Update README.md notice

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halx99 2023-07-28 15:48:04 +08:00
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![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic)
![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)
> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️
>
> This branch still at an early develop phase, and the main goals is:
> - OpenGL3/GLES3 support
> - The GLES2 support was dropped
> - Mesh instancing draw support
> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL
> - Improve ProgramManager for loading custom shader program more easy
> - Many other improvements: refer to #1279
**[简体中文](README_CN.md)**
## Supported Platforms