mirror of https://github.com/axmolengine/axmol.git
Fix when start simulator in CocoStudio to run a scene, can not read the correct config.json on MacOSX
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parent
c08b4a0f9d
commit
3aeb5e0389
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@ -206,6 +206,7 @@ static void glfwDropFunc(GLFWwindow *window, int count, const char **files)
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// set project directory as search root path
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string solutionDir = tmpConfig.getProjectDir();
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string spath = solutionDir;
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if (!solutionDir.empty())
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{
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for (int i = 0; i < solutionDir.size(); ++i)
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@ -215,6 +216,24 @@ static void glfwDropFunc(GLFWwindow *window, int count, const char **files)
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solutionDir[i] = '/';
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}
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}
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spath = solutionDir;
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if (spath[spath.length() - 1] == '/') {
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spath = spath.substr(0, spath.length() - 1);
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}
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string strExtention = FileUtils::getInstance()->getFileExtension(spath);
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int pos = -1;
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if(strExtention.compare(".csd") == 0)
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{
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pos = spath.rfind('/');
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if(pos > 0)
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spath = spath.substr(0, pos);
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}
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pos = spath.rfind('/');
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if(pos > 0)
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spath = spath.substr(0, pos+1);
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FileUtils::getInstance()->addSearchPath(spath);
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FileUtils::getInstance()->setDefaultResourceRootPath(solutionDir);
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FileUtils::getInstance()->addSearchPath(solutionDir);
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FileUtils::getInstance()->addSearchPath(tmpConfig.getProjectDir());
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@ -226,7 +245,9 @@ static void glfwDropFunc(GLFWwindow *window, int count, const char **files)
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// parse config.json
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auto parser = ConfigParser::getInstance();
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auto configPath = solutionDir.append(CONFIG_FILE);
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auto configPath = spath.append(CONFIG_FILE);
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if(!FileUtils::getInstance()->isFileExist(configPath))
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configPath = solutionDir.append(CONFIG_FILE);
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parser->readConfig(configPath);
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// set information
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