diff --git a/README.md b/README.md index a69478961e..fc75c907b5 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,19 @@ ![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic) ![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic) + +> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️ +> +> This branch still at an early develop phase, and the main goals is: + +> - OpenGL3/GLES3 support +> - The GLES2 support was dropped +> - Mesh instancing draw support +> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL +> - Improve ProgramManager for loading custom shader program more easy +> - Many other improvements: refer to #1279 + + **[简体中文](README_CN.md)** ## Supported Platforms