mirror of https://github.com/axmolengine/axmol.git
Delete SceneEditorTest from ExtensionTest and add related binary loading to CocoStudioSceneTest
This commit is contained in:
parent
b3bfa87f51
commit
3ab7520667
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@ -25,6 +25,15 @@ SceneEditorTestLayer.title =
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"Trigger Test",
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}
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SceneEditorTestLayer.loadtypeStr=
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{
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"change to load \nwith binary file",
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"change to load \nwith json file"
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}
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SceneEditorTestLayer.fileName = ""
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SceneEditorTestLayer.rootNode = nil
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function SceneEditorTestLayer.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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@ -70,9 +79,44 @@ function SceneEditorTestLayer:createTitle()
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title:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y - 30))
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end
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function SceneEditorTestLayer:loadFileChangeHelper(filePathName)
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local indexTable = {}
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local index = 0
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while true do
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index = string.find(filePathName, "%.", index + 1)
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if nil == index then
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break
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end
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indexTable[#indexTable + 1] = index
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end
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if #indexTable == 0 then
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return filePathName
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end
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local lastIndex = indexTable[#indexTable]
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if lastIndex == 1 then
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return filePathName
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end
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local renamePathName= string.sub(filePathName, 1, lastIndex - 1)
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if self.isCsbLoad then
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renamePathName = renamePathName .. ".csb"
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else
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renamePathName = renamePathName .. ".json"
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end
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print("renamePath is", renamePathName)
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return renamePathName
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end
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function SceneEditorTestLayer:defaultPlay()
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end
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function SceneEditorTestLayer:createMenu()
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local menu = cc.Menu:create()
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local function pre()
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local scene = cc.Scene:create()
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scene:addChild(backSceneEditorTest())
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@ -118,6 +162,37 @@ function SceneEditorTestLayer:createMenu()
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end
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end
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self.isCsbLoad = false
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self.loadtypeLabel = cc.Label:createWithSystemFont(self.loadtypeStr[1], "Arial", 12)
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local function changeLoadTypeCallback(tag,sender)
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self.isCsbLoad = not self.isCsbLoad
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if self.isCsbLoad then
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self.loadtypeLabel:setString(self.loadtypeStr[2])
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else
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self.loadtypeLabel:setString(self.loadtypeStr[1])
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end
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SceneEditorTestLayer.fileName = self:loadFileChangeHelper(SceneEditorTestLayer.fileName)
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if SceneEditorTestLayer.rootNode ~= nil then
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self:removeChild(SceneEditorTestLayer.rootNode, true)
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SceneEditorTestLayer.rootNode = ccs.SceneReader:getInstance():createNodeWithSceneFile(SceneEditorTestLayer.fileName)
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if SceneEditorTestLayer.rootNode == nil then
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return
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end
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self:defaultPlay()
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self:addChild(SceneEditorTestLayer.rootNode, 0, 1)
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end
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end
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local loadTypeItem = cc.MenuItemLabel:create(self.loadtypeLabel)
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loadTypeItem:registerScriptTapHandler(changeLoadTypeCallback)
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local loadtypeMenu = cc.Menu:create()
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loadtypeMenu:addChild(loadTypeItem)
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loadtypeMenu:setPosition(cc.p(0,0))
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loadTypeItem:setPosition(cc.p(VisibleRect:rightTop().x -80,VisibleRect:rightTop().y -30))
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self:addChild(loadtypeMenu, 100)
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local backMenu = cc.Menu:create()
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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@ -145,9 +220,16 @@ end
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function LoadSceneEdtiorFileTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json")
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SceneEditorTestLayer.fileName = "scenetest/LoadSceneEdtiorFileTest/FishJoy2.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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return node
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end
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function LoadSceneEdtiorFileTest:defaultPlay()
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end
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function LoadSceneEdtiorFileTest:onEnter()
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self:createMenu()
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self:createTitle()
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@ -191,13 +273,9 @@ end
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function SpriteComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/SpriteComponentTest/SpriteComponentTest.json")
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if nil ~= node then
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local action1 = cc.Blink:create(2, 10)
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local action2 = cc.Blink:create(2, 5)
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local sister1 = node:getChildByTag(10003):getComponent("CCSprite")
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sister1:getNode():runAction(action1)
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local sister2 = node:getChildByTag(10004):getComponent("CCSprite")
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sister2:getNode():runAction(action2)
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SceneEditorTestLayer.fileName = "scenetest/SpriteComponentTest/SpriteComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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@ -209,8 +287,19 @@ function SpriteComponentTest:onEnter()
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local root = self:createGameScene()
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if nil ~= root then
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self:addChild(root, 0, 1)
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end
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end
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function SpriteComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local action1 = cc.Blink:create(2, 10)
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local action2 = cc.Blink:create(2, 5)
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local sister1 = SceneEditorTestLayer.rootNode:getChildByTag(10003):getComponent("CCSprite")
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sister1:getNode():runAction(action1)
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local sister2 = SceneEditorTestLayer.rootNode:getChildByTag(10004):getComponent("CCSprite")
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sister2:getNode():runAction(action2)
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end
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end
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function SpriteComponentTest.create()
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@ -246,14 +335,23 @@ end
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function ArmatureComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/ArmatureComponentTest/ArmatureComponentTest.json")
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if nil ~= node then
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SceneEditorTestLayer.fileName = "scenetest/ArmatureComponentTest/ArmatureComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function ArmatureComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootName ~= nil then
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local blowFish = node:getChildByTag(10007):getComponent("CCArmature")
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blowFish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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local butterflyfish = node:getChildByTag(10008):getComponent("CCArmature")
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butterflyfish:getNode():runAction(CCMoveBy:create(10.0, cc.p(-1000.0, 0)))
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butterflyfish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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end
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return node
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end
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function ArmatureComponentTest:onEnter()
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@ -299,23 +397,31 @@ end
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function UIComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/UIComponentTest/UIComponentTest.json")
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if nil ~= node then
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local render = node:getChildByTag(10025):getComponent("GUIComponent")
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SceneEditorTestLayer.fileName = "scenetest/UIComponentTest/UIComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function UIComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local render = SceneEditorTestLayer.rootNode:getChildByTag(10025):getComponent("GUIComponent")
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local widget = render:getNode()
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local button = widget:getChildByName("Button_156")
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local function onTouch(sender, eventType)
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if eventType == ccui.TouchEventType.began then
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local blowFish = node:getChildByTag(10010):getComponent("CCArmature")
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local blowFish = SceneEditorTestLayer.rootNode:getChildByTag(10010):getComponent("CCArmature")
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blowFish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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local butterflyfish = node:getChildByTag(10011):getComponent("CCArmature")
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local butterflyfish = SceneEditorTestLayer.rootNode:getChildByTag(10011):getComponent("CCArmature")
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butterflyfish:getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
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end
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end
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button:addTouchEventListener(onTouch)
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end
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return node
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end
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function UIComponentTest:onEnter()
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@ -361,7 +467,18 @@ end
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function TmxMapComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/TmxMapComponentTest/TmxMapComponentTest.json")
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if nil ~= node then
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local tmxMap = node:getChildByTag(10015):getComponent("CCTMXTiledMap")
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SceneEditorTestLayer.fileName = "scenetest/TmxMapComponentTest/TmxMapComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function TmxMapComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local tmxMap = SceneEditorTestLayer.rootNode:getChildByTag(10015):getComponent("CCTMXTiledMap")
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local actionTo = cc.SkewTo:create(2, 0.0, 2.0)
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local rotateTo = cc.RotateTo:create(2, 61.0)
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local actionScaleTo = cc.ScaleTo:create(2, -0.44, 0.47)
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@ -374,8 +491,6 @@ function TmxMapComponentTest:createGameScene()
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tmxMap:getNode():runAction(cc.Sequence:create(rotateTo, rotateToBack))
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tmxMap:getNode():runAction(cc.Sequence:create(actionScaleTo, actionScaleToBack))
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end
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return node
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end
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function TmxMapComponentTest:onEnter()
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@ -421,13 +536,22 @@ end
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function ParticleComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/ParticleComponentTest/ParticleComponentTest.json")
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if nil ~= node then
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local particle = node:getChildByTag(10020):getComponent("CCParticleSystemQuad")
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SceneEditorTestLayer.fileName = "scenetest/ParticleComponentTest/ParticleComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function ParticleComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local particle = SceneEditorTestLayer.rootNode:getChildByTag(10020):getComponent("CCParticleSystemQuad")
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local jump = cc.JumpBy:create(5, cc.p(-500,0), 50, 4)
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local action = cc.Sequence:create( jump, jump:reverse())
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particle:getNode():runAction(action)
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end
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return node
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end
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function ParticleComponentTest:onEnter()
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@ -473,13 +597,24 @@ end
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function EffectComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/EffectComponentTest/EffectComponentTest.json")
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if nil ~= node then
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local render = node:getChildByTag(10015):getComponent("CCArmature")
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SceneEditorTestLayer.fileName = "scenetest/EffectComponentTest/EffectComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function EffectComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local render = SceneEditorTestLayer.rootNode:getChildByTag(10015):getComponent("CCArmature")
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local armature = render:getNode()
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local function animationEvent(armatureBack,movementType,movementID)
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local id = movementID
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if movementType == ccs.MovementEventType.loopComplete then
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if id == "Fire" then
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local audio = node:getChildByTag(10015):getComponent("CCComAudio")
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local audio = SceneEditorTestLayer.rootNode:getChildByTag(10015):getComponent("CCComAudio")
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audio:playEffect()
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end
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end
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@ -487,8 +622,6 @@ function EffectComponentTest:createGameScene()
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armature:getAnimation():setMovementEventCallFunc(animationEvent)
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end
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return node
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end
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function EffectComponentTest:onEnter()
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@ -534,13 +667,22 @@ end
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function BackgroundComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/BackgroundComponentTest/BackgroundComponentTest.json")
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if nil ~= node then
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local audio = node:getComponent("CCBackgroundAudio")
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audio:playBackgroundMusic()
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SceneEditorTestLayer.fileName = "scenetest/BackgroundComponentTest/BackgroundComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function BackgroundComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local audio = SceneEditorTestLayer.rootNode:getComponent("CCBackgroundAudio")
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audio:playBackgroundMusic()
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end
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end
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function BackgroundComponentTest:onEnter()
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self:createMenu()
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self:createTitle()
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@ -583,11 +725,21 @@ end
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function AttributeComponentTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/AttributeComponentTest/AttributeComponentTest.json")
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local attribute = node:getChildByTag(10015):getComponent("CCComAttribute")
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print(string.format("Name: %s, HP: %f, MP: %f", attribute:getString("name"), attribute:getFloat("maxHP"), attribute:getFloat("maxMP")))
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if nil ~= node then
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SceneEditorTestLayer.fileName = "scenetest/AttributeComponentTest/AttributeComponentTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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function AttributeComponentTest:defaultPlay()
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if SceneEditorTestLayer.rootNode ~= nil then
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local attribute = SceneEditorTestLayer.rootNode:getChildByTag(10015):getComponent("CCComAttribute")
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print(string.format("Name: %s, HP: %f, MP: %f", attribute:getString("name"), attribute:getFloat("maxHP"), attribute:getFloat("maxMP")))
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end
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end
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function AttributeComponentTest:onEnter()
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self:createMenu()
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self:createTitle()
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@ -631,7 +783,12 @@ end
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function TriggerTest:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/TriggerTest/TriggerTest.json")
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if nil ~= node then
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SceneEditorTestLayer.fileName = "scenetest/TriggerTest/TriggerTest.json"
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SceneEditorTestLayer.rootNode = node
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self:defaultPlay()
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end
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return node
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end
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@ -658,6 +815,17 @@ function TriggerTest:onEnter()
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local root = self:createGameScene()
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if nil ~= root then
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self:addChild(root, 0, 1)
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local function onTouchEvent(touch, event)
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if eventType == "began" then
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return self:onTouchBegan(touch, event)
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elseif eventType == "moved" then
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self:onTouchMoved(touch, event)
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elseif eventType == "ended" then
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self:onTouchEnded(touch, event)
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elseif eventType == "cancelled" then
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self:onTouchCancelled(touch, event)
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end
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end
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self._touchListener = nil
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local listener = cc.EventListenerTouchOneByOne:create()
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listener:setSwallowTouches(true)
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@ -668,20 +836,27 @@ function TriggerTest:onEnter()
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local eventDispatcher = self:getEventDispatcher()
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eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self)
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self._touchListener = listener
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self:unscheduleUpdate()
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local function update(dt)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE)
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end
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self:scheduleUpdateWithPriorityLua(update,0)
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE)
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end
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end
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end
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function TriggerTest:defaultPlay()
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end
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function TriggerTest:onExit()
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
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self:unscheduleUpdate()
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ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
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local dispatcher = self:getEventDispatcher()
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dispatcher:removeEventListener(self._touchListener)
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self._touchListener = nil
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ccs.TriggerMng.destroyInstance()
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ccs.ArmatureDataManager:destroyInstance()
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ccs.SceneReader:destroyInstance()
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@ -1,6 +1,5 @@
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require "src/ExtensionTest/CocosBuilderTest"
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require "src/ExtensionTest/WebProxyTest"
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require "src/ExtensionTest/SceneEditorTest"
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local LINE_SPACE = 40
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local kItemTagBasic = 1000
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@ -14,8 +13,7 @@ local ExtensionTestEnum =
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TEST_EDITBOX = 4,
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TEST_TABLEVIEW = 5,
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TEST_SCROLLVIEW = 6,
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TEST_STUDIOSCENE = 7,
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TEST_MAX_COUNT = 8,
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TEST_MAX_COUNT = 7,
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}
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local testsName =
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@ -27,7 +25,6 @@ local testsName =
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"EditBoxTest",
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"TableViewTest",
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"ScrollViewTest",
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"CocoStudioSceneTest",
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}
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@ -1190,7 +1187,6 @@ local CreateExtensionsTestTable =
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runEditBoxTest,
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runTableViewTest,
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runScrollViewTest,
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runStudioSceneTest,
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}
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@ -1,270 +0,0 @@
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require "CCBReaderLoad"
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function SceneEditorTestLayer(filename)
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local layer = cc.Layer:create()
|
||||
local isCsbLoad = false;
|
||||
local loadtypeStr = {"change to load \nwith binary file","change to load \nwith json file"}
|
||||
local loadtypelb = cc.Label:createWithSystemFont(loadtypeStr[1], "Arial", 12);
|
||||
local filePath = filename
|
||||
layer.rootNode = nil
|
||||
function layer:defaultPlay()end
|
||||
|
||||
local loadFileChangeHelper = function(filename)
|
||||
if filename ~= nil then
|
||||
if isCsbLoad then
|
||||
return filename .. ".csb"
|
||||
else
|
||||
return filename .. ".json"
|
||||
end
|
||||
end
|
||||
|
||||
return filename
|
||||
end
|
||||
|
||||
local changeLoadTypeCallback = function(sender)
|
||||
isCsbLoad = not isCsbLoad
|
||||
loadtypelb:setString(loadtypeStr[isCsbLoad == false and 1 or 2])
|
||||
local file = loadFileChangeHelper(filePath)
|
||||
|
||||
if layer.rootNode ~= nil then
|
||||
layer:removeChild(layer.rootNode)
|
||||
layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(file)
|
||||
layer:addChild(layer.rootNode, 0, 1)
|
||||
layer:defaultPlay()
|
||||
end
|
||||
end
|
||||
|
||||
function layer:enter()
|
||||
layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(loadFileChangeHelper(filePath))
|
||||
layer:addChild(layer.rootNode, 0, 1)
|
||||
layer:defaultPlay()
|
||||
end
|
||||
|
||||
function layer:exit()
|
||||
ccs.ArmatureDataManager:destroyInstance()
|
||||
ccs.SceneReader:destroyInstance()
|
||||
ccs.ActionManagerEx:destroyInstance()
|
||||
ccs.GUIReader:destroyInstance()
|
||||
end
|
||||
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:enter()
|
||||
elseif "exit" == event then
|
||||
layer:exit()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
|
||||
local itemlb = cc.MenuItemLabel:create(loadtypelb)
|
||||
itemlb:registerScriptTapHandler(changeLoadTypeCallback)
|
||||
local loadtypemenu = cc.Menu:create(itemlb)
|
||||
loadtypemenu:setPosition(cc.p(VisibleRect:rightTop().x -50,VisibleRect:rightTop().y -20));
|
||||
layer:addChild(loadtypemenu,100);
|
||||
|
||||
Helper.initWithLayer(layer)
|
||||
Helper.titleLabel:setString("SceneReader Test LoadSceneEditorFile")
|
||||
return layer
|
||||
end
|
||||
|
||||
function LoadSceneEdtiorFileTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/LoadSceneEdtiorFileTest/FishJoy2")
|
||||
Helper.titleLabel:setString("loadSceneEdtiorFile Test")
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function SpriteComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/SpriteComponentTest/SpriteComponentTest")
|
||||
Helper.titleLabel:setString("Sprite Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
layer.rootNode:getChildByTag(10003):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 10));
|
||||
layer.rootNode:getChildByTag(10004):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 5));
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function ArmatureComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/ArmatureComponentTest/ArmatureComponentTest")
|
||||
Helper.titleLabel:setString("Armature Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
layer.rootNode:getChildByTag(10007):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
|
||||
layer.rootNode:getChildByTag(10008):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function UIComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/UIComponentTest/UIComponentTest")
|
||||
Helper.titleLabel:setString("UI Component Test")
|
||||
|
||||
local function touchEvent(sender,eventType)
|
||||
if eventType == ccui.TouchEventType.began then
|
||||
layer.rootNode:getChildByTag(10010):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
|
||||
layer.rootNode:getChildByTag(10011):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
|
||||
end
|
||||
end
|
||||
|
||||
function layer:defaultPlay()
|
||||
local render = layer.rootNode:getChildByTag(10025):getComponent("GUIComponent")
|
||||
local widget = render:getNode()
|
||||
local button = widget:getChildByName("Button_156")
|
||||
button:addTouchEventListener(touchEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function TmxMapComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/TmxMapComponentTest/TmxMapComponentTest")
|
||||
Helper.titleLabel:setString("TmxMap Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
local render = layer.rootNode:getChildByTag(10015):getComponent("CCTMXTiledMap")
|
||||
|
||||
local skewTo = cc.SkewTo:create(2, 0, 2);
|
||||
local rotateTo = cc.RotateTo:create(2, 61);
|
||||
local scaleTo = cc.ScaleTo:create(2, -0.44, 0.47);
|
||||
local scaleBack = cc.ScaleTo:create(2, 1, 1);
|
||||
local rotateBack = cc.RotateTo:create(2, 0);
|
||||
local skewBack = cc.SkewTo:create(2, 0, 0);
|
||||
render:getNode():runAction(cc.Sequence:create(skewTo, skewBack));
|
||||
render:getNode():runAction(cc.Sequence:create(rotateTo, rotateBack));
|
||||
render:getNode():runAction(cc.Sequence:create(scaleTo, scaleBack));
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function ParticleComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/ParticleComponentTest/ParticleComponentTest")
|
||||
Helper.titleLabel:setString("Particle Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
local render = layer.rootNode:getChildByTag(10020):getComponent("CCParticleSystemQuad")
|
||||
|
||||
local action = cc.JumpBy:create(5, cc.p(-500,0), 50, 4);
|
||||
render:getNode():runAction(cc.Sequence:create(action, action:reverse()))
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function EffectComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/EffectComponentTest/EffectComponentTest")
|
||||
Helper.titleLabel:setString("Effect Component Test")
|
||||
|
||||
local animationEvent = function(armature,movementType,movementID)
|
||||
if movementType == ccs.MovementEventType.loopComplete then
|
||||
if movementID == "Fire" then
|
||||
layer.rootNode:getChildByTag(10015):getComponent("CCComAudio"):playEffect()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function layer:defaultPlay()
|
||||
local render = layer.rootNode:getChildByTag(10015):getComponent("CCArmature")
|
||||
|
||||
render:getNode():getAnimation():setMovementEventCallFunc(animationEvent);
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function BackgroundComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/BackgroundComponentTest/BackgroundComponentTest")
|
||||
Helper.titleLabel:setString("Background Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
layer.rootNode:getComponent("CCBackgroundAudio"):playBackgroundMusic();
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function AttributeComponentTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/AttributeComponentTest/AttributeComponentTest")
|
||||
Helper.titleLabel:setString("Attribute Component Test")
|
||||
|
||||
function layer:defaultPlay()
|
||||
local attribute = layer.rootNode:getChildByTag(10015):getComponent("CCComAttribute")
|
||||
cclog("Name: " .. attribute:getString("name") .. ", HP: " .. attribute:getFloat("maxHP") .. ", MP: " .. attribute:getFloat("maxMP"))
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function TriggerTest()
|
||||
local layer = SceneEditorTestLayer("scenetest/TriggerTest/TriggerTest")
|
||||
Helper.titleLabel:setString("Trigger Test")
|
||||
|
||||
local function onTouchBegan(touch, event)
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
|
||||
end
|
||||
local function onTouchMoved(touch, event)
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
|
||||
end
|
||||
local function onTouchEnded(touch, event)
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
|
||||
end
|
||||
local function onTouchCancelled(touch, event)
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
|
||||
end
|
||||
|
||||
|
||||
local touchListener = cc.EventListenerTouchOneByOne:create()
|
||||
touchListener:setSwallowTouches(true)
|
||||
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
|
||||
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
|
||||
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
|
||||
touchListener:registerScriptHandler(onTouchCancelled, cc.Handler.EVENT_TOUCH_CANCELLED)
|
||||
local eventDispatcher = layer:getEventDispatcher()
|
||||
eventDispatcher:addEventListenerWithFixedPriority(touchListener, 1)
|
||||
|
||||
|
||||
local function gameLogic(dt)
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE)
|
||||
end
|
||||
|
||||
local layerExit = layer.exit
|
||||
function layer:exit()
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
|
||||
layer:unschedule(gameLogic)
|
||||
eventDispatcher:removeEventListener(touchListener)
|
||||
layerExit(layer)
|
||||
end
|
||||
|
||||
schedule(layer,gameLogic)
|
||||
|
||||
function layer:defaultPlay()
|
||||
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE);
|
||||
end
|
||||
|
||||
return layer
|
||||
end
|
||||
|
||||
function runStudioSceneTest()
|
||||
local scene = cc.Scene:create()
|
||||
|
||||
Helper.createFunctionTable = {
|
||||
LoadSceneEdtiorFileTest,
|
||||
SpriteComponentTest,
|
||||
ArmatureComponentTest,
|
||||
UIComponentTest,
|
||||
TmxMapComponentTest,
|
||||
ParticleComponentTest,
|
||||
EffectComponentTest,
|
||||
BackgroundComponentTest,
|
||||
AttributeComponentTest,
|
||||
TriggerTest,
|
||||
}
|
||||
|
||||
scene:addChild(Helper.createFunctionTable[1]())
|
||||
scene:addChild(CreateBackMenuItem())
|
||||
return scene
|
||||
end
|
Loading…
Reference in New Issue