAudioEngine(){
}
}
void SimpleAudioEngine::preloadBackgroundMusic(const char* filePath){
g_SimpleAudioEngineLinux->musicpath = filePath;
AudioEngine::preload(filePath);
}
void SimpleAudioEngine::preloadBackgroundMusic(const char* filePath){
g_SimpleAudioEngineLinux->musicpath = filePath;
AudioEngine::preload(filePath);
}
void SimpleAudioEngine::playBackgroundMusic(const char* filePath, bool loop){
g_SimpleAudioEngineLinux->musicpath = filePath;
g_SimpleAudioEngineLinux->musicid = AudioEngine::play2d(filePath, loop);
}
void SimpleAudioEngine::playBackgroundMusic(const char* filePath, bool loop){
g_SimpleAudioEngineLinux->musicpath = filePath;
g_SimpleAudioEngineLinux->musicid = AudioEngine::play2d(filePath, loop);
}
void SimpleAudioEngine::stopBackgroundMusic(bool releaseData){
AudioEngine::stop(g_SimpleAudioEngineLinux->musicid);
@ -61,38 +61,38 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
}
}
void SimpleAudioEngine::pauseBackgroundMusic(){
AudioEngine::pause(g_SimpleAudioEngineLinux->musicid);
}
void SimpleAudioEngine::pauseBackgroundMusic(){
AudioEngine::pause(g_SimpleAudioEngineLinux->musicid);
}
void SimpleAudioEngine::resumeBackgroundMusic(){
AudioEngine::resume(g_SimpleAudioEngineLinux->musicid);
}
void SimpleAudioEngine::resumeBackgroundMusic(){
AudioEngine::resume(g_SimpleAudioEngineLinux->musicid);
}
void SimpleAudioEngine::rewindBackgroundMusic(){
AudioEngine::setCurrentTime(g_SimpleAudioEngineLinux->musicid, 0);
}
bool SimpleAudioEngine::willPlayBackgroundMusic(){
return g_SimpleAudioEngineLinux->musicid != -1;
}
bool SimpleAudioEngine::willPlayBackgroundMusic(){
return g_SimpleAudioEngineLinux->musicid != -1;
}
bool SimpleAudioEngine::isBackgroundMusicPlaying(){
return AudioEngine::getState(g_SimpleAudioEngineLinux->musicid) == AudioEngine::AudioState::PLAYING;
}
//
// properties
//
//
// properties
//
/**
* The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
* @js getMusicVolume
* @lua getMusicVolume
*/
float SimpleAudioEngine::getBackgroundMusicVolume(){
return AudioEngine::getVolume(g_SimpleAudioEngineLinux->musicid);
}
/**
* The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum.
* @js getMusicVolume
* @lua getMusicVolume
*/
float SimpleAudioEngine::getBackgroundMusicVolume(){
return AudioEngine::getVolume(g_SimpleAudioEngineLinux->musicid);
}
/**
* Set the volume of background music.
@ -105,12 +105,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
AudioEngine::setVolume(g_SimpleAudioEngineLinux->musicid, volume);
}
/**
* The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
*/
float SimpleAudioEngine::getEffectsVolume(){
return g_SimpleAudioEngineLinux->effectsvolume;
}
/**
* The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum.
*/
float SimpleAudioEngine::getEffectsVolume(){
return g_SimpleAudioEngineLinux->effectsvolume;
}
/**
* Set the volume of sound effects.
@ -121,23 +121,23 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
g_SimpleAudioEngineLinux->effectsvolume = volume;
}
/**
* Play sound effect with a file path, pitch, pan and gain.
*
* @param filePath The path of the effect file.
* @param loop Determines whether to loop the effect playing or not. The default value is false.
* @param pitch Frequency, normal value is 1.0. Will also change effect play time.
* @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.
* @param gain Volume, in the range of [0..1]. The normal value is 1.
* @return The sound id.
*
* @note Full support is under development, now there are limitations:
* - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;
* - no pitch/pan/gain on win32.
*/
unsigned int SimpleAudioEngine::playEffect(const char* filePath, bool loop, float pitch, float pan, float gain){
return AudioEngine::play2d(filePath, loop, gain);
}
/**
* Play sound effect with a file path, pitch, pan and gain.
*
* @param filePath The path of the effect file.
* @param loop Determines whether to loop the effect playing or not. The default value is false.
* @param pitch Frequency, normal value is 1.0. Will also change effect play time.
* @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel.
* @param gain Volume, in the range of [0..1]. The normal value is 1.
* @return The sound id.
*
* @note Full support is under development, now there are limitations:
* - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled;
* - no pitch/pan/gain on win32.
*/
unsigned int SimpleAudioEngine::playEffect(const char* filePath, bool loop, float pitch, float pan, float gain){
return AudioEngine::play2d(filePath, loop, gain);
}
/**
* Pause playing sound effect.
@ -148,12 +148,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
AudioEngine::pause(soundId);
}
/**
* Pause all playing sound effect.
*/
void SimpleAudioEngine::pauseAllEffects(){
AudioEngine::pauseAll();
}
/**
* Pause all playing sound effect.
*/
void SimpleAudioEngine::pauseAllEffects(){
AudioEngine::pauseAll();
}
/**
* Resume playing sound effect.
@ -164,12 +164,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
AudioEngine::resume(soundId);
}
/**
* Resume all playing sound effect.
*/
void SimpleAudioEngine::resumeAllEffects(){
AudioEngine::resumeAll();
}
/**
* Resume all playing sound effect.
*/
void SimpleAudioEngine::resumeAllEffects(){
AudioEngine::resumeAll();
}
/**
* Stop playing sound effect.
@ -180,12 +180,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
AudioEngine::stop(soundId);
}
/**
* Stop all playing sound effects.
*/
void SimpleAudioEngine::stopAllEffects(){
AudioEngine::stopAll();
}
/**
* Stop all playing sound effects.
*/
void SimpleAudioEngine::stopAllEffects(){
AudioEngine::stopAll();
}
/**
* Preload a compressed audio file.
@ -199,13 +199,13 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){
AudioEngine::preload(filePath);
}
/**
* Unload the preloaded effect from internal buffer.
*
* @param filePath The path of the effect file.
*/
void SimpleAudioEngine::unloadEffect(const char* filePath){
AudioEngine::uncache(filePath);
}
/**
* Unload the preloaded effect from internal buffer.
*
* @param filePath The path of the effect file.
*/
void SimpleAudioEngine::unloadEffect(const char* filePath){
AudioEngine::uncache(filePath);
}