From 3a80e7d8fbf6a3d69474ca84eba06034b40c799a Mon Sep 17 00:00:00 2001 From: mogemimi Date: Thu, 19 May 2016 03:34:04 +0900 Subject: [PATCH] Change 2 spaces to 4 spaces indentation --- cocos/audio/linux/AudioEngine-linux.cpp | 346 ++++++++++++------------ cocos/audio/linux/SimpleAudioEngine.cpp | 196 +++++++------- 2 files changed, 271 insertions(+), 271 deletions(-) diff --git a/cocos/audio/linux/AudioEngine-linux.cpp b/cocos/audio/linux/AudioEngine-linux.cpp index d95f9edf04..f3e9472434 100644 --- a/cocos/audio/linux/AudioEngine-linux.cpp +++ b/cocos/audio/linux/AudioEngine-linux.cpp @@ -33,7 +33,7 @@ FMOD_RESULT F_CALLBACK channelCallback(FMOD_CHANNELCONTROL *channelcontrol, void *commandData1, void *commandData2) { - if(controltype == FMOD_CHANNELCONTROL_CHANNEL && callbacktype == FMOD_CHANNELCONTROL_CALLBACK_END){ + if(controltype == FMOD_CHANNELCONTROL_CHANNEL && callbacktype == FMOD_CHANNELCONTROL_CALLBACK_END){ g_AudioEngineImpl->onSoundFinished((FMOD::Channel *)channelcontrol); }else{ } @@ -45,262 +45,262 @@ AudioEngineImpl::AudioEngineImpl(){ } AudioEngineImpl::~AudioEngineImpl(){ - FMOD_RESULT result; - result = pSystem->close(); - ERRCHECKWITHEXIT(result); - result = pSystem->release(); - ERRCHECKWITHEXIT(result); + FMOD_RESULT result; + result = pSystem->close(); + ERRCHECKWITHEXIT(result); + result = pSystem->release(); + ERRCHECKWITHEXIT(result); } bool AudioEngineImpl::init(){ - FMOD_RESULT result; - /* - Create a System object and initialize. - */ - result = FMOD::System_Create(&pSystem); - ERRCHECKWITHEXIT(result); + FMOD_RESULT result; + /* + Create a System object and initialize. + */ + result = FMOD::System_Create(&pSystem); + ERRCHECKWITHEXIT(result); - result = pSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO); - ERRCHECKWITHEXIT(result); + result = pSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO); + ERRCHECKWITHEXIT(result); - result = pSystem->init(32, FMOD_INIT_NORMAL, 0); - ERRCHECKWITHEXIT(result); + result = pSystem->init(32, FMOD_INIT_NORMAL, 0); + ERRCHECKWITHEXIT(result); - mapChannelInfo.clear(); - mapSound.clear(); + mapChannelInfo.clear(); + mapSound.clear(); - auto scheduler = cocos2d::Director::getInstance()->getScheduler(); - scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false); + auto scheduler = cocos2d::Director::getInstance()->getScheduler(); + scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false); - g_AudioEngineImpl = this; + g_AudioEngineImpl = this; - return true; + return true; } int AudioEngineImpl::play2d(const std::string &fileFullPath ,bool loop ,float volume){ - int id = preload(fileFullPath, nullptr); - if(id >= 0){ - mapChannelInfo[id].loop=loop; - mapChannelInfo[id].channel->setPaused(true); - mapChannelInfo[id].volume = volume; - AudioEngine::_audioIDInfoMap[id].state = AudioEngine::AudioState::PAUSED; - resume(id); - } - return id; + int id = preload(fileFullPath, nullptr); + if(id >= 0){ + mapChannelInfo[id].loop=loop; + mapChannelInfo[id].channel->setPaused(true); + mapChannelInfo[id].volume = volume; + AudioEngine::_audioIDInfoMap[id].state = AudioEngine::AudioState::PAUSED; + resume(id); + } + return id; } void AudioEngineImpl::setVolume(int audioID,float volume){ - try{ - mapChannelInfo[audioID].channel->setVolume(volume); - }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::setVolume: invalid audioID: %d\n", audioID); - } + try{ + mapChannelInfo[audioID].channel->setVolume(volume); + }catch(const std::out_of_range& oor){ + printf("AudioEngineImpl::setVolume: invalid audioID: %d\n", audioID); + } } void AudioEngineImpl::setLoop(int audioID, bool loop){ - try{ - mapChannelInfo[audioID].channel->setLoopCount(loop?-1:0); - }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::setLoop: invalid audioID: %d\n", audioID); - } + try{ + mapChannelInfo[audioID].channel->setLoopCount(loop?-1:0); + }catch(const std::out_of_range& oor){ + printf("AudioEngineImpl::setLoop: invalid audioID: %d\n", audioID); + } } bool AudioEngineImpl::pause(int audioID){ - try{ - mapChannelInfo[audioID].channel->setPaused(true); - AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED; - return true; - }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::pause: invalid audioID: %d\n", audioID); - return false; - } + try{ + mapChannelInfo[audioID].channel->setPaused(true); + AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED; + return true; + }catch(const std::out_of_range& oor){ + printf("AudioEngineImpl::pause: invalid audioID: %d\n", audioID); + return false; + } } bool AudioEngineImpl::resume(int audioID){ -try{ + try{ - if(!mapChannelInfo[audioID].channel){ - FMOD::Channel *channel = nullptr; - FMOD::ChannelGroup *channelgroup = nullptr; - //starts the sound in pause mode, use the channel to unpause - FMOD_RESULT result = pSystem->playSound(mapChannelInfo[audioID].sound, channelgroup, true, &channel); - if(ERRCHECK(result)){ - return false; - } - channel->setMode(mapChannelInfo[audioID].loop?FMOD_LOOP_NORMAL:FMOD_LOOP_OFF); - channel->setLoopCount(mapChannelInfo[audioID].loop?-1:0); - channel->setVolume(mapChannelInfo[audioID].volume); - channel->setUserData((void *)mapChannelInfo[audioID].id); - mapChannelInfo[audioID].channel = channel; + if(!mapChannelInfo[audioID].channel){ + FMOD::Channel *channel = nullptr; + FMOD::ChannelGroup *channelgroup = nullptr; + //starts the sound in pause mode, use the channel to unpause + FMOD_RESULT result = pSystem->playSound(mapChannelInfo[audioID].sound, channelgroup, true, &channel); + if(ERRCHECK(result)){ + return false; + } + channel->setMode(mapChannelInfo[audioID].loop?FMOD_LOOP_NORMAL:FMOD_LOOP_OFF); + channel->setLoopCount(mapChannelInfo[audioID].loop?-1:0); + channel->setVolume(mapChannelInfo[audioID].volume); + channel->setUserData((void *)mapChannelInfo[audioID].id); + mapChannelInfo[audioID].channel = channel; + } + + mapChannelInfo[audioID].channel->setPaused(false); + AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING; + + return true; + }catch(const std::out_of_range& oor){ + printf("AudioEngineImpl::resume: invalid audioID: %d\n", audioID); + return false; } - - mapChannelInfo[audioID].channel->setPaused(false); - AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING; - - return true; - }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::resume: invalid audioID: %d\n", audioID); - return false; - } } bool AudioEngineImpl::stop(int audioID){ - try{ - mapChannelInfo[audioID].channel->stop(); - mapChannelInfo[audioID].channel = nullptr; - return true; - }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::stop: invalid audioID: %d\n", audioID); - return false; - } + try{ + mapChannelInfo[audioID].channel->stop(); + mapChannelInfo[audioID].channel = nullptr; + return true; + }catch(const std::out_of_range& oor){ + printf("AudioEngineImpl::stop: invalid audioID: %d\n", audioID); + return false; + } } void AudioEngineImpl::stopAll(){ - for (auto it = mapChannelInfo.begin(); it != mapChannelInfo.end(); ++it) { - ChannelInfo & audioRef = it->second; - audioRef.channel->stop(); - audioRef.channel = nullptr; - } + for (auto it = mapChannelInfo.begin(); it != mapChannelInfo.end(); ++it) { + ChannelInfo & audioRef = it->second; + audioRef.channel->stop(); + audioRef.channel = nullptr; + } } float AudioEngineImpl::getDuration(int audioID){ - try{ - FMOD::Sound * sound = mapChannelInfo[audioID].sound; - unsigned int length; - FMOD_RESULT result = sound->getLength(&length, FMOD_TIMEUNIT_MS); - ERRCHECK(result); - float duration = (float)length / 1000.0f; - return duration; + try{ + FMOD::Sound * sound = mapChannelInfo[audioID].sound; + unsigned int length; + FMOD_RESULT result = sound->getLength(&length, FMOD_TIMEUNIT_MS); + ERRCHECK(result); + float duration = (float)length / 1000.0f; + return duration; }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::getDuration: invalid audioID: %d\n", audioID); - return AudioEngine::TIME_UNKNOWN; - } + printf("AudioEngineImpl::getDuration: invalid audioID: %d\n", audioID); + return AudioEngine::TIME_UNKNOWN; + } } float AudioEngineImpl::getCurrentTime(int audioID){ - try{ - unsigned int position; - FMOD_RESULT result = mapChannelInfo[audioID].channel->getPosition(&position, FMOD_TIMEUNIT_MS); - ERRCHECK(result); - float currenttime = position /1000.0f; - return currenttime; + try{ + unsigned int position; + FMOD_RESULT result = mapChannelInfo[audioID].channel->getPosition(&position, FMOD_TIMEUNIT_MS); + ERRCHECK(result); + float currenttime = position /1000.0f; + return currenttime; }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::getCurrentTime: invalid audioID: %d\n", audioID); - return AudioEngine::TIME_UNKNOWN; - } + printf("AudioEngineImpl::getCurrentTime: invalid audioID: %d\n", audioID); + return AudioEngine::TIME_UNKNOWN; + } } bool AudioEngineImpl::setCurrentTime(int audioID, float time){ - try{ - unsigned int position = (unsigned int)(time * 1000.0f); - FMOD_RESULT result = mapChannelInfo[audioID].channel->setPosition(position, FMOD_TIMEUNIT_MS); - ERRCHECK(result); + try{ + unsigned int position = (unsigned int)(time * 1000.0f); + FMOD_RESULT result = mapChannelInfo[audioID].channel->setPosition(position, FMOD_TIMEUNIT_MS); + ERRCHECK(result); }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::setCurrentTime: invalid audioID: %d\n", audioID); - } + printf("AudioEngineImpl::setCurrentTime: invalid audioID: %d\n", audioID); + } } void AudioEngineImpl::setFinishCallback(int audioID, const std::function &callback){ - try{ - FMOD::Channel * channel = mapChannelInfo[audioID].channel; - mapChannelInfo[audioID].callback = callback; - FMOD_RESULT result = channel->setCallback(channelCallback); - ERRCHECK(result); + try{ + FMOD::Channel * channel = mapChannelInfo[audioID].channel; + mapChannelInfo[audioID].callback = callback; + FMOD_RESULT result = channel->setCallback(channelCallback); + ERRCHECK(result); }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::setFinishCallback: invalid audioID: %d\n", audioID); - } + printf("AudioEngineImpl::setFinishCallback: invalid audioID: %d\n", audioID); + } } void AudioEngineImpl::onSoundFinished(FMOD::Channel * channel){ - size_t id; + size_t id; try{ - void * data; - channel->getUserData(&data); - id = (size_t) data; - if(mapChannelInfo[id].callback){ - mapChannelInfo[id].callback(id, mapChannelInfo[id].path); - } - mapChannelInfo[id].channel = nullptr; + void * data; + channel->getUserData(&data); + id = (size_t) data; + if(mapChannelInfo[id].callback){ + mapChannelInfo[id].callback(id, mapChannelInfo[id].path); + } + mapChannelInfo[id].channel = nullptr; }catch(const std::out_of_range& oor){ - printf("AudioEngineImpl::onSoundFinished: invalid audioID: %d\n", id); - } + printf("AudioEngineImpl::onSoundFinished: invalid audioID: %d\n", id); + } } void AudioEngineImpl::uncache(const std::string& path){ - std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path); - std::map::const_iterator it = mapSound.find(fullPath); - if(it!=mapSound.end()){ - FMOD::Sound * sound = it->second; - if(sound){ - sound->release(); - } + std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path); + std::map::const_iterator it = mapSound.find(fullPath); + if(it!=mapSound.end()){ + FMOD::Sound * sound = it->second; + if(sound){ + sound->release(); + } mapSound.erase(it); } } void AudioEngineImpl::uncacheAll(){ -for (auto it = mapSound.cbegin(); it != mapSound.cend(); ++it) { - auto sound = it->second; - if(sound){ - sound->release(); - } + for (auto it = mapSound.cbegin(); it != mapSound.cend(); ++it) { + auto sound = it->second; + if(sound){ + sound->release(); + } } mapSound.clear(); } int AudioEngineImpl::preload(const std::string& filePath, std::function callback){ - FMOD::Sound * sound = findSound(filePath); - if(!sound){ - std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath); - FMOD_RESULT result = pSystem->createSound(fullPath.c_str(), FMOD_LOOP_OFF, 0, &sound); - if (ERRCHECK(result)){ - printf("sound effect in %s could not be preload\n", filePath.c_str()); - if(callback){ - callback(false); - } - return -1; + FMOD::Sound * sound = findSound(filePath); + if(!sound){ + std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath); + FMOD_RESULT result = pSystem->createSound(fullPath.c_str(), FMOD_LOOP_OFF, 0, &sound); + if (ERRCHECK(result)){ + printf("sound effect in %s could not be preload\n", filePath.c_str()); + if(callback){ + callback(false); + } + return -1; + } + mapSound[fullPath] = sound; } - mapSound[fullPath] = sound; - } - int id = mapChannelInfo.size() + 1; - auto& chanelInfo = mapChannelInfo[id]; - chanelInfo.sound = sound; - chanelInfo.id = (size_t) id; - chanelInfo.channel = nullptr; - chanelInfo.callback = nullptr; - chanelInfo.path = filePath; - //we are going to use UserData to store pointer to Channel when playing - chanelInfo.sound->setUserData((void *)id); + int id = mapChannelInfo.size() + 1; + auto& chanelInfo = mapChannelInfo[id]; + chanelInfo.sound = sound; + chanelInfo.id = (size_t) id; + chanelInfo.channel = nullptr; + chanelInfo.callback = nullptr; + chanelInfo.path = filePath; + //we are going to use UserData to store pointer to Channel when playing + chanelInfo.sound->setUserData((void *)id); - if(callback){ - callback(true); - } - return id; + if(callback){ + callback(true); + } + return id; } void AudioEngineImpl::update(float dt){ - pSystem->update(); + pSystem->update(); } FMOD::Sound * AudioEngineImpl::findSound(const std::string &path){ - std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path); - std::map::const_iterator it = mapSound.find(fullPath); - return (it!=mapSound.end())?(it->second):nullptr; + std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path); + std::map::const_iterator it = mapSound.find(fullPath); + return (it!=mapSound.end())?(it->second):nullptr; } FMOD::Channel * AudioEngineImpl::getChannel(FMOD::Sound *sound){ - size_t id; - void * data; - sound->getUserData(&data); - id = (size_t) data; - return mapChannelInfo[id].channel; + size_t id; + void * data; + sound->getUserData(&data); + id = (size_t) data; + return mapChannelInfo[id].channel; } diff --git a/cocos/audio/linux/SimpleAudioEngine.cpp b/cocos/audio/linux/SimpleAudioEngine.cpp index 29f6859d32..3d3ce42d64 100644 --- a/cocos/audio/linux/SimpleAudioEngine.cpp +++ b/cocos/audio/linux/SimpleAudioEngine.cpp @@ -9,50 +9,50 @@ using namespace cocos2d::experimental; struct SimpleAudioEngineLinux{ - SimpleAudioEngine * engine = nullptr; - int musicid; - float effectsvolume; - std::string musicpath; + SimpleAudioEngine * engine = nullptr; + int musicid; + float effectsvolume; + std::string musicpath; }; -SimpleAudioEngineLinux * g_SimpleAudioEngineLinux = nullptr; +SimpleAudioEngineLinux * g_SimpleAudioEngineLinux = nullptr; SimpleAudioEngine* SimpleAudioEngine::getInstance(){ - if(!g_SimpleAudioEngineLinux){ - g_SimpleAudioEngineLinux = new SimpleAudioEngineLinux(); - g_SimpleAudioEngineLinux->engine = new SimpleAudioEngine(); - } - return g_SimpleAudioEngineLinux->engine; + if(!g_SimpleAudioEngineLinux){ + g_SimpleAudioEngineLinux = new SimpleAudioEngineLinux(); + g_SimpleAudioEngineLinux->engine = new SimpleAudioEngine(); + } + return g_SimpleAudioEngineLinux->engine; } - void SimpleAudioEngine::end(){ +void SimpleAudioEngine::end(){ if(g_SimpleAudioEngineLinux){ - delete g_SimpleAudioEngineLinux->engine; - delete g_SimpleAudioEngineLinux; + delete g_SimpleAudioEngineLinux->engine; + delete g_SimpleAudioEngineLinux; } - g_SimpleAudioEngineLinux = nullptr; - } + g_SimpleAudioEngineLinux = nullptr; +} - SimpleAudioEngine::SimpleAudioEngine(){ - g_SimpleAudioEngineLinux->musicid = -1; - g_SimpleAudioEngineLinux->effectsvolume = 1.0f; - } +SimpleAudioEngine::SimpleAudioEngine(){ + g_SimpleAudioEngineLinux->musicid = -1; + g_SimpleAudioEngineLinux->effectsvolume = 1.0f; +} - SimpleAudioEngine::~SimpleAudioEngine(){ +SimpleAudioEngine::~SimpleAudioEngine(){ - } +} - void SimpleAudioEngine::preloadBackgroundMusic(const char* filePath){ - g_SimpleAudioEngineLinux->musicpath = filePath; - AudioEngine::preload(filePath); - } +void SimpleAudioEngine::preloadBackgroundMusic(const char* filePath){ + g_SimpleAudioEngineLinux->musicpath = filePath; + AudioEngine::preload(filePath); +} - void SimpleAudioEngine::playBackgroundMusic(const char* filePath, bool loop){ - g_SimpleAudioEngineLinux->musicpath = filePath; - g_SimpleAudioEngineLinux->musicid = AudioEngine::play2d(filePath, loop); - } +void SimpleAudioEngine::playBackgroundMusic(const char* filePath, bool loop){ + g_SimpleAudioEngineLinux->musicpath = filePath; + g_SimpleAudioEngineLinux->musicid = AudioEngine::play2d(filePath, loop); +} void SimpleAudioEngine::stopBackgroundMusic(bool releaseData){ AudioEngine::stop(g_SimpleAudioEngineLinux->musicid); @@ -61,38 +61,38 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ } } - void SimpleAudioEngine::pauseBackgroundMusic(){ - AudioEngine::pause(g_SimpleAudioEngineLinux->musicid); - } +void SimpleAudioEngine::pauseBackgroundMusic(){ + AudioEngine::pause(g_SimpleAudioEngineLinux->musicid); +} - void SimpleAudioEngine::resumeBackgroundMusic(){ - AudioEngine::resume(g_SimpleAudioEngineLinux->musicid); - } +void SimpleAudioEngine::resumeBackgroundMusic(){ + AudioEngine::resume(g_SimpleAudioEngineLinux->musicid); +} void SimpleAudioEngine::rewindBackgroundMusic(){ AudioEngine::setCurrentTime(g_SimpleAudioEngineLinux->musicid, 0); } - bool SimpleAudioEngine::willPlayBackgroundMusic(){ - return g_SimpleAudioEngineLinux->musicid != -1; - } +bool SimpleAudioEngine::willPlayBackgroundMusic(){ + return g_SimpleAudioEngineLinux->musicid != -1; +} bool SimpleAudioEngine::isBackgroundMusicPlaying(){ return AudioEngine::getState(g_SimpleAudioEngineLinux->musicid) == AudioEngine::AudioState::PLAYING; } - // - // properties - // +// +// properties +// - /** - * The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum. - * @js getMusicVolume - * @lua getMusicVolume - */ - float SimpleAudioEngine::getBackgroundMusicVolume(){ - return AudioEngine::getVolume(g_SimpleAudioEngineLinux->musicid); - } +/** + * The volume of the background music within the range of 0.0 as the minimum and 1.0 as the maximum. + * @js getMusicVolume + * @lua getMusicVolume + */ +float SimpleAudioEngine::getBackgroundMusicVolume(){ + return AudioEngine::getVolume(g_SimpleAudioEngineLinux->musicid); +} /** * Set the volume of background music. @@ -105,12 +105,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ AudioEngine::setVolume(g_SimpleAudioEngineLinux->musicid, volume); } - /** - * The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum. - */ - float SimpleAudioEngine::getEffectsVolume(){ - return g_SimpleAudioEngineLinux->effectsvolume; - } +/** + * The volume of the effects within the range of 0.0 as the minimum and 1.0 as the maximum. + */ +float SimpleAudioEngine::getEffectsVolume(){ + return g_SimpleAudioEngineLinux->effectsvolume; +} /** * Set the volume of sound effects. @@ -121,23 +121,23 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ g_SimpleAudioEngineLinux->effectsvolume = volume; } - /** - * Play sound effect with a file path, pitch, pan and gain. - * - * @param filePath The path of the effect file. - * @param loop Determines whether to loop the effect playing or not. The default value is false. - * @param pitch Frequency, normal value is 1.0. Will also change effect play time. - * @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel. - * @param gain Volume, in the range of [0..1]. The normal value is 1. - * @return The sound id. - * - * @note Full support is under development, now there are limitations: - * - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled; - * - no pitch/pan/gain on win32. - */ - unsigned int SimpleAudioEngine::playEffect(const char* filePath, bool loop, float pitch, float pan, float gain){ - return AudioEngine::play2d(filePath, loop, gain); - } +/** + * Play sound effect with a file path, pitch, pan and gain. + * + * @param filePath The path of the effect file. + * @param loop Determines whether to loop the effect playing or not. The default value is false. + * @param pitch Frequency, normal value is 1.0. Will also change effect play time. + * @param pan Stereo effect, in the range of [-1..1] where -1 enables only left channel. + * @param gain Volume, in the range of [0..1]. The normal value is 1. + * @return The sound id. + * + * @note Full support is under development, now there are limitations: + * - no pitch effect on Samsung Galaxy S2 with OpenSL backend enabled; + * - no pitch/pan/gain on win32. + */ +unsigned int SimpleAudioEngine::playEffect(const char* filePath, bool loop, float pitch, float pan, float gain){ + return AudioEngine::play2d(filePath, loop, gain); +} /** * Pause playing sound effect. @@ -148,12 +148,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ AudioEngine::pause(soundId); } - /** - * Pause all playing sound effect. - */ - void SimpleAudioEngine::pauseAllEffects(){ - AudioEngine::pauseAll(); - } +/** + * Pause all playing sound effect. + */ +void SimpleAudioEngine::pauseAllEffects(){ + AudioEngine::pauseAll(); +} /** * Resume playing sound effect. @@ -164,12 +164,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ AudioEngine::resume(soundId); } - /** - * Resume all playing sound effect. - */ - void SimpleAudioEngine::resumeAllEffects(){ - AudioEngine::resumeAll(); - } +/** + * Resume all playing sound effect. + */ +void SimpleAudioEngine::resumeAllEffects(){ + AudioEngine::resumeAll(); +} /** * Stop playing sound effect. @@ -180,12 +180,12 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ AudioEngine::stop(soundId); } - /** - * Stop all playing sound effects. - */ - void SimpleAudioEngine::stopAllEffects(){ - AudioEngine::stopAll(); - } +/** + * Stop all playing sound effects. + */ +void SimpleAudioEngine::stopAllEffects(){ + AudioEngine::stopAll(); +} /** * Preload a compressed audio file. @@ -199,13 +199,13 @@ SimpleAudioEngine* SimpleAudioEngine::getInstance(){ AudioEngine::preload(filePath); } - /** - * Unload the preloaded effect from internal buffer. - * - * @param filePath The path of the effect file. - */ - void SimpleAudioEngine::unloadEffect(const char* filePath){ - AudioEngine::uncache(filePath); - } +/** + * Unload the preloaded effect from internal buffer. + * + * @param filePath The path of the effect file. + */ +void SimpleAudioEngine::unloadEffect(const char* filePath){ + AudioEngine::uncache(filePath); +} \ No newline at end of file