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Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method.
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@ -200,7 +200,8 @@ public:
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void debugProcessInput(string str);
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void enableDebugger();
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JSObject* getDebugGlobal() { return debugGlobal_; }
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JSObject* getGlobalObject() { return global_; }
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private:
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void string_report(jsval val);
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};
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@ -134,7 +134,7 @@ base_classes_to_skip = CCObject
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# classes that create no constructor
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# CCSet is special and we will use a hand-written constructor
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abstract_classes = CCDirector CCSpriteFrameCache CCTransitionEaseScene CCSet SimpleAudioEngine CCFileUtils
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abstract_classes = CCDirector CCSpriteFrameCache CCTransitionEaseScene CCSet SimpleAudioEngine CCFileUtils CCScheduler
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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