mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10905 from MSOpenTech/v3-wp8-fix
V3 Update Angle to support gl_PointSize on Windows Phone 8.1
This commit is contained in:
commit
3aa522eca2
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@ -109,7 +109,7 @@
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>CC_NO_GL_POINTSIZE;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -129,7 +129,7 @@
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>CC_NO_GL_POINTSIZE;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -149,7 +149,7 @@
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>CC_NO_GL_POINTSIZE;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -169,7 +169,7 @@
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<AdditionalOptions>/Zm384 /bigobj %(AdditionalOptions)</AdditionalOptions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\zlib\include;$(EngineRoot)external\freetype2\include\wp_8.1;$(EngineRoot)external\websockets\include\wp_8.1;$(EngineRoot)external\curl\include\wp_8.1;$(EngineRoot)external\tiff\include\wp_8.1;$(EngineRoot)external\jpeg\include\wp_8.1;$(EngineRoot)external\png\include\wp_8.1;$(EngineRoot)external\protobuf-lite\src;$(EngineRoot)external\protobuf-lite\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>CC_NO_GL_POINTSIZE;_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRDLL;_LIB;COCOS2DXWIN32_EXPORTS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>false</SDLCheck>
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<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -82,7 +82,7 @@ void OpenGLES::Initialize()
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// These attributes can be used to request D3D11 WARP.
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// They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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EGL_NONE,
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};
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@ -1,42 +0,0 @@
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/*
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* Copyright (c) 2013-2015 Chukong Technologies Inc.
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*
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* http://www.cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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const char* ccPositionColorTextureAsPointsize_vert = STRINGIFY(
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord;
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\n#ifdef GL_ES\n
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varying lowp vec4 v_fragmentColor;
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\n#else\n
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varying vec4 v_fragmentColor;
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\n#endif\n
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void main()
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{
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gl_Position = CC_MVPMatrix * a_position;
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v_fragmentColor = a_color;
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}
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);
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@ -1,43 +0,0 @@
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2011 Ricardo Quesada
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* Copyright (c) 2012 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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const char* ccPosition_uColor_vert = STRINGIFY(
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attribute vec4 a_position;
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uniform vec4 u_color;
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uniform float u_pointSize;
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\n#ifdef GL_ES\n
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varying lowp vec4 v_fragmentColor;
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\n#else\n
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varying vec4 v_fragmentColor;
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\n#endif\n
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void main()
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{
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gl_Position = CC_MVPMatrix * a_position;
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v_fragmentColor = u_color;
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}
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);
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@ -31,24 +31,14 @@ THE SOFTWARE.
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NS_CC_BEGIN
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//
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#include "ccShader_Position_uColor.frag"
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#ifdef CC_NO_GL_POINTSIZE
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#include "ccShader_Position_uColor-no-gl_PointSize.vert"
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#else
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#include "ccShader_Position_uColor.vert"
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#endif
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//
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#include "ccShader_PositionColor.frag"
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#include "ccShader_PositionColor.vert"
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//
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#ifdef CC_NO_GL_POINTSIZE
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#include "ccShader_PositionColorPointsize-no-gl_PointSize.vert"
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#else
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#include "ccShader_PositionColorTextureAsPointsize.vert"
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#endif
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//
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#include "ccShader_PositionTexture.frag"
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@ -1,5 +1,5 @@
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{
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"version":"v3-deps-34",
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"version":"v3-deps-35",
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"zip_file_size":"87419231",
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"repo_name":"cocos2d-x-3rd-party-libs-bin",
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"repo_parent":"https://github.com/cocos2d/",
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@ -82,7 +82,7 @@ void OpenGLES::Initialize()
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// These attributes can be used to request D3D11 WARP.
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// They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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EGL_NONE,
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};
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