[ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20046)

This commit is contained in:
CocosRobot 2019-08-19 11:38:59 +08:00 committed by minggo
parent 1e8f6d24ac
commit 3a862ed1b8
1 changed files with 0 additions and 6 deletions

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@ -1025,8 +1025,6 @@
"cocos/renderer/CCTrianglesCommand.h", "cocos/renderer/CCTrianglesCommand.h",
"cocos/renderer/CMakeLists.txt", "cocos/renderer/CMakeLists.txt",
"cocos/renderer/backend/Backend.h", "cocos/renderer/backend/Backend.h",
"cocos/renderer/backend/BlendState.cpp",
"cocos/renderer/backend/BlendState.h",
"cocos/renderer/backend/Buffer.h", "cocos/renderer/backend/Buffer.h",
"cocos/renderer/backend/CommandBuffer.cpp", "cocos/renderer/backend/CommandBuffer.cpp",
"cocos/renderer/backend/CommandBuffer.h", "cocos/renderer/backend/CommandBuffer.h",
@ -1056,8 +1054,6 @@
"cocos/renderer/backend/Types.h", "cocos/renderer/backend/Types.h",
"cocos/renderer/backend/VertexLayout.cpp", "cocos/renderer/backend/VertexLayout.cpp",
"cocos/renderer/backend/VertexLayout.h", "cocos/renderer/backend/VertexLayout.h",
"cocos/renderer/backend/metal/BlendStateMTL.h",
"cocos/renderer/backend/metal/BlendStateMTL.mm",
"cocos/renderer/backend/metal/BufferMTL.h", "cocos/renderer/backend/metal/BufferMTL.h",
"cocos/renderer/backend/metal/BufferMTL.mm", "cocos/renderer/backend/metal/BufferMTL.mm",
"cocos/renderer/backend/metal/BufferManager.h", "cocos/renderer/backend/metal/BufferManager.h",
@ -1080,8 +1076,6 @@
"cocos/renderer/backend/metal/TextureMTL.mm", "cocos/renderer/backend/metal/TextureMTL.mm",
"cocos/renderer/backend/metal/Utils.h", "cocos/renderer/backend/metal/Utils.h",
"cocos/renderer/backend/metal/Utils.mm", "cocos/renderer/backend/metal/Utils.mm",
"cocos/renderer/backend/opengl/BlendStateGL.cpp",
"cocos/renderer/backend/opengl/BlendStateGL.h",
"cocos/renderer/backend/opengl/BufferGL.cpp", "cocos/renderer/backend/opengl/BufferGL.cpp",
"cocos/renderer/backend/opengl/BufferGL.h", "cocos/renderer/backend/opengl/BufferGL.h",
"cocos/renderer/backend/opengl/CommandBufferGL.cpp", "cocos/renderer/backend/opengl/CommandBufferGL.cpp",