From 3b3adc3eead6e2fb70c0f7ee04cd15ba1a4dbd5d Mon Sep 17 00:00:00 2001 From: James Chen Date: Thu, 28 Feb 2013 16:45:59 +0800 Subject: [PATCH] issue #1686: Synchronizing LayerTest. --- .../layers_scenes_transitions_nodes/CCLayer.h | 6 +- .../TestCpp/Classes/LayerTest/LayerTest.cpp | 599 +++++++++--------- 2 files changed, 296 insertions(+), 309 deletions(-) diff --git a/cocos2dx/layers_scenes_transitions_nodes/CCLayer.h b/cocos2dx/layers_scenes_transitions_nodes/CCLayer.h index 610c673918..7dce49f899 100644 --- a/cocos2dx/layers_scenes_transitions_nodes/CCLayer.h +++ b/cocos2dx/layers_scenes_transitions_nodes/CCLayer.h @@ -176,6 +176,8 @@ private: class CC_DLL CCLayerRGBA : public CCLayer, public CCRGBAProtocol { public: + CREATE_FUNC(CCLayerRGBA); + CCLayerRGBA(); virtual ~CCLayerRGBA(); @@ -195,8 +197,8 @@ public: virtual bool isCascadeColorEnabled(); virtual void setCascadeColorEnabled(bool cascadeColorEnabled); - virtual void setOpacityModifyRGB(bool bValue) = 0; - virtual bool isOpacityModifyRGB() = 0; + virtual void setOpacityModifyRGB(bool bValue) {} + virtual bool isOpacityModifyRGB() { return false; } protected: GLubyte _displayedOpacity, _realOpacity; ccColor3B _displayedColor, _realColor; diff --git a/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp b/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp index 1264b8e472..6df8b6e529 100644 --- a/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp +++ b/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp @@ -157,346 +157,331 @@ void LayerTest::backCallback(CCObject* pSender) s->release(); } -#pragma mark - Cascading support extensions +//#pragma mark - Cascading support extensions -@interface CCNode (cascading) -@end -@implementation CCNode (cascading) --(void) setEnableRecursiveCascading:(BOOL)enable +static void setEnableRecursiveCascading(CCNode* node, bool enable) { - if( [self conformsToProtocol:@protocol(CCRGBAProtocol)] ) { - [(id)self setCascadeColorEnabled:enable]; - [(id)self setCascadeOpacityEnabled:enable]; - + CCRGBAProtocol* rgba = dynamic_cast(node); + if (rgba) + { + rgba->setCascadeColorEnabled(enable); + rgba->setCascadeOpacityEnabled(enable); } - for( CCNode* child in self.children) - [child setEnableRecursiveCascading:enable]; -} -@end - -#pragma mark - Example LayerTestCascadingOpacity - -@implementation LayerTestCascadingOpacityA --(id) init -{ - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerRGBA* layer1 = [CCLayerRGBA node]; - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, s.height/2); - sister2.position = ccp( s.width*2/3, s.height/2); - label.position = ccp( s.width/2, s.height/2); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:4 opacity:0], - [CCFadeTo actionWithDuration:4 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - - // Enable cascading in scene - [self setEnableRecursiveCascading:YES]; + + CCObject* obj; + CCArray* children = node->getChildren(); + CCARRAY_FOREACH(children, obj) + { + CCNode* child = (CCNode*)obj; + setEnableRecursiveCascading(child, enable); } - return self; } --(NSString *) title +// LayerTestCascadingOpacityA +void LayerTestCascadingOpacityA::onEnter() { - return @"LayerRGBA: cascading opacity"; + LayerTest::onEnter(); + + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerRGBA* layer1 = CCLayerRGBA::create(); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, s.height/2)); + sister2->setPosition( ccp( s.width*2/3, s.height/2)); + label->setPosition( ccp( s.width/2, s.height/2)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(4, 0), + CCFadeTo::create(4, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCDelayTime::create(1), + NULL))); + + + // Enable cascading in scene + setEnableRecursiveCascading(this, true); } -@end -@implementation LayerTestCascadingOpacityB --(id) init +std::string LayerTestCascadingOpacityA::title() { - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2]; - layer1.cascadeColorEnabled = NO; - - layer1.position = ccp(0, s.height/2); - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, 0); - sister2.position = ccp( s.width*2/3, 0); - label.position = ccp( s.width/2, 0); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:4 opacity:0], - [CCFadeTo actionWithDuration:4 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - // Enable cascading in scene - [self setEnableRecursiveCascading:YES]; - } - return self; + return "LayerRGBA: cascading opacity"; } --(NSString *) title + +// LayerTestCascadingOpacityB +void LayerTestCascadingOpacityB::onEnter() { - return @"CCLayerColor: cascading opacity"; + LayerTest::onEnter(); + + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerColor* layer1 = CCLayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2); + layer1->setCascadeColorEnabled(false); + + layer1->setPosition( ccp(0, s.height/2)); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, 0)); + sister2->setPosition( ccp( s.width*2/3, 0)); + label->setPosition( ccp( s.width/2, 0)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(4, 0), + CCFadeTo::create(4, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCDelayTime::create(1), + NULL))); + + // Enable cascading in scene + setEnableRecursiveCascading(this, true); } -@end -@implementation LayerTestCascadingOpacityC --(id) init +std::string LayerTestCascadingOpacityB::title() { - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2]; - layer1.cascadeColorEnabled = NO; - layer1.cascadeOpacityEnabled = NO; - - layer1.position = ccp(0, s.height/2); - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, 0); - sister2.position = ccp( s.width*2/3, 0); - label.position = ccp( s.width/2, 0); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:4 opacity:0], - [CCFadeTo actionWithDuration:4 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCFadeTo actionWithDuration:2 opacity:0], - [CCFadeTo actionWithDuration:2 opacity:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - } - return self; + return "CCLayerColor: cascading opacity"; } --(NSString *) title + +// LayerTestCascadingOpacityC +void LayerTestCascadingOpacityC::onEnter() { - return @"CCLayerColor: non-cascading opacity"; + LayerTest::onEnter(); + + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerColor* layer1 = CCLayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2); + layer1->setCascadeColorEnabled(false); + layer1->setCascadeOpacityEnabled(false); + + layer1->setPosition( ccp(0, s.height/2)); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, 0)); + sister2->setPosition( ccp( s.width*2/3, 0)); + label->setPosition( ccp( s.width/2, 0)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(4, 0), + CCFadeTo::create(4, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCFadeTo::create(2, 0), + CCFadeTo::create(2, 255), + CCDelayTime::create(1), + NULL))); } -@end -#pragma mark - -#pragma mark Example LayerTestCascadingColor - -@implementation LayerTestCascadingColorA --(id) init +std::string LayerTestCascadingOpacityC::title() { - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerRGBA* layer1 = [CCLayerRGBA node]; - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, s.height/2); - sister2.position = ccp( s.width*2/3, s.height/2); - label.position = ccp( s.width/2, s.height/2); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - // Enable cascading in scene - [self setEnableRecursiveCascading:YES]; - - } - return self; + return "CCLayerColor: non-cascading opacity"; } --(NSString *) title -{ - return @"LayerRGBA: cascading color"; -} -@end -@implementation LayerTestCascadingColorB --(id) init +//#pragma mark Example LayerTestCascadingColor + +// LayerTestCascadingColorA +void LayerTestCascadingColorA::onEnter() { - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2]; - - layer1.position = ccp(0, s.height/2); - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, 0); - sister2.position = ccp( s.width*2/3, 0); - label.position = ccp( s.width/2, 0); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - // Enable cascading in scene - [self setEnableRecursiveCascading:YES]; - } - return self; + LayerTest::onEnter(); + + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerRGBA* layer1 = CCLayerRGBA::create(); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, s.height/2)); + sister2->setPosition( ccp( s.width*2/3, s.height/2)); + label->setPosition( ccp( s.width/2, s.height/2)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(6, 255, 0, 255), + CCTintTo::create(6, 255, 255, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(2, 255, 255, 0), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 0, 255, 255), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 255, 0, 255), + CCTintTo::create(2, 255, 255, 255), + CCDelayTime::create(1), + NULL))); + + // Enable cascading in scene + setEnableRecursiveCascading(this, true); + } --(NSString *) title +std::string LayerTestCascadingColorA::title() { - return @"CCLayerColor: cascading color"; -} -@end - -@implementation LayerTestCascadingColorC --(id) init -{ - if( (self=[super init] )) { - - CGSize s = [[CCDirector sharedDirector] winSize]; - CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2]; - layer1.cascadeColorEnabled = NO; - layer1.position = ccp(0, s.height/2); - - CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"]; - CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"]; - CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"]; - - [layer1 addChild:sister1]; - [layer1 addChild:sister2]; - [layer1 addChild:label]; - [self addChild: layer1 z:0 tag:kTagLayer]; - - sister1.position = ccp( s.width*1/3, 0); - sister2.position = ccp( s.width*2/3, 0); - label.position = ccp( s.width/2, 0); - - [layer1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:6 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:6 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - - [sister1 runAction: - [CCRepeatForever actionWithAction: - [CCSequence actions: - [CCTintTo actionWithDuration:2 red:255 green:255 blue:0], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:0 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:0 blue:255], - [CCTintTo actionWithDuration:2 red:255 green:255 blue:255], - [CCDelayTime actionWithDuration:1], - nil]]]; - } - return self; + return "LayerRGBA: cascading color"; } --(NSString *) title + +// LayerTestCascadingColorB +void LayerTestCascadingColorB::onEnter() { - return @"CCLayerColor: non-cascading color"; + LayerTest::onEnter(); + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerColor* layer1 = CCLayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2); + + layer1->setPosition( ccp(0, s.height/2)); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, 0)); + sister2->setPosition( ccp( s.width*2/3, 0)); + label->setPosition( ccp( s.width/2, 0)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(6, 255, 0, 255), + CCTintTo::create(6, 255, 255, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(2, 255, 255, 0), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 0, 255, 255), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 255, 0, 255), + CCTintTo::create(2, 255, 255, 255), + CCDelayTime::create(1), + NULL))); + + // Enable cascading in scene + setEnableRecursiveCascading(this, true); +} + +std::string LayerTestCascadingColorB::title() +{ + return "CCLayerColor: cascading color"; +} + + +// LayerTestCascadingColorC +void LayerTestCascadingColorC::onEnter() +{ + LayerTest::onEnter(); + CCSize s = CCDirector::sharedDirector()->getWinSize(); + CCLayerColor* layer1 = CCLayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2); + layer1->setCascadeColorEnabled(false); + layer1->setPosition( ccp(0, s.height/2)); + + CCSprite *sister1 = CCSprite::create("Images/grossinis_sister1.png"); + CCSprite *sister2 = CCSprite::create("Images/grossinis_sister2.png"); + CCLabelBMFont *label = CCLabelBMFont::create("Test", "fonts/bitmapFontTest.fnt"); + + layer1->addChild(sister1); + layer1->addChild(sister2); + layer1->addChild(label); + this->addChild( layer1, 0, kTagLayer); + + sister1->setPosition( ccp( s.width*1/3, 0)); + sister2->setPosition( ccp( s.width*2/3, 0)); + label->setPosition( ccp( s.width/2, 0)); + + layer1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(6, 255, 0, 255), + CCTintTo::create(6, 255, 255, 255), + CCDelayTime::create(1), + NULL))); + + sister1->runAction( + CCRepeatForever::create( + CCSequence::create( + CCTintTo::create(2, 255, 255, 0), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 0, 255, 255), + CCTintTo::create(2, 255, 255, 255), + CCTintTo::create(2, 255, 0, 255), + CCTintTo::create(2, 255, 255, 255), + CCDelayTime::create(1), + NULL))); +} + +std::string LayerTestCascadingColorC::title() +{ + return "CCLayerColor: non-cascading color"; } -@end //------------------------------------------------------------------ //