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![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic)
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![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic)
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![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)
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![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)
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> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️
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>
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> This branch still at an early develop phase, and the main goals is:
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> - OpenGL3/GLES3 support
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> - The GLES2 support was dropped
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> - Mesh instancing draw support
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> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL
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> - Improve ProgramManager for loading custom shader program more easy
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> - Many other improvements: refer to #1279
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**[简体中文](README_CN.md)**
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**[简体中文](README_CN.md)**
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## Supported Platforms
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## Supported Platforms
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